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Top 9 FableVision Moments of 2020

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2020 has been a year of unprecedented change—but also a time of resiliency in the face of challenge. We have seen innovative educators, creatives, and more step up to the plate to keep the learning going for students of all ages, no matter where they are.

And there is no better way to wrap up our year than with the streaming of “Parade of the Wooden Soldiers” at this year’s virtual Holiday Pops Celebration. We’re so thankful for incredible partnerships and projects such as this, and for all those who helped us continue to find safe, fun, and exciting ways to connect this year, even where we’re physically apart.


1. FableVision Games

 
 

Our highlight of 2020 is the launch of our new games platform, FableVision Games! Timely as ever, FableVision Games offers state-of-the-art, research-based games and educator tools, poised for this time of remote and blended classroom learning. Stay tuned for more games launching in 2021!

The FableVision Games lineup includes: 

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Zoombinis: a relaunch of the classic, beloved ’90s game “Logical Journey of Zoombinis” created in partnership with TERC and the Learning Games Network. The game teaches Computational Thinking to grades 3-8.

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Cyberchase Fractions Quest: an immersive game based on the popular, award-winning PBS KIDS series Cyberchase that combines a high-stakes adventure story with a research-based approach to fractions learning. Created in partnership with WNET and the Education Development Center (EDC) through Phase I and II support from the IES Department of Education’s SBIR program.

Civics! An American Musical: an online game for middle school students that promotes the importance of civics and teaches how to analyze primary sources. Created in partnership with Maryland Public Television, Maryland Humanities, and Tufts’ CIRCLE, as part of the Library of Congress’ Teaching with Primary Sources program.


2. Design Principles

On our mission to tell “stories that matter, stories that move” and create positive media that moves the world to a better place, the studio authored our core design principles to share the pedagogy behind our approach. No matter the type of media—educational games, animation, museum interactives, websites, Augmented Reality experience—or the subject matter, our focus is always on the needs of our end-user, the context of their learning, and the impact of our product.

 
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FableVision President Gary Goldberger (left) and Communications Director Sarah Ditkoff (right) accept the KAPi Award for Keenville at the 2020 CES Convention in January.

FableVision President Gary Goldberger (left) and Communications Director Sarah Ditkoff (right) accept the KAPi Award for Keenville at the 2020 CES Convention in January.

3. Award Winners!

We pride ourselves on the quality, creativity, and educational value of our educational media and game-based projects. You don’t have to take our word for it, though! The awards we’ve won speak for themselves.

This year, we were honored to accept an award for Keenville, our literacy and math game-based assessment created in partnership with the Georgia Department of Education (GaDOE) and Georgia Center for Assessment. Keenville was recognized as a “Noteworthy School Product” in the 2020 Kids At Play Interactive (KAPi) Awards.

Galaxia, a bullying prevention game developed in partnership with the National Health Promotion Associates as a part of their Botvin LifeSkills Training middle school curriculum, was selected as an EdTech “Cool Tool” finalist for 2020.


4. Amazing Partners

2020 was also a year of innovative collaborations towards a more educated and empathetic world. Here are just some of the incredible organizations we were proud to partner with this year.

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FableVision Executive Producer Peter Stidwill presents at the virtual Games for Change Festival.

FableVision Executive Producer Peter Stidwill presents at the virtual Games for Change Festival.

5. Thought Leadership

The FableVision team’s insights shone this year as they shared their expertise and best practices at a number of industry conferences. 

Gary Goldberger, FableVision president and co-founder, spoke at the Unity for Humanity Summit about FableVision’s core design principles and how Unity creators can make accessible educational games.

Executive Producer Peter Stidwill joined three panel presentations in 2020. He presented at the SXSW EDU Conference and Festival and the Serious Play Conference on how games can teach and assess 21st Century skills. Peter also presented at the 2020 Games for Change Festival, where he shared his knowledge and best practices to make educational games more accessible. 

Creative Director, Leigh Hallisey, also attended the Library of Congress Consortium Meeting to present a poster session on our newly-launched U.S. history learning game Civics! An American Musical.


6. Resources in the Era of Social Distancing

To support teachers, students, and families in this time of remote and blended learning, FableVision developed a myriad of robust resources to help people stay informed and to keep the learning going through this era of social distancing. 

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As students and teachers around the world stayed at home to reduce risk, FableVision compiled a list of our favorite distance learning games, animation, and other resources to make finding engaging, quality digital learning tools easier.

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To build awareness during Mental Health Awareness Month and beyond, we curated a list of FableVision-developed resources that facilitate open and honest conversations about mental health, self-love, and healthy coping skills.

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For summer 2020, FableVision invited everyone to join us for a social distanced and educational virtual summer picnic, complete with educational games, animation, and more to help students have fun and keep their minds sharp throughout the season.

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We teamed with the Center for Information and Study on Clinical Research Participation (CISCRP) to produce a series of videos educating people on how clinical trials produce new treatments and vaccines.

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To support educators and students as they returned to their school routines in the fall, FableVision joined over 70 federally-funded researchers and developers to produce a series of educational technology guides and resources covering a range of topics.


7. FableVision In the News

In 2020, we were also thrilled and honored to see our work in the news, at festivals, and beyond where it can reach more audiences!  

The Animation World Network highlighted The Paper Girls Show, our new animated series created in partnership with Global Tinker that empowers young girls to play, imagine, make, and learn with STEAM (Science, Technology, Engineering, Arts and Mathematics).  

Don’t Mix Us Up, our witty and catchy animated music video series was featured at the Bay Area International Children’s Film Festival, where attendees were able to learn all about the dangers of confusing look-alike objects. 

And last but not least, over 3,500 Lubbock County second-graders read FableVision founder Peter H. Reynolds’ book The World Collector as a part of the United We Read initiative! The festivities also featured a special video message from Peter Reynolds, encouraging their reading efforts.


8. Seasonal Banners

Spring banner designed by FableVision production artist Julie Oliveira

Spring banner designed by FableVision production artist Julie Oliveira

Summer banner designed by FableVision director of art & animation Bob Flynn

Summer banner designed by FableVision director of art & animation Bob Flynn

Fall banner designed by FableVision lead artist Christina Kelly

Fall banner designed by FableVision lead artist Christina Kelly

Winter banner designed by FableVision production artist Julie Oliveira

Winter banner designed by FableVision production artist Julie Oliveira


9. Our Incredible Team

The FableVision team celebrates the KAPi Award for Keenville in January 2020.

The FableVision team celebrates the KAPi Award for Keenville in January 2020.

What a year. We count ourselves lucky to have an amazing staff that not only rolled with the punches but excelled with grace, grit, and a sense of humor. From our virtual offices to yours—the future looks bright from here. Stay safe. See you in 2021!

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Top 9 FableVision Moments of 2019

2019 was one of our best years, filled with enriching partnerships and projects, invaluable opportunities, and positive press. Best of all, we got to share it with YOU, our incredible community. Before we say goodbye to the year and the decade, let’s flip through the scrapbook and take a look at some of our favorite FableVision moments from 2019!


1. Community Building

Every year FableVision strives to build a bigger and stronger community, and 2019 was no different.

  • We met talented creatives at BostonFIG Fest, where we exhibited four of our educational games: Zoombinis, Quandary, Gasha Go!, and Cyberchase Fractions Quest!

  • We opened our doors for a public play-date at the studio for our annual Creative Juices art show, displaying vibrant artwork inspired by the theme of play!

  • On September 15-ish, we celebrated creativity on International Dot Day, now celebrated by over 16 million in 184 countries! Inspired by Peter H. Reynolds’ book The Dot, Dot Day encourages children, parents, and teachers to make their mark!

  • We invited talented artists, animators, producers, and developers to the studio to show us their work for our first-ever Portfolio Day!

  • We raised a record-breaking $8,642 for Boston Children’s Hospital through Extra Life, an annual 24-hour game-a-thon!


2. Another Award-Winning Year

Creating meaningful projects is already fulfilling, but a little recognition always feels good. We’re grateful for another year of award winning releases from FableVision staff and partners! The distinguished projects include:

  • The Word Collector, an imaginative picture book by founder Peter H. Reynolds, was nominated for the NAACP image award. The short film, created in partnership with Weston Woods, received a Parents’ Choice Gold Award.

  • Project Here Games, a substance use prevention game created with the Massachusetts Attorney General’s Office, Health Resources in Action, and the GE Foundation, won a Parents’ Choice Gold award and a Bronze Serious Play Award.

  • Zoombinis, created in partnership with TERC, won Best Original Score at the ED Games Expo.

  • Navigating Our Way, our animated film created with Big Picture Learning, won Best Animation Award at Boston International Film Festival.

  • Lights, Camera, Budget!, a game we created with Georgia Public Broadcasting and the Georgia Council on Economic Education, won a Silver Serious Play Award.

  • Different Kinds of Hurt: Isaac’s Story, a multimedia campaign the promotes child mental health awareness created with Massachusetts Department of Mental Health and Walker, was a NEPCo award finalist.


3. New Partnerships 

In 2019, we were grateful to partner with new people and organizations committed to moving the world to a better place. We look forward to continuing to grow these important connections!


4. Continuing Partnerships

We can’t make “stories that matter, stories that move” without long-lasting relationships with our incredible partners—thank you! 


5. FableFridays

Intelligent and conscientious, our partners are innovators of educational media and have incredible insight to share. Read more about them and their work in our 2019 FableFridays:


6. New Hires

In 2019, our FableFamily grew even more. Our three new FableVisionaries are already making names for themselves across departments with their talent and hard work. 


7. FableVision in the News

FableVision made headlines in 2019 with meaningful press on our projects and their impacts. We are extra, extra grateful for this staggering recognition. Read all about it!

FableVision’s Peter Stidwill, Leigh Hallisey, and Christina Kelly attend May 7 Isaac’s Story launch.

FableVision’s Peter Stidwill, Leigh Hallisey, and Christina Kelly attend May 7 Isaac’s Story launch.


8. Extraordinary Intern Projects

Every year our interns create interesting and engaging independent projects, and this year was no different. Check them out!


Communications Director Sarah Ditkoff and Producer Mikaela Johnsons demoed Project Here and Cyberchase Fractions Quest at the ED Games Expo.

Communications Director Sarah Ditkoff and Producer Mikaela Johnsons demoed Project Here and Cyberchase Fractions Quest at the ED Games Expo.

Executive Producer Peter Stidwill teamed up with Shannon Meneses, Executive Producer at Learning Games Network, to present a talk on Quandary at Games For Change 2019

Executive Producer Peter Stidwill teamed up with Shannon Meneses, Executive Producer at Learning Games Network, to present a talk on Quandary at Games For Change 2019

FableVision co-hosted the Libraries, Games, and Play Conference alongside American University and the Institute of Museum and Library Services.

FableVision co-hosted the Libraries, Games, and Play Conference alongside American University and the Institute of Museum and Library Services.

9. Thought Leadership

FableVisionaries are inspirational, dedicated, and experts in their fields. In 2019, we had fantastic opportunities to share our wisdom at prestigious conferences and to interact with other leaders in the educational media industry. Missed any of our speaking events? Here’s a quick recap:

FableVision founder Peter H. Reynolds released his new book, Say Something, which was included in the New York Times Bestseller list. Peter also spoke at Bett Show in London.

Co-founder and CEO Paul Reynolds held two FabMaker Studio workshops at ISTE 2019, met edtech fans through the Meet the Authors series at FETC, held a book signing of “Going Places” at ESEA, and spoke on integrating STEAM and using it to develop 21st century skills as the Featured Keynote Speaker for iSteam.

Executive Producer Peter Stidwill spoke at Connected Learning Summit 2019 as a part of the panel “The Future is Now: Games as Assessment” with Filament Games, MIT Education Arcade, and MIT Playful Journey Lab. 

Vice President of Strategic Partnerships and Product Solutions Shelby Marshall explained working with service providers at SIIA.

FableVision President Gary Goldberger, Creative Director Leigh Hallisey, and Vice President of Creative Tone Thyne shared their kids’ media knowledge with other experts in the field at the 2019 Kidscreen Summit.

Our session on game-based assessment was picked for the 2020 SXSW EDU Festival thanks to the thousands of votes that came in through the PanelPicker process! Thank you to everyone who voted, and we hope to see you there next year!


Looking forward to next year:

We can hardly believe just how exciting 2019 was, but that’s just the beginning! We already have many new and engaging projects and events lined up for 2020. Be sure to catch the FableVisionaries at the ED Games Expo, Bay Area International Children’s Film Festival, Kidscreen, and SXSW EDU!

Has our work caught your eye? Let us know your toughest challenge and we’ll help you meet it in 2020!

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