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GPB Education, the Georgia Council on Economic Education, and FableVision Studios Launch Lights, Camera, Budget!
GPB Education is headed to the movies with its latest online game for middle and high school students. Created in partnership with the Georgia Council on Economic Education (GCEE) and the award-winning media developers at FableVision Studios, Lights, Camera, Budget! capitalizes on the excitement of the film industry to teach personal finance concepts. The game was designed to work across web and mobile platforms and is available online and via mobile devices here.
Taking on the role of a movie producer, students start with $100 million in funds and move through three phases of the game: pre-production, production and post-production. To ensure that the movie is completed, students must correctly answer questions about financial literacy topics in order to earn enough money to hire the top actors and directors and get the best locations and marketing firms.
“Lights, Camera, Budget! uses humor and riffs on well-known shows and movies made in Georgia to portray its film industry as a creative and multi-faceted career opportunity for students,” said Gary Goldberger, President and Co-Founder of FableVision Studios. “FableVision's design approach integrates personal interest and relevance with important financial literacy content for a fun, engaging experience that's aligned with GPB Education's excellent educational offerings.”
Students must analyze the risks and rewards of each choice and its impact on the budget, with the goal of creating a blockbuster movie that doesn’t bust the bank. Throughout the game, players draw on and enhance their knowledge of key financial literacy concepts, including debt, interest, loans and credit, budgeting, and goal setting.
“Lights, Camera, Budget! stands out in a crowded field of financial literacy materials because it intensely focuses on the decision-making process,” said Dr. Chris Cannon, Associate Director and Chief Program Officer, Georgia Council on Economic Education. “Good decision-making is at the core of healthy personal finance. The creative character names, unique imagery and unexpected events encourage multiple plays that should reinforce the content and decision-making skills in a positive way.”
Lights, Camera, Budget! is aligned to the Georgia Standards of Excellence (GSE) and was vetted by Georgia educators and students who provided feedback during the development process to guide production. The project was made possible through funding from SunTrust Foundation. Read the full announcement on GPB’s site here.
AG Healey, GE Foundation Unveil New Online App Developed by FableVision Studios, Announce $450,000 To Middle Schools For Substance Use Prevention Education
Part of $2 Million Public-Private Partnership to Tackle Unmet Need for and Expand Access to Youth Prevention Education
Attorney General Maura Healey and the GE Foundation today unveiled a first-of-its-kind web-based education app and announced nearly $450,000 in grants to public middle schools as part of Project Here, a $2 million public-private collaboration to make substance use prevention education available to all public middle schools in Massachusetts. Project Here was designed to tackle a significant unmet need in the state’s battle against the ongoing opioid crisis.
“We know that to end the opioid epidemic, we need to stop substance use before it starts,” said AG Healey. “Project Here was designed to address an unmet need for substance use prevention education in our schools. This new app and grant funding will help empower students to make the right decisions, promote health and wellness, and lead change in their schools and communities. We encourage every school to sign up for Project Here to access these free resources for students.”
Project Here promotes social emotional learning and empowers students to make healthy decisions through an innovative combination of curricula, digital content, and support for educators and students. The team behind the initiative (the Massachusetts Attorney General’s Office, GE Foundation, Health Resources in Action, The Herren Project) partnered with FableVision Studios to create Project Here Games, an innovative and engaging digital experience to teach students about healthy choices, peer pressure, substance use and coping with stress.
Taking cues from popular mainstream games already played by the target audience, the research-based Project Here Games app is a web-based interactive structured as a fast-moving experience that offers bite-sized experiences. Players begin by playing a variety of mini-games and quizzes to earn skills in four content areas—myth-busting, coping, decision-making, and communication. Players can then apply these skills to solve scenarios dealing with critical social and emotional life skills such as mindfulness, peer pressure, stress, and effective communication. The scenario section gives players an opportunity to try out these solutions in a safe, online space and is structured as a fast-moving, playful consumer entertainment experience with an underlying, embedded curriculum.
FableVision concepted and storyboarded the interactive with a variety of simulated environments to engage and assess students’ understanding about the risks of substance use and reinforce their healthy decision-making skills. Project Here Games is available for free on computers, tablets, and smartphones and has the flexibility to be used by teachers as an in-classroom activity or by students outside of school.
Project Here Games is available to play at www.projectheregames.org. People can learn more information and schools can register for Project Here, which provides access to the Online Toolkit and support for Project Here Games, at www.here.world. You can watch the press conference announcement here and read the full press release here.
Join Peter H. Reynolds for a
Rose's Garden StoryWalk on The Greenway
The Rose Kennedy Greenway will host a StoryWalk of New York Times bestselling author/illustrator Peter H. Reynolds' children's book, Rose's Garden, in August. Inspired by Rose Fitzgerald Kennedy and the work she did to make Boston a beautiful place, the book features a gorgeous garden much like The Greenway that winds through Boston's downtown.
Join The Greenway, and partner organizations - The John F. Kennedy Library Foundation, The Edward M. Kennedy Institute for the United States Senate, the Boston Children's Museum, and The Reynolds Center for Teaching, Learning, and Creativity - over the summer months for a series of paper flower making activities. The culminatingulatin event will be held on Saturday, Aug. 25, with a photoshoot at 1 p.m. on the Greenway (Parcel 14). Children will be encouraged to make paper flowers and write how they will make a difference on the petals - and bring them for the big, group photo with author Peter H. Reynolds.
For more details and to make flowers, click here.
What: Rose's Garden StoryWalk & Photoshoot
When: Saturday, August 25, 2018, 11 a.m. - 1 p.m.
Where: Greenway Carousel at the Tiffany & Co Foundation Grove
FableVision, MPT, Maryland Humanities,
and CIRCLE Awarded Prestigious
Library of Congress Grant
FableVision Studios, in collaboration with Maryland Public Television (MPT), Maryland Humanities, and The Center for Information & Research on Civic Learning and Engagement (CIRCLE) at Tufts University's Tisch College of Civic Life, is proud to announce their award of a Teaching with Primary Sources (TPS) Regional Grant from theLibrary of Congress.
This $450,000, two-year grant will fund the development of Civics: An American Musical,an online and mobile civics game designed to effectively and creatively engage middle school students using primary sources from the Library of Congress. Inspired by Lin-Manuel Miranda’s renowned musical Hamilton, Civics: An American Musical will consist of a web-based role playing game, hands-on classroom projects, and professional development materials for teachers.
“We are thrilled to collaborate with leading institutions like MPT, CIRCLE from Tufts University, Maryland Humanities, and the Library of Congress to showcase some of our nation’s most important primary sources,” says FableVision President and Co-Founder Gary Goldberger, who made the announcement. “Our strategy is to engage kids using a familiar concept, a cultural musical phenomenon, that captures their imaginations – and create a scaffolded onramp to make history relevant to their everyday lives.”
The Teaching with Primary Sources program at the Library of Congress is a powerful way to help students ask engaged, probing questions, develop critical-thinking skills, construct knowledge, and inspire original research. The educational outreach program for teachers provides professional-development opportunities that focus on enhancing their ability to embed digitized primary sources from the Library of Congress into inquiry-based instruction to build student literacy, critical thinking skills, and content knowledge.
You can read the official Library of Congress announcement here. For more information about the TPS Grant and to learn more about Civics: An American Musical, read our full release. Have more questions? Please contact Sarah Ditkoff, Communications Director, at firstname.lastname@example.org.
FableVision, RIF, and EDC Awarded
U.S. Department of Education Phase I SBIR Grant
FableVision Studios, in collaboration with Reading Is Fundamental (RIF) and Education Development Center (EDC), is proud to announce the award of a Phase I Small Business Innovation Research (SBIR) grant from the U.S. Department of Education’s Institute of Education Science (IES) program.
This award green lights the production of Mix Libris, an Augmented Reality (AR) mobile literacy game that supports and motivates struggling readers. The game innovatively integrates books from RIF’s research-based Read for Success program. The Phase I study will investigate how an AR/gaming approach can combat the summer slide and impact engagement for low-income third and fourth graders, primarily at home and informal education spaces.
Want more information? Contact Sarah Ditkoff, Communications Director, at email@example.com.
Peter H. Reynolds Honored with Prestigious
2018 Children’s Literature Award
FableVision founder and New York Times bestselling author/illustrator Peter H. Reynolds was honored on Monday, April 9, with the 2018 Children’s Literature Award from the Massachusetts Reading Association (MRA).
The association remarked that Reynolds' "complete works have made a substantial and lasting contribution to literature for children” and recognizing his "reputation for writing books about protecting and nurturing the creative spirit.”
Reynolds joins the ranks of previous children’s literature luminaries, which include Marc Brown, Rosemary Wells, Patricia MacLachlan, Jane Yolen, Tomie DePaola, Laura Vaccaro Seeger, Lois Lowry, Katherine Paterson, and the Pinkney family.
The Massachusetts Reading Association is a professional non-profit organization whose primary purpose is to improve the quality and level of literacy in the state of Massachusetts. The MRA is affiliated with the International Literacy Association (ILA), a worldwide literacy organization with a network of 300,000 educators in 99 countries. The MRA promotes literacy for all learners through professional development, research, publications, and advocacy for the literacy community.
Reynolds books have been translated into more than 25 languages around the globe and are celebrated worldwide. They include the best-selling Judy Moody and Stink series, The North Star, The Dot, Ish, Sky Color, I Am Peace, Someday, and most recently The Word Collector, which hit the New York Times Best Seller List at position #4.
FableVision Co-Founders Paul and Peter H. Reynolds to Keynote CUE Conference
FableVision Studio’s co-founders Paul and Peter H. Reynolds are calling all creatives at their keynote at this spring’s CUE Conference! The CUE conference brings together an array of teachers, administrators, and other professionals dedicated to educational excellence and innovation for four days of dialogue, workshops, and information sharing.
On March 16, the Reynolds brothers will deliver their keynote, Calling All Creatives: Time to Make Your Mark! Drawing on their years of experience in the world of educational media and technology, they will argue for the importance of fostering creativity, ingenuity, and bravery in the next generation of problem-solvers: children. The brothers will share some of their personal experiences with creative inspiration, as well as highlight current educational innovators who are succeeding in developing creativity in children.
FableVision Developer Matt Brelsford Shares How You Can Animate with Code!
Join FableVision developer Matthew Brelsford for his upcoming workshop "Animating with Code: Making Things Move for Fun & Profit with Matthew Brelsford” where he will lay out the strategies and techniques used in creating code-driven animations. Bringing 10 years of experience in programming to his presentation, Matt will break down step-by-step how to transform even the most rigid developer art into something flexible, illustrative, and dynamic through code-driven animating.
Hosted by Boston Unity Group, join other Unity developers in the Boston area for Matt’s transformative coding presentation and free pizza!
Animating with Code: Making Things Move for Fun & Profit with Matthew Brelsford
When: Wednesday, February 28, 2018 from 6:00pm to 9:00pm
Where: Cambridge Innovation Center
The Paper Girls Show Wins Best Original Web Series at the 2018 Kidscreen Awards
Global Tinker and FableVision Studios are thrilled to announce that The Paper Girls Show has been named the Best Web/App Series – Original at the 2018 Kidscreen Awards. The Paper Girls Show joins industry giants such as Sesame Workshop, Amazon Studios, DreamWorks, and 20th Century Fox Television in the 2018 winner's circle. The awards celebrate the market’s premier media and platforms for young audiences.
Global Tinker and FableVision worked with a team of world-class writers, educators, artists, and animators to bring The Paper Girls Show property to life. According to Sep Riahi of Global Tinker, “Society has been long overdue for shows dedicated to empowering girls at the critical ages between 6 to 8 to imagine, make and learn from their own creations - not just consume media and purchase. It is our humble intention for The Paper Girls Show to be on the forefront of this global movement.”
Drawing inspiration from S.T.E.A.M. education and the Maker Movement, the short-form animated series follows the adventures of Caily and Reese, two best friends and makers. Together they discover a secret portal to Confetti, a fantastic world crafted entirely from paper. Confetti allows the girls’ curiosity and creativity to run wild, with mind-blowing (and sometimes hilarious) results.
New Hire Announcement:
FableVision Opens D.C. Office to Expand Development of Creative Ed Tech
and Grow Public and Private Partnerships
FableVision Studios is pleased to announce the opening of its Washington, D.C.-based office to be led by James Collins who, as Director of Strategic Partnerships and Government Relations, will support and accelerate FableVision’s growing roster of public and private collaborations around new technologies, digital storytelling, and pedagogically-progressive learning models.
“I’m thrilled to have James join the FableVision team and look forward to working with him to support best-in-class partners who are innovating media-rich ed tech,” said FableVision President and Co-Founder Gary Goldberger, who made the announcement last week.“ James is already playing a key role in forging alliances that will benefit the education technology and game-based education community.”
James joins FableVision after his tenure at the U.S. Department of Education’s Office of Educational Technology and the Smithsonian Institution’s Center for Learning and Digital Access where he focused on learning games, as well as education technology policy and research. He has aggressive plans to grow FableVision’s reach in the federal sector.
“When I first got to know FableVision at the Smithsonian, I knew that I had found a special group of people,” Collins said. “It is an organization that has discovered how to mix pedagogy, storytelling, technology, and wonder fueled by a sense of mission. It is an honor to take these transformative experiences to scale.”
James has a history of bringing together stakeholders to create change including co-founding the first federal Climate Change Game Jam, leading the Equity team for former President Obama’s National Maker Faire, and supporting the Department of Education’s #GoOpen campaign.
Read the full announcement on the FableVision blog here.
The Reflection in Me and The Klumz Named Official Selections at
2018 Film Festivals Across the Country
First-time filmmaker Marc Colagiovanni, FableVision Studios, and FableVision founder Peter H. Reynolds’ The Reflection in Me, has been named an official selection at both the 2018 Children’s Film Festival Seattle and the 9th annual Providence Children’s Film Festival. From Marc’s home state of Rhode Island to the seaport city of Seattle, the inspiring film is gearing up for a cross country viewing. The Reflection in Me empowers children of all ages to find the courage to look inside and love themselves as they are.
Make way for the The Klumz as we head to California for the 2018 Bay Area International Children’s Film Festival (BAICFF). The festival offers families a cinematic view of the world’s varied cultures and traditions through films that inspire curiosity and conversation. FableVision Studios and Make-A-Wish Metro New York and Western New York worked together to breathe life into the Klumz – the imaginary characters of 10-year-old director Neshama Ryman and her family. The Klumz bring out the beauty and wonder to be found in life’s accidents and messes.
Catch them both on the road this winter!
Children’s Film Festival Seattle
When: January 25 - February 10
Where: Seattle, WA
Providence Children’s Film Festival
When: February 16-25
Where: Providence, RI
Bay Area International Children’s Film Festival
When: February 24-25
Where: Oakland, CA
FableVision Heads to DC for the
5th Annual ED Games Expo Showcase!
On January 8, FableVision will present at the ED Games Expo hosted by the U.S. Department of Education. Bringing together the top players in educational game development and recipients of the prestigious SBIR grant, we are gearing up to showcase three of our finest examples of game-based education at work. This event follows on the Department’s continuing efforts to increase its commitment to exploring the potential of learning games and research into their effectiveness.
Together with our sister company FableVision Learning, we invite you to join us for a preview of the games and tools we’re showcasing. Come by to try your hand at playing the games and interacting with the developers at what is always an exciting event for students, educators, agency employees, and kids-at-heart!
ED GAMES EXPO: Showcasing Learning Games Developed through SBIR
When: Monday, January 8 from 10 a.m. to 8 p.m.
Where: The John F. Kennedy Center for the Performing Arts
Free and open to the public!
Step Up Your Game Development Skills With Senior Producer Jordan Bach!
Georgia Public Broadcasting Education: GPB Education, the Georgia Council on Economic Education, and FableVision Studios Launch Lights, Camera, Budget!
The Massachusetts Attorney General’s Office: AG Healey, GE Foundation Unveil New Online App, Announce $450,000 to Middle Schools for Substance Use Prevention Education
Animation Magazine: AardBoiled Series "Don’t Mix Us Up" Prevents Commonplace Catastrophes
Kidscreen: Aardman bolsters YouTube content output
Boston Voyager: Meet Leigh Hallisey of FableVision Studios in Fort Point Channel
District Administration, June 2017: Game On
REVERE Awards Profile: Zoombinis Combines Computational Thinking with Engaging Game Play
The Players' Tribune: Game Break: Martellus Bennett
Good Morning America: 11-Year-Old Cancer Survivor Creates and Directs Animated Film
Los Angeles Times: Happy birthday, Dr. Seuss! Students celebrate Read Across America Day
Huffington Post: Neshama: 10-Year-Old Battling Cancer and Directing Animated Film
USA Today: The long, strange journey of 'Zoombinis'
Lab Out Loud: Good Thinking! from Smithsonian Science Education Center
Entertainment Weekly: ‘90s computer game Zoombinis to return this summer
U.S. News & World Report: 7 Apps to Teach Your Kids Personal Finance Skills
Dig-It! Games: Q&A With Paul Reynolds, CEO Of FableVision, Inc.
Examiner.com: Lightning strikes twice for puzzle game Zoombinis
EdTech Times: Zoombinis: Bringing a beloved ’90s game back for tablets
Renee Kurilla and Keith Zulawnik:
Living and Working Happily Ever After
Parka Blogs: 5 Questions for Renee Kurilla
Kidscreen: Stories that Matter
Gloucester Times: A Think Tank for the fisheries game
Maritime Gloucester: Opening for "Think Tank" Interactive Fisheries Exhibit on World Oceans Day
Let's Get Busy Podcast: Renee Kurilla (Ep. 54)
Animation World Network: FableVision Adds Tone Thyne as VP, Creative
Naplesnews.com: Discovery Day Academy "Lighting the Way" with New Animated Video