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FableVision Celebrates Multiple Award Wins!

(October 25) - Working with our amazing partners to move the world to a better place through positive media is rewarding, and when those projects resonate with and are recognized by industry leaders, it’s truly an honor. We are proud to announce our newest awards!


International Serious Play Awards

Nunaka, created with Chugachmiut: Gold, Professional Digital Entries (Preschool Education)

Following Nunaka’s recent James Paul GEE! Learning Game Award in the Formal Learning (Elementary) category, we’re thrilled to add a second award to our shelf for this game. Created with Chugachmiut, a non-profit that serves Native tribes in the Chugach region of Alaska, Nunaka is an early childhood mobile game that excites 3-5-year-olds about the Alaska Native Sugpiaq culture, teaches the Sugt'stun language, and targets key school readiness goals.

Cyber Fashion Challenge, created with WNET, PBS KIDS, and Bridge Multimedia: Silver, Professional Digital Entries (K-12 Education)

Based on Cyberchase’s season 13 episode “Sustainable By Design,” Cyber Fashion Challenge is a born-accessible game that educates 6-8-year-olds about upcycling and early math readiness skills around shapes and patterns by designing clothes for a fashion show. The game was also a recent finalist in the NETA Public Media Awards in the Digital Media (Content) category.


Public Media Awards: Presented by the National Educational Telecommunications Association (NETA)

Start It Up!, created with Georgia Public Broadcasting (GPB) and Georgia Council on Economic Education (GCEE): Division 1, Innovation in Education

Online business simulator Start It Up! takes high school students, college students, and small business owners through the process of creating and running a startup. After selecting the kind of company they want to launch, the player is assigned a mentor who advises them on their strategy. Every decision impacts the company’s health and finances and determines its success or failure.

Harriet Tubman and Frederick Douglass Project, created with Maryland Public Television (MPT): Overall Excellence – Excellence in Community Engagement

In October 2022, MPT premiered two original documentaries shedding new light on the lives of a pair of towering figures in the struggle to end slavery: Harriet Tubman: Visions of Freedom and Becoming Frederick Douglass. FableVision collaborated with MPT to create a companion website, with an interactive timeline, narrated self-assessment, and resources to support students and educators.


We’d like to thank our incredible partners and extend our warmest congratulations to the other winners and finalists. Check out Nunaka, Cyber Fashion Challenge, Start It Up!, and the Harriet Tubman and Frederick Douglass documentaries, website, and interactives.

Feeling inspired? Contact us to learn more about our projects.

Join FableVision Studios at the 2023 Ed Games Expo in Washington, D.C.

The Institute of Education Sciences’ (IES) ninth annual Ed Games Expo will occur at the John F. Kennedy Center for the Performing Arts REACH and locations across Washington, D.C. this September 19-22, 2023. FableVision Studios will lead a Master Class on Civics! An American Musical, created with Maryland Public Television, Maryland Humanities, Tufts’ CIRCLE, and the Library of Congress, and offer live demonstrations of Civics! and Nunaka, created with Chugachmiut

The  Ed Games Expo is a public showcase of game-changing education technology innovations developed through programs at IES, the U.S. Department of Education (ED), and across government. This event is designed to provide an engaging and meaningful experience for children, students, parents and caregivers, educators, and all stakeholders interested in learning about emerging forms of education-related technologies and the government programs that support EdTech innovation and research. 

Click here to view the Ed Games Expo agenda, which provides an overview of all Expo events as well as registration information. See you there!

Chugachmiut and FableVision’s
Learning Game “Nunaka”
Wins Prestigious GEE! Award

FableVision and Chugachmiut are pleased to announce that our cultural and language learning game Nunaka has been named the winner of the James Paul GEE! Learning Game Awards in the Formal Learning (Elementary) category. Judged by an international panel of industry leaders, the GEE! Awards recognize the best educational video games in the world that promote effective learning, teaching users how to become good learners.

The game was created with Chugachmiut, a non-profit that serves Native tribes in the Chugach region of Alaska, to serve the Chugach region’s Pre-K Head Start programs. Nunaka is an early childhood mobile game that excites 3-5-year-olds about the Alaska Native Sugpiaq culture, teaches the Sugt'stun language, and targets key school readiness goals.

In the story-driven game, players take on the role of a Sugpiaq child living with their grandparents, Emaa and Apaa, in a fictionalized version of a community based on villages in the Chugach region. Players create an avatar and explore the village, completing activities and minigames, while collecting items and interacting with other residents, including human characters and animals from the region.

“There’s more to Nunaka, though, than enjoyable minigames alone,” said GEE! Awards Competition Lead and Judge Chris Baker in his review of the game. “The art style and aesthetic of the game (and the village it takes place in) is stellar. It’s warm, welcoming, animated, and playful – yet still clearly designed with a goal of intentionally showcasing Sugpiaq heritage in mind.”

To make Nunaka as culturally and linguistically accurate as possible, FableVision co-designed the game with Chugachmiut and the Sugpiag people. Besides attending virtual Elder meetings, studio members visited Alaska multiple times to get to know community members, learn about their culture more broadly, and get feedback in person from the Sugpiaq Elders and village Head Start students. Learn more about our co-design process in our recent blog.

“Overall, Nunaka is a deeply charming game experience that successfully guides players through multiple different learning outcomes,” said Chris. “The gameplay is designed thoughtfully, with numerous good learning principles woven throughout. I truly enjoyed my time wandering around the fictionalized Sugpiaq village with my Emaa and Apaa.”

Learn more about Nunaka by reading the full GEE! Awards’ review. Better yet, download the game on iOS or Google Play to cook akutaq (Sugpiag dish of potatoes and seal oil) with the wolf, collect berries for the bear, say cama’i (hello in Sugt'stun) to the porcupine, sing with the kayaking otter, and more!

Vote for FableVision’s PanelPicker session
to bring the team to
SXSW EDU 2024!

If you’ve ever wondered what mysteries hide in the shadows of an arcade after closing time,  this is the SXSW EDU panel for you! 

FableVision, Georgia Public Broadcasting, and the Georgia DOE collaborated to create a first-of-its-kind app and web-based game that teaches computer science (CS) skills to 5-7-year-old kids with the help of Gashlings – tiny, mischievous creatures that inhabit a magical world deep below the arcade machines and appear after dark to fix machines and fill them with prizes! GASHA GO! World is a suite of no-login, no-cost games, animated videos, songs, support materials, and offline resources for K-2 CS. We hope to bring the GASHA GO! World team to Austin to present and we need your help getting there! Be like a Gashling and use your smarts, lead with your heart, and vote – voting closes on August 20.

In this session, we will discuss the importance of foundational CS instruction and how GASHA GO! World can be incorporated in both formal and informal K-2 learning environments to provide access and identity development. This robust suite of resources is designed to address four key pillars of early CS instruction: computational thinking, digital citizenship, innovative design, and creative communication.

Attendees will learn how different media developers, public broadcasting, state agencies, and educators created GASHA GO! World, addressing accessibility and inclusivity as part of the property’s core design principles. They'll also explore the importance of early exposure to CS instruction in creating a sense of identity for traditionally underrepresented students in the field.

The session will be presented by GPB Education’s Laura Evans, Georgia DOE’s Meghan Welch and Bryan Cox, and FableVision’s Creative Director Leigh Hallisey. Leigh co-led the creative team in creating GASHA GO! World’s 13 games and eight animated shorts shaping the world and narrative, writing songs, and working closely with the GPB and educator teams to translate the curriculum into fun and effective experiences. Gasha Go And Vote Now! Vote for Gasha Go!

Oh-Em-Gee: We’re Award Finalists!

We are delighted to announce that Nunaka, created in collaboration with FableVision and Chugachmiut, is a 2023 GEE! Learning Game Awards finalist in the Formal Learning (Elementary) category. Nunaka, an early childhood Sugpiaq culture and heritage mobile game, excites 3-5-year-olds about the Alaska Native culture of Sugpiaq. As children play through the game, they gain positive experiences of their traditions and heritage, absorb basic phrases of Sugt’stun, an endangered Alaska Native language, and practice key school readiness skills. A thank you to our partner Chugachmiut and to the GEE! Learning Game Awards. Make sure to vote for Nunaka for the People’s Choice Award.

FableVision Invites You to Our
2023 Creative Juices Art Show

(May 19) — Plant a seed, watch it grow, where will your imagination go?

Join us for our annual Creative Juices Art Show on Friday, June 9 from 6-9 p.m., back by popular demand. With #PlantASeed as this year’s theme, the night will feature inspired projects – ranging from artwork to games – along with food, drinks, and lively conversation. The art show showcases the creative work that FableVision staff, freelancers, and interns create outside of the studio.

We can’t think of a better way to spend a warm Friday evening. Free and open to the public, but RSVP is required.

Check out the creativity that stems from our FableVisionaries and RSVP here.
When: Friday, June 9 from 6-9 p.m.
Where: FableVision Studios, 353 Newbury St., Fl. 2, Boston, MA 02115

FableVision’s 2023 Recent Recognition

(April 6) — We’re thrilled to announce that three FableVision projects are 2023 EdTech Digest Cool Tool Awards Finalists!

-Claw Control, created with Georgia Public Broadcasting – new product or service finalist – teaches kindergarten-second graders decomposition, breaking down problems into smaller parts to solve the larger problem as a whole.

-Cyber Fashion Challenge, created with Thirteen WNET New York, PBS KIDS, and Bridge Multimedia – games for learning/simulation solution finalist – teaches 6-8-year-olds about avoiding fast fashion and encouraging the creative reuse of materials.

-Boston vs. Bullies Academy for Internet Champions, created with The Sports Museum – product or service (general) finalist – teaches players how to identify bullying, respond to different situations, and stay safe online.

A big thank you to our partners!

Lights, Camera, Action! FableVision Unveils Rebranded
TV and Film Division

(February 6) — As FableVision expands its content development portfolio and production, we’re thrilled to announce the rebranding of our TV and film group as Moonladder. Tone Thyne will continue to lead the group as Vice President of Moonladder and the division will focus on creating, showrunning, and co-producing animated and live-action properties.

“We’ve recognized the need for branding that captures imaginations, reflects our singular commitment to storytelling, and is infused with a bit of magic,” said Gary Goldberger, FableVision President and Co-founder. “Under Tone’s creative direction, Moonladder is destined to become synonymous with the finest in original broadcast content.”

“A kinder world begins with the bonds we form between young viewers and aspirational characters,” added Tone. “Creating stories that inspire children to think about and interact with others in meaningful ways perfectly aligns with FableVision’s 200-year mission to move the world to a better place through quality storytelling media.”


Welcome, Rachel Reade Marcus

To support Moonladder and the rest of FableVision in seeking out new business opportunities, Rachel Reade Marcus joins FableVision as Vice President of Development. Rachel will collaborate with Tone by focusing on financing and distribution. Previously, she served as Vice President of Creative Development at Guru Studio, where she led the company’s development of original IP, and as Producer of Digital Content Development and Production for Nickelodeon.

“The addition of Rachel to our team is essential to this strategy,” said Gary. “We have long been inspired from afar by her collaborative, artist-driven vision for creating, developing, and producing engaging, innovative content. We are thrilled that she is now a part of FableVision.”

Guru Studio and TIME Studios Partner to Develop Scoops, Created by FableVision’s Tone Thyne

(July 22) — Inside every curious child is the soul of a hard-hitting journalist. We’re thrilled to share the news that Guru Studio has partnered with award-winning TIME Studios to develop FableVision’s new animated series Scoops, created by VP of Creative Tone Thyne. The lighthearted comedy series tackles neighborhood news stories featured on best friends Ellerby and Olsen’s home-grown news show.

With a focus on media literacy, Scoops will seamlessly highlight the importance of truth and fairness, while exposing the perils of misinformation as the junior journalists discern fact from fiction while preparing stories for their news show. Whether Ellerby and Olsen are digging into goofy questions, like why the Paper Factory smells like dirty feet, or exploring hard truths, like why PJ’s parents decided to stop being married, they will use news-gathering skills designed to judge the credibility and reliability of information.

FableVision’s Tone Thyne Tapped as Showrunner

Sago Mini Friends

(April 25) — We’re thrilled that Tone Thyne, FableVision’s VP of Creative, has been tapped to be Showrunner for Spin Master’s new animated series for preschoolers on Apple TV+, based on the characters from the Sago Mini Friends app. 

With charming characters and artful designs featured in the award-winning SAGO MINI WORLD app, Sago Mini Friends is an adorable nod to gratitude featuring Harvey the floppy-eared dog and his best friends Jinja the Cat, Jack the Rabbit, and Robin the Bird. Along with a unique cast of residents as colorful as their own whimsical world, the four friends play, explore, imagine, and celebrate daily in their joyful town of Sagoville. In each episode, Harvey and all of his friends express their true thankfulness for all things, big and small, through optimism, kindness, preschool-friendly humor, and unforgettable original songs!

FableVision’s New, Shiny Awards in 2022

(March 14) – FableVision Studios is proud to announce that several of our games have received new awards in 2022!

2022 Research-Based Design Product Certification from Digital Promise

Read to Lead

Together with Read to Lead (formerly known as Classroom, Inc.), FableVision created three games for its series – After the Storm, Community in Crisis, and Vital Signs. As students are placed in the fictional city of Port Douglas, a community devastated by a hurricane, they must lead the daily news site, run the community center, and manage a family clinic. The certificate signals that Read to Lead offers high-quality, research-driven products for each unique learner.

2022 American Library Association’s Notable Children’s Digital Media

Animal Antics ALA Award

Animal Antics, a mobile app created for Harvard Graduate School of Education (HGSE)’s Reach Every Reader initiative, allows children and caregivers to play make-believe and create stories and dialogue for animals cast in 20 different scenarios. The initiative aims to bridge the literacy gap by improving learning opportunities and word acquisition in low-income families. 

Civics ALA Award

Created in partnership with Maryland Public Television, Maryland Humanities, and Tufts’ Center for Information & Research on Civic Learning and Engagement (CIRCLE) as a part of the Library of Congress’ Teaching with Primary Sources Program, Civics! An American Musical lets students create their own, unique Broadway musical. As students observe, reflect, and question primary sources, they work with different theatrical departments to learn about important aspects of a musical, such as costuming, set design, writing, and music.

New Year, New Ventures: FableVision Celebrates 25 Years with a Fresh Look and Audio Division

(January 19) – As we celebrate our 25th anniversary, we’re ecstatic to share FableVision’s more encompassing future with a new logo and new production division! Our fresh look pays tribute to the whimsy of our original logo with a contemporary design to “draw” us into the next chapter of FableVision’s work, which includes the launch of audiyo-yo.

FableVision was founded in 1996 by Peter H. Reynolds, Paul Reynolds, Gary Goldberger, and John Lechner. “Something really special was born when we launched FableVision,” shares Peter H. Reynolds. “We have an incredibly talented team of kindred spirits assembled and it made sense to honor the creativity that drives our studio with a refreshed purpose to do good in the world–and with that came the desire to rethink our logo.”

“Twenty-five years feels like the right time to think about our brand from a fresh perspective,” says CEO Paul Reynolds. “Our mission to move the world to a better place through story, media, and technology has never wavered and continues to drive us.”

New Logo Doodles

Our new logo still encapsulates a playful personality. To honor our fondness for hand-drawn flair and whimsy, a spiral replaces the O in FableVision. Since one image didn’t encompass all of FableVision, we added a dynamic design element–the O is interchangeable with various icon doodles from our staff artists and our wider creative community.

“A lot has happened over the course of our history and as we started to think about what comes next, the redesign embodies a future for FableVision with a larger and more encompassing focus,” adds President Gary Goldberger. “With a new logo and new office, we also have a revived, new energy to take on educational challenges and inspire learners of all ages.”


With a desire to keep growing, we’re also thrilled to share the launch of audiyo-yo, our new production division dedicated exclusively to creating entertaining, engaging, and inspiring audio content for children and families.

Led by creative executive Anne Richards, audiyo-yo reflects the rapidly evolving landscape for production and distribution of children’s audio content and aims to speak to and reach kids where they are. audiyo-yo will both create original programming and collaborate with outside partners who are looking to develop IP in the audio space.

“I could not be more thrilled to join the team at FableVision, whom I have long admired as industry leaders in making innovative, excellent, and heartfelt work for kid audiences,” says Anne, Vice President of audiyo-yo. “I am passionate about the power of podcasts to speak to kids and their families and tell stories only this medium can tell. This new venture makes it possible for us to meet the growing demand for high-quality, engaging audio content for kids in a big way.”

FableVision is Moving to Newbury Street!

(November 11) – BIG NEWS! After more than a decade on the top floor of the Boston Children’s Museum, FableVision is moving to a new space in one of Boston’s most iconic districts – Newbury Street. Like many companies, we transitioned to working remotely during the COVID-19 pandemic, and for the last 20 months we’ve worked hard to produce educational media and interactives with our amazing partners like Georgia Public Broadcasting, Library of Congress, Scholastic, THIRTEEN/WNET, Harvard Graduate School of Education, and more. 

“We’ve certainly managed with our staff working from home, and we’ve been fortunate with new projects to bring on several new staff members, some of whom we haven’t yet shared a physical space with,” says Gary Goldberger, FableVision President and Co-founder. “We’re proud of everything we’ve accomplished during this challenging year and a half. However, we’re so excited to have that special ‘something’ back when we’re all together in-person again.”

The new studio is located at 353 Newbury Street, a bustling area located in the Back Bay neighborhood of Boston. The facility features original wood floors, a vintage skylight, and a roof deck with views of the Prudential building. Within a half-mile radius is the Berklee College of Music, Fenway Park, Hynes Convention Center, and the Boston Public Library, and is also situated within easy access to public transportation. We absolutely love it! 

“I’m going into my fifteenth year with FableVision, and I’m amazed, but not surprised, at the resiliency and creativity of our team,” Leigh Hallisey, FableVision’s Creative Director says. “From the moment we shifted to working remotely, we haven’t missed a beat helping our clients create educational media – from ‘born accessible’ games to animated music videos – that continues to make a difference in a world that is very different now.”  

As FableVision’s Founder Peter H. Reynolds shares, “FableVision is celebrating its 25th anniversary this year, so it’s the perfect time to reimagine our next chapter.” 

So – here’s to the beginning of that next exciting piece of FableVision’s story! We have this great new space for folks to visit and can’t wait to welcome clients, partners, and friends into our new home. In the meantime, be well and stay safe. See you soon!

FableVision Expands Creative Media
Partnerships with Galleries, Libraries,
Archives, and Museums (G.L.A.M.)
with New Director of G.L.A.M. Innovation

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Boston, MA (July 14) – FableVision is pleased to announce the addition of Kellian Adams Pletcher in the newly appointed role of Director of G.L.A.M. (Galleries, Libraries, Archives, Museums) Innovation! Kellian will expand the studio’s reach and help push the boundaries of creative interactive design by growing the company’s partnerships with informal learning spaces through emerging technologies, innovative game design, and experiential learning.

“We are thrilled to add Kellian’s expertise to FableVision’s team,” shares Gary Goldberger, FableVision President and Co-founder. “The education and museum communities already know Kellian for her imaginative and immersive work. I’m excited to combine FableVision’s award-winning production capabilities with her design talents to serve our clients in engaging their audiences in new ways.”

With 12 years of work in crafting immersive experiences through intelligent, fun, and pedagogically-sound game design, Kellian will bolster the studio’s creative partnerships with museums, libraries, and other informal learning centers. She has run Green Door Labs for nearly a decade, working with clients such as the Metropolitan Museum of Art, The Smithsonian, The National Parks Service, the USS Constitution Museum, and many more.

“I have loved FableVision’s exceptional productions for years,” Kellian says. “I look forward to adding a new perspective to their incredible team and finding new ways to work with the G.L.A.M. community.”

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The Paper Girls Show from Global Tinker and FableVision Now Streaming on Sensical

Award-winning Animated STEAM Series Selected for
Common Sense Media’s New Network

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This summer, Common Sense Network launched Sensical, its free streaming service that offers entertaining and expertly-screened content for 2-10-year-olds. Inspired by Common Sense Media’s reviews and digital content recommendations, the platform provides screening by child development experts, not algorithms, to ensure that kids watch safe, age-appropriate, and beneficial shows. Each series contains a rating and explanation for why it was selected for Sensical and its key learning benefits.

Global Tinker and FableVision are proud to announce that Sensical picked up our series–The Paper Girls Show! The multi-award winning educational series for children 6+ uses screen-time to inspire real-world exploration. Common Sense Media itself has given the show a coveted 4-star rating, calling it the “brainy girls show full of visual appeal.”

In each episode, Caily and Reese, the show's clever, diverse, and inspirational female characters, set on a mission to solve challenges in their own lives using a combination of real STEAM projects (Science, Technology, Engineering, Art, and Math) and ubiquitous paper. The educator-approved show promotes themes of hands-on making, mindfulness, and dealing with mistakes.

Download Sensical for your child today and don’t forget to catch up with The Paper Girls Show!

Two FableVision Games Honored with
2021 Serious Play Awards

FableVision is proud to announce that two of our projects were recognized at the 2021 Serious Play Awards! Cyberchase Fractions Quest won a Silver Award and Echo Explorers won a Bronze Award in the K-12 Education, STEM-Elementary Category. 

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In Cyberchase Fractions Quest, third- and fourth-grade students swipe, tap, and slice their way through quests to develop their knowledge of fractions as they work to defeat the villain Hacker. Created with THIRTEEN/WNET and EDC, the game features different worlds and engaging characters to motivate students by improving their understanding of fractions and complicated math. 

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Developed by THIRTEEN/WNET in collaboration with FableVision, Bridge Multimedia, and PBS KIDS, Echo Explorers is a born-accessible game that engages 6-8-year-olds in math and environmental learning, inspiring them to care for their planet and approach math with enthusiasm and confidence. It can be tailored to each child’s unique learning needs and sensitivities through settings in sound, captions, background visuals, difficulty, and control modes.

The Serious Play Conference brings together professionals who explore the use of game-based learning, share their experiences, and work together to shape the future of training and education.

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FableVision Studios and
Harvard Graduate School of Education
Collaborate on Early Learning Literacy Apps
as Part of Reach Every Reader Initiative

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Introducing Reach Every Reader, a foundation literacy initiative from the Harvard Graduate School of Education (HGSE) that aims to support high-level, equitable literacy achievement for all children through resources, assessment, and intervention. Five years in the making, the program comprises three apps and other resources which aim to bridge the literacy gap by improving word acquisition and learning opportunities for children at home. FableVision is proud to join the initiative with the development of two apps to transform daily errands and car rides into moments of engaging conversation. 

In Photo Play, young children and caregivers are given the opportunity to decorate and interact with their own photos using fun stickers, emojis, and “talk” balloons. By allowing players to personalize photos of themselves and their families, children are more engaged in the activities and more open to discussions of the location of the picture, memories of the day the photos were taken, and hopes for future trips and activities. The second app, Animal Antics, encourages children to unleash their imaginations as they play make-believe and create stories and dialogue alongside their parents for animals cast in 20 different scenarios, allowing children and caregivers to take on the role of animal characters and create new worlds. 

 
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Backed by years of research and thorough playtesting, the apps are targeted at parents and caregivers in addition to kids. “Intergenerational co-play has always been an important part of our core design principles,” said Gary Goldberger, President and Co-Founder of FableVision. “The Reach Every Reader apps are a perfect example of how playful learning can offer families a game-based experience that’s filled with surprise and discovery.”

The Reach Every Reader apps come at a time when families are spending more time together than ever before. The three apps—including Photo Play, Animal Antics, and GBH-developed Small Wonders—are sprinkled with conversation starters and prompts, facilitating free-flowing conversation so that parents can easily engage with their children. 

“Our goal with the development of these apps was to encourage conversation through everyday interactions,” said Joe Blatt, faculty director of the Master’s Program in Technology, Innovation, and Education at HGSE. “Parents are a child’s first teacher. Everyday activities are learning moments and the apps enhance and empower parents to engage in sustained, back-and-forth conversation with their children. That dynamic is especially meaningful during the pandemic when we are all together so much more.”

View HGSE’s full press release for more details, and find the apps on iOS, Google, and Android. Captivating conversation awaits!

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Immersive Fractions Learning Game
Awarded as Finalist for EdTech Cool Tool Awards

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FableVision is proud to announce that Cyberchase Fractions Quest has been selected as a finalist for the EdTech Cool Tool Awards for Math Solutions! Created in partnership with Thirteen and the Education Development Center, this immersive game combines a high-stakes adventure story with a research-based approach to fractions learning and problem-solving. Players enter the universe of the award-winning PBS KIDS show Cyberchase and solve math problems to defeat Hacker and ultimately save the day.

Play now on FableVision Games!

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Born-Accessible FableVision Game
Wins Cynopsis Award

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FableVision is proud to announce that Echo Explorers has won the Cynopsis Best of the Best Award for Best Online/Video Game for Kids!

Created in partnership with WNET and Bridge Multimedia, this born-accessible game helps children sharpen their STEM skills, such as echolocation and coordinate-mapping. Based on the award-winning PBS KIDS show Cyberchase, Echo Explorers invites children of all physical, cognitive, and social-emotional abilities to help the CyberSquad find the adorable bats that pollinate Brigit’s cactus apple flowers.

Accessibility is incorporated into the art and visuals of the game, with high-contrast and color-blind friendly colors as well as easily-readable text sizes and fonts. Players also have the option of decreasing in difficulty, staying at the current level, or moving up a level of difficulty after each completed excursion. To navigate the game, keyboard, mouse, or eye-tracking technology can be used as controls. As with all PBS KIDS games, captioning is included. Play now!

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Hamilton-Inspired
Civics Learning Game
Receives Four-Star Review

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Extra! Extra! Read all about it! FableVision is excited to share that Common Sense Media has rated Civics! An American Musical—our free civics learning game created in partnership with Maryland Public TelevisionMaryland Humanities, and Tufts’ CIRCLE—four out of five stars!

“There's [...] a commitment in the game's selection of topics, and how they're approached and handled, to the values of free inquiry, equality, and justice. Students are challenged to think about how these values -- and people's rights -- aren't necessarily guaranteed, but struggled over among people and between people, the government, and the media. Students are also encouraged to explore and seek to understand other viewpoints. These are timely messages and strategies that teachers can connect to current struggles for social justice.”

Play Civics! An American Musical now for free on FableVision Games!

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New FableVision Animation
Tells an Epic Tale of Family and Duty

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Created in partnership with the Peabody Essex Museum for their South Asian Art exhibition, FableVision’s 4-minute animation tells an abridged story of the Mahabharata, one of India’s oldest and most well-known Hindu epics. Featuring elements of paintings and works from the gallery, this animated retelling brings to life the story of the Pandavas and Kauravas and the jealousy and rivalry between them that ultimately lead to a devastating battle.

The animated epic will feature alongside paintings by Maqbool Fida (M. F.) Husain, one of India’s best-known modern artists. To introduce Husain's work and additional pieces inspired by his vision, FableVision wove elements of the prolific artists’ paintings into the animation and worked with subject matter experts and curators from the museum to create a compelling and poignant animated homage. The exhibit features works inspired by Husain’s vision of the Mahabharata, alongside paintings, sculptures, and other historical materials that showcase India's long and layered history. The South Asian Art exhibition is available for viewing in the physical museum as well as online for people to enjoy.

FableVision is proud to partner with the Peabody Essex Museum to present this moving testament to the Mahabharata’s rich, significant, and complicated history. Watch the video now, and pay a visit to the exhibit to experience more of Mahabrata’s vast and dynamic history.

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New FableVision-Developed VR Prototype
Invites Students to Step Into
Mesa Verde’s Past and Present

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FableVision and CyArk are thrilled to bring you a new immersive game prototype that opens doors to different places and spaces in time. The Resonant prototype allows students to navigate through the Balcony House at Mesa Verde, taking photos, documenting findings, listening to commentary from descendant communities and experts, and uncovering historical artifacts. Equipped with engaging visual and audio effects, students become active participants as they experience a virtual tour unlike any other.

Created in collaboration with CyArk—a nonprofit organization that digitally records, archives, and shares the world's most significant cultural heritage—the VR game experience digitally preserves and accurately tells the stories of Mesa Verde by immersing players in the complex histories. Using CyArk’s 3D model of the Balcony House and content from leading experts in archaeology and culture, FableVision designed immersive VR gameplay and crafted a story that allows players to form a unique and powerful connection with the national park and spaces around them.

In an effort to amplify indigenous voices and provide a deeper understanding of the layered history of Mesa Verde, CyArk worked closely with affiliated communities, Tewa speakers, and members of the Hopi Cultural Preservation Office to develop the script, game design, framework, and audio. The project is funded by the National Endowment for the Humanities through a NEH Digital Projects for the Public prototyping grant

To learn more about Resonant, check out CyArk’s blog and “first look” video!

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Classroom Version of
Beloved, Award-Winning
Computational Thinking Game Now Available!

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We have some exciting news for Zoombinis fans and creative educators! FableVision is thrilled to announce the official launch of the classroom version of the beloved, award-winning Zoombinis on FableVision Games

A relaunch of the classic ’90s game Logical Journey of the Zoombinis, Zoombinis is an entertaining and educational logic puzzle game designed to teach grades 3-8 pattern recognition and logical thinking. We are proud to partner with TERC, a not-for-profit leader in K-12 math and science education, to bring this fun and engaging game to the classroom. 

To help the Zoombinis, a group of endearing and customizable blue characters, find their new home and escape from the evil Bloats, students face 12 puzzles and four levels of increasing difficulty, including Pizza Pass, Titanic Tattooed Toads, and Mudball Wall. The game uses implicit learning to strengthen players’ logical reasoning, data analysis, pattern finding, and problem-solving skills. 

The web-based classroom version also features additional educator materials and guides, as well as tracking and assessment that allows educators to collect data as their students play Zoombinis and identify when players demonstrate the fundamental practices of Computational Thinking.

Zoombinis is available for purchase on FableVision Games, a research-based, curated games platform that hosts award-winning game-based learning resources and supports. Click here to play now!

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FableVision's Animated
"Parade of the Wooden Soldiers" Features Alongside 2020 Virtual Holiday Pops Program

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The iconic Boston Pops Holiday Celebration Concert is moving online, featuring FableVision’s animated accompaniment to Leon Jessel’s “Parade of the Wooden Soldiers!” 

Led by FableVision’s Vice President of Creative Tone Thyne and Animation Director Rick Ritter, the studio created a festive and heartwarming animation to accompany the musical composition that the orchestra will play during the concert. FableVision crafted an original story for the animation, inspired by Boston Pops conductor Keith Lockhart’s desire to evoke the warmth, nostalgia, and magic of the holiday season. Catch a snippet of the enchanting song and animation in our trailer

Don’t forget to purchase your Holiday Pops tickets today to hear renditions of your favorite holiday melodies and new seasonal songs, available to stream all season long from December 10th to January 9th! Visit the Boston Pops website for more information.

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New FableVision-Developed 
Fractions Learning Game
Now Available for Purchase!

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Brain power to the rescue! Following the successful summer beta preview, FableVision is excited to announce the full launch of Cyberchase Fractions Quest, a research-based math game designed to challenge common teaching methods by using the latest research surrounding the best ways children learn fractions. 

Educators are invited to explore the world of popular, award-winning PBS KIDS television series Cyberchase in this game-based learning and assessment tool created in partnership with THIRTEEN and the Education Development Center (EDC). Aligned to Common Core Standards for Grade 3 and 4 mathematical structure, Cyberchase Fractions Quest enables students to embark on an immersive journey that integrates an interactive adventure with a research-based approach to fractions contexts. 

In an effort to save the CyberSquad and Motherboard from the villain Hacker and his henchbots Buzz and Delete, players step into the role of the hero and complete a series of fraction-based mini-games that test and develop their fractions-learning skills. The game covers various topics—including area, set, and number line—and features different worlds and engaging characters.

Cyberchase Fractions Quest is a result of a 2.5-year-long research project as part of the IES Department of Education SBIR program. The game (complete with educator dashboard for student performance tracking) and Professional Development resources are now available on FableVision Games.

To learn more about using Cyberchase Fractions Quest in this time of blended learning, check out our recorded edWebinar here.

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Introducing the All-New “You Are The Historian” Digital Experience for Students

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FableVision is proud to have partnered with Plimoth Patuxet and an Indigenous advisory committee on the newly reimagined “You Are The Historian: Investigating The First Thanksgiving,” Plimoth Patuxet’s popular interactive game that has educated and entertained students and families since 2002.

Through magical time travel, an anonymous tipster, mysterious riddles, historic artifacts and archives, and plain, old-fashioned smart thinking, "You Are The Historian" puts students in the role of history detective, exploring Wampanoag life prior to European arrival, the year leading up to the 1621 harvest feast, and the interactions between the Wampanoag people of Patuxet and the English colonists known as the Pilgrims.  

This redesign better incorporates nuanced and fact-based history told from both Indigenous and colonial perspectives, and to represent modern Wampanoag life. Using archaeological artifacts from the museum’s collections, primary source documents, and oral stories told from generation to generation, you’ll be transported to Patuxet, the pre-European homeland of the Wampanoag, and immersed in a story of cultural change and persistence that spans 12,000 years.

"You Are The Historian" is available now for free!

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FableVision Launches
Hamilton-inspired Game-Based
Approach to Civics Learning

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FableVision is proud to announce the launch of Civics! An American Musical, a part of the Library of Congress’ Teaching with Primary Sources Program. Taking a page from Lin-Manuel Miranda’s composition notebook, this civics learning game is designed to teach middle school students the inquiry process of analyzing primary source documents from American history. The game is created in partnership with Maryland Public Television, Maryland Humanities, and Tufts’ Center for Information & Research on Civic Learning and Engagement (CIRCLE) at the Tisch College of Civic Life.

In Civics! An American Musical, it’s up to the students to accurately adapt true events from American history and turn them into a new hit Broadway musical! Students begin by taking on the role of a theater producer and must observe, reflect, and question primary sources taken from the Library of Congress’ archives. Players select the subject matter for their musical from four different history topics: the desegregation of public schools, the National Parks, the FDA, and the Chinese Exclusion Act. In a series of minigames, students assist the musical’s production team to ensure the historical accuracy of every facet of the show, from script and song lyrics to set and costume design, by analyzing primary sources related to their topic. At the end of the game, the student sees a performance of the musical’s “Big Number" and a theater critic's review of the show.

Educator supports include guidance for implementing the game into a variety of learning settings and a preview of the game topics, minigames, learning outcomes, and standards alignment. A range of learning extensions will launch later this fall.

So let’s see what your students will create! To support distance learning, Civics! An American Musical is free and available now on FableVision Games.

Play today and wow your audience!

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FableVision Launches
Game-Based Approach to Fractions Learning with Cyberchase PBS KIDS Series

Calling all heroes! FableVision is excited to announce the beta launch of Cyberchase Fractions Quest, a research-based learning game designed to motivate students and improve their understanding of fractions. 

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Based on the popular, award-winning PBS KIDS television series Cyberchase, and created in partnership with THIRTEEN and the Education Development Center (EDC), Cyberchase Fractions Quest combines an engaging interactive adventure with vetted content aligned to Common Core Standards for Grade 3 and 4 mathematical structure. As students travel through the cities in Cyberspace and level up, they face challenges each more difficult than the last and explore different contexts of fractions through gameplay.

As players step into the role of the hero, they complete a series of fraction-based mini-games that test and develop their fractions-learning skills in various topics, including area, set, and number line. Featuring different worlds and engaging characters, children are able to swipe, tap, and slice their way through the game, developing their fractions knowledge and skills as they work to defeat the villain Hacker!

Cyberchase Fractions Quest is a result of a 2.5-year-long research project as part of the IES Department of Education SBIR program. The public beta version is now available on FableVision Games for the summer.

So let’s see what your brain power can do! To support distance learning, Cyberchase Fractions Quest is available for free for a limited time. Play the beta today!

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Ideal for Today’s Homebound Kids,
The Paper Girls Show Brings
S.T.E.A.M.-Focused Entertainment to YouTube

Award-winning animated series inspires girls to build paper drum sets, robots, intruder alarms, and more; Free access and affordable materials make creative hands-on learning available to all

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Start with two best girlfriends who are also “inspo” (for inspiration) buddies, add fun challenges in science, technology, engineering, art, and math (STEAM), combine them with a magical land made of paper, and what do you get?

Welcome to The Paper Girls Show, a new, MIPTV- and Kidscreen-award-winning YouTube animated series designed to inspire girls ages 6-8 to think critically about their own everyday problems and create innovative solutions. By combining STEAM and do-it-yourself “making” with great storytelling, The Paper Girls Show engages children and sparks their creative development.

“Studies show that at age 6 girls start losing confidence in their own intellectual capabilities and avoid activities for ‘really smart kids,’” said Olivia Levenson, Creative Producer at Global Tinker, the creators of The Paper Girls Show. “We want to negate these silly stereotypes that boys are more skilled than girls, and inspire girls’ critical thinking and creative problem solving skills. To us, that is what 21st Century preparedness is all about.”

Each of the 12 clever and colorful short episodes in The Paper Girls Show Season 1 presents a new STEAM-related dilemma. The first six shows launched on April 29; an additional episode will appear each week over the next six weeks.

Set in unique locations such as the local makerspace/bookstore, The Paper Girls Show tells the story of pals Caily and Reese, who find ideas for their inventions in the “real world” and in Confetti, a secret world where everything and everyone is made of paper and imagination runs wild. The characters encounter obstacles from “fashion emergencies” to environmental issues. Solutions involve 3D printing, paper circuitry, wearable tech, and more, as the girls conceive and produce solutions including glow-in-the-dark clothes, a fingerprint security scanner and a drum set made out of paper and conductive ink.

Dr. Natascha Crandall served as the series’ educational consultant, while Boston-based FableVision Studios wrote the winsome scripts and produced the stunning visuals. “Graphic 2D design elements blended with a simulated cut-paper animation technique come together in The Paper Girls Show, artfully echoing the kind of innovative chemistry that Reese and Caily embody in each episode,” said FableVision’s VP of Creative and series Showrunner, Tone Thyne.

“It was important to us to have a show about two girls who aren’t defined by romantic relationships and materialism, which is a lot of what we see in popular entertainment,” said Leigh Hallisey, FableVision’s Creative Director and Head Writer on The Paper Girls Show. “Caily and Reese are smart, funny, and kind, but not overly earnest. They have problems and flaws to which our audience can relate. Basically, we asked ourselves, if Tina Fey and Amy Poehler were animated teen BFF’s obsessed with STEM and snacks, what would that look like?”

Global Tinker also partnered with Brooklyn-based STEAM camp company and magazine Curious Jane to produce Paper Girls-inspired DIY videos that bring the themes in the animated series to life, step-by-step, through paper and STEAM-related crafts. PDF guidelines for the projects can be downloaded from The Paper Girls Show website. In addition, Global Tinker worked with Taro’s Origami Studio to design origami projects and videos requiring simply a single sheet of paper.

“We specifically selected paper - a ubiquitous, affordable and environmentally friendly material - as the creative medium at the heart of the show,” noted Sep Riahi, former Sesame Street executive and now CEO of Global Tinker. “With The Paper Girls Show, children from New York to Nairobi can have a similar experience for little or no cost. It is our hope that in the very near future, children from all corners of the world will share their creations with other children, thereby learning more from each other’s cultures.” Multi-language adaptions of Season 1 are already in the world.

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Global Tinker’s goal is to motivate girls to go from watching The Paper Girls Show to actively creating those projects - becoming problem solvers and “makers,” rather than just viewers and consumers. “We’re very aware of the disadvantages of too much screen time in modern society,” added Riahi. “It is our hope that we can strike the right balance between digital entertainment and physical construction so that each six-minute episode of The Paper Girls Show will inspire 60 minutes of real-world making.”

Unlike other kids’ animated shows meant strictly to amuse, The Paper Girls Show is carefully crafted to educate at the same time. “It’s the thinking girls’ alternative to much of the digital media that kids experience today,” said Levenson. Kids flock to YouTube for entertainment, education, and inspiration - The Paper Girls Show provides all three.

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Join FableVision at 2020 SXSW EDU Fest
for Panel on Game-Based Assessment

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Thanks to your PanelPicker votes, FableVision has been selected to speak at SXSW EDU 2020! Now in its 10th year, the fest cultivates and empowers a community of stakeholders in the education industry, and is devoted to breakthroughs in pedagogy.

FableVision’s accepted panel, “The Future is Now: Games as Assessment,” is a collaboration with MIT Education Arcade and Filament Games that focuses on how educational games can teach and assess 21st century skills. Peter Stidwill, FableVision Executive Producer, will be speaking from his years of experience at the forefront of this industry on FableVision’s role in bringing game-based assessments into the national conversation on classroom assessment.

Click here for more information.

Join us at the fest!
Date:
March 11
Time: 5 p.m.
Location: Austin Convention Center, Room 18AB

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FableVision Game-Based Assessment Wins Big

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Keenville, a game-based assessment created in partnership between the Georgia Department of Education, Georgia Center for Assessment, and FableVision, was awarded the 2020 KAPi Award for Noteworthy School Product.

The assessment currently includes 31 minigames that provide a unique alternative to traditional classroom assessments by integrating foundational literacy and math concepts in a fun, story-based experience. In Keenville, Georgia first and second graders can design their own Keen avatar, adventure on the Planet Peachy Keen map, and play through different math and literacy games their teachers have assigned. As students play, teachers and parents receive students’ assessment reports through a personalized dashboard, empowering them to differentiate instruction for students according to their learning needs.

Since 2010, the annual Kids At Play interactive (KAPi) Awards have recognized excellence and innovation in the world of children’s digital media. The winners are honored at the International Consumer Electronics Show (CES), following the annual FamilyTech and Kids@Play Summits.

The KAPi Award ceremony takes place at the 2020 International CES in Las Vegas on Thursday, January 9 at 4:30 p.m. at the Venetian Hotel (Lando Room 4302).

Click here to learn more about the award.

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News & Awards


DECEMBER 2023

Good Morning America: Little boy serves up kindness in his Brooklyn neighborhood, featuring FableVision-developed Give As We Grow app

October 2023

Awards:

Two games received awards at the 2023 International Serious Play Awards Program:

-Nunaka wins Gold, Professional Digital Entries (Preschool Education).

-Cyber Fashion Challenge wins Silver, Professional Digital Entries (K-12 Education). Read more from Serious Play.

Library of Congress: Library Awards New Lewis-Houghton Civics and Democracy Initiative Grants to Organizations Developing Resources for History, Civics and Democracy Students

september 2023

Awards:

Three projects receive awards from the Public Media Awards, presented by the National Educational Telecommunications Association (NETA):

-Cyber Fashion Challenge, created with WNET, Bridge Multimedia, and PBS KIDS, is a finalist in the Digital Media (Content) category.

-Start It Up!, created with Georgia Public Broadcasting (GPB) and Georgia Council on Economic Education (GCEE), wins Division 1, Innovation in Education.

-The Harriet Tubman and Frederick Douglass Project, created with Maryland Public Television (MPT), wins Overall Excellence – Excellence in Community Engagement.

GPB Education: GPB Education Unveils GASHA GO! World: Developing Computer Science Skills For Young Learners Through Play

ClarkNOW: ‘People will recognize you for your talent’ Animator, entrepreneur, educator Gary Goldberger ’96 promotes relentless creativity

July 2023

Awards:

Nunaka is a 2023 GEE! Learning Game Awards winner in the Formal Learning (Elementary) category. Read more from the GEE! Awards.

June 2023

Awards:

Nunaka, created with Chugachmiut, is a 2023 GEE! Learning Game Awards finalist in the Formal Learning (Elementary) category. 

May 2023

The Philanthropist: Collaboration in the spotlight

April 2023

Awards:

Three FableVision projects are 2023 EdTech Digest Cool Tool Awards Finalists:

-Claw Control, created with Georgia Public Broadcasting

-Cyber Fashion Challenge, created with The WNET Group, PBS KIDS, and Bridge Multimedia

-Boston vs. Bullies Academy for Internet Champions, created with The Sports Museum

March 2023

WBZ NewsRadio 1030: One Dedham Man Is Behind The Art On Cat Stevens First Album In A Decade

Rolling Stone: Yusuf/Cat Stevens Spent Nearly a Decade Crafting ‘King of a Land’

Spin: Yusuf / Cat Stevens Details New Album, King Of A Land

Fox7 Austin: Authors Discuss New Picture Book

february 2023

World Screen News/TV Kids: FableVision Rebrands TV & Film Group

Animation Magazine: News Bytes: Big Bad Boo Vienna, Guru’s FAST Channel, Fablevision TV & Film Rebrands, Atlantyca Partners with Future Today

Kidscreen: Rachel Marcus Joins FableVision’s Rebranded Film and TV Unit

December 2022

GPB: GPB Education's 22 Favorite Moments From 2022

GlobeNewswire: GPB Teams with the Georgia Council on Economic Education and FableVision Studios to Launch Start It Up!

November 2022

Kidscreen: Inside Pinna’s interactive podcast strategy

September 2022

Animation World Network: ‘Sago Mini Friends’: Helping Kids Appreciate the Big and Little Things in Life

Animation Magazine: Happy, Shiny and Grateful!: ‘Sago Mini Friends’ Exec Producer Tone Thyne Introduces Us to Apple’s Colorful New World

August 2022

Apple TV+ Press: Apple TV+ reveals trailer for “Sago Mini Friends,” an adorable new preschool animated series based on the popular and award-winning app Sago Mini World

GPB — Education Matters: We’ve Done It Again! Check Out GPB’s Newly Improved And Enhanced Georgia Studies Course!

Mad in America: New Narrative Game Raises Awareness of ACEs & Their Impact on Youth Mental Health

July 2022

Kidscreen: Guru, TIME Studios Tackle Kids Media Literacy

June 2022

Award: Echo Explorers, a Cyberchase game created with The WNET Group and THIRTEEN, was nominated for Kidscreen 2022 Best Learning App — Branded award in the Kids Digital category.

Anchor by Spotify: Big Business Impact Through Small Start-Up Shifts — Gary Goldberger, President & Co-Founder of FableVision Studios

May 2022

Kidscreen: What’s Next For Kids Podcasting?

April 2022

Kidscreen: Apple TV+ Orders Sago Mini Friends From Spin Master

March 2022

Kidscreen: Cool New Podcasts On Our Radar

Award Winners:

Read to Lead, which includes three literacy-learning games created by FableVision — After the Storm, Community in Crisis, and Vital Signs — received a Research-Based Design Product Certification from Digital Promise.

Animal Antics and Civics! An American Musical are included in the 2022 American Library Association’s Notable Children’s Digital Media list.

National Institutes of Health: Animated Video Aims to Increase Trial Participation Among Communities of Color

February 2022

Fox8: Pediatric Vaccines with Dr. Eric Griggs for Monday, Feb. 21

The University of North Carolina at Chapel Hill: STEMIE launches My STEM Adventure app

JANUARY 2022

Fox8: Newest NoiseFilter Animation – Doc Griggs raps with Irma Thomas, explains clinical trials

Kidscreen: FableVision tunes into audio with new division

December 2021

Yahoo: Georgia Public Broadcasting Receives $175,000 Grant from Truist Foundation

May 2021

Fox8: Doc Griggs: New PSA teaches people about how vaccines work

March 2021

Primary Source Nexus: TPS Spotlight: Civics! An American Musical

February 2021

ilovelibraries.org: These Online Games Help Kids Learn Money Skills Early

February 2021

Peabody Essex Museum: Telling the story of the Mahabharata

May 2020

Animation World Network: Global Tinker Introduces S.T.E.A.M. Entertainment with ‘The Paper Girls Show’

December 2019

Peabody Essex Museum: What is blue and white, makes you smarter and cracks you up?

October 2019

Harvard Gazette: Learning apps for parents that help kids

July 2019

Kidscreen: How Dodo Kids landed a Dora-sized boost

May 2019

Boston 25 News: Isaac’s Story: A Book About Mental Illness Written for Children

February 2019

Education Week: How Digital Games Take the Stress Out of Formative Tests

December 2018

Boston Globe: Lockhart and the Pops have holiday cheer to spare

October 2018

Georgia Public Broadcasting Education: GPB Education, the Georgia Council on Economic Education, and FableVision Studios Launch Lights, Camera, Budget!

September 2018

The Massachusetts Attorney General’s Office: AG Healey, GE Foundation Unveil New Online App, Announce $450,000 to Middle Schools for Substance Use Prevention Education

July 2018

Library of Congress: Library of Congress Announces Application-Development Winners to Receive Over $1 Million in Grants

May 2018

Animation Magazine: AardBoiled Series "Don’t Mix Us Up" Prevents Commonplace Catastrophes

Kidscreen: Aardman bolsters YouTube content output

February 2018

PR Newswire: "The Paper Girls Show” Wins Best Original Web Series at the 2018 Kidscreen Awards

November 2017

Boston Voyager: Meet Leigh Hallisey of FableVision Studios in Fort Point Channel

October 2017

Arts Hub: 
Gristmill, ACTF See Little Lunch Turn into a Big Feast

September 2017

PR Newswire:
Westchester Publishing Services And FableVision Studios Sign Agreement

June 2017

District Administration, June 2017: Game On

September 2016

REVERE Awards Profile: Zoombinis Combines Computational Thinking with Engaging Game Play

June 2016

The Players' Tribune: Game Break: Martellus Bennett

May 2016

Good Morning America: 11-Year-Old Cancer Survivor Creates and Directs Animated Film

NewBostonPost: An unlikely media mogul: FableVision founder Peter H. Reynolds

March 2016

Los Angeles Times: Happy birthday, Dr. Seuss! Students celebrate Read Across America Day

January 2016

Boston Globe: A focus on creativity at Belmont World Film’s family festival

December 2015

Huffington Post: Neshama: 10-Year-Old Battling Cancer and Directing Animated Film

September 2015

VideoInk: Marriott and Believe Entertainment Open Hot Shoppe Animated Series

STEMConnector: New Smithsonian Web Series Helps Teachers Get in Back-to-School Spirit

August 2015

USA Today: The long, strange journey of 'Zoombinis'

Lab Out Loud: Good Thinking! from Smithsonian Science Education Center

July 2015

Kidscreen: 1990s Zoombinis revived for touchscreen generation

Entertainment Weekly: ‘90s computer game Zoombinis to return this summer

June 2015

U.S. News & World Report: 7 Apps to Teach Your Kids Personal Finance Skills

March 2015

Dig-It! Games: Q&A With Paul Reynolds, CEO Of FableVision, Inc. 

Examiner.com: Lightning strikes twice for puzzle game Zoombinis

February 2015

BetaBoston: Zoombinis’ relaunch will target the iOS and Android markets

PR Newswire: Beloved Educational Classic Game, Zoombinis, Journeys to Homes and Classrooms on iPad and Android Tablets This Summer

EdTech Times: Zoombinis: Bringing a beloved ’90s game back for tablets

January 2015

Lesley University: 
Renee Kurilla and Keith Zulawnik: 
Living and Working Happily Ever After

September 2014

Parka Blogs: 5 Questions for Renee Kurilla

August 2014

Kidscreen: Stories that Matter

June 2014

The Huffington Post: Peter Reynolds, Picture Book Master, Talks to The Book Doctors about Books, Kids, Writing, Twins and How to Get Published Successfully

Kidscreen: Headlines from Games, Learning, and Society 2014

Gloucester Times: A Think Tank for the fisheries game

Maritime Gloucester: Opening for "Think Tank" Interactive Fisheries Exhibit on World Oceans Day

May 2014

Let's Get Busy Podcast: Renee Kurilla (Ep. 54)

March 2014

Animation World Network: FableVision Adds Tone Thyne as VP, Creative

CynopsisKids!: 
FableVision Studios is opening the book on original production

Kidscreen: FableVision steps up original IP output with Tone Thyne as creative VP

iKids: Marketing, monetization, and makers among top kid themes at GDC 2014

Jetpens.com: Pen Pals Interview: Cartoonist, Art Director, and Bravest Warriors Character Designer Bob Flynn

February 2014

Naplesnews.com: Discovery Day Academy "Lighting the Way" with New Animated Video