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The Future is Now: Games as Assessment
Cast your vote to help send FableVision to SXSW EDU 2020!
Registration for the 2020 SXSW EDU Conference & Festival is just around the corner! Now entering its tenth year, SXSW EDU is known for attracting some of the most influential people in innovative educational technology and media. Participants ranging from designers and developers to teachers and administrators attend each year to celebrate education and discuss how to improve teaching and learning for students of all ages and backgrounds.
SXSW’s unique PanelPicker system allows community members to vote online for who they want to speak at the event. This year, FableVision Studios has teamed up with MIT Education Arcade, MIT Playful Journey Lab, and Filament Games to enter a proposal for a panel on developing successful games to teach and assess 21st century skills.
If you’d like to see us in Austin, create your free PanelPicker account on their site and vote for “The Future is Now: Games as Assessment.” This panel will explore the best ways to bring about successful learning experiences through technology, specifically highlighting game-based assessment as a measure for knowledge that has a demonstrated effectiveness and strong potential for the future.
Browse the submissions
Cast your vote
Community voting is open from August 5 to 23. Click here to vote for our panel!
FableVision Hosts a Play-Date at the 2019 Creative Juices Art Show
FableVision Studios warmly invites you to join us at the 2019 Creative Juices Art Show, which will take place on Friday, May 31. The annual art show showcases the creative work that FableVision staff, freelancers, and interns create outside of the studio.
This year’s theme is PLAY, and we’re excited for you to see the art, games, and interactives that our team has put together. Play is central to FableVision’s mission and spirit, and it gives us the opportunity to explore different kinds of creative projects—not just art, but also games, music, food, and more.
Come PLAY with us!
When: May 31 at 5:30 p.m.
Where: FableVision Studios, 308 Congress Street, Floor 6, Boston, MA 02210
RSVP is required. Click here to save your spot!
FableVision and Massachusetts Department
of Mental Health Open Conversations About Children’s Mental Health with New Campaign
The Massachusetts Department of Mental Health (DMH) has launched a new public awareness campaign to normalize conversations about mental health for children. Different Kinds of Hurt: Isaac’s Story features a graphic novel and animation created in partnership between DMH, Walker, Express Yourself, and FableVision Studios.
Isaac’s Story highlights the similarities between mental and physical health through a conversation between Isaac and his friend Mia. FableVision wrote scripts, storyboarded the animation, and created original characters for Isaac’s Story. The campaign also includes print materials: a poster, coloring page, and three-page resource guide for teachers, families, and parents. FableVision designed these resources to foster conversations both in and out of the classroom.
DMH launched the campaign at the Sarah Greenwood School in Dorchester on Tuesday, May 7. Massachusetts Executive Office of Health and Human Services Secretary Marylou Sudders read the book as a part of Children’s Mental Health Awareness Week. The story was also featured in a Boston 25 News piece for Mental Health Awareness Month.
The Isaac’s Story graphic novel is available for free for Massachusetts state residents. To order your copy, click here.
FableVision and Big Picture Learning’s
Navigating Our Way Hits the Big Screen
at Boston International Film Festival
Navigating Our Way is a leading national initiative committed to shifting how society values career and technical education and the skilled trades, so all students may follow their interests and pursue their passions. The short animated video created by FableVision in partnership with Big Picture Learning, will screen at the 17th annual Boston International Film Festival! The festival, which takes place April 11-16, aims to share the work of international independent filmmakers.
The film follows two friends, Seymour and Sylvie, on different, but equally enriching life journeys. Their story strengthens students’ senses of identity, confidence, and purpose, no matter what path they choose.
When: April 13 at 11 a.m. (session 14)
Where: Kendall Square Movie Theater
Check out Boston International Film Festival’s website for more information.
See you at the festival!
FableVision Wins Parents’ Choice Gold Awards for Project Here Games and The Water Princess
FableVision Studios is proud to announce that we won two Parents’ Choice Gold Awards for our work on Project Here Games and The Water Princess! We would like to thank and congratulate all those involved in both projects.
Project Here Games is a collection of games dedicated to ending substance abuse in teens that we designed and developed in partnership with Health Resources in Action, the GE Foundation, and the Massachusetts Attorney General Office. The game is a part of Project Here, a Massachusetts state-wide initiative to promote substance use prevention and healthy decision-making through social-emotional learning and to make substance use prevention education available to all public middle schools in the state.
The Water Princess is an animated film that we created in collaboration with Weston Woods Studios. The film is based on the award-winning book of the same name, written by Susan Verde and illustrated by FableVision founder Peter H. Reynolds, which tells the story of supermodel and activist Georgie Badiel’s life and brings awareness to the clean water crisis.
We’re proud of the hard work that our team put into these projects and the important messages that both Project Here Games and The Water Princess share with young audiences and their families.
FableVision CEO Paul Reynolds
Keynotes iSTEAM Conference
When: Friday, January 11, 2019
9:30 a.m.: FabMaker Studio Breakout session: ASB 136 - Paper Prototyping for STEAM-Powered Learning with Andrea Calvin
12-2:00 p.m.: Book sale sponsored by Watchung Booksellers
1:00 p.m.: Featured Keynote with Paul Reynolds
1:30 p.m.-2:15 p.m.: Book signing with Paul Reynolds
Throughout the event discover FabMaker Studio in the iSTEAM Playground. There will also be a break out session to explore FableVision Learning’s Fab@School Maker Studio, the design and fabrication program accessible and affordable to all schools and libraries.
For more information, click here.
ED Games Expo 2019 Showcases
Cyberchase Fractions Quest, Project Here Games, Fab@School Maker Studio
When: Tuesday, January 8, 2019, 4-8 p.m.
Where: The John F. Kennedy Center for the Performing Arts in Washington, DC
The ED Games Expo showcases successful ed tech products given a kick start with government small business grants through the ED/IES Small Business Innovation Research program. Vote for two FableVision-developed games, Cyberchase Fractions Quest and Zoombinis, both nominated for 2019 Learning Games Awards.
Fab@School Maker Studio is a web-based design and fabrication tool for students in PreK to grade 8 to design, invent, and build their own geometric constructions, pop-ups, and working machines using low-cost materials like paper and cardstock and a wide range of tools from scissors to inexpensive 2D cutters, 3D printers, and laser cutters. Developed by FableVision Studios, Reynolds Center for Teaching, Learning and Creativity, with initial funding in 2010 by ED/IES SBIR.
Cyberchase Fractions Quest, based on the popular PBS KIDS math series Cyberchase, is an immersive game combining a high-stakes adventure story with a research-based approach to fractions learning. Created for use in Grades 3 and 4, the game is designed for use in both schools and homes, and for all major tablet, smartphone, and desktop/laptop platforms. Developed by FableVision Studios with support provided by a 2017 ED/IES SBIR award.
Project Here Games is a free and innovative online app for middle school students to practice healthy decision-making for substance use prevention. The game is part of Project Here, a public-private collaboration to make substance use prevention education available to every public middle school in Massachusetts. Developed by FableVision Studios in partnership with the Massachusetts Attorney General’s Office, GE Foundation, Health Resources in Action, The Herren Project.
"Parade of the Wooden Soldiers" Debuts at Symphony Hall for 2018 Holiday Pops Program
FableVision Studios is delighted to announce our collaboration with the Boston Pops for the 2018 Holiday Pops season. Led by FableVision’s Vice President of Creative Tone Thyne and Animation Director Rick Ritter, the studio provided the concept, art and design, and animation for Leon Jessel’s “Parade of the Wooden Soldiers.” Inspired by Boston Pops conductor Keith Lockhart’s direction and desire to evoke the warmth, nostalgia, and magic of the holiday season, FableVision created an original story to accompany the musical composition.
The animation will be projected on a 40-foot screen in Symphony Hall and will be accompanied by the orchestra. Thousands of families attend the beloved Holiday Pops every year to hear live renditions of their favorite holiday melodies and new seasonal songs.
FableVision’s festive interpretation of “Parade of the Wooden Soldiers” embodies the spirit of the season and will be featured as part of the musical program at every concert. The animation follows a young wooden soldier who tries to keep up with his battalion despite a mischievous cardinal’s best efforts.
March over to Symphony Hall to celebrate the holiday spirit with FableVision Studios and the Boston Pops! Purchase tickets to see Holiday Pops performances here.
GPB Education, the Georgia Council on Economic Education, and FableVision Studios Launch Lights, Camera, Budget!
GPB Education is headed to the movies with its latest online game for middle and high school students. Created in partnership with the Georgia Council on Economic Education (GCEE) and the award-winning media developers at FableVision Studios, Lights, Camera, Budget! capitalizes on the excitement of the film industry to teach personal finance concepts. The game was designed to work across web and mobile platforms and is available online and via mobile devices here.
Taking on the role of a movie producer, students start with $100 million in funds and move through three phases of the game: pre-production, production and post-production. To ensure that the movie is completed, students must correctly answer questions about financial literacy topics in order to earn enough money to hire the top actors and directors and get the best locations and marketing firms.
“Lights, Camera, Budget! uses humor and riffs on well-known shows and movies made in Georgia to portray its film industry as a creative and multi-faceted career opportunity for students,” said Gary Goldberger, President and Co-Founder of FableVision Studios. “FableVision's design approach integrates personal interest and relevance with important financial literacy content for a fun, engaging experience that's aligned with GPB Education's excellent educational offerings.”
Students must analyze the risks and rewards of each choice and its impact on the budget, with the goal of creating a blockbuster movie that doesn’t bust the bank. Throughout the game, players draw on and enhance their knowledge of key financial literacy concepts, including debt, interest, loans and credit, budgeting, and goal setting.
“Lights, Camera, Budget! stands out in a crowded field of financial literacy materials because it intensely focuses on the decision-making process,” said Dr. Chris Cannon, Associate Director and Chief Program Officer, Georgia Council on Economic Education. “Good decision-making is at the core of healthy personal finance. The creative character names, unique imagery and unexpected events encourage multiple plays that should reinforce the content and decision-making skills in a positive way.”
Lights, Camera, Budget! is aligned to the Georgia Standards of Excellence (GSE) and was vetted by Georgia educators and students who provided feedback during the development process to guide production. The project was made possible through funding from SunTrust Foundation. Read the full announcement on GPB’s site here.
AG Healey, GE Foundation Unveil New Online App Developed by FableVision Studios, Announce $450,000 To Middle Schools For Substance Use Prevention Education
Part of $2 Million Public-Private Partnership to Tackle Unmet Need for and Expand Access to Youth Prevention Education
Attorney General Maura Healey and the GE Foundation today unveiled a first-of-its-kind web-based education app and announced nearly $450,000 in grants to public middle schools as part of Project Here, a $2 million public-private collaboration to make substance use prevention education available to all public middle schools in Massachusetts. Project Here was designed to tackle a significant unmet need in the state’s battle against the ongoing opioid crisis.
“We know that to end the opioid epidemic, we need to stop substance use before it starts,” said AG Healey. “Project Here was designed to address an unmet need for substance use prevention education in our schools. This new app and grant funding will help empower students to make the right decisions, promote health and wellness, and lead change in their schools and communities. We encourage every school to sign up for Project Here to access these free resources for students.”
Project Here promotes social emotional learning and empowers students to make healthy decisions through an innovative combination of curricula, digital content, and support for educators and students. The team behind the initiative (the Massachusetts Attorney General’s Office, GE Foundation, Health Resources in Action, The Herren Project) partnered with FableVision Studios to create Project Here Games, an innovative and engaging digital experience to teach students about healthy choices, peer pressure, substance use and coping with stress.
Taking cues from popular mainstream games already played by the target audience, the research-based Project Here Games app is a web-based interactive structured as a fast-moving experience that offers bite-sized experiences. Players begin by playing a variety of mini-games and quizzes to earn skills in four content areas—myth-busting, coping, decision-making, and communication. Players can then apply these skills to solve scenarios dealing with critical social and emotional life skills such as mindfulness, peer pressure, stress, and effective communication. The scenario section gives players an opportunity to try out these solutions in a safe, online space and is structured as a fast-moving, playful consumer entertainment experience with an underlying, embedded curriculum.
FableVision concepted and storyboarded the interactive with a variety of simulated environments to engage and assess students’ understanding about the risks of substance use and reinforce their healthy decision-making skills. Project Here Games is available for free on computers, tablets, and smartphones and has the flexibility to be used by teachers as an in-classroom activity or by students outside of school.
Project Here Games is available to play at www.projectheregames.org. People can learn more information and schools can register for Project Here, which provides access to the Online Toolkit and support for Project Here Games, at www.here.world. You can watch the press conference announcement here and read the full press release here.
Join Peter H. Reynolds for a
Rose's Garden StoryWalk on The Greenway
The Rose Kennedy Greenway will host a StoryWalk of New York Times bestselling author/illustrator Peter H. Reynolds' children's book, Rose's Garden, in August. Inspired by Rose Fitzgerald Kennedy and the work she did to make Boston a beautiful place, the book features a gorgeous garden much like The Greenway that winds through Boston's downtown.
Join The Greenway, and partner organizations - The John F. Kennedy Library Foundation, The Edward M. Kennedy Institute for the United States Senate, the Boston Children's Museum, and The Reynolds Center for Teaching, Learning, and Creativity - over the summer months for a series of paper flower making activities. The culminatingulatin event will be held on Saturday, Aug. 25, with a photoshoot at 1 p.m. on the Greenway (Parcel 14). Children will be encouraged to make paper flowers and write how they will make a difference on the petals - and bring them for the big, group photo with author Peter H. Reynolds.
For more details and to make flowers, click here.
What: Rose's Garden StoryWalk & Photoshoot
When: Saturday, August 25, 2018, 11 a.m. - 1 p.m.
Where: Greenway Carousel at the Tiffany & Co Foundation Grove
FableVision, MPT, Maryland Humanities,
and CIRCLE Awarded Prestigious
Library of Congress Grant
FableVision Studios, in collaboration with Maryland Public Television (MPT), Maryland Humanities, and The Center for Information & Research on Civic Learning and Engagement (CIRCLE) at Tufts University's Tisch College of Civic Life, is proud to announce their award of a Teaching with Primary Sources (TPS) Regional Grant from theLibrary of Congress.
This $450,000, two-year grant will fund the development of Civics: An American Musical,an online and mobile civics game designed to effectively and creatively engage middle school students using primary sources from the Library of Congress. Inspired by Lin-Manuel Miranda’s renowned musical Hamilton, Civics: An American Musical will consist of a web-based role playing game, hands-on classroom projects, and professional development materials for teachers.
“We are thrilled to collaborate with leading institutions like MPT, CIRCLE from Tufts University, Maryland Humanities, and the Library of Congress to showcase some of our nation’s most important primary sources,” says FableVision President and Co-Founder Gary Goldberger, who made the announcement. “Our strategy is to engage kids using a familiar concept, a cultural musical phenomenon, that captures their imaginations – and create a scaffolded onramp to make history relevant to their everyday lives.”
The Teaching with Primary Sources program at the Library of Congress is a powerful way to help students ask engaged, probing questions, develop critical-thinking skills, construct knowledge, and inspire original research. The educational outreach program for teachers provides professional-development opportunities that focus on enhancing their ability to embed digitized primary sources from the Library of Congress into inquiry-based instruction to build student literacy, critical thinking skills, and content knowledge.
You can read the official Library of Congress announcement here. For more information about the TPS Grant and to learn more about Civics: An American Musical, read our full release. Have more questions? Please contact Sarah Ditkoff, Communications Director, at email@example.com.
Kidscreen: How Dodo Kids landed a Dora-sized boost
Boston 25 News: Isaac’s Story: A Book About Mental Illness Written for Children
Education Week: How Digital Games Take the Stress Out of Formative Tests
Boston Globe: Lockhart and the Pops have holiday cheer to spare
Georgia Public Broadcasting Education: GPB Education, the Georgia Council on Economic Education, and FableVision Studios Launch Lights, Camera, Budget!
The Massachusetts Attorney General’s Office: AG Healey, GE Foundation Unveil New Online App, Announce $450,000 to Middle Schools for Substance Use Prevention Education
Animation Magazine: AardBoiled Series "Don’t Mix Us Up" Prevents Commonplace Catastrophes
Kidscreen: Aardman bolsters YouTube content output
Boston Voyager: Meet Leigh Hallisey of FableVision Studios in Fort Point Channel
District Administration, June 2017: Game On
REVERE Awards Profile: Zoombinis Combines Computational Thinking with Engaging Game Play
The Players' Tribune: Game Break: Martellus Bennett
Good Morning America: 11-Year-Old Cancer Survivor Creates and Directs Animated Film
Los Angeles Times: Happy birthday, Dr. Seuss! Students celebrate Read Across America Day
Huffington Post: Neshama: 10-Year-Old Battling Cancer and Directing Animated Film
USA Today: The long, strange journey of 'Zoombinis'
Lab Out Loud: Good Thinking! from Smithsonian Science Education Center
Entertainment Weekly: ‘90s computer game Zoombinis to return this summer
U.S. News & World Report: 7 Apps to Teach Your Kids Personal Finance Skills
Dig-It! Games: Q&A With Paul Reynolds, CEO Of FableVision, Inc.
Examiner.com: Lightning strikes twice for puzzle game Zoombinis
EdTech Times: Zoombinis: Bringing a beloved ’90s game back for tablets
Renee Kurilla and Keith Zulawnik:
Living and Working Happily Ever After
Parka Blogs: 5 Questions for Renee Kurilla
Kidscreen: Stories that Matter
Gloucester Times: A Think Tank for the fisheries game
Maritime Gloucester: Opening for "Think Tank" Interactive Fisheries Exhibit on World Oceans Day
Let's Get Busy Podcast: Renee Kurilla (Ep. 54)
Animation World Network: FableVision Adds Tone Thyne as VP, Creative
Naplesnews.com: Discovery Day Academy "Lighting the Way" with New Animated Video