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Meet the Summer 2025 Interns!

 
 

Can you believe it’s almost the end of summer? Neither can our interns! As our interns wrap up their internship at FableVision, we wanted to highlight each of their creative accomplishments. Learn more about our Summer 2025 cohort of interns below, and be sure to check out their portfolios!

Interested in an internship at FableVision? Head over to our careers page to learn more! Our next internship cohort will be Spring 2026.


Tori Kazan

Hometown: Northbrook, IL

School and Major: Tufts University, Child Study and Human Development and Studio Art, Film and Media Studies Minor

Position at FableVision: Production Intern


What does a day in the studio look like for you?: I typically start my day by attending meetings for a project I’m shadowing called Nunaka, a game exploring Sugpiaq heritage and the Sugt'stun language for 3-5 year olds! After indulging in a post-meeting pretzel snack with the team, I get to work on playtesting new builds. I eat lunch outside and chat with the amazing FableVision staff and interns! I’ll then work on our intern project, which includes reviewing deliverables, script writing, and other project management tasks. 

What is the coolest thing you’ve learned since starting at FableVision?: Coming from a focus on linear media, it was so cool to learn about all the different aspects that go into creating interactives! I especially liked learning about the types of scaffolding to guide players through a game. 

Fun Fact: I had pet fish that lived for over 15 years but I can’t keep a plant alive for a week. 

The Dive

“The Dive” is a series of cyanotypes on handmade cotton paper. Because cyanotypes were originally used to create blueprints, this work functions as a kind of blueprint for a dive. Inspired by Eadweard Muybridge’s use of still images to capture motion, the piece has an animation-like quality, further emphasized by the cut-paper splashes. The tight, claustrophobic framing reflects the precision and constraint required in diving, while also acknowledging a simultaneous lack of control over gravity.

 

For the Love of Parmesan 

Live puppet performance with three handmade puppets: At a classic Italian-American restaurant, Spaghetti and Meatballs and a New York slice battle for the love of the beautiful Parmesan, while an overly enthusiastic basket of unlimited breadsticks just won’t shut up.

For the Love of Parmesan 

Live puppet performance with three handmade puppets: At a classic Italian-American restaurant, Spaghetti and Meatballs and a New York slice battle for the love of the beautiful Parmesan, while an overly enthusiastic basket of unlimited breadsticks just won’t shut up.


Sang-ha Park

Hometown: Tokyo, Japan

School and Major: Tufts University, Studio Art

Position at FableVision: Art Intern


What does a day in the studio look like for you?: I get set up, check my workload for the day, then start drawing! I spend most of my time creating concept art and assets for our intern project, the latter of which includes character portraits, backgrounds, cutscenes, props, and UI/UX elements. Otherwise, I get to shadow production meetings, study art files from past studio projects, and occasionally attend lectures on different departments of the studio.

What is the coolest thing you’ve learned since starting at FableVision?: If I had to choose, it would probably be all the different know-hows in creating and organizing art assets in streamlined ways that minimize the burden on the rest of the team.

Fun Fact: The first time I started animating was in 5th grade on Scratch.mit.edu.

Click the image to view Sang-ha’s porfolio!


Camille Nolfo

Hometown: Glen Rock, NJ

School and Major: Northeastern University, Game Design Major, Animation Minor

Position at FableVision: Production Intern


What does a day in the studio look like for you?: I set myself up for the day and check on the progress for the intern project. I then ask to help out with anything on the projects I shadow, which usually involves me organizing files, scripts, Trello cards, and more. I also attend a couple of meetings throughout the day, some including clients for projects. 

What is the coolest thing you’ve learned since starting at FableVision?: It was cool to learn more about the production side of game making! I usually focus more on the design and art aspects of games for my major, so getting to do more organization, scaffolding for games, and script writing has been pretty fun! I also loved getting to meet all of the great people who work at FableVision, everyone is super nice and welcoming!

Fun Fact: I got my gallbladder removed before my senior year of high school.

Click the image to view Camille’s portfolio!


Lila Alonso Limongi

Hometown: São Paulo, SP, Brazil

School and Major: Emerson College, Media Arts Production, Audio Production Concentration

Position at FableVision: audiyo-yo Intern


What does a day in the studio look like for you?: I get set up and work on making sure I'm keeping updated on all the projects audiyo-yo is working on! Then I start looking for where I can help, what meeting would be useful to have me, and anything I can take off the hands of the world's busiest producers! My favorite part of the day is definitely meeting with the audiyo-yo team and working on the intern project with the rest of my cohort! 

What is the coolest thing you’ve learned since starting at FableVision?: I've learned a lot about the nitty gritty of production work! I've always worked as a sound designer on the school productions I've been on, so it's been really great to see how an organized production team can manage and facilitate work in audio post! This is definitely something I will take with me into my career.

Fun Fact: I'm a rare XX-chrossome colorblind, and can easily drink a gallon of ice tea a day! Jury's still out on if those two things are related, though.

Click play to watch Lila’s Sound Design Reel!


Samara Reid

Hometown: Concord, MA

School and Major: Rochester Institute of Technology (RIT), Film and Animation

Position at FableVision: Art Intern 


What does a day in the studio look like for you?: I get set up and attend meetings! After that, I work on art assignments and art assets for our Intern Project. I then break for lunch, and get back to work. My favorite part of the day is getting feedback on my work and hanging out with everyone at the company hangouts on Fridays. 

What is the coolest thing you’ve learned since starting at FableVision?: The coolest thing I learned is that you can be organized and casual at the same time. I was worried that we would have to constantly rush and be stressed all the time, but being on a team with amazing people really lightens the load! You just gotta collaborate and communicate. Spine is also pretty cool. 

Fun Fact: I make webcomics and ice cream in my free time!

BRIGHTBLOOD

BRIGHTBLOOD is my ongoing horror-comedy webcomic. While most of the comic is a whimsical and slightly off-putting slice of life, it is interspersed with the horrific nightmares of the main character, Cillian. I had been thinking about drawing this page for a year before its creation. I wanted to spook the reader with the giant eye in the sky, which is hard to do with an illustration. I used a spiral-like composition to lead the reader's eye around the page, starting with Cillian’s backlit silhouette, and ending on the gargantuan eye. The art style of  BRIGHTBLOOD  is very stylized, sharp, and cartoony. Using that to my advantage, drawing the eye in a soft, realistic manner was a fun way to contribute to the otherworldly feeling I wanted to give off. 

Kiri

This piece was very experimental for me because it also used collage. The background is a photo of a Seven Eleven that I altered to look like it was underwater. One of my favorite things is bright eye-searing colors, so I used plenty of those to create a stark contrast between the fish and the rest of the illustration. I wanted this piece to feel like day dreaming and dissociating at work.

 

Click the image to view Samara’s portfolio!

The Subway

This piece was inspired by my subway rides to and from work, and of course, Pride month. The characters featured have been with me since elementary school and have helped me on my journey exploring my queer identity. I wanted to express the joy and closeness queer friend groups have in this piece by using expressions and body language, as well as bright colors and light. Even though I couldn’t celebrate Pride with my friends this year, I still wanted to use this piece to show how it feels to just hang out together- even if it’s something as small as taking the train together.


Andrea Cabochan

Hometown: Medfield, MA

School and Major: Tufts University, Computer Science and Bachelor of Fine Arts

Position at FableVision: Developer Intern


What does a day in the studio look like for you?: I usually arrive and dive straight into Unity, starting my day by creating a to-do list to keep myself on track. A big part of my role involves implementing the art assets provided by our artists and integrating scripts into the project. Some days, I get the chance to have one-on-one meetings with other developers and I get to hear about their career journeys, share my own work, and collaborate on debugging any issues that pop up.

What is the coolest thing you’ve learned since starting at FableVision?: Beyond learning how rewarding it is to see all the pieces of a project come together, one of my favorite things was to get more hands-on experience with Unity. Being able to come up with various mini games and learn how to implement them and talk out creative solutions with the developers at FableVision was also extremely enlightening. 

Fun Fact: Every escape room I’ve ever done I’ve escaped.

Click the image to view Andrea’s portfolio!

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FableVision Studios at Serious Play Conference 2025

We have some SERIOUS-ly exciting news! FableVision Studios is proud to sponsor the Serious Play Conference this year! Explore how the power of play, games, and gamification is transforming education, training, and knowledge mobilization. Play your way to Rochester, New York, August 13-15!

Interested in attending a panel? Three FableVisionaries, Gary Goldberger, Peter Stidwill, and Kellian Adams Pletcher, are presenting on August 13 and 15! Check out more information below!

Playful by Design: Creating with Platforms in Mind

When: Wednesday, August 13, 12:00 p.m. - 1:00 p.m.

Presenters:

  • Gary Goldberger, President and Co-founder, FableVision Studios 

  • Carly Ciarrocchi, Host/Writer, Kids TV and Podcasts

  • Jennifer Treuting, Writer/Director/Producer, Kids & Family Content

  • Marc Cantone, Vice President of Preschool Digital Content, Nickelodeon

This panel will discuss building joyful and authentic content for preschoolers. The panel will focus on what it takes to engage young kids through play, and what the preschool media experience looks like through different platforms. This session is ideal for anyone working in the intersection of media, play, and early childhood. 

Making Accessible Games: The FUNdamentals

When: Thursday, August 14, 10:30 a.m. - 11:30 a.m.

Presenters:

Attend this session to learn about the FUNdamentals of making accessible games. Panelists will discuss the requirements that drive game accessibility, the general approaches to creating and delivering accessible games, and techniques for delivering fully compliant accessible play experiences. If you are new to making accessible games, this session is for you!

Museum Games: What's Being Built in Museums and Why Does it Matter?

When: Friday, August 15, 2:00 p.m. - 3:00 p.m.

Presenters:

When you think of games and play, do museums come to mind? In this panel, panelists will explore the museum game space, how implementing games at museums offers an ideal space for playful informal learning, and why the games that are being created for museums matters for education, and the broader games and play community. 


If you are attending Serious Play, give us a shout! We would love to see you there! Not yet registered? Click here for steps on how to register, and to learn more about the conference!

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2024 Conference Catch Up

This summer, a few FableVisionaries are headed to conferences! We’ll be taking in the sun, attending amazing panels, meeting with partners, and hopefully seeing you! Read up on where we’re headed, and make sure to check out the conferences too! 


 
 

Games For Change

We’re headed to G4C! This year’s festival theme is The 2030 Marker: A Catalyst for Global Change, showcasing games and XR's capacity for innovation, creativity, and social impact leadership related to sustainability. Director of G.L.A.M. Innovation Kellian Adams Pletcher, President Gary Goldberger, and Vice President of audiyo-yo Anne Richards will be attending! The event’s schedule and details can be found here.

When: June 27-28

Where: New York City


Play Make Learn

The Play Make Learn conference aims to engage attendees in learning science ideas and experiences; communicate design, education, and research; demonstrate new and upcoming games and technology; and network to spark new innovative projects. Click here for more conference information.

When: July 19-18

Where: Madison, WI


Serious Play

Learn more about play as a tool in innovating education, training, and knowledge mobilization. Director of G.L.A.M. Innovation Kellian Adams Pletcher, President Gary Goldberger, and Executive Producer Peter Stidwill are attending! More event details can be found here!

When: August 12-14

Where: Toronto, ON

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FableVision & Partners Celebrate Nods from 2024 EdTech Award

EdTech Digest’s EdTech Awards recognize projects that transform the face of educational technology in innovative ways. Their competitive recognition program spotlights ‘cool tools’ that are enriching the lives of learners in the K-12, Higher Education, and Skills and Workforce sectors. FableVision is excited to share our collaborations that received praise!

Nunaka Strikes Gold!

 
 

We are thrilled to announce that Nunaka: My Village has been awarded gold for Best New Product or Service at this year’s EdTech Awards! Additionally, Nunaka is a finalist in the Social Studies Solution Category. Developed in partnership with Chugachmiut, an Alaskan Native Tribal consortium, the mobile app enables students aged 3-5 to explore Sugpiaq heritage, the Sugt’stun language, and key school readiness goals. Read more about the game here and here

Since the game’s release, Nunaka has been awarded the 2023 GEE! Learning Game Award in the Formal Learning Elementary category and a gold Serious Play Award in the Professional Digital Entries (Preschool Education) category. We’re immensely proud of our Nunaka team for their exceptional work on such an impactful game and deeply appreciate the recognition it has garnered.


FableVision’s Fantastic Finalists

A few other of FableVision’s projects are EdTech finalists! Congratulations to our partners!

 

Finalist: Professional Development Learning Solution

Start It Up! is a collaboration with Georgia Public Broadcasting and the Georgia Council on Economic Education. The online business simulator was made for high school students, college students, and small business owners to play through the process of creating and running a startup company. 

 

Finalist: New Product or Service

GASHA GO! World, is another collaboration with Georgia Public Broadcasting and the Georgia Department of Education! GASHA GO! World transports users to the universe inside arcade machines, with a variety of games, animated songs, and activities focused on developing computer science learning for K-2 students. 

 

Finalist: Higher Education Solution

The interactive Forest Quest was made in collaboration with Project Learning Tree Canada and serves as an online learning experience for 18-25-year-olds to learn the fundamentals of wildlife biology, forests’ impact on human life, biodiversity, and the needs and rights of Indigenous people. 

 

Finalist: STEM Solution

My S.T.E.M. Adventure is made in collaboration with the STEMIE center at UNC-Chapel Hill and Bridge Multimedia! The interactive’s adventure-packed activities are paired with a born-accessible design to enhance STEM engagement opportunities for 0-5-year-old children. Kids and caregivers play collaboratively, take photos of their IRL learning, and create a customizable storybook of their achievements! 

 
 

If you’re interested in learning more about our award winners, or any of our other projects, reach out to us at info@fablevision.com, we’d love to hear from you!

 

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