2014 was a good year. FableVision Studios added smiling new faces to the team, expanded our animation prowess, jumped into Unity, made new partners, and twinkled against the Boston skyline throughout this especially bright year.
To celebrate, we've crafted our FableVision Top 10 Moments of 2014. It was an exciting 12 months filled with rewarding moments and FableVision fun – enjoy!
3. Business Development and Marketing Highlights
If you’re reading this blog, you’re on our new website! We launched the new www.fablevisionstudios.com in the spring. Not sure what’s new? Our project gallery highlights our work as it’s released, the blog is active with new posts every week (like this one), news is being shared (and made), and our production process is now open to the public. We love the site and hope you do too!
4. New FableVisionaries
We’ve grown! 2014 drew new, innovative talent to the league of FableVisionaries. We proudly introduce you to our latest hires:
5. Thought Leadership
FableVisionaries travel from coast to coast, to attend conferences and learn from great minds in the gaming, education, and animation worlds. It is exciting when our team is asked to share. This year, FableVision’s Creative Director Leigh Hallisey joined an esteemed panel at the Games, Learning, and Society Conference. In March, our President Gary Goldberger hosted a hands-on engineering workshop at Sandbox Summit. Paul Reynolds unveiled his book Going Places at the EdLeader21 Conference, where he spoke to 500 district school leaders about the critical role of the 4Cs: communication, collaboration, critical thinking, and creativity. Always making his mark, our founder Peter H. Reynolds was instrumental in numerous, inspiring events in 2014, including International Dot Day, which reached 2 million teachers, libraries, and students in 87 countries.
6. Art Highlights
The art team was pretty busy this year “making huge leaps” into new technology. We created Renegade Buggies and Solar Skate, two 3D games that use Maya and Unity. The team had to model environments and characters and then animate the skateboarding/shopping cart maneuvers. As we continue to expand our portfolio beyond Flash, we’ve been animating more in ToonBoom Animate Pro and doing projects in Adobe After Effects.
FableVision opened its doors this year for some incredible events. Wacom’s JAMuary event brought artists and visual thinkers into our studio to get a hands-on look at some of Wacom’s latest technology, and FableVision’s Bob Flynn did a demo for the crowd. Then, the Children’s Media Association hosted their Imagination Illustrated, featuring our own Renee Kurilla. The MIT Game Circle also brought their crowd to FableVision for Cash Cows and Corpses: the Deadly Fun Business of Educational Gaming, moderated by Paul Reynolds. The main event was our annual Creative Juices Open House Art Show, which featured a glow-in-the-dark theme. Glow on!
8. Technical Highlights
2014 should be called the year of Unity for the tech team. The team became fully and completely immersed in Unity. We’ve been using it for tons of projects, particularly games and cross-platform apps. We continue to create fun and innovative mobile projects for our clients. On Solar Skate, we delved into the world of fast-paced 3D game development. For Classroom, Inc., we created an enormous HTML5 game. We developed it with an eye toward scaling to take on new content. We also built a robust CMS on the back-end to drive the application. We completed the next phase of Mayan Mysteries for Dig-It! Games. We had lots of fun returning to one of our favorite projects, creating lots of great puzzles and activities.
9. Good Deeds
FableVision contributed to two 2014 charitable fundraising events. Team FableVision raised over $7,000 for Boston Children’s Hospital in this year’s Extra Life, the 24-hour gameathon that benefits Children’s Miracle Network hospitals. We also participated in the Ice Bucket Challenge, and collected staff donations for ALS.
10. Production Highlights
And, coming soon in 2015, projects with TERC, National Center for Families Learning, Lulu.com, and Committee for Children, creators of the Second Step program. We’re so excited to share what we’ve been working on…stay tuned!
Keep up to date on FableVision happenings by following us on social media. What were some highlights from your year?