Viewing entries tagged
literacy

Comment

Reach Every Reader: FableVision and Harvard Collaborate on Early Learning Literacy Apps

Screen+Shot+2021-04-01+at+12.44.44+PM.jpg

It’s never too early for children to start developing their literacy skills! Turn everyday routines into learning opportunities with Harvard Graduate School of Education (HGSE)’s Reach Every Reader, a foundation literacy initiative comprising resources, assessment, intervention, and support to help all children become successful readers and learners. FableVision developed two apps—Photo Play and Animal Antics—to transform car rides, trips to the grocery store, and more into moments of engaging conversation. 

Created in partnership with the HGSE, Reach Every Reader is an initiative that aims to support high-level, equitable literacy achievement by creating opportunities for conversation between parents, caregivers, and children. Five years in the making, the project seeks to bridge the literacy gap by improving learning opportunities and word acquisition in low-income families. 

Photo Play gives young children and caregivers the opportunity to decorate and interact with their own photos using fun stickers, emojis, and “talk” balloons. The app uses conversation prompts to encourage free-flowing conversation, both while using the app and offline. By allowing players to personalize photos of themselves, children are more engaged in the activities and more open to discussions of the location of the picture, memories of the day the photos were taken, and hopes for future trips and activities.

In Animal Antics, imaginations run wild as children and caregivers play make-believe and create stories and dialogue for animals cast in 20 different scenarios. The app incorporates play-acting and conversation exercises, allowing children and caregivers to take on the role of animal characters and move through scenarios of their choosing. As players move through each scenario, they take turns recording their voices and choosing the emotion of their animal, shaping and building the story as they go.

Thorough research was conducted to create apps that not only fulfilled specific learning goals, but also kept children engaged and excited. Playtesting was conducted with a diverse group of families who reported learning easily implementable, effective new strategies as a result of the initiative. Research emphasizing the quality and diversity of words was also incorporated into the development of each app, as was research on the importance of intergenerational play in children’s early language development. 

RER logos.jpeg

FableVision is proud to join forces with Reach Every Reader to launch this project supporting early literacy development through early assessment, detection, and intervention for children across a range of socioeconomic status. The initiative furthers our mission to move the world to a better place through positive media that helps bridge learning gaps for children of different backgrounds and abilities.

Photo Play, Animal Antics, and a GBH-created app Small Wonders are available now on iOS, Google, and Android. Click here to play now!

Comment

Comment

Top 9 FableVision Moments of 2020

Top 9 FableVision Moments of 2020 copy.png

2020 has been a year of unprecedented change—but also a time of resiliency in the face of challenge. We have seen innovative educators, creatives, and more step up to the plate to keep the learning going for students of all ages, no matter where they are.

And there is no better way to wrap up our year than with the streaming of “Parade of the Wooden Soldiers” at this year’s virtual Holiday Pops Celebration. We’re so thankful for incredible partnerships and projects such as this, and for all those who helped us continue to find safe, fun, and exciting ways to connect this year, even where we’re physically apart.


1. FableVision Games

 
 

Our highlight of 2020 is the launch of our new games platform, FableVision Games! Timely as ever, FableVision Games offers state-of-the-art, research-based games and educator tools, poised for this time of remote and blended classroom learning. Stay tuned for more games launching in 2021!

The FableVision Games lineup includes: 

Zoombinis_G4C.jpg

Zoombinis: a relaunch of the classic, beloved ’90s game “Logical Journey of Zoombinis” created in partnership with TERC and the Learning Games Network. The game teaches Computational Thinking to grades 3-8.

IMG_0022 copy.JPG

Cyberchase Fractions Quest: an immersive game based on the popular, award-winning PBS KIDS series Cyberchase that combines a high-stakes adventure story with a research-based approach to fractions learning. Created in partnership with WNET and the Education Development Center (EDC) through Phase I and II support from the IES Department of Education’s SBIR program.

Civics! An American Musical: an online game for middle school students that promotes the importance of civics and teaches how to analyze primary sources. Created in partnership with Maryland Public Television, Maryland Humanities, and Tufts’ CIRCLE, as part of the Library of Congress’ Teaching with Primary Sources program.


2. Design Principles

On our mission to tell “stories that matter, stories that move” and create positive media that moves the world to a better place, the studio authored our core design principles to share the pedagogy behind our approach. No matter the type of media—educational games, animation, museum interactives, websites, Augmented Reality experience—or the subject matter, our focus is always on the needs of our end-user, the context of their learning, and the impact of our product.

 
Design Principles.png
 

FableVision President Gary Goldberger (left) and Communications Director Sarah Ditkoff (right) accept the KAPi Award for Keenville at the 2020 CES Convention in January.

FableVision President Gary Goldberger (left) and Communications Director Sarah Ditkoff (right) accept the KAPi Award for Keenville at the 2020 CES Convention in January.

3. Award Winners!

We pride ourselves on the quality, creativity, and educational value of our educational media and game-based projects. You don’t have to take our word for it, though! The awards we’ve won speak for themselves.

This year, we were honored to accept an award for Keenville, our literacy and math game-based assessment created in partnership with the Georgia Department of Education (GaDOE) and Georgia Center for Assessment. Keenville was recognized as a “Noteworthy School Product” in the 2020 Kids At Play Interactive (KAPi) Awards.

Galaxia, a bullying prevention game developed in partnership with the National Health Promotion Associates as a part of their Botvin LifeSkills Training middle school curriculum, was selected as an EdTech “Cool Tool” finalist for 2020.


4. Amazing Partners

2020 was also a year of innovative collaborations towards a more educated and empathetic world. Here are just some of the incredible organizations we were proud to partner with this year.

FableVision+Partners.jpg

FableVision Executive Producer Peter Stidwill presents at the virtual Games for Change Festival.

FableVision Executive Producer Peter Stidwill presents at the virtual Games for Change Festival.

5. Thought Leadership

The FableVision team’s insights shone this year as they shared their expertise and best practices at a number of industry conferences. 

Gary Goldberger, FableVision president and co-founder, spoke at the Unity for Humanity Summit about FableVision’s core design principles and how Unity creators can make accessible educational games.

Executive Producer Peter Stidwill joined three panel presentations in 2020. He presented at the SXSW EDU Conference and Festival and the Serious Play Conference on how games can teach and assess 21st Century skills. Peter also presented at the 2020 Games for Change Festival, where he shared his knowledge and best practices to make educational games more accessible. 

Creative Director, Leigh Hallisey, also attended the Library of Congress Consortium Meeting to present a poster session on our newly-launched U.S. history learning game Civics! An American Musical.


6. Resources in the Era of Social Distancing

To support teachers, students, and families in this time of remote and blended learning, FableVision developed a myriad of robust resources to help people stay informed and to keep the learning going through this era of social distancing. 

FV Resources for Home.png

As students and teachers around the world stayed at home to reduce risk, FableVision compiled a list of our favorite distance learning games, animation, and other resources to make finding engaging, quality digital learning tools easier.

Mental Health Awareness Month copy 2.png

To build awareness during Mental Health Awareness Month and beyond, we curated a list of FableVision-developed resources that facilitate open and honest conversations about mental health, self-love, and healthy coping skills.

fv_summer_banner_IG.jpg

For summer 2020, FableVision invited everyone to join us for a social distanced and educational virtual summer picnic, complete with educational games, animation, and more to help students have fun and keep their minds sharp throughout the season.

CISCRP Series.png

We teamed with the Center for Information and Study on Clinical Research Participation (CISCRP) to produce a series of videos educating people on how clinical trials produce new treatments and vaccines.

Back to School 2020.png

To support educators and students as they returned to their school routines in the fall, FableVision joined over 70 federally-funded researchers and developers to produce a series of educational technology guides and resources covering a range of topics.


7. FableVision In the News

In 2020, we were also thrilled and honored to see our work in the news, at festivals, and beyond where it can reach more audiences!  

The Animation World Network highlighted The Paper Girls Show, our new animated series created in partnership with Global Tinker that empowers young girls to play, imagine, make, and learn with STEAM (Science, Technology, Engineering, Arts and Mathematics).  

Don’t Mix Us Up, our witty and catchy animated music video series was featured at the Bay Area International Children’s Film Festival, where attendees were able to learn all about the dangers of confusing look-alike objects. 

And last but not least, over 3,500 Lubbock County second-graders read FableVision founder Peter H. Reynolds’ book The World Collector as a part of the United We Read initiative! The festivities also featured a special video message from Peter Reynolds, encouraging their reading efforts.


8. Seasonal Banners

Spring banner designed by FableVision production artist Julie Oliveira

Spring banner designed by FableVision production artist Julie Oliveira

Summer banner designed by FableVision director of art & animation Bob Flynn

Summer banner designed by FableVision director of art & animation Bob Flynn

Fall banner designed by FableVision lead artist Christina Kelly

Fall banner designed by FableVision lead artist Christina Kelly

Winter banner designed by FableVision production artist Julie Oliveira

Winter banner designed by FableVision production artist Julie Oliveira


9. Our Incredible Team

The FableVision team celebrates the KAPi Award for Keenville in January 2020.

The FableVision team celebrates the KAPi Award for Keenville in January 2020.

What a year. We count ourselves lucky to have an amazing staff that not only rolled with the punches but excelled with grace, grit, and a sense of humor. From our virtual offices to yours—the future looks bright from here. Stay safe. See you in 2021!

Comment

Comment

You're Invited to FableVision's Virtual Summer Picnic

fv_summer_banner_fb copy.jpg

FableVision is waving hello to summer! Though summer break may look different to many students this year, FableVision has put together a list of resources and activities for your kids to enjoy and keep their minds sharp.

As more camps, schools, and families continue to be affected by the global pandemic, our studio is proud to provide resources for both you and your child in order to provide fun, exciting and new ways to take this summer to the next level! Whether you’re looking for some fun coloring pages, challenging and engaging educational games, or craft and activity-filled new shows and films to watch, we gathered our favorites to spice up this summer for you and your family. 


fv_summer_banner_fb copy.jpg

Summer Banner

Soak in the summer fun with our new summer banner, designed by FableVision director of art and animation Bob Flynn. Celebrating the first day of summer and all the wild adventures with friends the season can bring, this banner is now also available as a printable coloring book page. Release your inner artist, and be sure to share your artwork and tag FableVision through our Twitter, Facebook, and Instagram channels for a chance to be featured on our social media pages! 

Click on the black and white image to your left to download and print your own FableVision summer 2020 banner coloring page.


FQ title screen.png

Cyberchase Fractions Quest 

Brain power to the rescue! FableVision is proud to present Cyberchase Fractions Quest, our newest game that integrates a story-based setting with a research-based approach to fractions learning! Combining research-supported teaching methods with an engaging narrative context to motivate students, players embark on a quest to save Cyberspace from the villain Hacker and his henchbots Delete and Buzz. Stepping into the role of the hero, players travel through a series of minigames to deepen their understanding of fractions and tap, jump, and solve their way to success!

Aligned with Common Core Standards for Grade 3 and 4 mathematical structure, this game grounds students' conceptual understanding of fractions and practice math while on summer break!

The public beta version is available for free for a limited time on FableVision Games.


BG1_A (1).jpg

The Paper Girls Show

Are you ready to let your imagination run wild? In partnership with Global Tinker, FableVision created a new STEAM-powered animated series that encourages girls to find innovative solutions to everyday problems. Follow best friends and makers Caily and Reese as they discover the fantastical paper world of Confetti and find inspiration to solve their real world dilemmas. 

Each episode provides corresponding activities and curriculum that introduce viewers to a different type of accessible technology. From paper circuitry to 3D printing, viewers are able to learn about the world around them through relatable characters, creative storytelling, and magical art and design as they explore Confetti.

Empowering young girls to create, play, and imagine, this STEAM-based series allows for children to experience science, art, engineering, and programming in a whole new way that shows them: “If you can dream it, you can make it!”

Season one is available to stream now on YouTube.


Quandary+Start+Screen.png

Quandary

Planet Brazos needs your help! Playing as the captain of a new space colony, players must help their settlers solve ethical dilemmas by considering each viewpoint and making the best decision for the community as a whole. A Learning Games Network and FableVision-created game for the classroom and at home, Quandary develops and trains students’ critical thinking and problem solving skills and uses character development and story to help  players understand the difference between fact and opinions, and apply the skills they gain to real world problems.

A multi-award winning ethics learning game, Quandary is available for free on the Quandary website.


static1.squarespace.jpg

Go Wild! With Ranger Rick

Learn more about your favorite animals in Go Wild! With Ranger Rick, a FableVision-created app for the National Wildlife Federation (NWF)’s Ranger Rick magazine series. Engaging kids ages 4-9, this app features three activities: Mystery Animal, That’s Wild!, and Rick’s Pix. In Mystery Animal, players are given a range of clues and prompted to guess the animal they think it is! In That’s Wild!, children read and laugh along to riddles, jokes, and fun facts based on all of their favorite animals. In Rick’s Pix, children and parents can either take or select a photo and create a whole new image to save and share using stickers, nature backgrounds, and fun frames. Designed to immerse young players in the natural world, this app leverages real wildlife information provided by the NWF.

The app is free to download with a Ranger Rick magazine subscription, providing young children a whole new digital experience of nature!


SGTA_EP1_Screenshot15.png

Good Thinking! The Science of Teaching Science 

Debunk myths in your classroom with the Good Thinking! The Science of Teaching Science animated series. Created by FableVision for the Smithsonian Science Education Center, the series provides teachers with opportunities to learn how to best adhere to next generation science standards, perfect for summer professional development! Each episode offers insightful pedagogical ideas that educators can explore across a large range of subject-matter. From topics like natural selection to energy and gravity, Good Thinking! is a useful tool for teachers to learn how to best deliver heavy content in an approachable fashion.

With a new lesson and demonstration on how to engage with students every episode, this series is research-proven and vetted by experts, helping to deepen understanding of STEM topics for both teachers and students.

Good Thinking! is housed on the Smithsonian website, YouTube channel, and on PBS Learning Media.


900.jpg

The Word Collector

Discover the magic of words that can connect, transform, and empower! Written and illustrated by FableVision founder and award-winning children’s book author and illustrator Peter H. Reynolds, The Word Collector is an empowering book centered on celebrating the power of words. Published by Scholastic and named as a 2019 Outstanding Literary Work for Children by the NAACP, this book marks the importance and journey of finding your own unique voice in the world.

FableVision also created an accompanying animated film of The Word Collector to bring the story of a young boy who collects words that inspire and move him and the people around him to action to life.

Visit wordcollector.org to learn more about the book and purchase your own copy! And to stream and listen to Michelle and President Barack Obama read the story aloud for the Chicago Public Library’s “Live from the Library” storytime sessions, check out the Obama Foundation’s YouTube channel. To watch the animated film, visit the Scholastic website.

Comment

Comment

The Bill Norris Memorial Scholarship Fund

 
 

The FableVision family suffered a devastating loss last month when FableVisionary and longtime “Dot Connector” Bill Norris passed away suddenly. The outpouring of love and memories that FableVision and Bill’s family and friends have received from around the world truly shows the deep and enduring impact Bill had on everyone he met and connected with.

Bill joined FableVision after 22 years as an elementary and middle school teacher, Title I director, and district leader in Watertown, Massachusetts, and senior project director at MCET. He held a degree in elementary education from the University of Massachusetts Amherst, two advanced degrees from Lesley University in curriculum design and administration, and a certificate in organizational development from Bentley College. 

As the Senior Project Director at MCET/Mass Interaction and the JASON Foundation for Education, Bill helped bring to life the award-winning FableVision and Research Institute for Learning and Development-created BrainCogs software to support struggling and mainstream learners. At FableVision and the Reynolds Center for Teaching, Learning and Creativity, he spent another two decades championing creativity, literacy, and purposeful learning, as well as helping advance the mission of nurturing every learner’s full potential. With his support and tireless efforts, International Dot Day—his favorite day of the year and a global celebration of creativity and courage to make one’s mark—has reached nearly 17 million teachers, librarians, and students in 185 countries. This year Dot Day will be dedicated to Bill, celebrating the mark he made around the world with his love, creativity, and thoughtfulness.

To honor Bill’s memory, The Reynolds Center has established a scholarship fund in his name. Bill believed that everyone deserved the opportunity to reach their full potential, especially those struggling along their journey. Donate now to help continue Bill’s legacy.

Comment

Comment

FableVision Resources for Distance Learning

FV Resources for Home.png

With many of us working from home or learning remotely these days, it can be difficult to find fun, quality, engaging activities to pass the time and keep us in good spirits. And now that students of all ages—from kindergarteners to high schoolers and beyond—are home during the school day, you can help them continue to learn with this list of games, animated shows, and more that can be enjoyed by the whole family. Naturally, we’re biased, but here are some of our favorite educational resources we developed with our amazing partners to get you started. Who knows—you may learn something yourself as you follow along!

You can also check out our friends at iCivics, Pinna, BrainPOP, GoNoodle, and Common Sense Media for more quality content. Virtual elbow bump!


Game-Based Learning

Home+screen+1.png

Gasha Go! (free)

Age Range: grades K-3

Help the lovable Gasha Go! characters fill an arcade machine with toys! In this cute and colorful math game from FableVision and Georgia Public Broadcasting, players learn number sense, numeracy, and literacy skills while earning virtual toy rewards along the way.


Quandary+Start+Screen.png

Quandary (free)

Age Range: middle school

As the captain of the new space colony Braxos, it’s up to you to use your moral decision-making skills to keep the peace. In Quandary, an online card and story-based game we developed with the Learning Games Network, players assume the role of captain in a futuristic society. In this role, players must make difficult—and important— decisions to help build their colony and strengthen their community.


Zoombinis_7.png

Zoombinis ($2.99 on App Store and Google Play, $4.99 on Kindle, $9.99 for Broderbund and Steam)

Age Range: middle school

Join the Zoombinis on a logical journey! In this relaunch of the classic ‘90s game, players use their algebraic thinking, data analysis, and theory formulation skills (also known as Computational Thinking) to solve puzzles and help the Zoombinis find a new home. The game was re-released in 2015 in partnership with TERC and Learning Games Network.


CI_groupshot.jpg

Read to Lead (free)

Age Range: middle school

The citizens of the fictional city of Fort Douglas are struggling to grapple with the aftermath of a hurricane. In this trio of games FableVision developed with Classroom, Inc.After the Storm, Community in Crisis, and Vital Signs—players assume the role of a newspaper editor, community center director, and medical clinic manager to help the town rebuild and pick up literacy and career readiness skills along the way.


DqI_2IOXcAA2n3S.jpg

Lights, Camera, Budget! (free)

Age Range: middle and high school

Welcome to Hollywood! Can you manage a budget of $100 million to create the horror, comedy, or action movie of your dreams? This online financial literacy game is a collaboration between FableVision, Georgia Public Broadcasting, and the Georgia Council on Economic Education that teaches personal finance and money management in a way that is engaging and aligns with Common Core standards.


Animation

Snip20190812_16.png

Digital Citizenship Music Videos

Age Range: grades K-2

Online safety and balance  are crucial, especially in our increasingly digital world. To teach children how to be safe, responsible, and respectful in their digital lives, FableVision created three fun and educational music videos for grades K-2 as a part of Common Sense Education’s K-12 Digital Citizenship Curriculum. While the music videos are perfect for young children to learn the importance of digital safety, online privacy, and more, you may find yourself singing and dancing along!


Screen+Shot+2019-05-02+at+1.17.49+PM.png

Different Kinds of Hurt: Isaac's Story

Age Range: elementary school

Now is an especially important time to have open and honest discussions with children about mental health, and to remind them that it’s okay not to feel okay. FableVision partnered with the Massachusetts Department of Mental Health, the Walker School, and Express Yourself to tell the story of Isaac, who shares his experience of going to the hospital for mental health reasons with his friend Mia. The warm and friendly animated film draws parallels between mental health and physical health using Isaac’s experiences and Mia’s recent stay in the hospital for a broken leg to normalize conversations about kids’ mental health without relying on harmful stereotypes.


Screen Shot 2020-01-30 at 3.27.07 PM.png

Go! Go! Cory Carson

Age Range: preschool

Navigate childhood with kid-car Cory Carson! In this charming Netflix series from Kuku Studios, and with help from FableVision’s VP of Creative Tone Tyne, viewers follow Cory Carson on his epic adventures, from a field trip to the firehouse to his very first sleepover! The first two seasons are now streaming on Netflix.


PaperGirls_Episode1_4.png

The Paper Girls Show

Age Range: 6-8

Meet Caily and Reese, curious best friends and makers, as they use STEAM to solve problems with help from their friends in the fantastic paper world of Confetti! This animated series from FableVision and Global Tinker empower viewers through creativity and exploration, and shows young girls that “if you can dream it, you can make it!”


SGTA_EP1_Screenshot15.png

Good Thinking!: The Science of Teaching Science

Age Range: adults

How do students develop new conceptual understandings? Are “learning styles” out of style? In this animated series for K-8 science educators, FableVision and the Smithsonian Science Education Center tackle common misconceptions students have on a variety of topics, from gravity and inertia to weather and the water cycle, and show how educators can debunk these issues in their classrooms—even if that classroom is now online!


safe_image.jpg

Dodo Sing Dodo Dance

Age Range: preschool and up

Sing and dance along with the beloved animals from The Dodo, now on a platform designed just for kids! Visit the Dodo Kids YouTube channel for kid-friendly content, including five catchy, cute critter-filled music videos. With original music created in partnership with musical group The Wilders and lyrics from FableVision VP of Creative Tone Thyne, Dodo Sing Dodo Dance features cute animals, colorful graphics, and upbeat music and lyrics that will have people of all ages joining in!


FableVision Learning Resources:
The Creativity Maker Suite

image-asset.png

FabMaker Studio

Age Range: grades K-8

Let’s make something! (And you don’t even need a 3D printer!) With FabMaker Studio, a research-based digital fabrication tool from our sister company FableVision Learning, students can design and fabricate any project—including designing a solar car or modeling a snow fort—using digital tools, including scissors, electronic cutters, and more!


Get+Published+Logo.png

Get Published!

Age Range: grades K-8

Curious about how to publish a book? Learn from award-winning children’s book author and illustrator—and FableVision founder—Peter H. Reynolds in this web-based digital publishing platform from FableVision Learning. Through videos and hands-on activities, users will learn all about what it takes to make a book, from developing a plot to formatting pages to creating an actual book that you can put on your bookshelf!


Animation-ish_logo.png

Animation-ish

Age Range: grades K-12

Animation-ish is an easy-to-use, web-based animation program that inspires creativity, and allows students in grades K-12 to "show what they know." Animation-ish includes three levels that provide students and teachers from K-12 with a fun, rewarding experience that fosters the ability to animate across the curriculum with confidence.


FableVision is an educational media production studio on a mission to move the world to a better place. If you're looking for a production partner for online or distance learning solutions, reach out to us here.

Comment