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Sesame Street

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A Baker’s Dozen of Summer Learning Activities

The recipe for a perfect summer includes a myriad of activities for you and your kids to enjoy together, whether at home, on the beach, at a campsite, another country, or grandma’s house. FableVision compiled a list of top notch ingredients, including games, interactives, videos, and more for kids of all ages. Check out our recommendations and start cooking up a fun and educational summer.


Young Learners, Ages 0-5

My S.T.E.M. Adventure

With the help of Leila Diaz, take your children on an adventure through 10 place-based activities in My S.T.E.M. Adventure, created with Bridge Multimedia and STEMIE. The born-accessible app promotes STEM learning skills for 0-5-year-olds with disabilities as players engage with science around them, emphasizing that science and learning can happen anywhere. Players are prompted to take photos and write descriptions of items, which get compiled at the end for a customizable storybook.


Learn with Sesame Street

“It feels so good to be kind!” Learn with Sesame Street, an educational app created by Sesame Workshop and HOMER Learning, helps 2-4-year-olds build social emotional (SEL) skills with the help of Sesame Street’s beloved muppets. As kids play through the app that helps them navigate big feelings and everyday challenges, check out the FableVision-created animated music videos written by VP of Moonladder Tone Thyne, each focusing on a specific SEL content area.


Sago Mini Friends

“Leaf pools, mustache finders, thankful trees, and singing a lullaby to a loaf of bread are entirely commonplace in Sagoville,” says Tone, showrunner and one of the executive producers of Sago Mini Friends. Read his interviews in Animation World Network and Animation Magazine to learn more about the adorable show for 3-4-year-olds focused on gratitude, and watch the series on AppleTV+.


PBS Parent Activity Videos

For a rainy day, dust off that old box of craft supplies in your attic and check out PBS KIDS’ series of “Find Ways to Play'' educational videos, including 20 live-action videos created by FableVision. The activities, ranging from crafts to games to printables, inspire and guide parents and caretakers through fun, hands-on family activities that are aligned to their favorite PBS KIDS series.

Children Ages 6-12

Cyber Fashion Challenge

Don’t throw out outgrown clothes this summer; instead, upcycle them. Using favorite characters from Cyberchase, born-accessible Cyber Fashion Challenge, created with The WNET Group, PBS KIDS, and Bridge Multimedia, teaches 6-8-year-olds about avoiding fast fashion and encouraging the creative reuse of materials. Players design new pieces by reusing materials, while learning counting, shape identification, and shape characteristics.


When Things Aren’t Going Right, Go Left

If you or your kids ever had frustrations, doubts, fears, or worries, check out When Things Aren’t Going Right, Go Left, written by Marc Colagiovanni, illustrated by FableVision founder and New York Times bestselling author/illustrator Peter H. Reynolds, and published by Scholastic. In their second collaboration, Peter and Marc created an inspirational and optimistic story about overcoming adversity and pursuing dreams. Watch the FableVision-created trailer to learn more and read the book.


Roasting Vegetables

How do you ensure that your kids eat their veggies? By bringing those funny vegetables to life, of course! Created with audiyo-yo and Pinna, Roasting Vegetables is a rollicking, silly, pun-filled trip into the crisper drawer to see what happens when two vegetables meet in an epic battle of wits and words. The podcast for 8-10-year-olds brings together original beets, a ton of puns, and a cast of characters that are as nutritious as they are delicious.


Pinna Original Yes No Audio Escape Series

Speaking of podcasts, check out audiyo-yo’s other collaboration with Pinna – the Pinna Original Yes No Audio Escape Series. Your 7-12-year-old kids are stuck in a spooky haunted house, the creaky cabin of a ship, or a magical marshmallow dream forest, with five minutes to escape. They can respond yes or no to activate their own audio adventure and change the course of the story. Start your 7-day-free trial

Tweens, Teens, and Young Adults

“Digital Connections” Video Series

Created by Common Sense Media in collaboration with AT&T and Public Library Association, “Digital Connections” is a free online video series for tweens and families to learn the competencies of good digital citizenship and how to use technology safely and responsibly. FableVision is proud to have worked with Common Sense Media to help bring this project to life. Watch “Digital Connections” today to help young people connect with balance, kindness, vigilance, and purpose.


Frederick Douglass and Harriet Tubman Documentaries Website and Interactives

Encourage your 6-10th graders to journey through the history and impact of social change. Maryland Public Television (MPT) and FableVision created a website and two interactives highlighting the PBS documentaries Harriet Tubman: Visions of Freedom and Becoming Frederick Douglass. Check out the multimedia timeline with more than 70 landmark moments in American history, complete the narrated self-assessment “Map Your Role for Social Change,” and watch the documentaries.


Forest Quest

For older teens thinking about their careers, Forest Quest, created with Project Learning Tree Canada (PLT), provides an engaging and educational online experience about green jobs, sustainable forest management, and wildlife biology. Hear from foresters, wildlife experts, biologists, and Indigenous peoples to discover the secrets of forests.


Start It Up!

In lieu of a forestry career, maybe entrepreneurship is your teen’s calling. Start It Up!, an online business simulator created in partnership with GPB Education and Georgia Council on Economic Education (GCEE), teaches high school students and young adults the ins and outs of creating a business, while adding mentorship, customization, humor, and vibrant design to the experience.

That Bonus Activity

Yusuf/Cat Stevens’ “King of a Land”

After a long day, relax by listening and singing along to Cat Stevens’ new album, “King of a Land.” FableVision created animated lyric videos for two songs (stay tuned for one more) – “Take the World Apart” and “King of a Land” – featuring artwork by Peter H. Reynolds, who brings the message of finding inner peace to life. Is your entire family ready to sing?

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May FableFriday: Tone Thyne, Vice President, Moonladder

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After congratulating Tone on his ninth anniversary at FableVision and the rebranding of Moonladder, FableVision’s film and television division, let’s take this oppor-tone-ity to learn more about Tone Thyne. As Vice President of Moonladder, award-winning creative executive Tone focuses on creating, showrunning, and co-producing animated and live-action properties. By drawing on his personal experiences and meeting children at their level, he sets the tone for his broadcasting work, hoping to create educational, inspirational, and relatable content for kids.

“The best show creators are highly nostalgic in nature,” said Tone. “Reaching into the past to dust off experiences and feelings that we remember as kids (or remembering gems from our own childrens’ growing up) is the best way to create characters and experiences that viewers will relate to. Most of the stories I write are ripped from the pages of the Thyne house.” 

Read on to learn more about Tone’s creative journey, advice for aspiring children’s content creators, his latest hobby, and what he thinks about Woody from Toy Story.


What’s your “journey to FableVision” story?
Sesame Street and Mister Rogers' Neighborhood have always been some of my greatest sources of inspiration. Each show seamlessly educates viewers by way of engaging characters and compelling stories. The learning is never didactic since the content is so entertaining. How can you even taste the spinach when it’s chopped up and mixed into a delicious milkshake? This kind of dedication to create meaningful content with a whimsical twist lines up beautifully with FableVision’s 200-year mission to move the world to a better place through media, storytelling, and technology. I was thrilled to join FableVision in 2014 to create original content with a studio that embodies my outlook on the positive power of children’s media through purposeful storytelling.

Congratulations on the rebrand of Moonladder! Can you tell us more about FableVision’s newest group? 
It’s an exciting time for FableVision. We are expanding in step with the industry’s growing need for original content. Since our studio creates original properties in the audio space with our audiyo-yo group and original games with our FableVision Games team, we felt it was fitting to distinguish FableVision’s original film and television properties with their own distinction as well. And so, Moonladder was born. 

We know that a kinder world begins with the bonds we form between young viewers and aspirational characters. Today, there is a notable focus on children’s media platforms to incorporate learning goals that lead to positive change in our world: diversity, gratitude, giving back to your community, inclusion, mindfulness, equity, and so on. Creating stories that inspire children to think about and interact with others in meaningful ways is in perfect alignment with Moonladder’s North Star. 

Rachel Marcus joined our team in February of this year and we are thrilled that her creativity and expertise in broadcast distribution and financing will help place Moonladder’s meaningful content with appropriate homes on important broadcast platforms around the world.  

Before you found your calling in creating, writing, and showrunning animated properties, you were an animator. Where did your creative journey take you?
I studied animation at The University of the Arts in Philadelphia, and cut my teeth in the real world at Walt Disney Feature Animation (great place to work, a little bit of a Mickey Mouse operation). I began there in production on groundbreaking films like The Lion King, Pocahontas, Mulan, and The Hunchback of Notre Dame. Over my 12 years at Disney, I worked on other animated jewels like Tarzan, Fantasia 2000, Atlantis, and Toy Story. I left in 2001 to follow my lifelong dream of creating educational content for kids and had the incredible opportunity to animate segments on the “Letter I” and the “Letter N” for Sesame Street (it was my IN!). This eventually led to my producing animation at Little Airplane Productions where I produced animated series such as The Wonder Pets!, among others. While at Little Airplane, I co-created The Adventures of Napkin Man! Fueled by the thrill of creating my own series, I packed up my expertise and headed to FableVision to join superhero forces with the dream team at the studio to create some of the world’s most meaningful content. 

What was your time at Disney like, working on blockbuster films that many kids grew up on and cherish? 
It was unlike any experience I had ever had. The Great Masters of Animation were creating world-famous and culturally indelible characters literally right in front of me. I remember being in Michael Surrey’s office while he was sketching out options for what Timon could look like – or in Ken Duncan’s office while he was dreaming up Jane from Tarzan. I had amazing “front row seats” to recording sessions with notable talent like Tom Hanks, Demi Moore, Catherine O’Hara, among so many others. Music meetings with Alan Menken and Stephen Schwartz. What an absolute thrill. And knowing that the content that we made at Disney has such a global appeal and can impact people around the world in a positive way is nothing shy of heartwarming. Disney was a Master Class in making something from the very germ of an idea to post production and distribution. Being a part of that process helped mold my production skills, allowing me a 360 degree view of every aspect of creating content.

What attracted you to children’s television?
I was born the same year that Sesame Street was born and literally grew up watching the show. It had a profound impact on me, which helped me realize how effective and creative children’s media can be, especially on television. Creating children’s content that has the power to positively shape the citizens of tomorrow is a privilege that I’m grateful for every day.

Wonder Pets! Schoolhouse

Wonder Pets! Schoolhouse

What’s the key ingredient for all of your projects?
Quite simply: PERSONAL EXPERIENCE. Viewers need to connect with content that they consume. The best way to connect with content is to relate to it in some way. The most effective tool for creating relatable content is to draw directly from personal experiences. Viewers can feel that authenticity. 

On a train one day, I was tickled to watch a playful interaction between a mother and her baby. Each time the mother handed the baby his soft toy, he would throw it onto the ground in a fit of giggles. I was mesmerized. So, when Sesame Street called looking for a short film about counting, I drew on this real life experience and created The Silliest Counting Show, a piece showcasing a little girl attempting to count soft blocks with a playful baby who continuously throws them on the floor. I was able to harness the joy and playfulness of the real world experience in our short film.  

Considering the importance of “lived experiences” in creating authentic content, it’s vital to have a broad range of voices at the table that represent the experiences characters portray on screen, whether cultural, historical, or personal.

Dads Rock

What advice do you have for aspiring kids’ content creators?
Create what you know. You can’t tell stories or develop characters that aren’t close to you or it will reek of falseness. 

Also, know your audience. When my daughter celebrated her third birthday, I took tons of pictures of the adorable party, but when I looked at them later, I realized that they didn’t capture the magic of what I experienced in person. On her next birthday, I got down on my knee and took photos that were on an eye-level with the kids. Those photos put me right back at the party. Being on the same level with the kids had a real magic to it. There’s a famous clip of Mister Rogers speaking with a child in a wheelchair on his show. Mister Rogers doesn’t stand up and talk down to him, he crouches next to him, asks him if he can lean on his chair, and talks face-to-face with him. He literally gets down on the same level as his viewers. Metaphorically, children’s content creators need to join our viewers at their level.

And finally, give your characters flaws. Young viewers recognize flaws and relate to them. Showcasing “perfect” characters leaves a void between the viewer and the character they should be relating to. Whether a character is too impulsive or impatient or a little clumsy, young viewers should be able to look at a character and say, “That’s me. I know that person, I can relate to them.”

What are some of your hobbies?
I’ve been converting an old potting shed in my backyard into an art studio with an incredible custom floor. I bought 16,000 classic #2 pencils and created a herringbone parquet floor with a layer of epoxy over top. It’s super fun and immensely inspiring. This is where all the great future ideas will be born! 


More About Tone

Favorite show? Mister Rogers’ Neighborhood, of course.

Favorite movie? It’s a Wonderful Life, of course.

Favorite game?
My kids made up a game they call The Chain Game. We play it on car rides or at the dinner table. One person plays a song, then the next person picks a new song that is linked in some way through lyrics, theme, guitar riff… anything. It’s DJ Round Robin. 

Favorite place traveled? Crayola Experience in Easton, PA.

Favorite type of music to listen to while working?
Somehow sad music helps me come up with great creative ideas. The sadder the music, the better. I search Spotify for “Sad Playlists,” “The Saddest Music of all Time,” or “The Weepiest Break Up Songs.” When I put on my headphones and announce, “I’m going into my sad cave,” everyone knows I have some ideas to come up with. 

Favorite practical joke?
I began my first day at FableVision on April Fools’ Day. I came into the studio with a tray covered in foil and announced that I always bring brownies to commemorate my first day on a new job. When the staff pulled the foil away, they discovered a pile of Brown E’s that I had cut out of construction paper. They’ve never forgiven me.  

Concept art for Woody, featuring Tone’s blue eyes

A Tone fun fact that most people don’t know?
At Disney Feature Animation, the characters the artists create always seem to end up looking like the coworkers they spend so much time with. Everyone there is seemingly somebody. It’s like working at a theme park – Gaston and Pocahontas were great friends of mine and Belle was my boss. Woody from Toy Story bears a striking resemblance to me. Thankfully, my boots are free from snakes though.

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Welcome Aboard the S.S. FableVision

Strap in and set sail on the S.S. FableVision during this summer vacation! To help your children continue learning once school’s out, FableVision picked a few pieces from our portfolio to bring you and your child on an all-expenses-paid cruise from the comfort of your home.

Through these pieces, your kids will travel throughout the galaxy, exploring Georgia with Savannah, playing at the GASHA GO! Arcade, and more. With pieces for a variety of ages, there’s sure to be a stop for you and your child to visit and enjoy! 


GASHA GO! Arcade

First stop as you board the ship – visit the GASHA GO! Arcade on the S.S. FableVision and assist the Gashlings in their adventures.

Created for Georgia Public Broadcasting in its goal to provide a computer science curriculum for underrepresented students, the GASHA GO! World is full of playful and imaginative creatures who come alive at night to build toys. 

In Bubble Build, kids learn numeracy and literacy by helping Mash and his friends solve math problems to refill the toy capsules in the empty machine. 

Claw Control helps players practice resiliency, persistence, and grit as they help the Gashlings organize their tasks to efficiently create arcade toys. 

Play the games and watch the animated shorts about Gashlings for free on Georgia Public Broadcasting’s website!


Pinna Original Yes No Audio

Travel can be unpredictable. Find yourself trapped in a haunted house, sinking ship, or the Marshmallow Dream Forest in the Pinna Original Yes No Audio adventures.

Created by audiyo-yo, FableVision’s podcast division, this is an interactive audio experience that lets listeners drive the narrative and create their own adventure. By answering yes-or-no questions, explorers are led through the story, choosing their own path. They have five minutes to escape, or else they’re stuck in the story forever!

Pinna Original Yes No Audio is available through Pinna’s website with a subscription or a 7-day-free trial.


So Few of Me Animated Storybook 

Stop by a meadow with beautiful flowers where you can follow Leo as he struggles to deal with his overscheduled life and learns the importance of leisure time. In this Vooks animated storybook of Peter. H Reynolds’ So Few of Me, Reynolds invites us to include “time to dream” on our to-do lists throughout busy summer vacations and daily chores. 

The animated storybook, along with the rest of Vooks’ catalog, is available with a subscription.


Georgia Race Through Time 

Next, visit Georgia and time travel in Georgia Race Through Time with Savannah, an antiques collector. In this game created for Georgia Public Broadcasting, Savannah and her trusty canine companion Peaches follow cryptic clues that take them to locations throughout Georgia. Bonus: Savannah has a special gift to see back in time when she’s close to or touching a historical artifact. 

This game is available for free on Georgia Public Broadcasting’s website.


Zebra Penguin Skunk: Beach

It’s island time – visit the beach with Zebra, Penguin, and Skunk and get crafty with problem solving! The video, created by FableVision for Sesame Studios, a kids’ YouTube destination from the makers of Sesame Street, teaches children about friendship and ingenuity. The three black-and-white friends work together against the elements to build an elaborate sandcastle.

The short is available to watch on Sesame Street’s YouTube channel.


NoiseFilter Animated Video Series

Travel into the body with Dr. MarkAlain Dery and Dr. Eric Griggs (Doc Giggs), along with special guests Irma Thomas and Milan Nicole Sherry

FableVision and NoiseFilter collaborated in this animated series that supports NoiseFilter in its mission to reduce health disparities and achieve health equity. The timely videos demystify how vaccines work and how variants evolve, the science behind clinical trials, and Hepatitis C and HIV education.

All videos are available for free on NoiseFilter's website.


Discover SCIENCE Videos

Check in with friends Drew and Nia throughout your travels and continue to learn about the human body!

To help bring preventative health activities to children and families, Children’s National Hospital (CNH) partnered with FableVision for animated shorts featuring two tweens who met at CNH. The videos aim to destigmatize topics on how bodies work by focusing on blood, germs, mucus, digestion, sleep, and stress. 

All videos in this series are available on CNH's YouTube


Cyberchase Fractions Quest

For your last stop, blast into space to learn about fractions with Cyberchase Fractions Quest! In this game created for PBS KIDS and based on Cyberchase, kids use their mathematical sequences and problem-solving skills to outsmart the villain Hacker, who captured the CyberSquad. 

Cyberchase Fractions Quest is available through FableVision Games!

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FableVision Resources for Social-Emotional Learning

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Resilience, empathy, and compassion—these are the social-emotional skills that empower kids to speak up for themselves and their friends during difficult situations. However, that’s easier said than done—developing social-emotional and critical thinking skills takes practice and courage. To help kids grow into brave adults, FableVision gathered a list of resources for you and your family to explore.


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Sesame Street in Community Spinners
To aid Sesame Street achieve its mission of helping children grow smarter, kinder, and stronger, FableVision created two spinner engine interactives in partnership with Sesame Workshop. They’ll be used in Sesame Street in Communities, an online resource to help parent and educate 0-5-year-olds. Grover’s Playground Workout helps children have fun while exercising. After spinning the wheel and landing on a monster, children and parents imitate the moves of that monster. Using muppets, A Little Help from My Furry Friends teaches coping strategies for stress and anxiety. 


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Project Here Games
To help the state of Massachusetts’ Project Here initiative of changing the status quo of substance use prevention education, FableVision partnered with the Massachusetts Attorney General’s Office, GE Foundation, and Health Resources in Action. The output of the partnership is Project Here Games. The game tackles coping methods, decision-making, communication, and myth-busting. As players travel through the games by applying their earned skills to solve life-like scenarios, they’re able to test their solutions in a safe space, while staying entertained.


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Galaxia
A missing professor, illegal substances, an online bully, and an evil plot that could put the entire school in jeopardy—these are the challenges students face in Galaxia, FableVision’s bullying prevention game. Created in partnership with National Health Promotion Associates (NHPA) for the LifeSkills Training middle school curriculum, Galaxia allows students to work through scenarios surrounding peer pressure, bullying, coping with stress, and more. The outerspace boarding school game helps students make smart choices in a fun way, and the choices in the game affect the trajectory of their path.


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Different Kinds of Hurt: Isaac’s Story
In collaboration with the Massachusetts Department of Mental Health and Walker Cares, FableVision created Different Kinds of Hurt: Isaac’s Story, a multi-media campaign consisting of a graphic novel (available for free to Massachusetts residents), animated film, and accompanying print resources. Featuring young Isaac and his friend Mia as they discuss their recent time in the hospital, the resources aim to normalize conversations about mental health and fight the stigma surrounding mental health issues.


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Civics! An American Musical
As children navigate U.S. history and analyze primary resources to produce their own musical, Civics! An American Musical teaches middle school students the power of everyday citizens in causing change. Developed in partnership with Maryland Public Television, Maryland Humanities, and Tufts’ CIRCLE as a part of the Library of Congress’ Teaching With Primary Sources Program, it aims to motivate the next generation of activists. The Hamilton-inspired games allow students to adapt true events from U.S. history to the stage, such as the desegregation of public schools, the National Parks, the FDA, and the Chinese Exclusion Act.


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Quandary
Can a game include complicated ethical problems while engaging children on a narrative level? In collaboration with the Learning Games Network, FableVision answered yes to this question by creating Quandary, an ethical decision-making card game. Students play as the captain of the new space colony Braxos and use their listening and moral decision-making skills to keep the peace among colonies. The game aims to help players make difficult decisions where there are no right or wrong answers, like most conflicts in everyday life.


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Say Something!
Written by FableVision founder and New York Times bestselling author Peter H. Reynolds and published by Scholastic, Say Something! reminds children that their voices can inspire, heal, and transform. To provide movement to the message and art of the book, FableVision created a trailer and animated film that encourage children to be brave and speak up against injustice. Using the uplifting words and actions of the characters as inspiration, the trailer and film follow them striving to make a positive difference in their world.


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FableVision Resources for Mental Health Awareness Month All Year Long

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As we near the end of May and Mental Health Awareness Month, FableVision wants to make sure that the conversations surrounding mental health are not limited to these thirty one days. As we continue to #BreakTheStigma and work towards normalizing conversations about mental health and wellness, we believe that these important topics should be discussed all year long. And as many of us continue to spend more time in our homes these days, it is not only important that we continue to look after our own mental health, but also lend a helping hand to others who may be struggling. 

Take a look at our list of resources to help you have open and honest conversations about mental health, practice self-love and healthy coping skills, and learn and flourish - any day of the year!


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Different Kinds of Hurt: Isaac’s Story (Massachusetts Department of Mental Health)

It can be difficult for many children to share their worries and express how they feel to others. To normalize conversations about mental health and show kids that “it’s okay to not feel okay,” FableVision teamed up with the Massachusetts Department of Mental Health and Walker Cares to create Different Kinds of Hurt: Isaac’s Story, a multimedia campaign that aims to fight the stigma surrounding mental health issues.

Consisting of a graphic novel, animated film, and accompanying print resources, Isaac’s Story shares the experiences of Isaac and his friend Mia as they describe their recent stays in the hospital, Mia for her broken leg and Isaac for his anxiety. The campaign draws parallels between mental and physical health without relying on harmful stereotypes.

Watch the film, order your free copy of the book (available to all Massachusetts residents), and download additional family and educator resources on the Isaac’s Story site.


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The Reflection in Me (Marc Colagiovanni)

How we view ourselves can have a huge impact on our mental health. That’s why FableVision teamed up with attorney turned storyteller and filmmaker Marc Colagiovanni to create The Reflection in Me, an animated film that spreads positivity and lets you know “you are perfectly perfect just the way you are!” 

The film follows a child's journey of self-love and motivates viewers to look deeper within and appreciate who they are. Drawing on the importance of acceptance, this heartwarming and uplifting film promotes a message of self-love as we see the child in the film is motivated by their reflection to accept who they truly are: perfectly perfect.

The full film is available on YouTube. Visit the FableVision website for more information about the film, its creator, and FableVision Studios.


Sesame Street in Communities Spinners (Sesame Workshop)

Help your children grow smarter, kinder, and stronger! In partnership with Sesame Workshop, FableVision created two spinner engine interactives for Sesame Street in Communities, an online tool that provides parents and providers with access to information and activities directed to help them better care for and educate young children.

Encourage children to get up on their feet with “Grover’s Playground Workout,” an interactive that helps children have fun while exercising. Players spin a wheel and land on a random monster or pick a monster of their own choosing that then models up to three different moves for children and parents to imitate. Or learn coping strategies with the help of your favorite Sesame Street characters in “A Little Help from My Furry Friends.” Each selected monster showcases their own video to help children understand and develop skills to cope with stress and anxiety. 


Project Here Games (The Office of the Attorney General of Massachusetts, Health Resources in Action, and the GE Foundation)

To help promote healthy decision-making strategies and change the status quo of substance use prevention education, FableVision teamed up with the Massachusetts Attorney General’s Office, GE foundation, and Health Resources in Action to create Project Here Games, a social emotional learning app that serves as part of the Massachusetts statewide Project Here initiative. 

Combining popular and relevant games with an upbeat interactive structure, Project Here Games consists of varying mini-games surrounding coping methods, decision-making, communication, and myth-busting. Players travel through the games by applying their earned skills to solve life-like scenarios. Using effective communication and mindfulness, players are able to see what impact these skills can have on situations while in a safe space. 

Created with an underlying curriculum, these interactives consist of meaningful lessons that inform children about the risks of substance abuse as well as assess their knowledge on the subject. This research-based interactive experience grants prevention education a new and useful tool for substance education, overall positively impacting the mental and physical health of Massachusetts’ future.

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