New Year, New You  


I love the start of the New Year—fresh start, clean slate, the promise of a new you. As a big fan of lists, making my New Year’s Resolutions is my favorite tradition that began when I was in the third grade.

A week before the start of winter vacation, Ms. Ferrugio—the teacher who fostered my love of reading—stood up and announced that she had presents for everyone. She got everyone a book (mine was The Adventures of the Bailey School Kids: Vampires Don’t Wear Polka Dots), a pack of red pencils, and stationery with illustrated birds. She said that in addition to doing lots of reading over the break, she hoped that we were also going to make a few resolutions ourselves. To get us started, she shared a few things from her personal list: to create a new unit lesson plan about Egypt, read 50 new books, and do 10 intentional acts of kindness. From her career as an educator to stoking her love of literature to being a nicer human being, these resolutions touched upon different parts of Ms. Ferrugio’s personality.

I’m reminded of this as I make my own list. It’s important to not just be a better person for myself but also to those around me, doing my part to keep FableVision’s mission of moving the word to a better place alive.

This year, I’m sharing a few things from my New Year’s resolution list with a little help from some of my favorite FableVision stalwarts. I hope that this toolkit of games, animation, interactives, and more enables you to meditate on the goals you want to achieve this year. Here’s to making Ms. Ferrugio proud!


Get in Touch with the Natural World with the New England Aquarium
As winter makes the weather frightful, the lull of home’s warmth and comfort can be powerful. Combat this habit and stay cozy by taking a trip to Boston’s New England Aquarium. With the installation of the interactive and educational Fish Identification iPad app designed by FableVision, the Boston attraction offers something that other aquariums don’t. The aquarium mounted six iPads around their signature Giant Ocean Tank so that aquarium goers like me can identify the fish and other animals in this central exhibit. Much better than Netflix! Learn more here.

Improve Financial Literacy with Commonwealth
In the US, there are few young people who know how to manage their personal finances. I don’t want to be one of them. That’s why I’m upping my financial literacy by playing Con ’Em If You Can. In the game, the player assumes the role of a con artist learning key techniques—phantom riches, reciprocity, scarcity, social consensus, and source credibility—to scam the residents of Shady Acres. The intention is that by playing as the con artist, the user learns how not to fall for the schemes in the real world. Play for free on the game’s site.

Practice Self-Care with Marc Colagiovanni
By being kind to ourselves, we’re able to be kind to those around us. As we get older, the way we talk to ourselves can be less than compassionate. That’s why I’m reminding myself that I’m perfectly perfect just the way I am with Marc Colagiovanni’s The Reflection in Me. With FableVision founder and renowned children’s book author/illustrator Peter H. Reynolds at the helm as illustrator and executive producer, The Reflection in Me follows the impactful experience of a child going through the practice of self-love and acceptance. The film seeks to promote the message of having a positive self-image and unconditional love. Watch for free here.

Get Movin’ and Groovin’ with Sesame Street in Communities
Wellness is possible this year thanks to Grover’s Playground Workout! Developed by FableVision, the interactive is crafted to encourage families to get up on their feet and have fun exercising together. Players either spin the wheel to land on a random monster or pick a monster of their own choosing that then models up to three different moves that kids and parents (and Mitul!) can mimic. An excellent way to break a sweat with my favorite furry monster. Play Grover’s Playground Workout on Sesame Street in Communities’ website.

Exercise Kindness with Committee for Children
The world can always do with more kindness and playing ParkPals: Kindness Rules is a good way to remind yourself of the little ways we can make a big impact. ParkPals provides a safe space for children ages 7–9 to practice kind social behaviors in a safe, structured, online space. The game features an avatar creator, mini-games, and a virtual playground where the child has the opportunity to implement learned strategies in a simulated real-world experience. Play ParkPals for free in iTunes and the Google Play store.



January FableFriday: Sarah Ditkoff, Communications Director


Sarah Ditkoff is fearless in her willingness to drive change. She’s naturally iterative,  experimenting with new ideas, platforms, and technologies, and understands how to “fail fast” and move on. As the head of marketing and key member of the proposals team, Sarah knows FableVision’s portfolio and in-house talent inside out and back again, and her deep knowledge of the company is matched only by her passion for the studio’s mission. Her eloquence and flair for language shines in every communication, written and spoken, and her voice has become synonymous with FableVision’s.

Ascending the studio leadership ladder to her current role as Communications Director, Sarah has built a seamless bridge between the marketing and sales departments—the engines of FableVision Studios. In addition to managing the direction of the marketing department and the highly competitive marketing internship program that she has carefully grown and cultivated over the years, Sarah is part of two different teams that help shape the culture and strategy of the company, and strives to present and consider a diversity of viewpoints to ensure that everyone—from staff to clients—is heard.

“I’m an open ear and an objective point of view—both for our production team, and for the client. Part of my job is to help ensure a project’s success at every stage: from proposal, to production, to launch—and beyond,” shares Sarah. “I hold my own work and the work of my team to a high standard. FableVision is a special place and each encounter a person has with our studio should have that ‘special’ quality that’s in our brand’s backbone.”

This month, we’re kicking off the New Year with a feature on one of FableVision’s leaders. Step into Sarah’s shoes to learn more about her leadership style, her tenacity to think strategically and on her feet, and the array of talent she brings to every project her hand touches. From creative insight to a strong head for business to superb interpersonal skills, see how Sarah does it all. 

With over five years at FableVision Studios working alongside the various departments, how has the marketing department evolved during your time at FableVision?
We have a small team that handles the strategy and implementation of the studio’s marketing and communications efforts. With a group that nimble, it’s to be expected that our marketing efforts mature and evolve based on whose hand is touching which campaign and platform.

Sarah and Mitul at FableVision's 20th Anniversary Party

Sarah and Mitul at FableVision's 20th Anniversary Party

FableVision’s Communications Strategist, Mitul Daiyan, has brought a great sense of order to our marketing efforts by creating a more formal way of tracking long-term and short-term campaigns. Under her eye, we monitor, interpret, and report back on what’s working and what could be better next time. This helps us shape our efforts in thinking about how each campaign funnels into FableVision’s larger story and mission.

We’ve also been lucky to have creative, passionate, ambitious marketing interns during my time here. Their talents diversify our team’s skillset and we love to have voices come in with new ideas that are both innovative and actionable.

In what ways does your position as Communications Director expand on your previous role? How does a more external approach to communications influence your relationship with clients?
We use the word “communications” broadly at FableVision. On the marketing side of my role, I direct the studio’s communications efforts for the services side of our business. That covers everything from social media and campaign strategy to submitting conference session proposals for thought leadership opportunities. I’m also the primary marketing contact for our clients, and consult with them to identify opportunities to amplify their marketing and outreach efforts through studio channels.

On the business development side of my role, I work to streamline the proposal to production process. If you’re a client and you communicated with me during the proposal phase, I’ll be with you at the project kickoff to ensure that all the knowledge I have about your project’s goals are transferred to the team that will actually be doing the development work. You’ll also hear my voice on big deliverable calls. In addition to having the project’s producer as your day-to-day contact, I’m always available to the client for praise or concerns.

How do you juggle being part of both the marketing and business development / proposal team at FableVision? Is there any insight to be found in having a hand in both departments?
As with many small companies, there’s a lot of crossover between departments. To do my job, I need to be especially fluent in our portfolio, which gives me a unique vault of knowledge to pull from when I’m communicating with potential clients and in thinking about content, scope, or audience overlaps when I’m putting together proposals.

Every client gets personalized attention and everything we make is custom-created to match their vision—but it helps to have some touchstones in mind, especially in those early discovery phases and conversations.

Sarah with Amelia Earhart's Lockheed Vega at the National Air and Space Museum in Washington, DC

Sarah with Amelia Earhart's Lockheed Vega at the National Air and Space Museum in Washington, DC

If you had the opportunity to work with any client on any project what would it be?
I recently vacationed in DC and was reminded by how much I love that city as a place of learning, history, and knowledge. I’d love to continue to do work with the Smithsonian, and maybe one day with the Newseum.

I’ve always had a soft spot for museums. Informal learning spaces are so valuable—no matter who you are or which walk of life you come from, those doors are open to you.

You mentioned that you’re always thinking about what’s next. What would you like to see over the next few years from FableVision?
We could always use more kindness in the world. I’d like our portfolio to continue to contain projects that have themes of inclusivity, empathy, and diversity. Additionally, it will be important to do work that promotes growth mindset and teaches all learners critical thinking skills so that people understand not just what to think, but how to think. We strive to fuel others to do their part in moving the world to a better place.

Sarah with FableVision's former Executive Producer, Karen Bresnahan

Sarah with FableVision's former Executive Producer, Karen Bresnahan

You’ve impressively risen through the ranks in a matter of a few years. What advice would you give to other hardworking women like yourself?
One of the best pieces of advice I ever received was, “no one is going to take you seriously if you don’t take yourself seriously.” Believe in the validity of your own unique voice. You are valuable. You are talented. There is room for you at the table. Stay focused. Pick your battles. Be kind to yourself. Do the work.

Sarah’s Favorites:

Favorite personality to follow on social media: Simone Giertz

Favorite cooks: Ladies know what’s up. I will forever love:

Also if you’re not watching A Chef’s Life on PBS featuring Vivian Howard, you are seriously missing out.

Favorite calligraphy resource: Calligrafile, founded by my favorite calligrapher, Molly Suber Thorpe. I was able to take a class with her last year at GrayMist Studio in Cambridge, which was so incredibly cool.

Favorite books: This is a terribly unfair question. How about a current favorite author? Roxane Gay killed it in 2017 (and earlier than that, but she had such a good year last year). My favorite “coffee table book” from last year is In The Company of Women by Grace Bonney of Design*Sponge, which I read cover to cover.

Favorite podcast: Current listens include More Perfect, How I Built This, Death, Sex & Money, and Wait Wait…Don’t Tell Me!

Favorite pun: I ate too much Middle Eastern food. Now I falafel.



See you in DC: FableVision Travels to ED Games Expo Showcase

On January 8, FableVision will present at the 5th annual ED Games Expo hosted by the U.S. Department of Education. Bringing together the top players in educational game development and recipients of the prestigious SBIR grant, we are gearing up to showcase three of our finest examples of game-based education at work. This event follows on the Department’s continuing efforts to increase its commitment to exploring the potential of learning games and research into their effectiveness.

A preview of SuperChem VR from Schell Games

FableVision has been in the education and game development world for over 20 years and along the way, we have picked up some valuable lessons to inform the work we do. By working with partners like WNET, Learning Games Network, TERC, and other content matter experts, we are building better-informed experiences that leave a big impact. We are excited to bring together research, education, and play to create games that have the potential to transform education.    

Together with our sister company FableVision Learning, we are extending an invitation to see you there! Below is a preview of the games and tools we’re showcasing. Take a look, get psyched, and come by to try your hand at playing the games yourself at what is always an exciting event for students, educators, agency employees, and kids-at-heart.

Cyberchase Fractions Quest is an immersive, story-based mobile game that engages 3rd and 4th grade students in fractions learning. Based on the latest research on how young learners best develop fractions’ knowledge and skills, and featuring the worlds and characters of the award-winning Cyberchase PBS series, players swipe, tap, and slice their way through this imaginative, challenging, and fun game. FableVision Studios produced this game in collaboration with THIRTEEN Productions LLC for WNET and the Education Development Center’s Center for Children and Technology (EDC/CCT). The game is a Phase II SBIR award recipient and is currently undergoing full development and evaluation as an education technology product in classrooms and schools.

Zoombinis, the little blue guys on a logical journey, are back and this time they’re mobile. Through a partnership with TERC, a not-for-profit leader in K-12 math and science education, and the Learning Games Network, a not-for-profit game company, FableVision Studios embarked on an epic journey to relaunch the classic, beloved ’90s game Logical Journey of Zoombinis for today’s generation. Through Zoombinis, players learn important life skills including algebraic thinking, data analysis, and theory formulation in a fun and engaging setting. With 12 puzzles and four levels of increasing difficulty in each, players are constantly challenged, improving their problem-solving skills as they advance through the game.

Fab@School Maker Studio is a web-based design and fabrication tool for students in PreK to grade 8 to design, invent, and build their own geometric constructions and working machines using low-cost materials like paper, cardstock or cardboard and a wide range of tools from scissors to inexpensive 2D cutters, 3D printers and laser cutters. Developed by FableVision Studios, Reynolds Center for Teaching, Learning and Creativity, with initial funding in 2010 by ED/IES SBIR.


ED GAMES EXPO: Showcasing Learning Games Developed through SBIR
Monday, January 8 from 10 a.m. to 8 p.m.
Where: The John F. Kennedy Center for the Performing Arts
Free and open to the public!





FableVision's Top 10 Moments of 2017


A banner year for FableVision! 2017 had us look to the stars as FableVisionaries reached new heights across our industry and our community. Let’s turn back time and take a look back at the year with our Top 10 highlights of 2017.

1. Building A Dedicated Community
FableVision fans, friends, and staff unite! 2017 was a year for community building within and outside of the studio. Our annual Building Learning Communities (BLC) event brought over 200 creative educators to our studio, a passion for science took the team outside to witness the stunning phenomenon of the eclipse, artists and admirers came together for an incredible Creative Juices Art Show centered around the theme of time, and our chorus of “Game On!” resounded as we took on our fifth annual Extra Life gameathon event and beat our goal of raising $6,000 for Children’s Miracle Network Hospitals.

2. An Award-Winning Year!
Make room in the awards case because FableVision brought home the gold! We’re honored to share these highlights:

In addition to the publication of Happy Dreamer, Sydney and Simon: To the Moon!, and the announcement of a new book series from Scholastic, FableVision Founder Peter H. Reynolds was awarded the Distinguished Eagle Scout Award from The Boy Scouts of America and National Eagle Scout Association!

FableVision's Tone Thyne with Nina Hunter at the Make-A-Wish Gala in New York City. 

FableVision's Tone Thyne with Nina Hunter at the Make-A-Wish Gala in New York City. 

3. FableVision on the Red Carpet
Butter up that popcorn because FableVision Studios is coming to a theater near you! Marc Colagiovanni’s The Reflection in Me screened at Mill Valley Film Festival, Great Lakes International Film Festival, Skyline Indie Film Fest, Auburn International Film Festival for Children and Young Adults (AIFF),and Boston Kids International Film Festival! What a perfectly perfect year for this inspiring animated short.

Our work with the Make-A-Wish Foundation of Metro New York and Western New York flourished this year as we saw Neshama Ryman’s The Klumz screen at Milwaukee Film Festival, HollyShorts Film Festival, and TIFF Kids International Film Festival. FableVision and Nina Hunter took to the stage at the Make-A-Wish Gala, where we premiered The Adventures of the Blue Cowgirl starring Nina Hunter. The film brings to life Nina’s trip to a ranch in Texas where she was able to fulfill her wish of becoming a blue cowgirl.

Global Tinker’s The Paper Girls is also lighting up the children’s media stage! Along with the launch of their new YouTube page, the series went home as a winner of the 2017 MIPTV Digital Short Form Series Pitch, competing against the industry’s top series developers, and it was awarded Best TV Series Animated Short at the 2017 Palm Springs International Animation Festival.

Stay tuned as we announce more FableVision film festival happenings in 2018!

4. New Partnerships

New year, new partnerships! We were excited to create new characters, stories, and songs with these great organizations.

5. Continuing Partnerships
Our partners mean so much to us, and we love when we can continue collaborating with old friends. 2017 was a great year for strengthening relationships, and we’re looking forward to strengthening them further in the new year.


6. FableFridays with FableVision Friends

We’ve put the spotlight on our fantastic partners with new, client-centered FableFridays. Hear from them on what it was like working with us on an array of projects covering STEAM, SEL, literacy, career readiness, and much more!

7. Studio Thought Leaders
We’re proud of our team for reaching across the industry and their fields this year to share our take of what’s working and what we’d like to see more of. Our thought leaders are giving talks, teaching seminars, writing articles, and making headlines!

Executive Producer Peter Stidwill brings his expertise in gaming and research to Linkedin Pulse for two thought-provoking articles:


Creative Director Leigh Hallisey took to Linkedin Pulse to write about the power of teaching empathy through games, shined in the spotlight as she was interviewed by Boston Voyager, and provided an inside look into her life and career for Funimation.

Our Director of Art and Animation, Bob Flynn, and his creative space were featured in Kidscreen! FableVisionaries Shelby Marshall and Sarah Ditkoff hosted several AgileEd professional development webinars in 2017.

Watch this fascinating talk from longtime FableVision partner, Dr. Jodi Asbell-Clarke, co-founder and co-director of Educational Gaming Environments Group (EdGE) at TERC. FableVision worked with TERC to relaunch the classic, beloved ’90s game Logical Journey of Zoombinis, for today’s generation.

As a member of the Content in Context (CIC) conference planning committee, FableVision's Vice President of Strategic Partnerships and Product Solutions, Shelby Marshall, lead three sessions in planning, producing, and navigating the development of educational technology. 

FableVision founders Paul Reynolds and Peter H. Reynolds brought us another STEAM winner with Sydney and Simon's latest adventure in Sydney and Simon: To the Moon!

In 2018, FableVision’s Senior Developer Jordan Bach will host a session with Full Stack Boston to talk about making games with HTML5. You can also find us at SXSW EDU 2018! FableVision’s Peter Stidwill will join Georgia Public Broadcasting’s Andrew MacCartney and Laura Evans to present a case study titled Immersive Learning: Teaching History through GBL, selected from the competitive, crowd-sourced PanelPicker program. Register to attend!


8. A Mission-Match Year
We continued to give back in all sorts of fun ways! Associate Producer Mikaela Johnson and Executive Vice President Adam Landry put the pedal to the metal for the Pan-Mass Challenge, and the studio went “quackers” for JumpStart’s annual Read for the Record.

We sponsored a delicious breakfast at this year’s Prix Jeunesse Suitcase at WGBH in Boston, and FableVisionaries represented at this year’s MICE expo and at the ESA Foundation’s #WeAre event

The holiday season is in full swing with Team FableVision running to raise funds for Cambridge Family and Children’s Service at the Cambridge 5k Yulefest. In the spirit of the holidays, this year the entire studio is taking part in the Adopt-A-Family program with The Home for Little Wanderers.

9. Movers and Shakers
Our lineup of FableVisionaries created a buzz around the studio in 2017 with new faces and new roles.

We said a tearful goodbye to our former Executive Producer Karen Bresnahan as she retires from 20 years of service at FableVision and embarks on her next adventure. Peter Stidwill has stepped into Karen’s role as our new Executive Producer. Congratulations to Karen and Peter!

Samantha Bissonnette returns to FableVision after her tenure teaching, working at PBS, and going to school at HGSE. We are thrilled to have her rejoin the team as a producer.

10. Fab Intern Projects
This year’s all-star interns put their heads together and came up with an incredible array of independent projects. From animated comics to games to food to unexpected playmates to creative videography, this portfolio of intern-produced projects is chock full of inspiration!



December FableFriday: Global Tinker’s CEO and Executive Producer, Sep Riahi, and Creative Producer, Olivia Levenson


It all starts with an idea. Makers themselves, Global Tinker’s CEO and Executive Producer, Sep Riahi, and Creative Producer, Olivia Levenson, have lit up the children’s media stage with their invention of the award-winning property The Paper Girls. The series went home as a winner of the 2017 MIPTV Digital Short Form Series Pitch, competing against the industry’s top series developers, and it was most recently awarded Best TV Series Animated Short at the 2017 Palm Springs International Animation Festival.

Global Tinker, a two year old venture-backed transmedia studio that inspires young minds through STEAM content, are preparing youth for the 21st Century by fostering creativity, collaboration, and critical thinking skills. Leading Global Tinker’s efforts in that mission is The Paper Girls, produced in collaboration with FableVision Studios. The short-form pilot series follows the adventures of best friends and makers, Caily and Reese, and aims to empower young girls to imagine, create, and learn through the exploration of the arts, science, and engineering.

“The feedback from the first three pilot episodes has been truly amazing, from the initial ‘kid testing’ sessions we conducted with Dr. Natascha Crandall to the awards to strong interest from international distributors who are increasingly seeking mobile-friendly but meaningful content that truly engages children’s imagination,” shares Sep. “Our plan is to produce 15-25 more episodes with FableVision in 2018 en route to another 25 in 2019 and truly develop The Paper Girls into a ‘must watch – must make’ transmedia property with its own physical and digital product lines.

Read on to learn more about Sep and Olivia, The Paper Girls, the other projects they’re tinkering with—and how with some hard work and imagination, “if you can dream it, you can make it!”

Sep at MIP.jpg

You’ve spent much of your career in media creating empowering content for girls. How do your past production experiences influence what you do at Global Tinker, and why do you think it is important to create stories like these for young women?
Like many, I’ve always pulled for the underdogs and tried to produce projects for the forgotten children around the world be it through my own productions or my work at the Sesame Workshop. Unfortunately, given societal and technology pressures today, girls are often the underdogs of the modern world. According to a very recent joint NYU/ Illinois and Princeton study, by age six girls start thinking of themselves as less brilliant than boys even though girls show just as much – if not more – STEM aptitude than boys.  Our focus on producing stories, characters, and products is our humble attempt to change the false narrative that girls are often subject to in the media.  With The Paper Girls, in particular, we hope to inspire girls who are that very impressionable ages between 6 and 8 to not succumb to stereotypical messaging that consumes us and tinker with their own ideas, create projects, and unleash their own imaginations. 

What inspired your foray into the children’s media world and how did you get your start?
Sep: I started my career at a large LA studio structuring film and media ventures, however, the combination of becoming an uncle, witnessing the positive impact of a kids’ feature film I produced, and reading my fair share of child development convinced me that producing children’s media is the most direct way I can leave my mark. Also, my experience serving and managing Sesame Workshop’s global digital distribution and home video groups truly opened my eyes to the real life impact and potential of combining pedagogy and engaging stories.


Marie Curie is a key influence on The Paper Girls—Caily even has a Marie Curie poster in her room! How did Marie Curie’s La Cooperative spark the “maker movement” present in The Paper Girls?
Marie Curie was a true visionary in many areas of her life, not just in her scientific research. She and her contemporaries did not accept the status quo when it came to the education of their own children. They took matters into their own hands by creating La Coopérative to provide a much more diverse learning environment, especially with regard to combining the global arts and the sciences. In many ways, they were creating their own “STEAM curriculum” before any formally existed.  As is the case with many over-burdened and time-stretched families today, they played a very active role in their children’s education, despite professional pressures in their own lives. Global Tinker and the team at FableVision were inspired by their efforts and hope to spread their message in subsequent episodes of The Paper Girls.

The world of Confetti is where Caily and Reese explore creative ideas to solve their real-world problems. If you could jump into Confetti and have Kami and Dev help you with something, what would it be? 
Olivia: Positive impact on the environment and concerns around global warming have always been important to us. How amazing would it be if the characters invented a mini filtering device to help with air pollution? Plus, we all know Kami’s big on keeping Confetti clean, so we think she’d be on board with this one. Leveraging the power of media and the “maker mindset” to encourage children to tackle the environmental issues is a big priority for us and we’re backing it up by producing shows that address these issues. Pilot episode # 2 of The Paper Girls, for example, promotes how trash can be used to create innovative products, and we hope to produce more episodes with a similar message.

The authentic paper-y look and feel of Confetti is a huge part of the world’s appeal. How did you know this was the right art style for the show?
Olivia: We’re very fortunate to have worked with such innovative and talented artists at FableVision in developing the world of Confetti. Texture and depth were major contributors in the paper-y look and feel, and it was important to distinguish the visual contrast between the flatter real world and the layered paper world. We also wanted the art to have a level of sophistication that’s unique to today’s television landscape. And finally, the “wow” factor: our biggest challenge was creating a world and art style that no one has ever seen before.

What was your experience like working with the FableVision team on The Paper Girls?
Sep: The team at FableVision has been absolutely wonderful on every level, from creative development to execution to production. Truth be told, given international government funding and support, there’s no shortage of “animation houses” that produce technically excellent work. However, there are very few production companies specializing in children’s educational media who truly understand and are passionate about every aspect of the industry and produce world-class quality work. For us, FableVision is at the very top of that list.

All good shows come primed with a catchy theme song, and we can’t get “If You Dream It, You Can Make It” out of our heads. Where did the inspiration come from and what went into creating it?
Olivia: To start—the song wouldn’t be what it is today without the incredible creativity from FableVision’s Vice President of Creative Tone Thyne, the FableVision team, and Junior Joe. As you can tell by the title, the messaging we wanted to get across was pretty simple: if you can dream it, you can make it! From there, the process was a groundwork of building on the show’s themes—including makerspaces, boundless creativity, and positive social and global impact.

Why is STEAM education important to you?
Olivia and Sep: STEAM’s real world applications contribute to engaging and thought-provoking content. We’re passionate about adding our version of the arts to STEAM as it is part and parcel of the making process, from planning projects to designing, tinkering, and presenting them!

The Maker Movement is making waves on social media. Who are some of your favorite makers you’ve met online? What are some of the exciting projects you’ve come across?
Sep: As mentioned, we’ve created Global Tinker as a media company that will fight to celebrate the lives of underdogs. What excites us most about the maker movement and where we see the biggest impact is its influence on children’s lives, especially the “99%” around the world who may not have access to expensive electronic maker kits. Today, YouTube is a massive repository for great children’s inventions that can be viewed and shared by all, inspiring a global audience, hence our insistence on launching our properties on YouTube and other global networks for maximum reach and impact.

Global Tinker has been tinkering with some fantastic projects. What’s next for Global Tinker and The Paper Girls?
Sep: We have seven projects in active development or production this year. More specifically—and in addition to The Paper Girls—we are very excited about a graphic novel series called the Style Engineers Worldwide, which we’re officially launching in December. It’s for tweens and focuses on creating “wearable tech for good.” We also have a STEM refugee education app concept which was a finalist at the MIT / UN competition last spring. Three of our other media projects range from a global food show to a picture book series that highlights the resilience of children who have experienced war.

You can check out Global Tinker’s site here, and learn more about The Paper Girls here. Follow their creative adventure on Twitter, Facebook, Instagram, and on YouTube!