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March FableFriday: Jonah Gaynor, Associate Producer

When Jonah works on a project, he brings not only his project management experience, game design background, and “spidey senses” that anticipate client needs, but also his sense of humor, creativity, and variety of interests. 

Jonah joined FableVision as a production assistant. Now, in his newly-minted role of associate producer, he takes more of a leadership role, with a comprehensive understanding of the FableVision process to ensure that projects are completed smoothly and thoroughly. 

“My game design background has a huge influence on how I produce projects in all phases,” he says. “My experience with being in the weeds allows me to better understand the needs of the project and the potential directions it could be headed in.”

Keep reading to learn about Jonah’s game design background, fun geography facts, and his fabled journey to FableVision!


Congratulations on your promotion to associate producer! How does your position as an associate producer expand on your previous role as a production assistant?
I was very fortunate as a production assistant to work with many fantastic producers at FableVision, which was excellent preparation for moving into this new associate producer role. I learned many useful skills for the best management of a project, such as budgeting, client communication, and internal team structuring, productivity, and morale. 

As an associate producer, I take the lead on more projects and I am prepared to propose possible solutions for any issues we may run into. I’ll provide clients with a smooth process to avoid any bumps on the road.

How do you integrate your game design knowledge into your daily tasks? What’s your favorite part of the game design process?
My game design background helps me understand which direction to take a project in, while also identifying when certain ideas are taking us away from the scope of the project. I like to think of myself as a jack of all trades, master of… some.

I especially love the initial brainstorming phase of the game design process! There’s something really exciting about the first “great idea” that comes from the team. From a production perspective, I think about how, if at all, this brilliant idea will impact production, but I do take a moment to enjoy the byproduct of working with so many creative and driven people. We have a great team.

What are your favorite types of projects to work on?
I love working on projects where FableVision’s mission is compatible with the client’s mission, such as Keenville for the Georgia Department of Education. No matter the idea, aim, or timeline for a project, this meshing of visions makes the journey easy, fun, and seamless. Fortunately, this happens quite a bit!

What are some games you designed outside of FableVision?
My biggest undertaking was Maya’s Dice. It’s a 2D Cyberpunk RPG that uses the bluffing dice game liar’s dice instead of a more traditional battle mechanic. The game started as my Capstone project in my undergraduate program at NYU’s Tisch School of the Arts and grew from there. I tried to make something unique that would really put my skills to the test. It’s out now on Steam!  

Jonah on the Subway

And taking a step back for a moment, what’s your “journey to FableVision” story?
You want the whole story? Here goes: Jonah Gaynor was born on Feb. 8, 1897 to Alan Gaynor and Dr. Sharon Silbiger in New York City. From a young age, it was clear that there was something… strange about this child. While most young children played with LEGO and stuffed animals, Jonah’s parents would frequently find him in his room with a Trello board open and budget spreadsheets lining the floor. His first words were, “I have a passion for multimedia education-focused production management.”

In 1917, the United States Senate voted in favor of a measure to declare war on the German Empire, entering the US into the first World War. Fearing the draft as a 20-year-old, Jonah was cryogenically frozen in a warehouse in Boston. In March of 2021, FableVision stumbled upon the frozen Mr. Gaynor, and wouldn’t you know it, there was an opening on the team for a new production assistant.

Do you believe this story? According to my research, 30/30 surveyed FableVision Studios employees did not, with one stating “Jonah, I’m a little busy right now.” I guess I love storytelling as much as FableVision does. For a more straightforward answer… 

Jonah and some guy, looking normal

Jonah with former soccer star Frank Lampard.

From a young age, I was hugely passionate about media of all shapes and sizes. Entering college, I didn’t know exactly what I wanted to do, but I wanted to be involved in the production of amazing media. I studied Game Design at NYU, where I learned game design, game programming, production management skills, user experience design, and more. This helped me make my own independent games, take on producer roles in larger teams, and eventually lead me to FableVision. 

Seeing the job listing for a production assistant at FableVision, a company that I had heard of even though I was still living in New York at the time, was really exciting. The FableVision mission matched my personal one perfectly, and I knew it was an amazing opportunity to contribute to something I really believed in. And now each day I feel very fortunate to be doing just that.

Jonah with turtle

And what are your current obsessions in this day and age?
Oprah’s Jonah’s Favorite Things 2022:

Podcast: This American Life

TV Show: The Midnight Gospel, Taskmaster, or Euphoria. It’s hard to choose!

Movie: Sound of Metal

Album: NFR by Lana Del Rey or A Moment Apart by ODESZA


More About Jonah!

Favorite geography fun fact?
Bir Tawil is a chunk of land in northeastern Africa that both Egypt and Sudan claim is the territory of the other. Each country claims the Hala'ib Triangle to the east (which borders the Red Sea) based on how the modern-day countries were originally drawn over 100 years ago. Now, neither country dares to enter Bir Tawil because if it did, it would be recognizing the other country’s claimed border. Check your nearest map. If Egypt’s southern border is flat, that’s the border that Egypt likes. If it’s slightly jagged and comes north on the east side, that’s the border that Sudan likes.

Favorite video game?
Football Manager. You wouldn’t believe the number of hours I put into making the Czech team Bohemians 1905 into Champions League winners.

Jonah's Soccer Picture

Favorite board game?
The Mind. The elevator pitch is that you’re collaborating with fellow players to play cards in the correct order, but there’s no communication allowed, meaning the only action you can take besides playing a card is waiting.

Favorite sport?
Soccer! The tactical depth, despite the simplicity, and its worldwide nature make it an amazing lens through which to learn more about the world.

Boston or New York?
Whichever you, the reader, likes more.

Favorite new area in Boston?
Walking across the Charles River, especially as the sun sets over the Boston skyline, is a new joy of mine. It’s fantastic getting the walk in on my way to or from the new FableVision Studios office.

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Spreading the Love: One Love Foundation and FableVision Showcase Healthy Friendships in New “Friendlets” Animated Shorts

Episode 1: Cafeteria Conflict

One Love Foundation was founded in memory of Yeardley Love, a young woman who lost her life due to relationship abuse. The organization educates young people about healthy and unhealthy relationships, empowering them to identify and avoid abuse and learn how to love better. Its curriculum includes resources for middle school, high school, and college audiences, including videos, workshops, and peer-to-peer discussions.

One Love wanted to expand its videos to a younger audience as childhood friendships define the types of relationships we have in the future. The way we treat friends and friends treat us manifest into future friendships and relationships. 

To start their healthy friendships curriculum during a formative age, One Love partnered with FableVision to create five 45-second animated shorts to set an early example of healthy friendship behaviors.

Each episode sets up a familiar scenario between two friends and follows the same structure: a negative friendship interaction with “That’s Not Love” displayed, then the tape rewinds and the same scenario resets in a positive way, with “That’s Love” displayed. Through relatable scenarios, the animations focus on different themes of friendship, including isolation, belittling, honesty, independence, kindness, responsibility, respect, and equality.

By creating familiar, humorous scenarios with colorful, abstract, non-human characters, FableVision and One Love aim to help elementary-aged children understand the importance of communication and appropriate responses in healthy friendships.

Episode 2: Carnival FOMO

“I’m excited about this project because we had a diverse, inclusive design process to appeal to a wide range of children,” says Christina Kelly, Lead Artist at FableVision. “With the abstract, gender-neutral characters, we wanted kids to find personal relevance from the situations—maybe they’re crushes, maybe they’re friends. We also included subtle nods to diversity throughout the backgrounds, like adding a Pride flag in the cafeteria or a crutch in the bedroom. Through the designs, we hope that kids will connect to the videos and take away the messages about love.”

As a studio that seeks to promote inclusivity and love, FableVision is proud to partner with One Love to help children develop happy, healthy friendships. Read on for more information.


A Closer Look Inside:

Episode 1
Topics covered: Isolation, Belittling, Honesty, Equality
A classic cafeteria conundrum—what happens when you want to sit with your best friend only, but your best friend wants to sit with a group? Zain and Amaru figure out how to communicate their feelings and where to sit so that everyone is happy.


Episode 2
Topics covered: Volatility, Trust, Possessiveness, Independence
While playing video games, Ehko realizes that Kazu and Amaru went to the carnival without them, and they accuse Amaru of lying and having other friends. In the redo, Amaru has a chance to explain their perspective, and Kazu can think about how to respond.


Episode 3
Topics covered: Intensity, Comfortable Pace, Betrayal, Kindness
What do you do when your friend invites you to spend a long weekend together, but you need some alone time? Zain and Amaru find the perfect balance for their weekend.


Episode 4
Topics covered: Guilt, Fun, Deflecting Responsibility and Accepting Responsibility
Kazu finds an unflattering picture of themselves online that Zain posted, and accuses Ehko of sending that picture to Zain. Ehko rejects Kazu’s concerns by saying it’s not a big deal. In the redo, Ehko and Kazu work together to find a solution to this problem. 


Friendlets Episode 5 Still

Episode 5
Topics covered: Sabotage, Manipulation, Respect, Healthy Conflict
When your and your friends’ opinions differ, it’s easy to yell your thoughts into a void without listening to your friend. Ehko and Amaru figure out how to discuss their perspectives on healthy eating and resolve their differences for a science project.


To help identify what is love and what is not love, watch the episodes and participate in the workshops through One Love's Education Center.

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FableVision Studios’ Top Moments of 2021

Top Moments of 2021 Banner

It was the second year of the pandemic but in many ways 2021 brought us hope. Producing “stories that matter, stories that move” has never been more important. 

We’re so lucky to have our incredible staff, friends, partners, and clients who collaborated with us on amazing educational animation, videos, games, and interactive projects. We can’t wait to continue working with you (spoiler alert!) from our new space! As we look forward to FableVision’s new chapter in 2022, here’s a look back at our top moments from 2021.


1. Award Winners
We are honored to represent unique, creative, and educational projects. Thank you for your recognition!


2. Amazing Partners
We’re happy to work with current and new clients for immersive and educational collaborations. Here are just a few partnerships that we wanted to thank.


3. Thought Leadership
We love sharing our insights and learning from other experts at conferences. Here’s where we presented this year.

Peter H. Reynolds - Education Exchange Keynote

4. Newsworthy Collaborations
Here’s how more people had the chance to learn about our projects.


5. Seasonal Banners
We welcome each season with beautiful banners created by our artists. We hope you love them just as much as we do! Doesn’t our winter one help us end 2021 on an especially cozy note?

Spring banner designed by FableVision Production Designer Julie Oliveira

Summer banner designed by FableVision Production Designer Julie Oliveira

Fall banner designed by FableVision Lead Artist Christina Kelly

Winter banner designed by FableVision Production Designer Julie Oliveira


6. New Studio on Newbury Street!
As 2021 was FableVision’s 25th anniversary, we’re celebrating with the studio’s new location in one of Boston’s most iconic districts—Newbury Street! The original wood floors, vintage skylight, and spacious roof deck with beautiful Boston views will inspire us and give us that extra boost to continue creating wonderful projects together. We look forward to working with you and inviting you to our new home.

Thank you for following us in 2021. We can’t wait to make 2022 even better!

New Office

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