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March FableFriday: Mackenzie Bright, Production Assistant

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“I can’t count how many nights I’ve spent absorbed in conversation with coworkers about games they’ve played recently or shows they’ve seen or books they’ve read,” shares Mackenzie Bright. “Or, that one memorable night where half the studio, at 9 p.m., obsessively combed the internet to source a specific item for a video shoot, and didn’t stop until we were successful. It was a great example of the team coming together to share the experience and get something done.” For Mackenzie, a production assistant at FableVision, her favorite part of being a FableVisionary is the people she is surrounded by—unique, passionate individuals who are all committed to the studio’s mission of telling “stories that matter, stories that move.” As someone with a vast array of interests and talents, it comes as no surprise that Mackenzie values the air of enthusiasm that has been cultivated at FableVision.

As a production assistant, Mackenzie manages and works with different producers to help manage a number of projects. No two days at the studio are ever the same, and Mackenzie embraces the organized chaos, effortlessly juggling different projects to produce consistently impressive results. She brings the same spirit of collaboration to her dynamic role as when she serves on the volleyball court, and the same eye for creativity as when she crafts stories in her free time. Read on for a peek into Mackenzie’s journey to FableVision, her love for educational media, and her favorite P.G. Wodehouse novel!

Tell us about your FableVision journey! What about the studio caught your eye? 
I first heard about FableVision in a Children’s Media class that I took during my senior year of college at Tufts University. That class was my first exposure to the world of children’s media and completely changed the trajectory of what I wanted from my career. When I started searching for internships, my professor Julie Dobrow recommended I look at FableVision, since they had such an excellent history. But the first thing that REALLY caught my eye about the studio? The Wall of Inspiration! When I came in for an interview and studio tour, I literally couldn’t look away. It was an incredible touch of personality that had a piece of every studio member on it, and it really helped sum up the things that make FableVisionaries special—individuality and never forgetting the things that shaped you. FableVision is undoubtedly unique because of the people I have the opportunity to work with here. Everyone at the studio is passionate about education and games, and that really shines through in the work we do.

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You were a marketing intern before officially joining the team as a production assistant! What benefits did interning provide, and how have you adjusted to your current role?
Yes, I was! Interning had many benefits, not the least of which was a familiarity with the studio and the way our project flow worked. It also gave me an opportunity to become familiar with the people in the studio—ALL of the people, not just the marketing team! As a marketing intern, I was able to talk to and work with people from every other “department”, and they were always eager to answer my questions and get to know me. This made my decision to later apply as a production assistant very easy, because I already knew the work environment, and how genuine and wonderful every FableVision employee was. 

What does a typical day at FableVision look like for you? 
My days at FableVision vary pretty greatly depending on what my current project needs are. As a production assistant, I both manage my own projects and help other producers, so different projects need different things from me. Sometimes I have to dedicate full days to working on one project, and some of my tasks can vary from asset organization to VO recording and cutting. Other times, I spend a full day keeping up with management needs for a number of different projects. 

What has been your favorite project you’ve worked on during your time at FableVision? 
My favorite project at FableVision has been Civics! An American Musical, which we partnered with Maryland Public Television, Maryland Humanities, and Tufts’ CIRCLE as a part of the Library of Congress Teaching with Primary Sources program. I really enjoyed the civics aspect of the project, and as I helped out, I learned a lot about U.S. history. I’m also a huge fan of musical theater, so the opportunity to create my own Hamilton-inspired musical was a blast! 

What makes you the most excited to wake up and (virtually) head to work every morning? 
I am always excited to see my coworkers! At the time I’m writing this FableFriday, we are still working from home due to the pandemic, so seeing familiar faces on video calls is always the highlight of my day. We often stick around for a little while after meetings to catch up or share opinions on TV and music, and I wouldn’t trade it for the world. 

What advice would you give to students who are trying to break into the industry? 
I would tell them to try everything, especially the things they’re not sure they’ll like! Branching out can often lead you to loving things you never would have considered before. 

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You grew up playing a number of sports, and were even on the Women’s Varsity Volleyball team at Tufts University! What are some of the lessons you’ve learnt as an athlete that you carry with you in your daily life? 
Teamwork and perseverance are two incredibly important things I’ve learned from sports. FableVision is a team environment at all times, and it’s crucial to be able to work cohesively with other people, especially in production where your team is relying on your communication skills. However, I’ve found that the biggest lesson I learned from being an athlete is that things go better when you love what you’re doing—when you’re enthusiastic and excited about the project you’re working on, the job you have, or the game you’re playing!

In addition to being an avid reader, you also write your own stories. Rumor has it you want to work on writing a children’s book in 2021—tell us what we can expect! 
I have always loved the world of children’s fiction, and it’s my goal to write my own books! The world of fantasy writing as a whole really shaped my own interests, and some of my favorite things to read today are still the books I first read as a kid. Children’s literature always has such a broad range of worlds to be seen, adventures to be had, lessons to be learned, and it’s important to me how crucial these books are to helping kids figure out who they are and what they stand for. Children’s books are gateways to wonder and a better understanding of the world, and I want to see what doors I can open, too!

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Favorites: 

PG Wodehouse novel: Right Ho Jeeves. It was the first one I read, and it’s a classic!

TV show: Parks and Recreation.

Musician: John Williams.

Study abroad memory: Traveling to the Isle of Skye in Scotland and hiking up mountains in the rain!

Season: Fall—I love the colors and the weather.

Brunch dish: Fried-egg everything-bagel sandwich with cheese and bacon.

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Retelling a Legendary Tale: Mahabharata Animation Spotlight

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Family, duty, and rivalry—this is the story of the Mahabharata, one of India’s oldest and most well-known Hindu epics. To take viewers on a journey through the legendary pages, FableVision partnered with the Peabody Essex Museum to animate an abridged retelling of the epic. This larger than life visual narrative is currently projected on a gallery wall and featured on the museum’s website for virtual tours. 

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The longest epic in existence, the Mahabharata is the source of stories and teachings that have been part of life in India for two thousand years. It tells the story of the Pandavas and Kauravas, two families born of the same blood. Their conflict is one that is morally grey, with heroes and villains on both sides. The animation begins with author Vyasa, who unfolds the story of the Pandavas and Kauravas as they struggle to reconcile jealousy and rivalries that comes to a head in a grand battle. As Vyasa tells the story to the Hindu deity of beginnings Ganesha, the epic comes to life before our very eyes.

The animated epic will feature alongside paintings by Maqbool Fida (M. F.) Husain, one of India’s best-known modern artists. To introduce Husain's work and additional pieces inspired by his vision, FableVision wove elements of the prolific artists’ paintings into the animation and worked with subject matter experts and curators from the museum to create a compelling and poignant animated homage. The exhibit features works inspired by Husain’s vision of the Mahabharata, alongside paintings, sculptures, and other historical materials that showcase India's long and layered history. The South Asian Art exhibition is available for viewing in the physical museum as well as online for people to enjoy.

FableVision’s art team was led by Director of Art & Animation, Bob Flynn, and Lead Designer on the project, Jane Winters. “Early on in development, I came across the work of Natalia Goncharova, Mystical Images of War. Bold shapes, striking composition, gritty textures—all produced in black and white lithographs,” shared Winters. “We took these elements and used them in the overall design of characters, props, and backgrounds. Lastly, we made sure that the characters could be identifiable by silhouetted shapes because they all had such important roles in the story.”

Color played possibly the biggest role in differentiating the two sides of the family and setting the tone of each scene. Because we were working with a limited color palette, we wanted it to be clear which family was the Pandavas—Red—and which family was the Kauravas—Grey. As far as storytelling, we used a combination of close-up and wide shots to communicate the emotions and struggles through facial expressions, hands, weapons, and more.

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FableVision is proud to partner with the Peabody Essex Museum to present this moving testament to the Mahabharata’s rich, significant, and complicated history. Watch the video now, and pay a visit to the exhibit to experience more of Mahabrata’s vast and dynamic history. And be sure to check out our previous collaborations with the Peabody Essex Museum, including the quirky, animated history of Augustus the Strong.

To learn more about the animation and exhibit, read Peabody Essex Museum’s blog post here, watch the BBC World News America clip here, and check out GBH’s “Arts This Week” feature here.

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Uncovering "Resonances" of History

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FableVision and CyArk welcome all to experience the history and wonders of Mesa Verde through Virtual Reality! Introducing Resonant, an immersive VR game prototype that transports players across time and cultures.

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Created in collaboration with CyArk—a nonprofit organization that digitally records, archives, and shares the world's most significant cultural heritage—the Resonant prototype digitally preserves and accurately tells the stories of Mesa Verde by immersing players in the complex histories. Using CyArk’s 3D model of the Balcony House and content from leading experts in archaeology and culture, FableVision designed immersive VR gameplay and crafted a story that allows players to form a unique and powerful connection with the national park and spaces around them, taking photos and documenting what they find along the way.

Players become part of the game narrative as they take on the role of a student historian filming a documentary about the effects of climate change at Mesa Verde. Throughout gameplay, the player is guided and advised by their partner, another filmmaker and a Pueblo person. While filming the Balcony House site, the player uncovers “resonances,” hints of the past and present of Mesa Verde that present themselves as silhouettes and sounds of the people who were a part of the location’s history. As the players capture images, they trigger dialogue and commentary from experts, as well as life-size dioramas of how the indigenous people lived and how archaeologists preserved and rebuilt the cliff dwellings in those exact areas. Through these glimpses of history, players encounter different locations and people, including ancestral Hopi and Tewa people, National Park Service archeologists, and more.

Resonant builds an emotional experience vastly different from the typical virtual tour experiences often seen in this space. Developed for Oculus Quest, Resonant capitalizes on VR technology to tie the narrative into the game mechanics that enhance immersion and avoid reminding the player that they are in a digital space. With a 3D photorealistic model of the Mesa Verde Balcony House, lighting effects, and audio, players see the sunlight streaming into the Balcony House, hear their footsteps as they walk around, and take in the stories of the people who lived there with real voices of descendant communities. To create a sense of place and avoid the use of conventional game menus, players can raise their motion-enabled controllers to their headsets to take pictures or view game information in their virtual notebooks that they hold in front of them like a real book.

The game also allows players to become active participants in the story and tailor the learning content to their own current knowledge. As they take in more information from their surroundings, they can also speak with the supporting character through a walkie-talkie by choosing dialogue options throughout the experience. This branching narrative allows players with no prior knowledge to ask more questions about the site and its history, while experienced players can dive into deeper, more complex topics.

In an effort to amplify indigenous voices and provide a deeper understanding of the layered history of Mesa Verde, CyArk worked closely with affiliated communities, Tewa speakers, and members of the Hopi Cultural Preservation Office to develop the script, game design, framework, and audio. The project is funded by the National Endowment for the Humanities through a NEH Digital Projects for the Public prototyping grant

To learn more about Resonant, check out CyArk’s blog and “first look” video! And subscribe to our StudioFlash e-newsletter and follow us on social media for more updates.


This blog was guest-written by David Welsh, game and narrative designer at FableVision and on the Resonant Game Prototype.

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Top 9 FableVision Moments of 2020

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2020 has been a year of unprecedented change—but also a time of resiliency in the face of challenge. We have seen innovative educators, creatives, and more step up to the plate to keep the learning going for students of all ages, no matter where they are.

And there is no better way to wrap up our year than with the streaming of “Parade of the Wooden Soldiers” at this year’s virtual Holiday Pops Celebration. We’re so thankful for incredible partnerships and projects such as this, and for all those who helped us continue to find safe, fun, and exciting ways to connect this year, even where we’re physically apart.


1. FableVision Games

 
 

Our highlight of 2020 is the launch of our new games platform, FableVision Games! Timely as ever, FableVision Games offers state-of-the-art, research-based games and educator tools, poised for this time of remote and blended classroom learning. Stay tuned for more games launching in 2021!

The FableVision Games lineup includes: 

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Zoombinis: a relaunch of the classic, beloved ’90s game “Logical Journey of Zoombinis” created in partnership with TERC and the Learning Games Network. The game teaches Computational Thinking to grades 3-8.

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Cyberchase Fractions Quest: an immersive game based on the popular, award-winning PBS KIDS series Cyberchase that combines a high-stakes adventure story with a research-based approach to fractions learning. Created in partnership with WNET and the Education Development Center (EDC) through Phase I and II support from the IES Department of Education’s SBIR program.

Civics! An American Musical: an online game for middle school students that promotes the importance of civics and teaches how to analyze primary sources. Created in partnership with Maryland Public Television, Maryland Humanities, and Tufts’ CIRCLE, as part of the Library of Congress’ Teaching with Primary Sources program.


2. Design Principles

On our mission to tell “stories that matter, stories that move” and create positive media that moves the world to a better place, the studio authored our core design principles to share the pedagogy behind our approach. No matter the type of media—educational games, animation, museum interactives, websites, Augmented Reality experience—or the subject matter, our focus is always on the needs of our end-user, the context of their learning, and the impact of our product.

 
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FableVision President Gary Goldberger (left) and Communications Director Sarah Ditkoff (right) accept the KAPi Award for Keenville at the 2020 CES Convention in January.

FableVision President Gary Goldberger (left) and Communications Director Sarah Ditkoff (right) accept the KAPi Award for Keenville at the 2020 CES Convention in January.

3. Award Winners!

We pride ourselves on the quality, creativity, and educational value of our educational media and game-based projects. You don’t have to take our word for it, though! The awards we’ve won speak for themselves.

This year, we were honored to accept an award for Keenville, our literacy and math game-based assessment created in partnership with the Georgia Department of Education (GaDOE) and Georgia Center for Assessment. Keenville was recognized as a “Noteworthy School Product” in the 2020 Kids At Play Interactive (KAPi) Awards.

Galaxia, a bullying prevention game developed in partnership with the National Health Promotion Associates as a part of their Botvin LifeSkills Training middle school curriculum, was selected as an EdTech “Cool Tool” finalist for 2020.


4. Amazing Partners

2020 was also a year of innovative collaborations towards a more educated and empathetic world. Here are just some of the incredible organizations we were proud to partner with this year.

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FableVision Executive Producer Peter Stidwill presents at the virtual Games for Change Festival.

FableVision Executive Producer Peter Stidwill presents at the virtual Games for Change Festival.

5. Thought Leadership

The FableVision team’s insights shone this year as they shared their expertise and best practices at a number of industry conferences. 

Gary Goldberger, FableVision president and co-founder, spoke at the Unity for Humanity Summit about FableVision’s core design principles and how Unity creators can make accessible educational games.

Executive Producer Peter Stidwill joined three panel presentations in 2020. He presented at the SXSW EDU Conference and Festival and the Serious Play Conference on how games can teach and assess 21st Century skills. Peter also presented at the 2020 Games for Change Festival, where he shared his knowledge and best practices to make educational games more accessible. 

Creative Director, Leigh Hallisey, also attended the Library of Congress Consortium Meeting to present a poster session on our newly-launched U.S. history learning game Civics! An American Musical.


6. Resources in the Era of Social Distancing

To support teachers, students, and families in this time of remote and blended learning, FableVision developed a myriad of robust resources to help people stay informed and to keep the learning going through this era of social distancing. 

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As students and teachers around the world stayed at home to reduce risk, FableVision compiled a list of our favorite distance learning games, animation, and other resources to make finding engaging, quality digital learning tools easier.

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To build awareness during Mental Health Awareness Month and beyond, we curated a list of FableVision-developed resources that facilitate open and honest conversations about mental health, self-love, and healthy coping skills.

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For summer 2020, FableVision invited everyone to join us for a social distanced and educational virtual summer picnic, complete with educational games, animation, and more to help students have fun and keep their minds sharp throughout the season.

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We teamed with the Center for Information and Study on Clinical Research Participation (CISCRP) to produce a series of videos educating people on how clinical trials produce new treatments and vaccines.

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To support educators and students as they returned to their school routines in the fall, FableVision joined over 70 federally-funded researchers and developers to produce a series of educational technology guides and resources covering a range of topics.


7. FableVision In the News

In 2020, we were also thrilled and honored to see our work in the news, at festivals, and beyond where it can reach more audiences!  

The Animation World Network highlighted The Paper Girls Show, our new animated series created in partnership with Global Tinker that empowers young girls to play, imagine, make, and learn with STEAM (Science, Technology, Engineering, Arts and Mathematics).  

Don’t Mix Us Up, our witty and catchy animated music video series was featured at the Bay Area International Children’s Film Festival, where attendees were able to learn all about the dangers of confusing look-alike objects. 

And last but not least, over 3,500 Lubbock County second-graders read FableVision founder Peter H. Reynolds’ book The World Collector as a part of the United We Read initiative! The festivities also featured a special video message from Peter Reynolds, encouraging their reading efforts.


8. Seasonal Banners

Spring banner designed by FableVision production artist Julie Oliveira

Spring banner designed by FableVision production artist Julie Oliveira

Summer banner designed by FableVision director of art & animation Bob Flynn

Summer banner designed by FableVision director of art & animation Bob Flynn

Fall banner designed by FableVision lead artist Christina Kelly

Fall banner designed by FableVision lead artist Christina Kelly

Winter banner designed by FableVision production artist Julie Oliveira

Winter banner designed by FableVision production artist Julie Oliveira


9. Our Incredible Team

The FableVision team celebrates the KAPi Award for Keenville in January 2020.

The FableVision team celebrates the KAPi Award for Keenville in January 2020.

What a year. We count ourselves lucky to have an amazing staff that not only rolled with the punches but excelled with grace, grit, and a sense of humor. From our virtual offices to yours—the future looks bright from here. Stay safe. See you in 2021!

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"Zoombinis" Now On FableVision Games!

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The little blue guys on a logical adventure have found a new home!

The award-winning relaunch of the classic, beloved ’90s game Logical Journey of the Zoombinis is now available for classroom use on FableVision Games. Created in partnership with TERC, a not-for-profit leader in K-12 math and science education, and the Learning Games Network, a not-for-profit game company, Zoombinis is an engaging and entertaining logic puzzle game designed to teach Computational Thinking (CT) for grades 3-8. 

Players must use their logical reasoning, data analysis, pattern finding, and problem-solving skills to help their Zoombini characters complete unique challenges, escape imprisonment from the evil Bloats, and reach the promised land of Zoombiniville. On this journey, they face 12 puzzles and four levels of increasing difficulty in each, including Pizza Pass, Titanic Tattooed Toads, and Mudball Wall. The Zoombinis travel in groups across multiple levels until all 400 blue creatures are saved.

Zoombinis uses implicit learning—learning that can’t be necessarily articulated on a test or in a question, but that manifests itself as behaviors or practices within a game. Throughout gameplay, players learn important life skills including algebraic thinking, data analysis, and theory formulation in a fun and engaging setting. 

The classroom version features additional educator materials and guides, as well as tracking that allows educators to collect data as their students play Zoombinis, and—through the use of detectors—identify when players demonstrate the four fundamental practices of CT: problem decomposition, pattern recognition, algorithm design, and abstraction as they appear within the puzzles.

The web game is now available to play on FableVision Games, where you can also access accompanying professional development resources.

FableVision Games is a curated games platform that provides research-based game-based learning resources and supports. Sign up for our newsletter so you don’t miss out on the latest announcements, promotions, and new game launches.

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