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FableFriday: Margarita Dekoli, Senior Developer

Meet Margarita Dekoli. Besides having a contagious laugh and a smile that goes from ear to ear, she’s a passionate member of FableVision’s technical team. With a strong background in computer engineering and developing software for learners, it’s no surprise that she ended up at FableVision.

“Being in the world of building software and games for learning, it was inevitable that I would find a home at an amazing, mission-driven company like FableVision,” Margarita shared.

From her early days working at M.I.T. to develop Scratch, a programming environment where the user creates its own interactive stories, games, and animations, Margarita drives to educate and empower students to think outside the box.

“I really enjoy working with kids as part of organized classes and workshops or even as ‘special appearance’ guest at my kids’ classrooms,” she explained

Can you share a bit about your background in programming?
I am from Greece, and after I studied computer engineering, I worked at a research institute, CTI, where I was introduced to the world of Logo and Constructionism, and created tools for engineers, researchers, teachers, and students to interact and build educational activities and microworlds. In 2001, I came to continue my studies at the M.I.T. Media Lab, where I developed software for kids to intuitively program animated color sequences on tri-color LEDs in electronic jewelry they were creating. I was also studying how they explain, represent and understand concepts of time. Following my masters, I worked with the Lifelong Kindergarten Group at the M.I.T. Media Lab as part of the development team of Scratch.

Why is it important to introduce young kids to programming?
Today’s technological tools, the hardware devices, and games and software tools have enriched the space of rich, well-designed environments, where learners are able to explore, tinker, or play with different parameters and permutations. By allowing learners to write their own code, you allow them to be part of this exploration of what they are learning or building, and to refine their own thinking over time by trying out different scenarios and tweak existing ones.

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Can you tell us a bit about your role with the Scratch team at the MIT Media Lab?
I was one of the developers of Scratch around 2003-2005, when Scratch went from a prototype to being ready to be released to the world. While developing the environment, we would experiment with additional functionality and additional blocks to see if they were a good match for the core environment (e.g. more image filters). The goal was always to have the right balance or economy of blocks so that the vocabulary would provide a finite yet powerful set of commands and functionality to the user. We would also do a lot of testing of Scratch during workshops in Computer Clubhouses around Boston and the projects created during that time, have helped seed the project library that now ships with Scratch.

Can you share one story – your favorite story – about teaching kids Scratch?
I recently ran an after school program for 4-6th graders on game design and how to build them in Scratch. One of the kids didn’t identify as a fan of any games. It was hard to find an idea for a game and I was getting to the end of my brainstorming questions.

Then, he brings out a book about art history, with bookmarked pages of famous painting around the world. He and another classmate worked together to build a game where students find portals behind famous paintings in the Louvre and travel back to the artist’s atelier [studio] and have conversations with them to learn more about the painting. It was great to see  how an interest discovered in a book can become a game, a shared experience. Moreover, it empowered this kid to build the context for telling the painting’s story to his classmates, which was his goal.

You were the technical lead on After the StormCan you tell us a bit about that project?
After the Storm is a real world simulation online game that we built for Classroom, Inc. It targets middle schools students and focuses on reading and writing literacy. The student assumes the role of the editor-in-chief of an online magazine when their imaginary town, Port Douglas, has been struck by a hurricane. The student collects information from the staff and from the world, edits their staff’s materials, and chooses the way and format for disseminating helpful information to the community. The student’s progress is being tracked by a number of different class and individual student reports in the teacher dashboard section, for their teacher to monitor.

My favorite thing of the game is that it is a literacy game done well, in the sense that it presents the material in an engaging way, through dialogs, email, posters, and tweets, and has economical yet very sophisticated user interaction design.

Tell us also about working on the Nightmares! game and website?
I mainly worked on the You Snooze, You Looze game that lives in the website. The game is an endless runner game. Charlie, the main character of the book, runs up a staircase trying to avoid or collect objects, hurrying against time. The twist is that the terrain is in perspective, so there were complications on calculating varying sizes, speeds, and positions of the stairs and the objects.


More about Margarita:

What part of Greece are you from? What’s your favorite place to visit when you are there?
My hometown is called Ioannina, on the north west side of Greece, where I always visit with family. It is among mountains but also has a lake and a tiny – but inhabited – island! When in the mood for mountain views, I visit the Vikos Gorge in the mountain range close to my hometown. And when in the mood for the Mediterranean waters, I go to the coastline in Syvota close to the port of Igoumenitsa.

Favorite game to play with your kids: It is a moving target really, but these days we play a lot of card games.

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Favorite cartoon: Mafalda

Least favorite vegetable: Those green peppers that are REALLY hot but make it into the bins of the sweet peppers by mistake because they look exactly the same.

Favorite place to shop: Bookstores

Wackiest movie that comes to mind: Tuvalu

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Scurry over to MICE this weekend!

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Squeak.

That’s not the sound of a cheese-hunting rodent, it’s a pencil racing across a page. It’s that time again! For the fifth year, MICE (Massachusetts Independent Comics Expo) returns to Lesley University for two days (Oct. 4-5) of workshops, panels, and exhibitions

This year, FableVision Studios is sponsoring a workshop led by Bob Flynn, our director of art and animation. His session – Flipbook Animation – will run on Sunday, Oct. 5, from 11:15 to 12:15 p.m. He will also have a booth at the expo on both days.

We adore and admire Bob at FableVision and often wonder how he juggles everything (we’d put our money on no sleep). He’s a cartoonist, illustrator, and animator specializing in character design and game design. He has a strong passion for comics, having co-created Heeby Jeeby Comix for an all-ages audience. His comics, illustrations, and stories have appeared in publications such as Nickelodeon Magazine and SpongeBob Comics. And, Bob is currently the lead character designer for the cartoon series Bravest Warriors. Did someone say Catbug?

We recently asked Bob to share a bit about his work with MICE and the upcoming workshop. 

How did you first become involved with MICE?
The first MICE was in 2010, and I was very excited to table with my friend Dan Moynihan. It was my first year venturing out into this community where you self-publish comics and show up at festivals and shows to sell them. I've been hooked ever since.

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I stay mostly local, but I've also been to similar festivals in Portland (Maine), Chicago, and Toronto — due to fly out to Los Angeles for one in December, too. They're a bit different than the larger 'comic cons' that have sprung up all over because they tend to focus on small press independent publishers and creators. It's a great place to discover new creators just getting into the field of cartooning and comics. Pros who've been doing this for decades now have tables, too!

What is the trick to making a really great flipbook?
For me the trick is to turn off your brain. I often mess around just before bed when I'm half awake. Make it up—improvise. They're disposable and quick, like a doodle. Don't worry about being too careful with every drawing because they go by so fast. Whatever you do will end up looking cool regardless. If a flipbook starts feeling like a chore, you're probably doing something wrong.

Bob's 2013 MICE poster art.

Bob's 2013 MICE poster art.

What is your one piece of advice to an upcoming comic artist?
I think it’s easy to get caught up with tools, making something perfect, and comparing yourself to others. The beauty of comics is that it truly is a medium for everyone. Rad drawing abilities are definitely not a prerequisite. Embrace comics in a way that is unique to you. They're a lot of work to write, draw, and put together, so make sure the stories and characters mean something to you. That way at least you'll have fun making them.

Will you be attending MICE? Say hi to Bob for us!

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Our National UMIGO Day Checklist

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Uuuuuuu-Meeeee-Goooooo! is what we can’t stop cheering this week. Why? Because, Saturday, Sept. 27, is National UMIGO (You Make It Go) Day, and we are stoked, but are we ready?

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National UMIGO Day Checklist

1) Visit the UMIGO.com to learn about all things UMIGO

UMIGO.com is the place kids can learn, explore, play, and discover the fundamentals of math right alongside Bit, Dizzy, and Bean, the UMIGO crew. The FableVision-developed site showcases different appisodes that include math games, music videos, and animation. For the grownups, we’ve developed a portal that explains the pedagogy of UMIGO and offers more math resources.

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2) Catch up on the UMIGO episoides on batteryPOP.com

UMIGO is now streaming on batteryPOP.com, a new online and mobile network for kids, featuring cartoons, comedy, music and more. Founded by veterans of Nickelodeon and Saban Brands, batteryPOP is a safe, engaging alternative to YouTube and lets kids discover premium short form content from a wide variety of creators.

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3) Find a National UMIGO Day celebration

From Baltimore to New Orleans to San Jose, National UMIGO Day is celebrated in cities and towns across the country. During these celebrations, kids will be able to experience UMIGO’s interactive touch screen kiosks that will be stationed at many of the local venues. In addition to the online educational media, local venues will host a variety of off-screen activities, which could include:

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  • The Umiball Tournament, in which visitors play the same games they play on UMIGO.com at home. But now they play against one another, with the winning team moving on to play the next group. 
  • UMIGO-inspired art projects, where kids can create and bring home their own artwork. 
  • Wingspan, a communal art project in which children and adults mark their height and wingspan in a wall using colorful markers or colored pencils.

Find your local event by checking out UMIGO.com’s Community Partners Map and List of Community Partners

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4) Dress like a UMI

We will leave that one to your imagination! Go on, have fun with it.

Celebrating in your city? Join the conversation on Twitter! Use the hashtags #NationalYouMakeItGoDay, #UMItower, #learning, #funandgames, #familyfun, and #math!

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FableVisionaries make their Dot Day marks

Children's book author Eric Carle made a dot. Canadian astronaut Cmdr. Chris Hadfield made a dot (from space)! But it all started with FableVision Founder’s Peter H. Reynolds original Dot.

Now marking 11 years, International Dot Day is a worldwide celebration of creativity, inspired by  Peter's book The Dot. In the spirit of Dot Day, the creative folks at FableVision made their own dots. As of this morning, 1.7 million people in 81 countries were signed up for this. 

To learn more about International Dot Day and how you can get involved, visit the official website. How will you make your mark?

Singer-songwriter Emily Dale and Peter H. Reynolds, author and illustrator of The Dot created the “The Dot Song.” Listen and sing along as the dot dances about the screen while the lyrics appear. 

Watch FableVisionary Renee Kurilla, Lead Artist, illustrate her Dot for International Dot Day! Music: Os Quindins de Yaya, by Stanley Black. 

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Full STEAM Ahead for Paul and Peter H. Reynolds

Full STEAM Ahead

In the new book Sydney & Simon: Full STEAM Ahead (Charlesbridge), twins Sydney and Simon Starr have a problem. The annual Wonder Falls flower show is fast approaching and their window-box blossoms are wilting. The simple fix would be to just water the plants, but a humid heat wave has hit the area and the window is stuck shut. With their Wonder Journals in hand, the creative problem-solving sibling scientists start exploring ways to water the flowers trapped outside the apartment window. Using science, technology, engineering, and math, the twins enhance their research with art and push “Full STEAM Ahead” in their explorations.

New York Times best-selling author-illustrator Peter H. Reynolds once again creatively teams up with his twin brother, Paul A. Reynolds, on a children’s book. Sydney & Simon: Full STEAM Ahead is the first in a series encouraging STEAM education -- which adds “A” (Arts) to "STEM" (Science, Technology, Engineering, and Math). Visit www.steamthinking.org for more information and to share your stories.

Celebrate the book launch with the authors! Everyone is invited to the Sydney & Simon: Full STEAM Ahead book launch party on Saturday, Sept. 20, from 11-12:30 p.m. at The Blue Bunny Bookstore in historic Dedham Square. Everyone will have a chance to engineer their own creation out of recycled materials. Get more details and RSVP on Facebook.

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