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say something

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FableVision Resources for Social-Emotional Learning

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Resilience, empathy, and compassion—these are the social-emotional skills that empower kids to speak up for themselves and their friends during difficult situations. However, that’s easier said than done—developing social-emotional and critical thinking skills takes practice and courage. To help kids grow into brave adults, FableVision gathered a list of resources for you and your family to explore.


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Sesame Street in Community Spinners
To aid Sesame Street achieve its mission of helping children grow smarter, kinder, and stronger, FableVision created two spinner engine interactives in partnership with Sesame Workshop. They’ll be used in Sesame Street in Communities, an online resource to help parent and educate 0-5-year-olds. Grover’s Playground Workout helps children have fun while exercising. After spinning the wheel and landing on a monster, children and parents imitate the moves of that monster. Using muppets, A Little Help from My Furry Friends teaches coping strategies for stress and anxiety. 


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Project Here Games
To help the state of Massachusetts’ Project Here initiative of changing the status quo of substance use prevention education, FableVision partnered with the Massachusetts Attorney General’s Office, GE Foundation, and Health Resources in Action. The output of the partnership is Project Here Games. The game tackles coping methods, decision-making, communication, and myth-busting. As players travel through the games by applying their earned skills to solve life-like scenarios, they’re able to test their solutions in a safe space, while staying entertained.


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Galaxia
A missing professor, illegal substances, an online bully, and an evil plot that could put the entire school in jeopardy—these are the challenges students face in Galaxia, FableVision’s bullying prevention game. Created in partnership with National Health Promotion Associates (NHPA) for the LifeSkills Training middle school curriculum, Galaxia allows students to work through scenarios surrounding peer pressure, bullying, coping with stress, and more. The outerspace boarding school game helps students make smart choices in a fun way, and the choices in the game affect the trajectory of their path.


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Different Kinds of Hurt: Isaac’s Story
In collaboration with the Massachusetts Department of Mental Health and Walker Cares, FableVision created Different Kinds of Hurt: Isaac’s Story, a multi-media campaign consisting of a graphic novel (available for free to Massachusetts residents), animated film, and accompanying print resources. Featuring young Isaac and his friend Mia as they discuss their recent time in the hospital, the resources aim to normalize conversations about mental health and fight the stigma surrounding mental health issues.


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Civics! An American Musical
As children navigate U.S. history and analyze primary resources to produce their own musical, Civics! An American Musical teaches middle school students the power of everyday citizens in causing change. Developed in partnership with Maryland Public Television, Maryland Humanities, and Tufts’ CIRCLE as a part of the Library of Congress’ Teaching With Primary Sources Program, it aims to motivate the next generation of activists. The Hamilton-inspired games allow students to adapt true events from U.S. history to the stage, such as the desegregation of public schools, the National Parks, the FDA, and the Chinese Exclusion Act.


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Quandary
Can a game include complicated ethical problems while engaging children on a narrative level? In collaboration with the Learning Games Network, FableVision answered yes to this question by creating Quandary, an ethical decision-making card game. Students play as the captain of the new space colony Braxos and use their listening and moral decision-making skills to keep the peace among colonies. The game aims to help players make difficult decisions where there are no right or wrong answers, like most conflicts in everyday life.


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Say Something!
Written by FableVision founder and New York Times bestselling author Peter H. Reynolds and published by Scholastic, Say Something! reminds children that their voices can inspire, heal, and transform. To provide movement to the message and art of the book, FableVision created a trailer and animated film that encourage children to be brave and speak up against injustice. Using the uplifting words and actions of the characters as inspiration, the trailer and film follow them striving to make a positive difference in their world.


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FableVision Founder Peter H. Reynolds Encourages Readers to "Say Something" in New Book

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In the words of FableVision founder Peter H. Reynolds, Say Something is “sequel-ish” to his 2018 tale, The Word Collector. In The Word Collector, main character Jerome found the right words to share with the world, and in Say Something, published by Scholastic, some new friends are finding the best way to speak up and speak out! If you feel in your heart something needs to be said, say it! Say something with your words, your actions, even what you wear! When you have the courage to “say something,” there’s a chance the world will listen.

Say Something is a statement, a proclamation, a call-to-action for young activists everywhere. It reinforces the important theme given to us by The Word Collector: what we say can change the world around us. For kids, it can feel like their voices don’t matter, but Say Something is here to show that they do. It is an inspirational story that brings up an important question that any young reader can ponder: “How can I make change with what I say?” Your voice has power and weight. When you speak, you are making a difference.

Here at FableVision, we tell “stories that matter, stories that move.” We believe in the power of people and storytelling, and we create positive media to help move the world to a better place. FableVision is a place where ideas grow and flourish, and we encourage each other and our clients to always “say something.” We create with our mission always in mind. Each project and idea is treated with the same care and respect, because here at FableVision, we know the importance even just one voice can have.

Say Something by Peter H. Reynolds is available February 26, 2019 through Amazon, Target, Barnes & Noble, IndieBound, Books-A-Million, and Walmart. It will be available as a hardcover, audiobook, and Kindle ebook. You can also find it at a library near you! In the meantime, check out the trailer we created in advance of Say Something’s release, available to view on YouTube.


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Peter H. Reynolds is a New York Times bestselling author/illustrator of dozens of books, including The Dot, Ish, and Sky Color. His books have been translated into over 25 languages around the globe and are celebrated worldwide. In 1996, he founded FableVision with his brother, Paul, and Gary Goldberger. He lives in Dedham, Massachusetts, with his family.

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