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Reach Every Reader: FableVision and Harvard Collaborate on Early Learning Literacy Apps

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It’s never too early for children to start developing their literacy skills! Turn everyday routines into learning opportunities with Harvard Graduate School of Education (HGSE)’s Reach Every Reader, a foundation literacy initiative comprising resources, assessment, intervention, and support to help all children become successful readers and learners. FableVision developed two apps—Photo Play and Animal Antics—to transform car rides, trips to the grocery store, and more into moments of engaging conversation. 

Created in partnership with the HGSE, Reach Every Reader is an initiative that aims to support high-level, equitable literacy achievement by creating opportunities for conversation between parents, caregivers, and children. Five years in the making, the project seeks to bridge the literacy gap by improving learning opportunities and word acquisition in low-income families. 

Photo Play gives young children and caregivers the opportunity to decorate and interact with their own photos using fun stickers, emojis, and “talk” balloons. The app uses conversation prompts to encourage free-flowing conversation, both while using the app and offline. By allowing players to personalize photos of themselves, children are more engaged in the activities and more open to discussions of the location of the picture, memories of the day the photos were taken, and hopes for future trips and activities.

In Animal Antics, imaginations run wild as children and caregivers play make-believe and create stories and dialogue for animals cast in 20 different scenarios. The app incorporates play-acting and conversation exercises, allowing children and caregivers to take on the role of animal characters and move through scenarios of their choosing. As players move through each scenario, they take turns recording their voices and choosing the emotion of their animal, shaping and building the story as they go.

Thorough research was conducted to create apps that not only fulfilled specific learning goals, but also kept children engaged and excited. Playtesting was conducted with a diverse group of families who reported learning easily implementable, effective new strategies as a result of the initiative. Research emphasizing the quality and diversity of words was also incorporated into the development of each app, as was research on the importance of intergenerational play in children’s early language development. 

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FableVision is proud to join forces with Reach Every Reader to launch this project supporting early literacy development through early assessment, detection, and intervention for children across a range of socioeconomic status. The initiative furthers our mission to move the world to a better place through positive media that helps bridge learning gaps for children of different backgrounds and abilities.

Photo Play, Animal Antics, and a GBH-created app Small Wonders are available now on iOS, Google, and Android. Click here to play now!

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Sharing the Love this World Read Aloud Day!

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Here at FableVision, we believe in the power of stories. And with a mission to tell “stories that matter, stories that move,” it’s no surprise that storytelling, literacy-learning, and engaging people young and old in the joy of reading are close to our hearts.

This year, we’re joining long-time partner and leader in publishing and education Scholastic in celebrating World Read Aloud Day. Founded by nonprofit LitWorld in 2010, World Read Aloud Day is all about the power of reading and sharing stories. You can visit Scholastic’s website for more information on the holiday, literary resources for parents and teachers to support their children’s love of reading, and artwork by FableVision founder and award-winning children’s book author and illustrator Peter H. Reynolds. The site also features four quick and easy steps to join in on the World Read Aloud Day celebrations:

  1. Select a book

  2. Find a buddy

  3. Read aloud

  4. Share your favorite read-aloud moments on social media with #WorldReadAloudDay, and tag @Scholastic, @LitWorldSays, and three friends so they can join, too!

In honor of World Read Aloud Day and the month of love, we’re sending valentines to some incredible organizations doing important work promoting literacy, many of whom we’ve been lucky to partner with on literacy-based projects. Here’s who we’re crushing on this month:


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Scholastic

Our first love letter is, of course, for Scholastic. Scholastic is the world’s largest publisher and distributor of children’s books, including FableVision founder Peter H. Reynolds’ collections! Scholastic provides a number of resources for educators and caregivers, including Scholastic Literacy, which combines incisive standards-informed instruction with access to quality, culturally relevant books and texts “to engage readers, support social-emotional development, and help students become lifelong independent thinkers, readers, and writers,” according to their site. The studio has collaborated with Scholastic on a number of projects, most recently on film adaptations of Peter’s books, such as The Dot, Ish, and The North Star.


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Jumpstart

Next up is our next-door neighbor and shared-kitchen companion: Jumpstart! Jumpstart is an early education organization that trains college students and other community volunteers to help children develop key skills to succeed in kindergarten. With a focus on language, literacy, and social-emotional programming for preschoolers from under-resourced communities, Jumpstart promotes accessibility in learning, specifically early learning, with the hope that every child in America will be able to enter kindergarten ready to succeed. And their Read for the Record celebration is a staff favorite.


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Classroom, Inc.

We’re also sending a lil love note to Classroom, Inc., a non-profit dedicated to helping students develop literacy and leadership skills through digital learning games and curriculum. Classroom, Inc. connects academics to the professional world through research-based digital learning games and curriculum that encourage literacy-learning and leadership skill development in an authentic work environment. FableVision partnered with Classroom, Inc. to develop three literacy learning games as part of the Read to Lead series. The three games After the Storm, Community in Crisis, and Vital Signs use real-world simulations—leading a daily news website, running a community center, and managing a community-based family clinic—to put players in a leadership position where they’ll acquire and apply literacy skills.


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Dolly Parton’s Imagination Library

Our fourth letter is for Dolly Parton’s Imagination Library, a book-gifting program that mails free, high-quality books to children from birth until they begin school, regardless of family income. The program has launched in five countries—the United States, the United Kingdom, the Republic of Ireland, Canada, and Australia—mailing millions of books to kids around the world. The library began as Dolly’s way to honor her father’s memory and pursue her mission of inspiring children to love to read.


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Reading Is Fundamental

Last but certainly not least is Reading Is Fundamental, the nation’s largest children’s literacy nonprofit. Reading is Fundamental provides access to books and quality content that helps children learn to read and obtain the fundamental building blocks needed to succeed and reach their full potential. Their work aims to directly impact and engage communities to inspire a passion for reading among children across the United States. FableVision partnered with Reading Is Fundamental to create two literacy projects: Our Book By Us!, an app comprised of six minibooks featuring an original Peter H. Reynolds character, and Water Wonders, an ebook app that introduces readers to themes of Science, Technology, Engineering, Art, and Math (STEAM).


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But the celebrations don’t have to end after today. Reading and telling stories are important to everyday development and fun, for people of any age every day of the year! Check out our portfolio for more FableVision-developed literacy and other educational projects, and keep sharing your stories and love of reading with the people you love.

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FableVision's Summer Road Trip

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Summer brings with it the promise of picnics, pool parties, and the classic summer road trip. We’re putting a modern twist on this novel idea as we go across the country to visit partners, learn exciting new innovations, and connect the dots in our annual summer-wide FableVision road trip! Follow along with our itinerary below and join us for the ride! Notice you’ll be crossing paths with us? Let us know here.


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Edtech Extravaganza in Chicago
First stop, Chicago! Between slices of deep dish pizza and selfies at the Sears Tower, ISTE is the place to be. Hosted by the International Society for Technology in Education, the conference is the premier place to celebrate educational technologies. Join the Reynolds Center team in Cisco’s Global Problem Solver Makerspace (room W194) and in the Cisco Theater (Booth #1536) for hands-on sessions with Fab@School Maker Studio and opportunities to become Story Activators with Paul Reynolds. Be sure to catch FableVisionaries James Collins, Sarah Ditkoff, and Shelby Marshall as they walk the ground floor to get the latest on edtech!

Global Problem Solver Makerspace (room W194) presentations:
What: Paper Prototyping Bootcamp for STEAM-Powered Learning
When: Tuesday, June 26 at 10:00 a.m. 

What: Activated Storytelling for Transformational Learning
When: Tuesday, June 26, at 4 p.m.

Cisco Theater (Booth #1536) presentations:
What: Activated Storytelling for Transformational Learning
When: Tuesday, June 26, at 2 p.m.

What: Paper Prototyping Bootcamp for STEAM-Powered Learning
When: Tuesday, June 26, at 3 p.m.  


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Making Change in NYC
Next, FableVision will travel to New York City for the Games for Change Festival. Join a community of game experts, developers, technologists, funders, and social innovators to share groundbreaking ideas and interact with new impact games and immersive media. We’re excited to meet other developers passionate about using games to drive positive social change!

Games for Change Festival
When: June 28 - 30
Where: New York, New York


Get moving in Florida! 
Join FableVision Learning's Jane Reynolds and Dr. Denine Jimmerson at the Florida Association for Career and Technical Education (FACTE) conference for a session that introduces school districts to FableVision Learning's Creativity to Careers CTE program, a new model  providing unique scaffolding for both teachers and students allowing them to progress from Animation-ish to Toon Boom software and gaining experience and certification on the journey.

Creativity to Careers: Middle School Animation CTE as a Model
When: Tuesday, July 17
Where: Champions Gate Resort


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Hop on the Bus
Join Scholastic on the ultimate reading road trip, as they tour the country with our favorite authors, illustrators, and characters! This July Scholastic is partnering with bookstores and libraries in communities nationwide, hosting reading festivals for families with kids ages 0-12. On July 5, the bus will stop at the Blue Bunny Bookstore, owned by FableVision founder Peter H. Reynolds! Bring your reader to this fun (and FREE!) family event, to meet authors, take photos with beloved costume characters, win prizes, and more.

Scholastic Summer Reading Road Trip
When: July 5, 5 p.m. - 7 p.m.
Where: Blue Bunny Bookstore Dedham, MA


Getting Serious in Virginia
From the Big Apple we’ll head towards our nation’s capital for the Serious Play Conference at George Mason University. The Serious Play Conference is a leadership conference for professionals who embrace the idea that games can revolutionize learning. Speakers share their experience creating or using games in the corporation, classroom, healthcare institution, government, and military and offer tips on how to move game-based education programs ahead. Come listen to FableVisionary James Collins as he discusses the role of games in a museum setting with a panel of experts.

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Games in Museums
When:
Thursday, July 12 at 9:15 a.m.
Where: George Mason University, Manassas, VA


Building Community in Boston
After some time away from home, FableVision will host a reception for creative educators attending November Learning’s Building Learning Communities Conference. Join colleagues from around the world who care deeply about bringing the best innovative and practical learning resources to students. Paul Reynolds and Andrea Calvin of the Reynolds Center are excited to lead participants through the paper prototyping bootcamp. Come get hands-on with Fab@School Maker Studio and get ideas for your classroom!

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Paper Prototyping Bootcamp for STEAM-Powered Learning
When: Wednesday, July 26 at 10:20 a.m.
Where: BLC Conference in Boston, MA

BLC Reception
When: Wednesday, July 26 from 6 – 7:30 p.m.
Where: FableVision Studios


Connected Learning Summit
We’ll wrap up our road trip with a stop in our own backyard at the Connected Learning Summit! With a unique focus on cross-sector connections and progressive and catalytic innovation, this event brings together leading researchers, educators and developers. Together with our partners at EdGE and TERC, FableVision will moderate on a panel about the epic journey of the award-winning Zoombinis game. From genesis story, to game design mechanics, to an overview of the research involving students' learning of computational thinking, audience members will receive insight into how Zoombinis seeks to bridge formal and informal learning.

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The Logical Journey of Reimagining ZOOMBINIS: Adventure, Research, and Computational Thinking
When:
Wednesday, August 1, 2:30 p.m.- 3:00 p.m.
Where: Connected Learning Summit, Cambridge, MA

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Our Favorite Words Inspired by Peter H. Reynolds’ “The Word Collector”

“Hover,” “treasure,” and “whisper” are just a few of the many words that expert word-collector Jerome has gathered and stored away in award-winning author/illustrator and FableVision co-founder Peter H. Reynolds’ latest story, The Word Collector.

It’s not until his words get lost and scattered that he begins to recognize that the hundreds of syllables he has collected are only pieces of a much larger puzzle. He realizes that words can be strung together to create meaning much greater than they have on their own. He uses this revelation to create poetry and songs that delight all who listen, encourage, and motivate people all around him, and even show affection for his furry friends. He begins to fill in the lines of his own story with healing words, loving words, and uplifting words.

Words are the greatest bridge-builders—they transcend race, religion, age, gender, sexuality, ability, and distance. Whether it’s braille on the page of a novel, a good morning text message, or a story harmonized to music, the power and versatility that words hold is the common thread. Through words we are able to connect with each other, with icons of the past, with characters on a screen, and even with our own feelings. They are the tools through which we build the story of our life.

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On Scholastic’s site you can flex your creative muscles by tinkering with words and phrases through interactive activities that get you mixing and meddling with words just like Jerome. You can become your own master wordsmith by making a collage out of Jerome’s many words over the backdrop of the whimsical illustrations from the book.

When you get a group of storytellers together in one room, there is going to be all kinds of words flying back and forth. The image that just popped into your head is what the FableVision office looks like. Following in the footsteps of Jerome, we decided to collect some of our own favorite words together!

Watch the FableVision-produced trailer for The Word Collector here and get a copy for yourself and all the other word collectors in your life!

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Digital Learning Day: Five Game-Based Learning Tools for Success Through Play

As the education technology world continues to evolve, exciting new products and services are emerging to strengthen and create unique learning experiences for leaners of all ages. Digital Learning Day was established in 2012 to spotlight the many different facets, tools, and applications that support and empower teachers and students. It applauds educators who are getting creative with their digital resources to open up a whole new world of discovery. In honor of Digital Learning Day, we’re sharing some game-based learning tools we’ve developed with a few of our partners.

We’ve been in the educational media industry for over 20 years. Throughout this journey, we’ve held on to our belief in the power of learning through play. This roundup of resources offers a look at immersive play in diverse content areas including history, civic engagement and reading, logic, financial literacy, leadership, resiliency, and social emotional skill building. Players learn and develop skills as they play exciting roles of daring explorer, investigative journalist, and even a wily con artist.

We’d love to hear and learn from you! Share how you’re implementing game-based learning tools in the comments below.


Zoombinis, TERC
Make me a pizza! Through Zoombinis, players learn important life skills including algebraic thinking, data analysis, and theory formulation in a fun and engaging setting. With 12 puzzles and four levels of increasing difficulty in each, players are constantly challenged, improving their problem-solving skills as they advance through the game. Play the revamped classic game you know and love!


Con ‘Em If You Can, Commonwealth
Con 'Em If You Can is a fun, interactive strategy game developed to help players learn how to spot and avoid investment fraud. The game turns the tables and players are cast into the role of fraudster, learning key techniques – phantom riches, reciprocity, scarcity, social consensus, and source credibility – to scam the residents of Shady Acres and thwart the Fraud Fighting Agency!


Operation: REACH, Boys & Girls Club of America
Players set sail on the SS Chelonia to rescue crewmates stranded along a mysterious island archipelago. Aboard the ship, players work with the Captain to navigate and mediate interpersonal conflicts among the crew that threaten the success of the mission. Only with communication, resiliency, collaboration, and empathy will they be able to gain the strength and knowledge to face the final mystery of the Fog, and return safely home. Players gain social emotional learning skills by utilizing tools to keep their stress and anxiety at bay.


Read to Lead, Classroom, Inc.
After the Storm and Community in Crisis places middle schoolers in the fictional city of Port Douglas – a community devastated by a hurricane. By leading the daily news website and running the community center, students assume a leadership role in the community and pick up literacy skills along the way. The literacy learning games in the Read to Lead series promote vocabulary, multi-media production and editing, and work place readiness through real world simulations.


Ripped Apart: A Civil War Mystery, Smithsonian Institution National Museum of American History
Ever wondered what it’s like to work at the Smithsonian? With the sudden and curious departure of her last intern, Museum Curator Isabella Wagner needs help solving a mystery dating back to the Civil War. Ripped Apart invites players to immerse themselves in the 19th century by exploring the photographs and belongings of mysterious characters from America’s past as an intern at the museum. The app aims to improve the understanding of American history, while helping players get a feel for the critical thinking skills, analysis, and tools museum curators use to study and classify historical objects and artifacts.

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