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Top 9 FableVision Moments of 2020

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2020 has been a year of unprecedented change—but also a time of resiliency in the face of challenge. We have seen innovative educators, creatives, and more step up to the plate to keep the learning going for students of all ages, no matter where they are.

And there is no better way to wrap up our year than with the streaming of “Parade of the Wooden Soldiers” at this year’s virtual Holiday Pops Celebration. We’re so thankful for incredible partnerships and projects such as this, and for all those who helped us continue to find safe, fun, and exciting ways to connect this year, even where we’re physically apart.


1. FableVision Games

 
 

Our highlight of 2020 is the launch of our new games platform, FableVision Games! Timely as ever, FableVision Games offers state-of-the-art, research-based games and educator tools, poised for this time of remote and blended classroom learning. Stay tuned for more games launching in 2021!

The FableVision Games lineup includes: 

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Zoombinis: a relaunch of the classic, beloved ’90s game “Logical Journey of Zoombinis” created in partnership with TERC and the Learning Games Network. The game teaches Computational Thinking to grades 3-8.

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Cyberchase Fractions Quest: an immersive game based on the popular, award-winning PBS KIDS series Cyberchase that combines a high-stakes adventure story with a research-based approach to fractions learning. Created in partnership with WNET and the Education Development Center (EDC) through Phase I and II support from the IES Department of Education’s SBIR program.

Civics! An American Musical: an online game for middle school students that promotes the importance of civics and teaches how to analyze primary sources. Created in partnership with Maryland Public Television, Maryland Humanities, and Tufts’ CIRCLE, as part of the Library of Congress’ Teaching with Primary Sources program.


2. Design Principles

On our mission to tell “stories that matter, stories that move” and create positive media that moves the world to a better place, the studio authored our core design principles to share the pedagogy behind our approach. No matter the type of media—educational games, animation, museum interactives, websites, Augmented Reality experience—or the subject matter, our focus is always on the needs of our end-user, the context of their learning, and the impact of our product.

 
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FableVision President Gary Goldberger (left) and Communications Director Sarah Ditkoff (right) accept the KAPi Award for Keenville at the 2020 CES Convention in January.

FableVision President Gary Goldberger (left) and Communications Director Sarah Ditkoff (right) accept the KAPi Award for Keenville at the 2020 CES Convention in January.

3. Award Winners!

We pride ourselves on the quality, creativity, and educational value of our educational media and game-based projects. You don’t have to take our word for it, though! The awards we’ve won speak for themselves.

This year, we were honored to accept an award for Keenville, our literacy and math game-based assessment created in partnership with the Georgia Department of Education (GaDOE) and Georgia Center for Assessment. Keenville was recognized as a “Noteworthy School Product” in the 2020 Kids At Play Interactive (KAPi) Awards.

Galaxia, a bullying prevention game developed in partnership with the National Health Promotion Associates as a part of their Botvin LifeSkills Training middle school curriculum, was selected as an EdTech “Cool Tool” finalist for 2020.


4. Amazing Partners

2020 was also a year of innovative collaborations towards a more educated and empathetic world. Here are just some of the incredible organizations we were proud to partner with this year.

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FableVision Executive Producer Peter Stidwill presents at the virtual Games for Change Festival.

FableVision Executive Producer Peter Stidwill presents at the virtual Games for Change Festival.

5. Thought Leadership

The FableVision team’s insights shone this year as they shared their expertise and best practices at a number of industry conferences. 

Gary Goldberger, FableVision president and co-founder, spoke at the Unity for Humanity Summit about FableVision’s core design principles and how Unity creators can make accessible educational games.

Executive Producer Peter Stidwill joined three panel presentations in 2020. He presented at the SXSW EDU Conference and Festival and the Serious Play Conference on how games can teach and assess 21st Century skills. Peter also presented at the 2020 Games for Change Festival, where he shared his knowledge and best practices to make educational games more accessible. 

Creative Director, Leigh Hallisey, also attended the Library of Congress Consortium Meeting to present a poster session on our newly-launched U.S. history learning game Civics! An American Musical.


6. Resources in the Era of Social Distancing

To support teachers, students, and families in this time of remote and blended learning, FableVision developed a myriad of robust resources to help people stay informed and to keep the learning going through this era of social distancing. 

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As students and teachers around the world stayed at home to reduce risk, FableVision compiled a list of our favorite distance learning games, animation, and other resources to make finding engaging, quality digital learning tools easier.

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To build awareness during Mental Health Awareness Month and beyond, we curated a list of FableVision-developed resources that facilitate open and honest conversations about mental health, self-love, and healthy coping skills.

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For summer 2020, FableVision invited everyone to join us for a social distanced and educational virtual summer picnic, complete with educational games, animation, and more to help students have fun and keep their minds sharp throughout the season.

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We teamed with the Center for Information and Study on Clinical Research Participation (CISCRP) to produce a series of videos educating people on how clinical trials produce new treatments and vaccines.

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To support educators and students as they returned to their school routines in the fall, FableVision joined over 70 federally-funded researchers and developers to produce a series of educational technology guides and resources covering a range of topics.


7. FableVision In the News

In 2020, we were also thrilled and honored to see our work in the news, at festivals, and beyond where it can reach more audiences!  

The Animation World Network highlighted The Paper Girls Show, our new animated series created in partnership with Global Tinker that empowers young girls to play, imagine, make, and learn with STEAM (Science, Technology, Engineering, Arts and Mathematics).  

Don’t Mix Us Up, our witty and catchy animated music video series was featured at the Bay Area International Children’s Film Festival, where attendees were able to learn all about the dangers of confusing look-alike objects. 

And last but not least, over 3,500 Lubbock County second-graders read FableVision founder Peter H. Reynolds’ book The World Collector as a part of the United We Read initiative! The festivities also featured a special video message from Peter Reynolds, encouraging their reading efforts.


8. Seasonal Banners

Spring banner designed by FableVision production artist Julie Oliveira

Spring banner designed by FableVision production artist Julie Oliveira

Summer banner designed by FableVision director of art & animation Bob Flynn

Summer banner designed by FableVision director of art & animation Bob Flynn

Fall banner designed by FableVision lead artist Christina Kelly

Fall banner designed by FableVision lead artist Christina Kelly

Winter banner designed by FableVision production artist Julie Oliveira

Winter banner designed by FableVision production artist Julie Oliveira


9. Our Incredible Team

The FableVision team celebrates the KAPi Award for Keenville in January 2020.

The FableVision team celebrates the KAPi Award for Keenville in January 2020.

What a year. We count ourselves lucky to have an amazing staff that not only rolled with the punches but excelled with grace, grit, and a sense of humor. From our virtual offices to yours—the future looks bright from here. Stay safe. See you in 2021!

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"Zoombinis" Now On FableVision Games!

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The little blue guys on a logical adventure have found a new home!

The award-winning relaunch of the classic, beloved ’90s game Logical Journey of the Zoombinis is now available for classroom use on FableVision Games. Created in partnership with TERC, a not-for-profit leader in K-12 math and science education, and the Learning Games Network, a not-for-profit game company, Zoombinis is an engaging and entertaining logic puzzle game designed to teach Computational Thinking (CT) for grades 3-8. 

Players must use their logical reasoning, data analysis, pattern finding, and problem-solving skills to help their Zoombini characters complete unique challenges, escape imprisonment from the evil Bloats, and reach the promised land of Zoombiniville. On this journey, they face 12 puzzles and four levels of increasing difficulty in each, including Pizza Pass, Titanic Tattooed Toads, and Mudball Wall. The Zoombinis travel in groups across multiple levels until all 400 blue creatures are saved.

Zoombinis uses implicit learning—learning that can’t be necessarily articulated on a test or in a question, but that manifests itself as behaviors or practices within a game. Throughout gameplay, players learn important life skills including algebraic thinking, data analysis, and theory formulation in a fun and engaging setting. 

The classroom version features additional educator materials and guides, as well as tracking that allows educators to collect data as their students play Zoombinis, and—through the use of detectors—identify when players demonstrate the four fundamental practices of CT: problem decomposition, pattern recognition, algorithm design, and abstraction as they appear within the puzzles.

The web game is now available to play on FableVision Games, where you can also access accompanying professional development resources.

FableVision Games is a curated games platform that provides research-based game-based learning resources and supports. Sign up for our newsletter so you don’t miss out on the latest announcements, promotions, and new game launches.

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National Bullying Prevention Month Spotlight: Galaxia

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Whether it’s online, on a playground, or on a planet far, far away, bullying has a serious, often long-lasting, negative impact and creates an unsafe environment, especially for children. In order to change the culture around bullying, prevention and intervention are key. In addition, we need to start conversations surrounding this issue to make a difference in communities everywhere.

This National Bullying Prevention Month, as part of FableVision’s mission to move the world to a better through positive media, we are proud to highlight a new interactive game: Galaxia. This resource, created by National Health Promotion Associates (NHPA)’s Botvin LifeSkills Training and FableVision, is aimed at middle school students and designed to help prevent bullying in all its forms.

Galaxia introduces students to a fantastical, extraterrestrial world where all the characters are aliens, but their problems are surprisingly similar to their teenage counterparts on Earth. Students select one of two customizable avatars and interact with their fellow alien students and teachers at their outer space boarding school. With the National Health Promotion Associates’ evidence-based Botvin LifeSkills Training prevention curriculum integrated seamlessly into gameplay, students encounter various conflicts centered around peer pressure, bullying, communication, social skills, and substance abuse, and learn important coping mechanisms and skills for dealing with anger, anxiety and building resilience.

An EdTech Awards 2020 Cool Tool Finalist, Galaxia allows students to learn and practice how they would react to real-life challenges and see the consequences of their actions and decisions in a safe (outer) space. The gameplay options span three years of middle school (grades 6-8), and players use their social-emotional skills and understanding of the Botvin LifeSkills Training to respond to each situation and progress through the story. Depending on how they choose to handle different situations, players get different outcomes for the storyline to creates a uniquely personal experience.

While National Bullying Prevention Month reminds us all that we have more work to do in bringing awareness to the issue and supporting those affected, educating and sharing resources that work to prevent bullying and empower people to stand up for others, are things we can all do every day of the year. 

Visit the Botvin LifeSkills Training website to purchase Galaxia and integrate it into your in-class and distance learning curriculum today.

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Get Your Classroom “Ready Now” for the School Year

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The start of this school year has presented a unique set of complications and adjustments for classrooms around the world. And as with everything—creative educators and students have risen to the challenge. To ease the transition into a new era of classroom routines, FableVision joined a group of over 70 federally-funded researchers and developers to produce a series of guides to support in-class and remote teaching and learning.

The Guides to Education Technologies that are Ready Now cover topics in early learning, math, science and engineering, social studies, and special education. FableVision is proud to feature three resources: Cyberchase Fractions Quest (Mathematics Guide), Civics! An American Musical (Social Studies Guide), and FabMaker Studio (Science and Engineering Guide). All of our resources—and the other incredible resources from other organizations—were developed through an iterative process involving multiple rounds of testing and feedback from teachers and students. They are web-based and accessible on a number of devices, with a mix of free and paid content.


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Click the above image to download the guide.

Click the above image to download the guide.

 

Cyberchase Fractions Quest (free for a limited time)

Guide: Ready Now Math Tools
Age range: grades 3-4

CyberSpace is in trouble, and it’s up to your students to help defeat the villain Hacker! In Cyberchase Fractions Quest, students join the CyberSquad from the popular PBS KIDS series Cyberchase and play through a series of mini-games, picking up fractions knowledge and problem-solving skills along the way. Created in partnership with THIRTEEN and the Education Development Center’s Center for Children and Technology, this FableVision-developed math learning game combines an engaging storyline with a research-based approach to teaching and learning fractions that aligns with the Common Core Standards for Grade 3 and 4 mathematical structure. 

The game is a result of a 2.5-year-long research project as part of the IES Department of Education SBIR program. The beta version of Cyberchase Fractions Quest is free and available to play for a limited time on FableVision Games.


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Click the above image to download the guide.

Click the above image to download the guide.

 

Civics! An American Musical (free)

Guide: Social Studies Distance-Learning Resources
Age range: grades 6-7

What better way to teach middle school students U.S. history and the power of the everyday citizen in creating change than through producing their own hit Broadway musical? Created in partnership with Maryland Public Television, Maryland Humanities, and Tufts’ CIRCLE, Civics! An American Musical was inspired by Lin-Manuel Miranda’s Hamilton composition notebook and teaches civics as students analyze primary sources from the Library of Congress archives to adapt true events from U.S. history to the stage. Students select the subject matter for their musical from four different history topics—the desegregation of public schools, the National Parks, the FDA, and the Chinese Exclusion Act—and must observe, reflect, and question primary sources to ensure the historical accuracy of every aspect of the show, including scripts, costumes, and song lyrics.

Civics! An American Musical is a part of the Library of Congress’ Teaching with Primary Sources program and is available for free on FableVision Games.


 
Click the above image to download the guide.

Click the above image to download the guide.

 

FabMaker Studio ($200 classroom subscription)

Guide: Ready Now: Science and Engineering
Age Range: grades K-8

Turn any classroom or learning environment into a maker space—and you won’t even need a 3D printer! Inspire engineering in your classroom with FabMaker Studio, a web-based fabrication tool specifically designed for the classroom. With this affordable, research-based online tool, students can engineer, design, and fabricate any project, including designing their own Operation game board, a paper city that lights up, popup cards, and more.

The tool was developed by FableVision and the Reynolds Center for Teaching, Learning and Creativity, with initial funding in 2010 by ED/IES SBIR. To purchase your copy now and to learn more tips on how to use FabMaker with distance learning, visit FableVision Learning’s website.


For more details and to learn more about the other resources in the guides, check out the Institute of Education Sciences (IES)’s blog.

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