Viewing entries tagged
augmented reality

Comment

Top 9 FableVision Moments of 2020

Top 9 FableVision Moments of 2020 copy.png

2020 has been a year of unprecedented change—but also a time of resiliency in the face of challenge. We have seen innovative educators, creatives, and more step up to the plate to keep the learning going for students of all ages, no matter where they are.

And there is no better way to wrap up our year than with the streaming of “Parade of the Wooden Soldiers” at this year’s virtual Holiday Pops Celebration. We’re so thankful for incredible partnerships and projects such as this, and for all those who helped us continue to find safe, fun, and exciting ways to connect this year, even where we’re physically apart.


1. FableVision Games

 
 

Our highlight of 2020 is the launch of our new games platform, FableVision Games! Timely as ever, FableVision Games offers state-of-the-art, research-based games and educator tools, poised for this time of remote and blended classroom learning. Stay tuned for more games launching in 2021!

The FableVision Games lineup includes: 

Zoombinis_G4C.jpg

Zoombinis: a relaunch of the classic, beloved ’90s game “Logical Journey of Zoombinis” created in partnership with TERC and the Learning Games Network. The game teaches Computational Thinking to grades 3-8.

IMG_0022 copy.JPG

Cyberchase Fractions Quest: an immersive game based on the popular, award-winning PBS KIDS series Cyberchase that combines a high-stakes adventure story with a research-based approach to fractions learning. Created in partnership with WNET and the Education Development Center (EDC) through Phase I and II support from the IES Department of Education’s SBIR program.

Civics! An American Musical: an online game for middle school students that promotes the importance of civics and teaches how to analyze primary sources. Created in partnership with Maryland Public Television, Maryland Humanities, and Tufts’ CIRCLE, as part of the Library of Congress’ Teaching with Primary Sources program.


2. Design Principles

On our mission to tell “stories that matter, stories that move” and create positive media that moves the world to a better place, the studio authored our core design principles to share the pedagogy behind our approach. No matter the type of media—educational games, animation, museum interactives, websites, Augmented Reality experience—or the subject matter, our focus is always on the needs of our end-user, the context of their learning, and the impact of our product.

 
Design Principles.png
 

FableVision President Gary Goldberger (left) and Communications Director Sarah Ditkoff (right) accept the KAPi Award for Keenville at the 2020 CES Convention in January.

FableVision President Gary Goldberger (left) and Communications Director Sarah Ditkoff (right) accept the KAPi Award for Keenville at the 2020 CES Convention in January.

3. Award Winners!

We pride ourselves on the quality, creativity, and educational value of our educational media and game-based projects. You don’t have to take our word for it, though! The awards we’ve won speak for themselves.

This year, we were honored to accept an award for Keenville, our literacy and math game-based assessment created in partnership with the Georgia Department of Education (GaDOE) and Georgia Center for Assessment. Keenville was recognized as a “Noteworthy School Product” in the 2020 Kids At Play Interactive (KAPi) Awards.

Galaxia, a bullying prevention game developed in partnership with the National Health Promotion Associates as a part of their Botvin LifeSkills Training middle school curriculum, was selected as an EdTech “Cool Tool” finalist for 2020.


4. Amazing Partners

2020 was also a year of innovative collaborations towards a more educated and empathetic world. Here are just some of the incredible organizations we were proud to partner with this year.

FableVision+Partners.jpg

FableVision Executive Producer Peter Stidwill presents at the virtual Games for Change Festival.

FableVision Executive Producer Peter Stidwill presents at the virtual Games for Change Festival.

5. Thought Leadership

The FableVision team’s insights shone this year as they shared their expertise and best practices at a number of industry conferences. 

Gary Goldberger, FableVision president and co-founder, spoke at the Unity for Humanity Summit about FableVision’s core design principles and how Unity creators can make accessible educational games.

Executive Producer Peter Stidwill joined three panel presentations in 2020. He presented at the SXSW EDU Conference and Festival and the Serious Play Conference on how games can teach and assess 21st Century skills. Peter also presented at the 2020 Games for Change Festival, where he shared his knowledge and best practices to make educational games more accessible. 

Creative Director, Leigh Hallisey, also attended the Library of Congress Consortium Meeting to present a poster session on our newly-launched U.S. history learning game Civics! An American Musical.


6. Resources in the Era of Social Distancing

To support teachers, students, and families in this time of remote and blended learning, FableVision developed a myriad of robust resources to help people stay informed and to keep the learning going through this era of social distancing. 

FV Resources for Home.png

As students and teachers around the world stayed at home to reduce risk, FableVision compiled a list of our favorite distance learning games, animation, and other resources to make finding engaging, quality digital learning tools easier.

Mental Health Awareness Month copy 2.png

To build awareness during Mental Health Awareness Month and beyond, we curated a list of FableVision-developed resources that facilitate open and honest conversations about mental health, self-love, and healthy coping skills.

fv_summer_banner_IG.jpg

For summer 2020, FableVision invited everyone to join us for a social distanced and educational virtual summer picnic, complete with educational games, animation, and more to help students have fun and keep their minds sharp throughout the season.

CISCRP Series.png

We teamed with the Center for Information and Study on Clinical Research Participation (CISCRP) to produce a series of videos educating people on how clinical trials produce new treatments and vaccines.

Back to School 2020.png

To support educators and students as they returned to their school routines in the fall, FableVision joined over 70 federally-funded researchers and developers to produce a series of educational technology guides and resources covering a range of topics.


7. FableVision In the News

In 2020, we were also thrilled and honored to see our work in the news, at festivals, and beyond where it can reach more audiences!  

The Animation World Network highlighted The Paper Girls Show, our new animated series created in partnership with Global Tinker that empowers young girls to play, imagine, make, and learn with STEAM (Science, Technology, Engineering, Arts and Mathematics).  

Don’t Mix Us Up, our witty and catchy animated music video series was featured at the Bay Area International Children’s Film Festival, where attendees were able to learn all about the dangers of confusing look-alike objects. 

And last but not least, over 3,500 Lubbock County second-graders read FableVision founder Peter H. Reynolds’ book The World Collector as a part of the United We Read initiative! The festivities also featured a special video message from Peter Reynolds, encouraging their reading efforts.


8. Seasonal Banners

Spring banner designed by FableVision production artist Julie Oliveira

Spring banner designed by FableVision production artist Julie Oliveira

Summer banner designed by FableVision director of art & animation Bob Flynn

Summer banner designed by FableVision director of art & animation Bob Flynn

Fall banner designed by FableVision lead artist Christina Kelly

Fall banner designed by FableVision lead artist Christina Kelly

Winter banner designed by FableVision production artist Julie Oliveira

Winter banner designed by FableVision production artist Julie Oliveira


9. Our Incredible Team

The FableVision team celebrates the KAPi Award for Keenville in January 2020.

The FableVision team celebrates the KAPi Award for Keenville in January 2020.

What a year. We count ourselves lucky to have an amazing staff that not only rolled with the punches but excelled with grace, grit, and a sense of humor. From our virtual offices to yours—the future looks bright from here. Stay safe. See you in 2021!

Comment

Comment

FableVision Studios’ Five Core Design Principles

FV Design Principles.png

As a mission-based studio, FableVision is committed to creating positive, story-driven educational media that moves the world to a better place. As a part of that mission, we pride ourselves on our people-first design process, always thinking about the needs of our end-user, the context of their learning, and the impact of our product.

When we approach a new project, no matter the topic or goal, we always prioritize accessibility, engagement, and play. Whether we’re creating a game-based app, animation, museum interactive, website, Augmented Reality experience, or any other form of media, our core principles stay the same. 

Want to pick our brains about your next media project? Reach out! We’d love to chat. 

noun_world_2454171.png

1. Education is for Everyone

First and foremost, FableVision believes that every person—no matter their age, race, gender identity, sexual orientation, or socioeconomic status—has the right to a quality education. Therefore, the studio is committed to lowering barriers of access in educational communities, both in formal and informal learning spaces. Whether our end-user is an educator in Iowa, a preschooler in Maine, or a grandparent in Texas, we always ask ourselves three key design questions: Is this approachable? Is it relatable? Will it lead to learning, behavior change, or action?

noun_motivation_2517579.png

2. Using Research-based Design to Create Safe Spaces to Learn, Explore, and Discover

Our design process and media are crafted to engage and impact audiences in all contexts—including consumer, classroom, family, and museum markets. We believe learning media should provide a safe space for learners to practice, experiment, fail, and grow from their mistakes. With the appropriate scaffolding, learners can reach their full potential, proving to their educators and themselves that anything is possible.

noun_public opinion_1098030.png

3. Commitment to Diversity and Inclusion

FableVision Studios believes that representation matters. Whether a project uses human or non-human characters, takes place on Earth or an imaginary planet, or utilizes fantastical or magical elements as plot drivers, believable, relatable characters are critical. Media should present an accurate, inclusive reflection of the audience consuming it. In that spirit, FableVision takes pride in writing and designing diverse characters. We also take care to cast diverse voices when selecting talent for voice over.

noun_Accessibility_2430475.png

4. “Designed for One, Beneficial for All”

In all our work, FableVision strives to maximize accessibility in ways that are seamless to the user experience. The studio has worked with The Perkins School for the Blind, the Helen Keller National Center, National Braille Press, and Bridge Multimedia, among many other partners committed to accessibility standards. In addition, we have incorporated Universal Design for Learning (UDL) principles in our work for many years, and we apply those principles in creative ways to ensure the interactive experience is appealing and engaging to a wide range of visitors.

noun_creativity_2486195.png

5. Playful Learning for Any Content, Any Platform

No matter the learning area, engagement lies at the crossroads of vetted content and research-based design. We have created learning environments that teach social-emotional learning, literacy, STEM, financial literacy, substance use prevention, civics, and more. FableVision works to ensure that all learning experiences match the content, spark curiosity, and offer an open invitation to playful exploration.

Comment

Comment

November FableFriday: Jordan Bach, Associate Director of Technology

jordanbach_fablevision

Eight years is a long time—especially in the world of educational technology. When Associate Director of Technology Jordan Bach joined the studio eight years ago, FableVision was using Adobe Flash as our primary development tool for interactive media, and we were delivering that media online in web browsers. These days we use a variety of different tools, from Unity and HTML5 to Augmented Reality, to make interactive experiences. Jordan is one of the driving forces behind keeping us on top of tech trends, helping choose tools that best serve the educational goals of each and every project in our portfolio.

“Here’s what hasn’t changed, even after eight years—the technology is transparent to the learner. FableVision works hard to keep it invisible so that the learning is what’s happening,” shares Jordan. “We don’t use new technology because it’s new, but because of its potential to tell stories and aid learning.”

The technical solutions available to us have evolved and Jordan has evolved too. By working closely with our creative team and clients, Jordan utilizes his own, and everyone else's talents, to create the best projects possible. Learn more about how he approaches his work in making games, apps, and interactives for the web, tablets, phones, and beyond!

Edtech has made great strides in the past few years as new technologies continue to emerge. What are some trends that you think will have a big impact in the years to come?
It’s exciting to think about how augmented reality (AR) apps can be used effectively in teaching and learning. With our partners at Reading Is Fundamental and EDC, we’re exploring how AR can help struggling readers engage with books in a new way, and ultimately help them improve their reading skills as part of our Phase I SBIR project. I’m excited to participate in such a meaningful exploration of a new technology.

From UX|UI designers, to artists, to animators, our developers have to work with an entire team of people and ensure that everything we create works in tandem with each other. How do you help maintain this well-oiled machine?
A big piece of my job is communication, and helping everyone on the team to communicate clearly about technology. At the beginning of a new project, I make sure we’re all on the same page about what we’re building and the tech we’re using. During a project I help with the pipeline from artist and animator to developer, sometimes even making tools to help manipulate and set up files. And when a project is complete, I help take what we’ve learned and apply it to our process for the next one. Because the technology we use is always changing, the entire team is always learning and improving our process.

Tell us about a challenge you encountered with a project and the creative problem solving it took to get the job done?
After we finished the relaunch of the classic Zoombinis game with TERC a few years ago, we switched gears and helped EdGE at TERC create a special research version of the game. This version, used in participating classrooms, tracks a ton of data about how kids solve the puzzles. So that researchers could better understand the data, we created another version of the game that, when given the test data, simulates the original gameplay at different speeds. One of the more tricky tasks I’ve done at FableVision, it couldn’t have been accomplished without working closely with the researchers at EdGE and their other development partners. It’s a great example of how working together allows you to create something better and more complex than you could have done on your own.

Jordan giving a talk on making a full blown interactive/gaming application with a pure HTML5/Javascript front-end.

Jordan giving a talk on making a full blown interactive/gaming application with a pure HTML5/Javascript front-end.

What does it take to be a developer at FableVision?
In addition to being skilled at the craft of coding games and interactives, developers at FableVision need to understand what’s going on outside of the developer box. They need to understand user experience, implementation of learning theories, and what makes a compelling story. They care about learning, and demonstrate it every day by learning themselves.

How does your formal training in music influence your work as a developer?
In so many ways! Here’s one: While performing, a musician puts a lot of energy into giving the audience a certain experience. While preparing for the performance, you practice all of the details needed to create that experience. As a developer, my number one priority is not to program in certain ways or to use certain techniques, but rather to create specific learning experiences. I’m interested in identifying and focusing on all of the details that are most key to the overall experience.

One more: when you’re on a stage, you have to have done all the hard work to get there. You can’t let the audience and your fellow performers down. It’s the same as a developer: you work hard to support the team and the kids using what you made.

As a computer science wizard, you spend a lot of time making magic on the screen, how do you find ways to take a break from your computer?
I absolutely need a break sometimes. Here’s one way: I’ve decided not to look at any screens on my commute. I take the subway and bus and it’s a lot of time every day.  I’ve read so many great books over the past eight years on my FableVision commute!

As we’ve seen at our annual Creative Juices art show, you work with a lot of different mediums for creativity outside of work. What special non-tech related project are you currently working on?
I’m making a quilt for my nephew! It’s still a secret, but here’s a pic of one I made for my niece.

IMG_0012.JPG
IMG_0014.JPG

More about Jordan:

Delicious tea to drink and relax with: I love Keemun. And I have Earl Gray every afternoon in the office.

Best gardening secret you’re willing to share: If you choose plants native to where you live, they’ll be easier to take care of. And as a bonus, they’ll support the native fauna that has coevolved to live with your plants, so you’ll see more birds and other critters. Have shade? Plant a spicebush and get this caterpillar.

Three works of literature we should have read yesterday: Whatever interests you the most! Books have to come to you at the right time in your life. I read a lot of contemporary books, but lately I’ve been fascinated by stories from and about the past. Middlemarch is often cited as a long, challenging book to get through. It’s actually really engaging, and insightful about relationships. I’m working my way through the Palliser chronicles by Trollope, mostly because it’s entertaining but also because it’s fascinating to read about the political struggles of another time. I also like Edith Wharton’s The House of Mirth because the characters are fantastic.

Your go-to recipe for making new friends: Join groups related to your hobbies! Everyone is there because they love the same thing you love and want to make new friends. Chances are it’ll work out.

Current favorite hand-made thing you’ve created: A stuffed bunny and cat for my two nieces. Making stuffed animals is how I originally got into crafting!

An inviting library or bookstore you love: The Montague Book Mill is an old water mill in western Massachusetts that’s been repurposed as a used book store, a performance space, a couple of restaurants, and an art gallery. It overlooks a waterfall.

Most addicting game you’ve played recently: Hollow Knight. It’s a little old fashioned, beautiful, and fun.

Comment