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August FableFriday: Nick Carbonara, Production Assistant

Production Assistant Nick Carbonara knows nothing brings people together quite like stories and games. His journey has brought him across the spectrum of the video game design process, studying game design and creative writing at NYU, dabbling in programming, and now finding a home at FableVision in the organizational side of producing. Nick’s passionate about relatable themes within unrelatable characters and the tradition of storytelling, something that connects us to our caveman days – when humans would stare at a campfire, imagining stories in their mind, dreaming of what could be. Read below to learn about his North Star (LEGO’s Junkbot Undercover), his favorite narrative works, and past campaign characters!  


Columbia High School (Maplewood, NJ) Marching Band Days!

What’s your “journey to FableVision” story?
Games have always been a part of my life. Since elementary school, I have played so many games, and loved the ones on the LEGO website, especially Junkbot Undercover. In high school, I played games with a lot of friends, and from there I knew that I wanted to do narrative work in storytelling: that’s always interested me, especially coupled with science fiction and fantasy. 

I focused on narratives in my work at the NYU Game Center, but I ended up being a producer also because you run your own projects there. I realized I liked producing and the organizational side of everything – planning and ensuring we meet deadlines to give us that psychological security. After graduation, I focused on narrative, but also worked as a producer on indie games. 

And that led me to FableVision – this exploration of the production side of media. FableVision is really cool! Everyone has great energy as they create things that help people and educate folks. It seemed like the best place to start that production journey as the environment is very encouraging.

Nick and his mom at his graduation day!

What made you decide to study game design in college?
There are so many small reasons. Building a game is really interesting because you create a system that people themselves have to step into. It creates these scenarios where you’re thinking about the plot but also putting in gameplay, by asking questions like, “how do the mechanics fit with the story? Is there branching? How does that change things?” 

I also like that some games are very social and can bring people together to contribute to a story. And I think there’s the technical component that I enjoy. I do a little programming sometimes – I can look at a script and say, “I can sort-of kind-of maybe kind-of know what is happening here” and I enjoy using those skills. You don’t get to tap into that as much in other mediums.

Presenting at GDC in 2019

What do you think is key to a strong production process?
There are a lot of ways to answer this because production is so multifaceted. The ones that stand out to me are ones you’d expect: milestones, goals, and flexibility. But it's important to think that these goals are not merely practical – they’re also psychological and morale-based. 

In some ways the reason I started moving towards production is because there were projects I worked on in school where I had no idea how I was going to get everything done in time. The idea of having a plan gave me the calm and security I needed to reduce my psychological load to actually do the thing. And for team morale, if you say that you’re working towards a specific vision and can outline it all in a document, that gives you and your team an assurance that you’re going to make something. There may be some upsets, which is where flexibility comes in, but it’s much easier to change plans when you actually have a plan.

Presenting Don’t Split the Party at NYU Game Center Showcase in 2019

What type of projects do you like to work on?
Narrative is something I like a lot – I love storytelling. In that realm, the narrative of projects I like to work on is often a mix of the fantastical, weird, or sci-fi, but with relatable themes.

For my team’s senior NYU capstone, we created Don’t Split the Party, a visual novel-style game about a group of friends who play Dungeons and Dragons and you play as their Dungeon Master, making choices about what happens to them in the campaign. But the friends in real life are fighting about various personal issues and you use the campaign to keep them from having a big falling out. And that was really fun since it had real-world problems instead of just D&D

I’m also working on a project right now with others called Untitled Melody. It’s about two friends who move to opposite parts of the U.S. after college to pursue various artistic dreams. Although they're uncertain of their paths, they listen to the same music, which allows them to enter this dream-like state and see each other’s thoughts. It's very abstract and magical. It’s fun to work through real problems of 20-something-year-olds with weird magic on the side.

What would you like to work on in the future at the studio?
In general, each new project always feels a little unique because of the team makeup, the challenge, and the client. As a result, I think that whatever comes my way will be very fulfilling. I do love narrative things, of course, which is baked into most of the stuff we do here at FableVision.

What was your favorite game growing up?
Growing up, I loved LEGO games. I remember this Bionicle point-and-click adventure game where they had to explore the island and solve the mystery; Bionicle was this story-based LEGO line from the 2000s. I also remember the classic LEGO games, like Junkbot, where the main character is a robot who works in an office. 

At NYU I attended Professor Naomi Clark’s lecture, where she mentioned that she worked on the LEGO web games. After the lecture, I talked to her and said, “wait, the LEGO web games?” She explained, “not the big ones like LEGO Star Wars or anything on console,” and I said “No, I know exactly which ones you’re talking about! I played those!” 

And eventually, when I left the lecture hall it was 8 or 9 at night and I called my father and said, “Dad, you’re not going to believe this–”

She was a great advisor and teacher, outside of LEGO-celebrity-status. It was really cool to meet her and work/study alongside her.

Are you currently in an RPG campaign?
Right now, I’m taking a hiatus on RPG stuff because of how busy I am, but for some highlights of other ones I’ve enjoyed: 

A Long Strange Trip was a story that used a preexisting world Ebberon, which is a mix of fantasy and pulp noir – there are detectives, international intrigue, and sometimes science-fiction. My friend took that world and made a story for it inspired by Grateful Dead songs. I played a character who was both a therapist and assassin. It was wild! 

In another, everyone was looking for objects that had powers based on different aspects of reality, but dangerous forces wanted to gather them to assemble more power. My character was a former revolutionary-punk-band-member, but the rest of the band was captured by the state. He was a goofy guy who just stumbled his way through life and hung out with other adventurers. He made a lot of silly mistakes or went on embarrassing adventures that became part of his character. It was a lot of fun to be that slightly-more-clownish, heartfelt personality.

How do you combat writer’s block? What’s your writing experience like?
When I'm trying to wrap my head around a story, I have the hopefully-not-unhealthy habit of talking to myself. I find it’s useful when you’re writing. Sometimes, if I'm stuck, I just go for a walk and tell myself the story out loud. That can be helpful since you can hear it and process it in a straight line, rather than thinking about it all at once. You can think about how it would sound to a reader or a viewer or a player. 

And to get a little more philosophical about it, storytelling is something that humans have always done. They’d just tell stories around a campfire, and I think you can feel closer to that by telling your story out loud.  It helps you answer questions like: “how would I tell my story to others verbally? Would it sound good? What are the exciting bits? What are the boring parts?” 

And then, other than that, I do lots of narrative writing for games when I can. I did some work on short stories way, way back. I’d also like to write for animation and comics one day. 


More About Nick:

Favorite book: I’m not sure what my favorite-favorite is, but in terms of short stories, I love “Story of Your Life and Others” by Ted Chiang. It was made into the movie Arrival. I also like a lot of graphic novels: one of my favorites is Hawkeye: My Life as a Weapon, by writer Matt Fraction and artist David Aja.

Favorite show: I like a lot of animated adventure stuff, like The Legend of Korra and Young Justice. The latter deals with realities of being a teen or twenty-something, which are things that I really connect with.

Favorite pasta recipe: A reliable favorite for me is pasta with cream, tomato, and spinach. It’s really tasty, especially with parmesan cheese on it, and it’s an easy option. On special occasions, though, when I don’t have to be too healthy, I love carbonara. Genuinely. Unironically. It’s a fantastic pasta.

Favorite video game: That’s tough. I played a lot of Halo with my friends growing up, so that has a special place because of all the memories. I also really love the game Prey by Arkane Studios.

Favorite tabletop game: I definitely play Dungeons and Dragons the most, but I’m really excited about smaller RPGs. Lady Blackbird and Dread are both so much fun too. 

Favorite rock band: My favorite is The Anix, an industrial rock act from Los Angeles. I also like David Bowie a lot – my friends and I used to listen to David Bowie when we played Halo

Sputnik

Sparky

Apollo

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December FableFriday: David Welsh, Production Assistant

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David Welsh is a classic example of how it’s never too late to follow your passions. After spending a few years in the workforce in customer support and software training, David realized that he wanted to do something different in his professional life.

“[Customer support and software training] gave me fantastic opportunities to learn about project management and technology,” says David. “But, as someone obsessed with toys and games, I found myself wanting to transition into a creative field.”

Then, in 2014, David attended FableVision’s Creative Juices Art Show. He walked through the double doors, past the Wall of Inspiration, into the studio—and immediately felt a connection. From there, he went back to school, earned a communications degree, interned at FableVision in the marketing department, and returned a year later as one of FableVision’s  production assistants.

In his current position, David is a vital part of the production team, assessing games for bugs, recording voice overs for animations and games, and bringing the creative and technical teams together.

Let’s jump in and hear about David’s long history of storytelling, what goes into writing a stellar game, and where to buy the best flannels!

What inspired you to start working in educational media production? Is there any particular moment where you knew that’s what you wanted to do?
I consumed an extraordinary amount of media when I was a kid. I loved Beverly Cleary books, Nintendo games, and Hanna-Barbera reruns. But I also loved going to school and admired my teachers. When I graduated high school, I wasn’t sure whether I wanted to be a children's author or an elementary school teacher.

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How does your experience as a former marketing intern at FableVision inform your work as a production assistant now?
It was an open secret that I was more interested in production than marketing, and the studio provided wonderful opportunities to learn about production. As a marketing intern, I got to meet with the producers when I wrote case studies, and these meetings taught me about their process and projects. I also valued the coffees and chats I had with members of the producer team.

Through the marketing internship, I also produced FableFolk, a video diary series about the studio. Sarah Ditkoff and Mitul Daiyan’s mentorship taught me a lot about project management and delivering a polished product, and being able to study under their guidance was the most valuable experience of my internship.

What is your favorite project that you have worked on during your time at FableVision?
Parade of the Wooden Soldiers was one of my first projects, and it was such an exciting one! FableVision partnered with the Boston Pops to create an animation for their live performances this holiday season. It was a wonderful introduction to the FableVision animation process, and I got to work with amazing FableVisionaries across the studio like Sarah Ditkoff, Gary Goldberger, Tone Thyne, Keith Zoo, and Didi Hatcher. The producer for Parade of the Wooden Soldiers was Michael Fogarasi, and it was an excellent opportunity to learn from him as I got on board with the studio.

Writing games seems to be one of your specialties! Thinking back to when you were working on Katanas & Trenchcoats and Aethera Player Companion – Intrigue Manual, can you tell us about what goes into writing a successful game?
These books were amazing to work on because roleplaying games are collaborative experiences. As a contributing writer, I got to play in the game designer’s sandbox. My job was to work with the team to write lore that fit the setting and would inspire players to create their own stories through play.

Understanding these parameters, I had to remember that less is more. The more details I wrote, not only was I taking up precious page space, but I risked limiting the player’s imagination. To write a successful game, you need to put the player first and be willing to share your toys.

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With your amazing story-telling skills, it’s no wonder you’re a Dungeons and Dragons enthusiast! What’s your favorite part of running a game of D&D?
My absolute favorite part of Dungeons and Dragons is when I have to tear up my notes because the players pushed the story in a direction I didn’t anticipate. I love the communal storytelling of Dungeons and Dragons. Roleplaying games are a fantastic creative exercise, and each game feels like making a movie with your friends.

I was thrilled to run a game for the studio at Extra Life 2018 and see a different side of my co-workers as they worked together to overcome traps and monsters.

So you have two adorable dogs. What’s your favorite thing to do together?
Scooby is our 13-year-old Italian greyhound. I’ve always treated him like a roommate, so my favorite thing to do with him is watch movies on the couch and share snacks.

My wife and I adopted Prince just a few months ago. He is a four-year-old retired racing greyhound. We enrolled him in obedience school, and I really enjoy the bonding we’ve had through our training. I’m proud to say that our dog is top of his class!

You’ve been an Extra Life participant even before working with FableVision. Can you tell us about your experience with the fundraiser and what you’ve taken away from it?
I participated in Extra Life 2010 with a local board game store I worked and blogged for. It was one of the first years of Extra Life, but the idea clicked with us immediately. We could play games all day for a good cause. I think the concept is beautifully simple, and in my experience, people playing for Extra Life always prioritize the fundraising over the gaming.

I brought my nephew to Extra Life at FableVision this year, and he was proud to have helped raise money for Boston Children’s Hospital. When the day was over he said, “That was fun, but next year we should try to raise $7,000!”

(But it’s not too late to cross that line this year. You can still donate!)

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Tell us about A Blumhouse Divided. What has podcasting taught you about storytelling?
A Blumhouse Divided is a podcast where my wife Ashlee and I discuss movies from the film studio Blumhouse Productions (Paranormal Activity, Get Out). We started the podcast because, after we began recognizing the company’s logo on some of our favorite horror movies, my wife said she wanted to watch every movie they had made. I was looking for a project where I could practice my production skills, and this seemed like as good a premise as any.

Our film discussion and analysis is casual, but I’ve learned a lot about storytelling by watching these films in context of their franchises or other films from the studio. Making the show has also taught me about finding compelling topics to discuss and creating interesting segments.

Jason Blum, the head of Blumhouse, has a philosophy of capping a film’s budget at $5 million. Watching the movies with an understanding of the restraints they were under helps me appreciate how a great project can get made when you know how to allocate limited resources, so A Blumhouse Divided has also given me insight into the production process.

You’ve also dabbled in poetry, what sparks your creativity and inspires you to write?
Dabble is the right word to use because I wouldn’t call myself a poet. I’ve worked with so many different ways to tell stories—short stories, blogs, podcasts, comics, film, games. I think what sparks my creativity is that I get excited by everything and I have to put that creative energy wherever I can. That’s why I love working at FableVision. On any day, I could be recording audio, editing video, or brainstorming game ideas.


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Fun Facts/More about David:

Favorite video game: Castlevania: Symphony of the Night
Best mythological creature: Minotaur
Most recommended book: My Best Friend’s Exorcism by Grady Hendrix
Favorite horror movie: A Nightmare on Elm Street
Fictional world you wish was real: Toontown
Best place to get flannels: Old Navy
Best comic book character: Nightwing
Favorite snack: Cape Cod Potato Chips
Favorite cartoon: Adventure Time

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August FableFriday: Allie Caton, Production Assistant

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Allie Caton knows how to get results: she’s climbed the ranks from FableFan to marketing intern to full-time member of FableVision’s production team, all in the course of one year. This ability to hustle has proven invaluable during her first few months as a studio production assistant, and she still has the creative drive to work on various collaborative projects in her free time as well. With a diverse skillset and passion for diversity itself, Allie brings a sharp eye to many of the Studio’s current projects. Speaking of eyes, make sure to keep one trained on her – there’s no knowing what she’ll put her mind to next.

“One of the biggest things that I got out of my marketing internship (and that I now apply to my role as production assistant) is an understanding of how FableVision as a company functions in both company culture and workflow,” shares Allie. “Getting to know the ins and outs of each person’s role in the company during my internship turned out to be incredibly important in my position as PA since I’m constantly working with different people. The independent project aspect of our internship was also immensely helpful in helping me understand the overall arc of creating a project from start to finish.”

Read on to learn more about Allie’s journey to FableVision, her current and upcoming side-projects, and what she thinks it takes to make it through a hectic (yet exhilarating) week in the studio.

Welcome Allie! Tell us about your journey to FableVision!
I found out about FableVision about a year ago, and instantly knew that I had to get myself involved in whatever way I could. In September, I reached out to Sarah Ditkoff and Mitul Daiyan to set up an informational interview where I was able to see the studio and pick their brains a bit. After that meeting, I applied for the marketing internship and joined the FableVision team as an intern in January. When the opportunity to interview for a PA position eventually opened up, I jumped on it!

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You just graduated from Boston University – go Terriers! What did you study and how do you think this has prepared you for the “real world?”
I studied Mass Communication at BU’s College of Communication. I learned a lot of things throughout college, but the biggest thing I gleaned from my major is how to communicate clearly and effectively. This is something that is not only necessary for my role as a PA, but also as a functional member of the “real world.”

With your hand in so many projects, can you walk us through what a typical week in your shoes looks like?
A typical week as a PA doesn’t really exist. Every week is different from the last and will be different from the next. I have a few projects that I’m consistently on, but the work is almost always fluctuating. Generally, my tasks include helping manage databases, checking in on artists and developers, communicating with clients, testing games and interactives, and supporting the producers in whatever ways they may need.

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You spent part of last year studying in Australia and interning for the Sanfilippo Children's Foundation. How was life “down under,” and what did you take away from that experience?
It was an amazing experience both living in Australia and working with SCF. I feel so lucky to have worked with an incredible group of passionate, driven women for a cause so close to all their hearts – and now to mine. I definitely left Australia with a deeper connection to the SCF cause, a wider set of professional skills, and the best tan I’ll ever have.

Aside from your marketing and production expertise, you’re also a very talented illustrator! When did you first start drawing and what do you most enjoy about it?
I first started drawing sophomore year of high school. There are a lot of things that I love about drawing, but the biggest thing is how empowering it is to translate an abstract idea in your brain into something tangible. As frustrating as it can be to make something I really like, drawing and creativity in general are not only outlets, but acts of self-empowerment. It’s also really fun to draw outfits I wish I had.

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 You recently curated and produced the amazing zine Millennium Girls. What inspired you to launch this project, and what was it like working with 28 other artists to complete it?
I really love cartoons, and still feel really connected to a lot of the awesome female characters that I grew up watching. I wanted to do something to celebrate this nostalgia that I know is shared, so I decided to put together the zine! It was a huge learning experience working with so many artists and making sure all ends were met, but it was also one of the most fun and exciting things I’ve ever been involved with. I’m currently in the planning stage for a second volume all about ‘90s cartoons, so you can follow that process here if you’re interested in learning more!

 You grew up in Charlotte, North Carolina! What was it like adjusting to life – specifically winter – up here in New England?
The winters were definitely an adjustment – my first year here was the winter where we had record-breaking amounts of snow, and I was ready to move away right after arriving. I figure after making it through that, no winter will ever seem bad.


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More about Allie! 

Cat or Dog: Dog
Graphic novel: Catboy by Benji Nate
Harry Potter house: Sometimes Hufflepuff, sometimes Ravenclaw, sometimes Slytherin... I’ve never gotten a clear answer
Steven Universe character: Pearl <3
‘90s Cartoon: Recess
‘00s Cartoon: Danny Phantom
Artistic muse: Babs Tarr!
Inspirational site: Artstation
Best thing you ever cooked up: A variety of breads
Janelle Monae song: Q.U.E.E.N.
Favorite FableVisionary: Christina’s cat pillow

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February FableFriday: Mikaela Johnson, Production Assistant

Everything’s coming up roses. With Valentine’s Day a couple weeks away, we’re thinking sweet thoughts about our staff, but especially for Mikaela Johnson. The newest member of our production team has been hard at work helping our producers pull together complex projects with big impact. Her love story with educational media started when she was a kid—and she was familiar with one particular piece in our portfolio before she even started

“Well I guess you could say my journey began with playing Zoombinis at my family friends’ house when I was very young,” shares Mikaela—and it wasn’t just games that caught her interest.

“Some of my earliest home videos include me as an infant sitting in front of the television watching Arthur or other PBS programs,” Mikaela says. “When I think about my own childhood and the role that media played in development, I realize how important it is to make sure the content out there is going to foster healthy development in kids.”

With Mikaela’s day-to-day devoted to spreading the love for all things media-related, we sat down with her to learn more about her adventures in production, advice for budding professionals, and Mikaela’s unmatched affection for breakfast food.

 Welcome, Mikaela! What’s your journey to FableVision story?
I formally entered the world of public media through WGBH in Boston. I spent my first summer at WGBH interning with On Campus Radio, where I learned the ins and outs of news reporting and radio production. The following summer I returned to WGBH, this time in the children’s department, and became an intern for High School Quiz Show. I fell in love with media production, primarily but not limited to children’s media. I started as a freelancer at FableVision helping with some big animation projects and eventually joined the team full time as a production assistant, where I get to work on a full suite of media!  

Can you walk us through a typical Monday in your shoes at FableVision?
On Mondays I begin the day by catching up on emails and then checking in with the producers to see what’s on tap for that day. We have a weekly staff meeting where we discuss deliverables for that week and get updates from the various departments. The coolest part about these meetings is that each week a different FableVision staff member will showcase one of the awesome projects that he/she has been working on! Throughout the day I am scheduling and attending client meetings, checking in with artists, animators, and developers to make sure they have all the tools they need, and participating in various project discussions. Every day is different, and I always have to be on my toes.

What advice would you give to an aspiring producer looking to break into this industry?
The more experience you have with media production at the time of applying to jobs the better candidate you will be. But experience alone won’t get you your dream job—you have to show your passion not only for projects you’ve completed in your internships and at school but for the types of projects that you would be taking on. At the end of the day, you have to put your heart into the work that you’re doing so you need to demonstrate what you bring to the table.

Production work involves a lot of juggling and multi-tasking. How do you stay organized?
I’ve become very into making checklists—on my phone, on my computer, and in my email. I’ve found Google calendar reminders to be particularly helpful with respect to meeting deadlines and keeping track of meetings.

What's one skill you'd love to pick up inside or outside of the studio?
One of my New Year’s resolutions is to become an expert at knitting. I’ve already attended my first FableVision knitting club night and learned the knit stitch, but I have a long way to go!

Nestled in the woods of Maine is a pretty sweet liberal arts haven. Tell us about your time at Colby College.
I absolutely loved every minute of my time at Colby, and I will forever be grateful for the longstanding relationships that I created there. Colby has an incredibly tight-knit, prideful student body, one that I believe is a product of its remoteness. One of my favorite parts of Colby was how much time people spent outdoors, even when it wasn’t really warm enough to do so. The second any sign of Spring hit after the brutally frigid winters, people would hang out outside all across campus. I also played for Colby’s varsity squash team for all four years and worked as a Research Assistant in Colby’s Child Development Lab.

Tell us about your experience playing for the varsity squash team! What did you learn about working with a team from that time?
My squash team at Colby became my family, and I think it had a lot to do with how supportive we were of each other day in and day out. Being part of a small team that spent at least three hours a day together taught me the importance of communication and the effectiveness of group discussions. Before our matches we’d each share our individual goals for that match and our group goals, which allowed us to help each other reach them. If we weren’t performing at the level we wanted to be performing at, we’d sit down together and brainstorm ways to become stronger players individually and as a group. I learned how to both give and take feedback in a constructive way and how important it is to lean on other team members.

You have a background in psychology and child development. How has this shaped your work in the educational media arena?
I’ve always been fascinated by the way children think and learn, an interest that spurred from years of babysitting and working in preschool classrooms. As part of my research for the psychology department, I spent more than 50 hours in preschool and after-school programs where I interacted with children, assisted staff, and collected data for projects that studied child development. Over the past few years, I’ve watched the progression of technology and its increasing integration into classrooms. The more I see it in action, the more I want to help work on the educational programs and tools used in school and beyond.

Rumor has it that you were a member of the pottery club at Colby. How did you foster this interest and is it still a part of your creative life?
One of my roommates and I decided we wanted to try out pottery so we joined the club. We went to the studio late at night and taught ourselves how to make pots—most of our work ended up being a bit uneven or lopsided, but it was a great way to de-stress!

How do you relax and unwind after a long day at the studio?
For me, the best way to unwind is by going to the gym or to a spinning class on my way home from work. My three roommates and I usually cook our dinners at the same time, so it’s fun to come home and chat with everyone while I cook. I finish the night by watching an episode of a funny TV show, like Parks and Recreation or Friends, and then finish up the night with a half hour of reading.


More things to love about Mikaela!

Favorite book with all the feels? A few weeks ago I read the book Commonwealth by Ann Patchet that DEFINITELY had the feels.
Sport that’s closest to your heart? Squash
A city you adore? Florence, Italy where I studied abroad my junior year of Colby.
A movie you fell in love with at first sight? My Big Fat Greek Wedding
Ice cream flavor you’re smitten with? Mint Oreo
Food that un-breaks your heart? As Ron Swanson once said, “There has never been a sadness that can't be cured by breakfast food.”
Tea or coffee love affair? Coffee
Valentine’s Day – Hallmark holiday or most romantic day ever? I spent the past four Valentine’s Days with my squash team, traveling for tournaments. If I spent those days with people I love doing something that I love, does it count as romantic?
An animal you cherish? Sheep. In my sophomore year at Colby, my mom sent me the softest stuffed lamb during exam week, and it was love at first sight. Lamby sleeps on my windowsill now!

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