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Georgia Public Broadcasting

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Autumn Adventures: FableVision's 2022 Back-to-School Guide

Back to School

After a sunny and spectacular summer vacation, returning to school or starting school for the first time can be scary. Whether your family traveled, relaxed, spent time outdoors, or simply had a different schedule, it takes time to shift back to your school and fall routines. To help your children combat the “school scaries” and enjoy the fall, we’ve compiled a list of resources to ensure that they have a fantastic year full of educational and engaging learning. 


International Dot Day

Empower kids to make their marks by celebrating International Dot Day on September 15-ish. Based on FableVision’s Co-Founder and New York Times bestselling author/illustrator Peter H. Reynolds’ book The Dot, International Dot Day encourages kids to connect and collaborate as they re-discover the power and potential of creativity in all they do. This year, join Peter at The Metropolitan Museum of Art in New York City or watch the livestream of the event. September 15 doesn’t work for you? Here’s a little secret: you can celebrate Dot Day whenever you want! 


UCAR’s SkySci for Kids

As we gradually add sweaters, scarves, and fuzzy hats to our wardrobe, check out UCAR’s SkySci for Kids to learn about weather, climate, and sky science. With humor, bright colors, and a clear breakdown of topics, FableVision-made animated videos and minigames featuring Yolanda the palm tree, Jeff the yeti, and Snacks the dog will teach kids about tornadoes, hurricanes, heat waves, and more. Visit the website to encourage your child to fight climate change.


Cyber Fashion Challenge

Another great way to fight climate change – upcycling! Based on Cyberchase’s season 13 episode “Sustainable By Design,” born-accessible Cyber Fashion Challenge, created in partnership with FableVision, The WNET Group, PBS KIDS, and Bridge Multimedia, teaches 6-8-year-olds about avoiding fast fashion and encouraging the creative reuse of materials. Practice counting and shape identification by creating a sustainable fashion line for Fabio DeZine.


Museum of Science “EiE Families” Website

Spark your child’s interest in engineering and computer science by checking out the Museum of Science “EiE Families” microsite, built by FableVision, with interactive features to support STEM learning at-home and on-the-go. Play Bye Bye Bug and create a way to lead a ladybug to safety, or explore the other activities, in both English and Spanish. Bonus: if you’re in Boston, take a field trip to the Museum of Science to see science in action.


“Our State and the Nation: A Georgia Studies Course”

History fanatics – we have a treat for you. FableVision created a host site for Georgia Public Broadcasting (GPB)’s online textbook, developing an online experience for eighth-grade students. In the revamped George history course, students can examine images, define vocabulary words, watch videos, and go on virtual field trips from the classroom or the comfort of their homes. 


Pinna Original Yes No Audio Adventures

One of the best parts of fall? Halloween! Immerse yourself in spooky season by answering yes or no to questions in Escape the Haunted House, a Pinna Original Yes No Audio adventure, produced by FableVision’s audiyo-yo. Listeners are the main characters as they interact with the show and create their own story. If your kids aren’t fans of haunted houses, they can listen to Escape the Marshmallow Dream Forest or Escape the Sinking Ship. The 5-minute, voice-activated audio adventures provide a perfect, creative outlet during car rides, before bedtime, and more.


Boston vs. Bullies Academy for Internet Champions

Join Bobby the Badger and his friends Ivy, Jordan, and Felix to score a touchdown, make a basket, and hit a home run with The Sports Museum’s bullying-prevention game. As kids continue to use the internet at younger ages and run into in-person and online bullying, Boston vs. Bullies Academy for Internet Champions, created by FableVision, helps kids navigate tricky situations, make smart choices online, and combat bullying. Learn how to stay safe by checking out the free game.


“Friendlets” Animated Shorts

Besides stopping bullying, children should also see the difference between healthy and unhealthy relationships to avoid abuse, love better, and find true friends. Created in partnership with One Love Foundation, “Friendlets” animated shorts showcase familiar, humorous scenarios to help elementary-aged kids understand the importance of communication and appropriate responses in healthy friendships. Visit One Love’s Education Center for the shorts and associated resources.

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Welcome Aboard the S.S. FableVision

Strap in and set sail on the S.S. FableVision during this summer vacation! To help your children continue learning once school’s out, FableVision picked a few pieces from our portfolio to bring you and your child on an all-expenses-paid cruise from the comfort of your home.

Through these pieces, your kids will travel throughout the galaxy, exploring Georgia with Savannah, playing at the GASHA GO! Arcade, and more. With pieces for a variety of ages, there’s sure to be a stop for you and your child to visit and enjoy! 


GASHA GO! Arcade

First stop as you board the ship – visit the GASHA GO! Arcade on the S.S. FableVision and assist the Gashlings in their adventures.

Created for Georgia Public Broadcasting in its goal to provide a computer science curriculum for underrepresented students, the GASHA GO! World is full of playful and imaginative creatures who come alive at night to build toys. 

In Bubble Build, kids learn numeracy and literacy by helping Mash and his friends solve math problems to refill the toy capsules in the empty machine. 

Claw Control helps players practice resiliency, persistence, and grit as they help the Gashlings organize their tasks to efficiently create arcade toys. 

Play the games and watch the animated shorts about Gashlings for free on Georgia Public Broadcasting’s website!


Pinna Original Yes No Audio

Travel can be unpredictable. Find yourself trapped in a haunted house, sinking ship, or the Marshmallow Dream Forest in the Pinna Original Yes No Audio adventures.

Created by audiyo-yo, FableVision’s podcast division, this is an interactive audio experience that lets listeners drive the narrative and create their own adventure. By answering yes-or-no questions, explorers are led through the story, choosing their own path. They have five minutes to escape, or else they’re stuck in the story forever!

Pinna Original Yes No Audio is available through Pinna’s website with a subscription or a 7-day-free trial.


So Few of Me Animated Storybook 

Stop by a meadow with beautiful flowers where you can follow Leo as he struggles to deal with his overscheduled life and learns the importance of leisure time. In this Vooks animated storybook of Peter. H Reynolds’ So Few of Me, Reynolds invites us to include “time to dream” on our to-do lists throughout busy summer vacations and daily chores. 

The animated storybook, along with the rest of Vooks’ catalog, is available with a subscription.


Georgia Race Through Time 

Next, visit Georgia and time travel in Georgia Race Through Time with Savannah, an antiques collector. In this game created for Georgia Public Broadcasting, Savannah and her trusty canine companion Peaches follow cryptic clues that take them to locations throughout Georgia. Bonus: Savannah has a special gift to see back in time when she’s close to or touching a historical artifact. 

This game is available for free on Georgia Public Broadcasting’s website.


Zebra Penguin Skunk: Beach

It’s island time – visit the beach with Zebra, Penguin, and Skunk and get crafty with problem solving! The video, created by FableVision for Sesame Studios, a kids’ YouTube destination from the makers of Sesame Street, teaches children about friendship and ingenuity. The three black-and-white friends work together against the elements to build an elaborate sandcastle.

The short is available to watch on Sesame Street’s YouTube channel.


NoiseFilter Animated Video Series

Travel into the body with Dr. MarkAlain Dery and Dr. Eric Griggs (Doc Giggs), along with special guests Irma Thomas and Milan Nicole Sherry

FableVision and NoiseFilter collaborated in this animated series that supports NoiseFilter in its mission to reduce health disparities and achieve health equity. The timely videos demystify how vaccines work and how variants evolve, the science behind clinical trials, and Hepatitis C and HIV education.

All videos are available for free on NoiseFilter's website.


Discover SCIENCE Videos

Check in with friends Drew and Nia throughout your travels and continue to learn about the human body!

To help bring preventative health activities to children and families, Children’s National Hospital (CNH) partnered with FableVision for animated shorts featuring two tweens who met at CNH. The videos aim to destigmatize topics on how bodies work by focusing on blood, germs, mucus, digestion, sleep, and stress. 

All videos in this series are available on CNH's YouTube


Cyberchase Fractions Quest

For your last stop, blast into space to learn about fractions with Cyberchase Fractions Quest! In this game created for PBS KIDS and based on Cyberchase, kids use their mathematical sequences and problem-solving skills to outsmart the villain Hacker, who captured the CyberSquad. 

Cyberchase Fractions Quest is available through FableVision Games!

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May FableFriday: Erik Laats, Junior Developer

Erik's Headshot

Erik Laats’ keen eye for design and game-building background provide him with the perfect combination of skills to develop FableVision’s projects. After working for a startup in Boston and an advertising agency across the globe in Sydney, he came back to the east coast with revived gusto to pursue his passion of creating games and interactives. Erik approaches his projects with accessibility in mind, to ensure that all users have a fun experience. 

“Everyone has a unique perspective, and I love designing and developing to accommodate ranging technical backgrounds, generational differences, and cognitive and physical disabilities,” says Erik. “The best designed experiences are ones that transcend these divisions.”

Read on to learn more about Erik’s typical day as a junior developer, his TikTok-famous pet, and his range of active and calming hobbies.


Erik Sydney

What’s your “journey to FableVision” story?
I have long been interested in animation and illustration and I was immediately drawn to FableVision’s clear affinity for beautiful, hand-drawn artwork during my senior year at UC Davis. Digging deeper, I was thrilled to find the company primarily built games and interactives with an educational bent – another interest of mine.

After a few months of email badgering, former Technical Director Brian Grossman agreed to speak with me. While I had an interest in developing games and websites, my experience was primarily in design, so FableVision decided to go with Nathan Wentworth, and I was left to continue my job search.

With a little luck, I found myself as the designer in a tiny software startup (then SYRG, now HourWork) in Boston. At such a small company, I had plenty of opportunities to help the developer team, so I pitched in whenever I could. Between these moments and a few personal game projects, I grew my confidence in technical work.

In 2019, my partner and I moved to Australia, and I found a position as a “creative technologist” at a trendy advertising agency in Sydney. It was the perfect hybrid of technical and creative work, providing me with a great chance to expand my technical abilities with my design background.

Upon returning to the United States once the pandemic began, Brian put me in touch with Jordan Bach, our current technical director, who was looking for new freelancers. After freelancing for about six months, I joined FableVision as a full-time junior developer!

What’s a typical day like for a junior developer?
I like to start the day by taking the cat for a walk and doing The Mini Crossword. Once that’s taken care of, I’ll dive right in on my current project. I am usually scheduled for one or two projects over the course of a week, so I’ll spend my morning crunching through new features or handling thoughtful client feedback.

Most days are broken up by a few client meetings, which are a nice break from the code editor. I’ll work closely with the producer or other team members to make a development plan to accommodate client requests. In the quiet moments, I like to investigate new technologies and fiddle with prototypes. If I can, I try to sneak any interesting things I’ve learned into current projects.

How does your experience in design help you create projects at FableVision?
Design and development form a symbiotic circle – one cannot exist without the other. While designing, it is useful to consider the limitations of the technology you’ll be using so you can make informed decisions. Conversely, when developing based on a design, it’s common to stumble across an edge case or some design question that wasn’t caught in the design phase. I do my best to solve these problems on my own, keep the development moving forward, and ensure the project stays on track.

Screenshot from Michael’s Flowers, a game created by Erik.

How have you approached accessibility in games and why is doing so important?
While technical accessibility – which includes things like screen reader and keyboard usability – is super important, I am also interested in exploring accessibility in a broader sense. Is this generally easy to use? Is it easy to find? Will someone with no prior knowledge be able to enjoy and understand this? I try to keep different perspectives in mind to create the most effective experiences.

What have been some of your favorite FableVision projects?
I loved working on Keenville, created in partnership with the Georgia Department of Education (GaDOE) and Georgia Center for Assessment, because it was exciting to be on a team with developers for a large, technical project. Keenville closely embodies why I was drawn to FableVision – beyond the technical challenge, it strives to build its own imaginative universe, complete with a comprehensive world, dozens of games, and a sense of agency. I would love to see this package expand.

I also like the GASHA GO! World games from Georgia Public Broadcasting. I worked on Claw Control, which was a perfectly sized project that allowed me to take ownership of it. The huge emphasis on art and creative design led to clever interfaces that joined them together successfully in the program.

What do you hope to work on in the future at the studio?
I would love to work on a larger-scale, narrative-driven Unity game, with an emphasis on storytelling and relevant player decisions. I find these types of games very compelling, and I enjoy the challenge of building a game that accounts for player agency. These are fun to create from both a development and design perspective, especially if the game needs to be educational, too. The last FableVision project like this that comes to mind is Wanderlight.

You enjoy creating your own games and comics! What’s a side project you’re currently working on and from where do you draw your inspiration?
In my college days, one of my biggest hobbies was playing Super Smash Bros. Melee competitively. My school had a big tournament scene and people met weekly to host brackets, watch events, and hang out. It was amazing to be a part of a passionate community and inspiring to see the positive effect an old video game could have on people. While I still play for fun and go to the occasional tournament, Melee is more on the back burner these days. It will always be important to me and a foundational part of why I love making games. 

Recently, I've been drawing inspiration from my cat, Winston. He’s so ridiculous that it’s hard not to imagine him as a silly protagonist in a comic or a game. Since he loves cinnamon, in my latest project, players use their fingers to draw lines of cinnamon in the sky. Winston follows those lines on a skateboard and the goal is to reunite him with his three best friends – cow, ham bone, and donut (his favorite toys). It’s a prototype right now, but someday I hope to finish it. A while back, I made an idle game where Winston fishes and then stops to play his Nintendo Switch. The player has to tell him to fish again.

As a present for my partner, I wrote a dozen or so comics about Winston. They depict some key moments, including his adoption, our daily interactions, and when he gets too hot.

Speaking of Winston – tell us more about him!
When we adopted him from a shelter in 2020, he was a skinny and scrawny 6-month-old kitten with a biting problem. He’s since filled out nicely into a full-grown adult menace! Like all cats, he’s got some quirks, and my partner built a big following on TikTok around his love for cinnamon. I don’t want to out Winston, but he’ll snuggle anything… although cinnamon is definitely his favorite! 

He’s not the brightest bulb, but he loves to play and go on walks and nature hikes. It’s hard to get him out of the door sometimes, but he’s great at coming home to the food – he’ll run all the way back with his ears down. 

What are some of your hobbies?
When I started working, I took up rock climbing to combat sitting in an office. It’s fun to risk life and limb, jumping from rock to rock, feeling alive! I’m unable to think about anything else at that time, so I have no choice but to stop worrying and being stressed out. It’s a fun escape.

Since the pandemic, I’ve also started paying more attention to birds. While birding may have a lame reputation, it’s a useful way to stay present. No matter where you are, you can step outside and listen to the birds. I’ve slowly learned how different birds look and sound, and it is so satisfying when something flies by that you recognize. 

More About Erik

Bird

A picture of a cardinal taken by Erik.

Favorite game? Super Smash Bros. Melee – I’ve been playing it since I was six. A close second would be Undertale

Favorite Pokémon? That’s tough. The child in me says Lugia, but I also like Surskit, he’s a cutie.

Favorite bird? The green heron. They don’t look like your typical herons – they’re still hunters, they hide in the weeds, and wait for hours. It’s my goal this summer to get a nice picture of one.

An Erik fun fact that most people don’t know? When I was 10 years old, I jumped off the swing and “obliterated both of my arms at once,” as my doctor said. That was a defining moment for me and it took me about a year to recover. I had to serve spaghetti at a school fundraiser with my two enormous casts.

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National Manager Day Highlight: Make That Paper!

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Happy National Manager Day! This year, FableVision is planting the seeds of the future with Make That Paper: Careers in Forestry, our new web game created for Georgia Public Broadcasting (GPB) Education and the Georgia Forestry Foundation (GFF). Whether it’s harvesting trees, landowning, or managing a mill, forestry workers—especially managers—play a huge role in maintaining sustainable forests and manufacturing the many forest and paper-based products that we use regularly.

In Make That Paper, high school students learn about the forestry industry and develop their career readiness and problem-solving skills. As they step into the role of a forestry manager, students play through a series of simulated workplace management challenges. They must alternate between job interviews, written communication through emails, and on-the-job challenges to successfully, efficiently, and sustainably manage a forest and production of forest products. Students choose from three positions—landowner, harvest manager, or mill manager—and use best practices when interviewing candidates, hiring and managing employees, and responding to workplace problems and crises. In each career path, players receive the responsibilities and requirements to succeed in their role and sort through emails, conversations, and other information to make decisions that benefit their company. 

The real-world skills that students receive through gameplay leave a lasting impact on students’ career readiness and view of their future career paths. By highlighting these lesser-known career paths, FableVision hopes to educate young minds and introduce them to the world of forestry and see if they have what it takes to “make that paper!”

So this National Manager Day, as we celebrate the managers across the country who help companies to run smoothly, check out Make That Paper: Careers in Forestry, available to play now on GPB’s website! And be sure to check out our other projects created in collaboration with GPB, such as Gasha Go, a colorful math game for grades K-3, Lights, Camera, Budget!, a financial literacy game for middle and high schoolers, and Georgia Race Through Time, a Georgia history learning game for eighth-graders. All four games are free to play and available online!

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3 Educational Games to Make October Magical

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FableVision wishes you a spooky and pumpkin-spiced fall! Leave the lemonade and cherry popsicles behind in favor of a caramel apple and a stroll under the changing leaves. We warmly welcome the season with our new fall banner designed by FableVision lead artist Christina Kelly. As we embark on a school term that looks different from previous years, FableVision is here to help keep learning fun and festive! 

To celebrate the most mystical month of the year, we invite you to play some of our current favorite games. As you get cozy in the colder weather, fly over to different worlds from the comfort of your home. 


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Creep it real with Cyberchase Fractions Quest 

Encounter monsters and excitingly challenging math problems with Cyberchase Fractions Quest! Students join the CyberSquad to defeat villain Hacker while learning fractions and strengthening their problem-solving skills in a series of minigames. This math learning game is based on the popular and award-winning PBS KIDS show CyberChase and combines research-based methods with a high-stakes adventure story for grades 3 and 4 fractions learning. The beta version is available for free for a limited time on FableVision Games. And keep an eye out for our full release of the game later this fall!


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Leaf planet Earth behind in Galaxia 

Hang out with aliens as you stop an evil plot that’s threatening your out-of-this-world boarding school complete with futuristic laboratories, hybrid animals, and floating cafes. Created in partnership with National Health Promotion Associates (NHPA), Galaxia is a bullying prevention game that invites students to work through scenarios surrounding peer pressure, bullying, coping with stress, and more in connection to the evidence-based LifeSkills Training middle school curriculum. Students’ choices in the game affect the trajectory of their path, teaching them the impact that their actions have in order to prevent bullying in all forms. 


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Trick or treat yourself with Make That Paper 

Lace up your work boots and slip on your favorite flannel as you join a team of woodland animals to run a forestry business. Created in partnership with Georgia Public Broadcasting Education and the Georgia Forestry Foundation, Make That Paper: Careers in Forestry invites high school students to strengthen their career employability skills while learning about the forestry industry. As they soak in the woodsy fall aesthetic, students can interview Deidra Deering, collaborate with Bobbi Bear, review Gabriella Greentree’s resume, and apply forestry science knowledge to industry-related scenarios. Will you succeed in sustainably and efficiently managing your business?

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