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FableVision Games

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Welcome to FableVision’s Summer Camp!

As sunlight fills the days after 15 months of COVID-19, we’re looking forward to an engaging and exciting summer. To ensure that your children continue to learn while they’re on break, we created FableVision’s Summer Camp—a compilation of resources, including educational animated series, games, softwares, and videos.

Help your children have a fun summer by supporting their creativity, sparking their imagination, and encouraging their interest in new things. Whether they enjoy animals, engineering, or meteorology (just to name a few)—we’ve got you covered with a variety of free/low-cost activities that can be enjoyed by your family! 


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PBS KIDS Parent Activities Videos
Saturn’s rings, puzzle boxes, Yup’ik dance fans, and more—these live-action videos produced for PBS KIDS’ website for parents provide fun and educational crafts to create with your children using household materials and art supplies. In tandem with their favorite PBS KIDS shows, like Molly of Denali or Elinor Wonders Why, families can complete hands-on activities, while learning about central themes of the shows and discussing important questions. Grab your crayons, glue, and scissors and follow the easy steps in the videos—it’s time to make butterfly costumes and periscopes.

The instructional videos are available for free on PBS KIDS for Parents.


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The Paper Girls Show
How about a summer trip to Confetti, a beautiful world built entirely out of paper? In the FableVision and Global Tinker animated series The Paper Girls Show, best friends Cailey and Reese travel to Confetti to visit their paper friends Kami and Dev. Together they creatively invent solutions applicable to the real world. Each episode features a new type of technology, such as 3D printers and robots, and the series infuses STEAM curricula that inspires young girls to explore arts, science, programming, and engineering. 

Watch the series for free on YouTube.


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UCAR Animated Atmosphere
As summer brings heat waves and hurricanes to New England, help your children understand the weather by watching Animated Atmosphere videos, created for University Corporation for Atmospheric Research (UCAR). To describe extreme weather and how to stay safe, the animated videos feature a weatherman yeti showing cold weather conditions, a dog demonstrating how to take care of pets, and a palm tree illustrating the effects of tropical storms. Humor, cute visuals, and an approachable script allow children to understand weather phenomena and get introduced to discussions on climate change.

The videos are available on UCAR’s YouTube.


FableVision Games
FableVision Games, a research- and educational-game-based platform, engages students and improves their learning outcomes in STEM, social studies, literacy, and social-emotional skills. Math, history, puzzles, and more—FableVision Games has something for any child’s interest.

The games are available on the FableVision Games website—play for free through June.


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Echo Explorers
Speaking of Cyberchase, Hacker is up to his usual tricks. He trapped some bats and the CyberSquad needs your help to free them. Created in partnership with THIRTEEN/WNET and Bridge Multimedia, Echo Explorers, a born-accessible game, follows guidelines from child disability, math, and environmental science content experts. It can be tailored to each child’s unique learning needs and sensitivities through settings in sound, captions, background visuals, difficulty, and control modes. Children of all abilities learn about echolocation and coordinate mapping with their favorite characters from the PBS KIDS show.

The game is available on PBS KIDS.


Go Wild! With Ranger Rick
Who can better excite children about wildlife than the beloved raccoon Ranger Rick? The FableVision-created mobile app for National Wildlife Federation (NWF)’s Ranger Rick teaches 4-8-year-olds about animals through three activities. In “That’s Wild!,” children engage through jokes and riddles about their favorite animals. In “Mystery Animal,” a set of clues helps children guess the unknown animal. Lastly, in “Rick’s Pix,” children create a scrapbook of animal photos decorated with stickers, frames, and nature backgrounds. The app excites children through fun activities, vibrant colors, and NWF’s extensive database of information. Next time you’re at the zoo, aquarium, or backyard, learn more about the animals you see through Go Wild! With Ranger Rick.

The app is free to download with a Ranger Rick subscription.


Reach Every Reader Apps
Help your young children begin their literacy journey! FableVision-created mobile apps, Photo Play and Animal Antics, for Harvard Graduate School of Education (HGSE)’s Reach Every Reader initiative, turn everyday routines into learning opportunities for 2-4-year-olds. In Photo Play, children decorate their own photos with stickers, emojis, and talk balloons, which helps them facilitate conversations with caregivers about the photo memories, locations, and details. In Animal Antics, children and caretakers use their imaginations to role-play as different animals. Reach Every Reader works to bridge the literacy gap by providing learning opportunities and word acquisition in low-income families.

The apps are available to download for free.


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FabMaker Studio
Spark your child's interest in engineering through FabMaker Studio, an easy-to-use, web-based program that allows children to engage in STEM and STEAM learning. From idea to reality, children build paper prototypes and final designs with this researched-based application. FabMaker Studio is part of the national Make To Learn research initiative, a unique for-profit/non-profit collaborative founded by Glen Bull, Co-Director of the Center for Technology and Teacher Education at the University of Virginia and The Reynolds Center for Teaching, Learning, and Creativity

The online-tool provides a low-cost, accessible way to design and invent 2D and 3D projects. As children progress through the program, they transform their creativity into building their own working machines. FabMaker is perfect for creating at home, in the classroom, and summer programs. 

 If you click here for more information, you can also receive a free activity!

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Top 9 FableVision Moments of 2020

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2020 has been a year of unprecedented change—but also a time of resiliency in the face of challenge. We have seen innovative educators, creatives, and more step up to the plate to keep the learning going for students of all ages, no matter where they are.

And there is no better way to wrap up our year than with the streaming of “Parade of the Wooden Soldiers” at this year’s virtual Holiday Pops Celebration. We’re so thankful for incredible partnerships and projects such as this, and for all those who helped us continue to find safe, fun, and exciting ways to connect this year, even where we’re physically apart.


1. FableVision Games

 
 

Our highlight of 2020 is the launch of our new games platform, FableVision Games! Timely as ever, FableVision Games offers state-of-the-art, research-based games and educator tools, poised for this time of remote and blended classroom learning. Stay tuned for more games launching in 2021!

The FableVision Games lineup includes: 

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Zoombinis: a relaunch of the classic, beloved ’90s game “Logical Journey of Zoombinis” created in partnership with TERC and the Learning Games Network. The game teaches Computational Thinking to grades 3-8.

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Cyberchase Fractions Quest: an immersive game based on the popular, award-winning PBS KIDS series Cyberchase that combines a high-stakes adventure story with a research-based approach to fractions learning. Created in partnership with WNET and the Education Development Center (EDC) through Phase I and II support from the IES Department of Education’s SBIR program.

Civics! An American Musical: an online game for middle school students that promotes the importance of civics and teaches how to analyze primary sources. Created in partnership with Maryland Public Television, Maryland Humanities, and Tufts’ CIRCLE, as part of the Library of Congress’ Teaching with Primary Sources program.


2. Design Principles

On our mission to tell “stories that matter, stories that move” and create positive media that moves the world to a better place, the studio authored our core design principles to share the pedagogy behind our approach. No matter the type of media—educational games, animation, museum interactives, websites, Augmented Reality experience—or the subject matter, our focus is always on the needs of our end-user, the context of their learning, and the impact of our product.

 
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FableVision President Gary Goldberger (left) and Communications Director Sarah Ditkoff (right) accept the KAPi Award for Keenville at the 2020 CES Convention in January.

FableVision President Gary Goldberger (left) and Communications Director Sarah Ditkoff (right) accept the KAPi Award for Keenville at the 2020 CES Convention in January.

3. Award Winners!

We pride ourselves on the quality, creativity, and educational value of our educational media and game-based projects. You don’t have to take our word for it, though! The awards we’ve won speak for themselves.

This year, we were honored to accept an award for Keenville, our literacy and math game-based assessment created in partnership with the Georgia Department of Education (GaDOE) and Georgia Center for Assessment. Keenville was recognized as a “Noteworthy School Product” in the 2020 Kids At Play Interactive (KAPi) Awards.

Galaxia, a bullying prevention game developed in partnership with the National Health Promotion Associates as a part of their Botvin LifeSkills Training middle school curriculum, was selected as an EdTech “Cool Tool” finalist for 2020.


4. Amazing Partners

2020 was also a year of innovative collaborations towards a more educated and empathetic world. Here are just some of the incredible organizations we were proud to partner with this year.

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FableVision Executive Producer Peter Stidwill presents at the virtual Games for Change Festival.

FableVision Executive Producer Peter Stidwill presents at the virtual Games for Change Festival.

5. Thought Leadership

The FableVision team’s insights shone this year as they shared their expertise and best practices at a number of industry conferences. 

Gary Goldberger, FableVision president and co-founder, spoke at the Unity for Humanity Summit about FableVision’s core design principles and how Unity creators can make accessible educational games.

Executive Producer Peter Stidwill joined three panel presentations in 2020. He presented at the SXSW EDU Conference and Festival and the Serious Play Conference on how games can teach and assess 21st Century skills. Peter also presented at the 2020 Games for Change Festival, where he shared his knowledge and best practices to make educational games more accessible. 

Creative Director, Leigh Hallisey, also attended the Library of Congress Consortium Meeting to present a poster session on our newly-launched U.S. history learning game Civics! An American Musical.


6. Resources in the Era of Social Distancing

To support teachers, students, and families in this time of remote and blended learning, FableVision developed a myriad of robust resources to help people stay informed and to keep the learning going through this era of social distancing. 

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As students and teachers around the world stayed at home to reduce risk, FableVision compiled a list of our favorite distance learning games, animation, and other resources to make finding engaging, quality digital learning tools easier.

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To build awareness during Mental Health Awareness Month and beyond, we curated a list of FableVision-developed resources that facilitate open and honest conversations about mental health, self-love, and healthy coping skills.

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For summer 2020, FableVision invited everyone to join us for a social distanced and educational virtual summer picnic, complete with educational games, animation, and more to help students have fun and keep their minds sharp throughout the season.

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We teamed with the Center for Information and Study on Clinical Research Participation (CISCRP) to produce a series of videos educating people on how clinical trials produce new treatments and vaccines.

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To support educators and students as they returned to their school routines in the fall, FableVision joined over 70 federally-funded researchers and developers to produce a series of educational technology guides and resources covering a range of topics.


7. FableVision In the News

In 2020, we were also thrilled and honored to see our work in the news, at festivals, and beyond where it can reach more audiences!  

The Animation World Network highlighted The Paper Girls Show, our new animated series created in partnership with Global Tinker that empowers young girls to play, imagine, make, and learn with STEAM (Science, Technology, Engineering, Arts and Mathematics).  

Don’t Mix Us Up, our witty and catchy animated music video series was featured at the Bay Area International Children’s Film Festival, where attendees were able to learn all about the dangers of confusing look-alike objects. 

And last but not least, over 3,500 Lubbock County second-graders read FableVision founder Peter H. Reynolds’ book The World Collector as a part of the United We Read initiative! The festivities also featured a special video message from Peter Reynolds, encouraging their reading efforts.


8. Seasonal Banners

Spring banner designed by FableVision production artist Julie Oliveira

Spring banner designed by FableVision production artist Julie Oliveira

Summer banner designed by FableVision director of art & animation Bob Flynn

Summer banner designed by FableVision director of art & animation Bob Flynn

Fall banner designed by FableVision lead artist Christina Kelly

Fall banner designed by FableVision lead artist Christina Kelly

Winter banner designed by FableVision production artist Julie Oliveira

Winter banner designed by FableVision production artist Julie Oliveira


9. Our Incredible Team

The FableVision team celebrates the KAPi Award for Keenville in January 2020.

The FableVision team celebrates the KAPi Award for Keenville in January 2020.

What a year. We count ourselves lucky to have an amazing staff that not only rolled with the punches but excelled with grace, grit, and a sense of humor. From our virtual offices to yours—the future looks bright from here. Stay safe. See you in 2021!

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"Zoombinis" Now On FableVision Games!

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The little blue guys on a logical adventure have found a new home!

The award-winning relaunch of the classic, beloved ’90s game Logical Journey of the Zoombinis is now available for classroom use on FableVision Games. Created in partnership with TERC, a not-for-profit leader in K-12 math and science education, and the Learning Games Network, a not-for-profit game company, Zoombinis is an engaging and entertaining logic puzzle game designed to teach Computational Thinking (CT) for grades 3-8. 

Players must use their logical reasoning, data analysis, pattern finding, and problem-solving skills to help their Zoombini characters complete unique challenges, escape imprisonment from the evil Bloats, and reach the promised land of Zoombiniville. On this journey, they face 12 puzzles and four levels of increasing difficulty in each, including Pizza Pass, Titanic Tattooed Toads, and Mudball Wall. The Zoombinis travel in groups across multiple levels until all 400 blue creatures are saved.

Zoombinis uses implicit learning—learning that can’t be necessarily articulated on a test or in a question, but that manifests itself as behaviors or practices within a game. Throughout gameplay, players learn important life skills including algebraic thinking, data analysis, and theory formulation in a fun and engaging setting. 

The classroom version features additional educator materials and guides, as well as tracking that allows educators to collect data as their students play Zoombinis, and—through the use of detectors—identify when players demonstrate the four fundamental practices of CT: problem decomposition, pattern recognition, algorithm design, and abstraction as they appear within the puzzles.

The web game is now available to play on FableVision Games, where you can also access accompanying professional development resources.

FableVision Games is a curated games platform that provides research-based game-based learning resources and supports. Sign up for our newsletter so you don’t miss out on the latest announcements, promotions, and new game launches.

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"Cyberchase Fractions Quest" Now Available for Purchase!

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Blast your students’ fractions skills into Cyberspace with Cyberchase Fractions Quest, now available for classroom play! After a successful summer beta launch, FableVision is thrilled to invite educators to experience the world of PBS KIDS’ popular math series Cyberchase. Third and fourth-grade students embark on an immersive journey that integrates an interactive adventure with a research-based approach to fractions contexts. The game (complete with educator dashboard for student performance tracking) and corresponding Teacher Guide are available for purchase now on FableVision Games

The villain Hacker and his henchbots Buzz and Delete have captured the CyberSquad and it’s up to your students to save the day. In order to save the Motherboard from his dastardly plot, students step into the role of the hero and use their mathematical sequences and problem-solving skills to outsmart Hacker. As they explore Ecotopia, Castleblanca, Aquari-Yum, and Radopolis, students play through a series of minigames and make leaf parachutes for chameleons using their knowledge of fair shares, make tacos for underwater friends by practicing adding fractions, and more!

In collaboration with THIRTEEN and Education Development Center (EDC), FableVision created this game-based learning and assessment tool to offer a holistic view of fractions as parts of a whole and ensure fractions and future STEM learning success! Cyberchase Fractions Quest makes learning fun and challenges common teaching methods by using the latest research surrounding the best ways children learn fractions. The game follows the sequence and scope of fractions learning aligned with the Common Core Standards for Grade 3 and 4 mathematical structure. As they progress through the game, students explore different contexts of fractions including area, set, and number line. Combining research-based fractions teaching methods with an engaging narrative context, this game motivates students and increases their confidence in the classroom by improving their understanding of complicated math.

Cyberchase Fractions Quest is a result of a 2.5-year-long research project as part of the IES Department of Education SBIR program. The game also features additional professional development and game integration resources that are fully customizable to each classroom’s needs, allowing for maximum fractions learning fun and success. Formative assessment and cumulative review are also embedded in the game through the problem sets that students encounter. In the state-of-the-art teacher dashboard, educators can track students’ progress through the four CyberSites, how they performed in mini-games (out of three stars), and scores in the formal assessment pieces of the game.

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Curious to learn more about using Cyberchase Fractions Quest in this time of blended learning? Check out our recorded edWeb webinar here.

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3 Educational Games to Make October Magical

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FableVision wishes you a spooky and pumpkin-spiced fall! Leave the lemonade and cherry popsicles behind in favor of a caramel apple and a stroll under the changing leaves. We warmly welcome the season with our new fall banner designed by FableVision lead artist Christina Kelly. As we embark on a school term that looks different from previous years, FableVision is here to help keep learning fun and festive! 

To celebrate the most mystical month of the year, we invite you to play some of our current favorite games. As you get cozy in the colder weather, fly over to different worlds from the comfort of your home. 


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Creep it real with Cyberchase Fractions Quest 

Encounter monsters and excitingly challenging math problems with Cyberchase Fractions Quest! Students join the CyberSquad to defeat villain Hacker while learning fractions and strengthening their problem-solving skills in a series of minigames. This math learning game is based on the popular and award-winning PBS KIDS show CyberChase and combines research-based methods with a high-stakes adventure story for grades 3 and 4 fractions learning. The beta version is available for free for a limited time on FableVision Games. And keep an eye out for our full release of the game later this fall!


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Leaf planet Earth behind in Galaxia 

Hang out with aliens as you stop an evil plot that’s threatening your out-of-this-world boarding school complete with futuristic laboratories, hybrid animals, and floating cafes. Created in partnership with National Health Promotion Associates (NHPA), Galaxia is a bullying prevention game that invites students to work through scenarios surrounding peer pressure, bullying, coping with stress, and more in connection to the evidence-based LifeSkills Training middle school curriculum. Students’ choices in the game affect the trajectory of their path, teaching them the impact that their actions have in order to prevent bullying in all forms. 


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Trick or treat yourself with Make That Paper 

Lace up your work boots and slip on your favorite flannel as you join a team of woodland animals to run a forestry business. Created in partnership with Georgia Public Broadcasting Education and the Georgia Forestry Foundation, Make That Paper: Careers in Forestry invites high school students to strengthen their career employability skills while learning about the forestry industry. As they soak in the woodsy fall aesthetic, students can interview Deidra Deering, collaborate with Bobbi Bear, review Gabriella Greentree’s resume, and apply forestry science knowledge to industry-related scenarios. Will you succeed in sustainably and efficiently managing your business?

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