Name: Dan Schumacher
Hometown: Normal, IL
School: University of Illinois at Urbana-Champaign
Area of Study: Sport and Recreation Management
Tell us a little about yourself and how you ended up at FableVision.
Up until a few weeks ago I had lived in Central Illinois my entire life. I really loved it there and I think it was the perfect place for me growing up but I knew that I wanted to explore a different part of the country after college. About a year ago as I was considering my career options I made two pretty substantial decisions. First, I decided I wanted to eventually become a game developer and in order to accomplish that as soon as possible I decided to graduate a year early. So to cap off my degree I began searching for internships all over the country at park districts, sports teams, and game developers.
Thanks to Google, I came across FableVision’s internship program and immediately saw that this was a great opportunity to learn about all aspects of the studio development process as well as how to effectively market digital media. 1,000 miles, 17 hours, and 4 tanks of gas later, here I am at FableVision!
What do you hope to gain from working with FableVision?
First and foremost I want to learn how to effectively market digital media and online services. Throughout my research into independent game development one of the most consistent pieces of advice I’ve seen is that marketing is just as important as actually making the game. With FableVision, I hope to learn their process behind informing the public, engaging with them, and directing them towards specific projects .
The other piece that I really hope to gain from working with FableVision is a better understanding of how designers, developers, artists, producers, marketers, and executives all come together to create something cohesive that resonates with clients and consumers. So far in my brief time making games I’ve only worked independently so I’m loving the opportunity to see how work flows amongst each department and how everyone contributes in their own way to the end product.