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FableVision Launches Free Summer Beta of "Cyberchase Fractions Quest!"

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Brain power to the rescue! FableVision Studios invites your students to embark on a new immersive journey that integrates an interactive adventure with a research-based approach to fractions learning in the just-launched public beta version of Cyberchase Fractions Quest! Third and fourth grade students can explore the world of PBS KIDS’ popular math series Cyberchase and save the Motherboard from Hacker’s dastardly plot.

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Hear from the “Cyberchase Fractions Quest” team!

In the game, the CyberSquad has been captured by the villain Hacker and his henchbots Buzz and Delete. As they launch into Cyberspace, students step into the role of the hero and use mathematical sequences and problem-solving skills to outsmart Hacker and save the day. As they travel through Ecotopia, Castleblanca, Aquari-Yum, and Radopolis in a series of minigames, students learn fair shares by splitting up leaves evenly to make parachutes for chameleons, practice adding fractions by making tacos for underwater friends, and more!

Understanding fractions is a key cornerstone building block in future STEM learning success. To challenge common fractions teaching methods and make fractions learning fun, FableVision Studios teamed up with THIRTEEN and Education Development Center (EDC) to develop a Common Core-aligned game-based assessment that offers a holistic view of fractions as parts of a whole. The game combines research-based fractions teaching methods with an engaging narrative context to motivate students and improve their understanding of complicated math, increasing their confidence in the classroom.

As students progress through the game, they follow the sequence and scope of fraction learning that align with the Common Core Standards for Grade 3 and 4 mathematical structure. Throughout gameplay, students explore different contexts of fractions including area, set, and number line. The engaging storyline and vibrant, colorful characters and backgrounds provide them with motivating visual settings that, in turn, allow for them to ground their conceptual understanding of fractions. The game design integrates the latest research surrounding the best ways children learn mathematical concepts.

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Cyberchase Fractions Quest is a result of a 2.5-year-long research project as part of the IES Department of Education SBIR program. The game also features additional professional development and game integration resources that are fully customizable to each classroom’s needs, allowing for maximum fractions learning fun and success. Launch your students on their very own adventures in Cyberspace today! 

In response to the pandemic and growing need for distance learning resources, Cyberchase Fractions Quest is launching this public beta version for free for a limited time, only available on FableVision Games!

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You're Invited to FableVision's Virtual Summer Picnic

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FableVision is waving hello to summer! Though summer break may look different to many students this year, FableVision has put together a list of resources and activities for your kids to enjoy and keep their minds sharp.

As more camps, schools, and families continue to be affected by the global pandemic, our studio is proud to provide resources for both you and your child in order to provide fun, exciting and new ways to take this summer to the next level! Whether you’re looking for some fun coloring pages, challenging and engaging educational games, or craft and activity-filled new shows and films to watch, we gathered our favorites to spice up this summer for you and your family. 


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Summer Banner

Soak in the summer fun with our new summer banner, designed by FableVision director of art and animation Bob Flynn. Celebrating the first day of summer and all the wild adventures with friends the season can bring, this banner is now also available as a printable coloring book page. Release your inner artist, and be sure to share your artwork and tag FableVision through our Twitter, Facebook, and Instagram channels for a chance to be featured on our social media pages! 

Click on the black and white image to your left to download and print your own FableVision summer 2020 banner coloring page.


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Cyberchase Fractions Quest 

Brain power to the rescue! FableVision is proud to present Cyberchase Fractions Quest, our newest game that integrates a story-based setting with a research-based approach to fractions learning! Combining research-supported teaching methods with an engaging narrative context to motivate students, players embark on a quest to save Cyberspace from the villain Hacker and his henchbots Delete and Buzz. Stepping into the role of the hero, players travel through a series of minigames to deepen their understanding of fractions and tap, jump, and solve their way to success!

Aligned with Common Core Standards for Grade 3 and 4 mathematical structure, this game grounds students' conceptual understanding of fractions and practice math while on summer break!

The public beta version is available for free for a limited time on FableVision Games.


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The Paper Girls Show

Are you ready to let your imagination run wild? In partnership with Global Tinker, FableVision created a new STEAM-powered animated series that encourages girls to find innovative solutions to everyday problems. Follow best friends and makers Caily and Reese as they discover the fantastical paper world of Confetti and find inspiration to solve their real world dilemmas. 

Each episode provides corresponding activities and curriculum that introduce viewers to a different type of accessible technology. From paper circuitry to 3D printing, viewers are able to learn about the world around them through relatable characters, creative storytelling, and magical art and design as they explore Confetti.

Empowering young girls to create, play, and imagine, this STEAM-based series allows for children to experience science, art, engineering, and programming in a whole new way that shows them: “If you can dream it, you can make it!”

Season one is available to stream now on YouTube.


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Quandary

Planet Brazos needs your help! Playing as the captain of a new space colony, players must help their settlers solve ethical dilemmas by considering each viewpoint and making the best decision for the community as a whole. A Learning Games Network and FableVision-created game for the classroom and at home, Quandary develops and trains students’ critical thinking and problem solving skills and uses character development and story to help  players understand the difference between fact and opinions, and apply the skills they gain to real world problems.

A multi-award winning ethics learning game, Quandary is available for free on the Quandary website.


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Go Wild! With Ranger Rick

Learn more about your favorite animals in Go Wild! With Ranger Rick, a FableVision-created app for the National Wildlife Federation (NWF)’s Ranger Rick magazine series. Engaging kids ages 4-9, this app features three activities: Mystery Animal, That’s Wild!, and Rick’s Pix. In Mystery Animal, players are given a range of clues and prompted to guess the animal they think it is! In That’s Wild!, children read and laugh along to riddles, jokes, and fun facts based on all of their favorite animals. In Rick’s Pix, children and parents can either take or select a photo and create a whole new image to save and share using stickers, nature backgrounds, and fun frames. Designed to immerse young players in the natural world, this app leverages real wildlife information provided by the NWF.

The app is free to download with a Ranger Rick magazine subscription, providing young children a whole new digital experience of nature!


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Good Thinking! The Science of Teaching Science 

Debunk myths in your classroom with the Good Thinking! The Science of Teaching Science animated series. Created by FableVision for the Smithsonian Science Education Center, the series provides teachers with opportunities to learn how to best adhere to next generation science standards, perfect for summer professional development! Each episode offers insightful pedagogical ideas that educators can explore across a large range of subject-matter. From topics like natural selection to energy and gravity, Good Thinking! is a useful tool for teachers to learn how to best deliver heavy content in an approachable fashion.

With a new lesson and demonstration on how to engage with students every episode, this series is research-proven and vetted by experts, helping to deepen understanding of STEM topics for both teachers and students.

Good Thinking! is housed on the Smithsonian website, YouTube channel, and on PBS Learning Media.


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The Word Collector

Discover the magic of words that can connect, transform, and empower! Written and illustrated by FableVision founder and award-winning children’s book author and illustrator Peter H. Reynolds, The Word Collector is an empowering book centered on celebrating the power of words. Published by Scholastic and named as a 2019 Outstanding Literary Work for Children by the NAACP, this book marks the importance and journey of finding your own unique voice in the world.

FableVision also created an accompanying animated film of The Word Collector to bring the story of a young boy who collects words that inspire and move him and the people around him to action to life.

Visit wordcollector.org to learn more about the book and purchase your own copy! And to stream and listen to Michelle and President Barack Obama read the story aloud for the Chicago Public Library’s “Live from the Library” storytime sessions, check out the Obama Foundation’s YouTube channel. To watch the animated film, visit the Scholastic website.

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The Bill Norris Memorial Scholarship Fund

 
 

The FableVision family suffered a devastating loss last month when FableVisionary and longtime “Dot Connector” Bill Norris passed away suddenly. The outpouring of love and memories that FableVision and Bill’s family and friends have received from around the world truly shows the deep and enduring impact Bill had on everyone he met and connected with.

Bill joined FableVision after 22 years as an elementary and middle school teacher, Title I director, and district leader in Watertown, Massachusetts, and senior project director at MCET. He held a degree in elementary education from the University of Massachusetts Amherst, two advanced degrees from Lesley University in curriculum design and administration, and a certificate in organizational development from Bentley College. 

As the Senior Project Director at MCET/Mass Interaction and the JASON Foundation for Education, Bill helped bring to life the award-winning FableVision and Research Institute for Learning and Development-created BrainCogs software to support struggling and mainstream learners. At FableVision and the Reynolds Center for Teaching, Learning and Creativity, he spent another two decades championing creativity, literacy, and purposeful learning, as well as helping advance the mission of nurturing every learner’s full potential. With his support and tireless efforts, International Dot Day—his favorite day of the year and a global celebration of creativity and courage to make one’s mark—has reached nearly 17 million teachers, librarians, and students in 185 countries. This year Dot Day will be dedicated to Bill, celebrating the mark he made around the world with his love, creativity, and thoughtfulness.

To honor Bill’s memory, The Reynolds Center has established a scholarship fund in his name. Bill believed that everyone deserved the opportunity to reach their full potential, especially those struggling along their journey. Donate now to help continue Bill’s legacy.

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June FableFriday: Jordan Bach, Technical Director

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FableVision Technical Director Jordan Bach is definitely not new to the edtech game. A member of the FableVision team for almost 10 years, Jordan has decades of experience in developing educational games and media with a focus on accessible technology and innovations in tech. He’s also just a really nice guy.

Jordan first joined the team as a developer and now, in the role of Technical Director, oversees the technical department, contributes to planning and budgeting proposals and projects, and continues serving as lead developer on a number of the studio’s large game projects. Working with tools such as Unity and HTML5 to merge physical and digital play, Jordan is an expert in all things AR and VR. And through the advancements and innovations in technology over the years, Jordan has also consistently been the go-to person on staff for questions about accessibility, designing and leading projects to support people with learning disabilities and different educational needs to provide a safe and engaging space to learn.

“Accessibility means so much more than making a game compatible with a screen reader,” Jordan tells us. “It means that many people experience learning games differently and we need to communicate with as many of them as we can.”

Using his vast skills in design and developmental technology, Jordan has adapted to the many changes that have happened to the edtech and media fields over the past decade and helped FableVision to stay on top of and actively respond to growing trends in the industry. Working closely with other members of FableVision staff, freelancers, and clients over the years, he approaches his dedication to his work with endless patience, a calm demeanor, and a creative eye—actively looking for the best ways to help others and making possibilities realities. Continue reading to learn more about Jordan’s journey to FableVision, how he approaches projects in his role as Technical Director, and what advice he has for developers at the start of their careers!

How did you first hear about FableVision, and what initially drew you to the studio?
I first heard about FableVision through friends and former colleagues who loved working here, so I connected with Brian Grossman, the former Technical Director. During my first visit and first interview at the studio, the mission and the creative spirit were so clearly visible in everyone I met and in the physical space that the decision was already made from my perspective.

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What does a typical day look like for you?
My day-to-day schedule has changed a lot since I’ve become the Technical Director! Every day I’m trying to do two things: first, I’m contributing to current, upcoming, and potential projects. This includes offering support to the developers, participating in planning, and completing budget estimates for proposals.

And second, I’m reserving a little time to continue being a developer, which is something I love. Most recently I’ve been helping set up the architecture of a new project, and then sharing it with the developer who will take it through the rest of development and over the finish line!

You’ve been at the studio for ten years! How has the technology the studio uses changed, and how do you stay on top of edtech trends?
Ten years ago, Flash was the most common way to develop highly interactive applications for the web browser, and mobile apps were still relatively new to the world. Unity has emerged as a go-to tool for building cross-platform mobile apps, and we’re also using various web frameworks to speed along complex browser-based development projects. We’re more used to change than we were then! 

The best way to stay on top of trends is to ask questions. When someone mentions something and I don’t know what it is, I just ask. And then go look it up if I need more information. There’s so much to know and sometimes there’s pressure to pretend like you know everything. As a mission-based company, FableVision is all about learning, so I just ask.

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How do you approach each project from a technical perspective? How does the process differ depending on the scope of a project or the medium (game-based app, Augmented Reality experience, website, etc.)
Determining the technical approach for a project goes hand-in-hand with the creative design. After we have started the creative brainstorming, we think about what technology might make sense to help us with the project. The scope, medium, audience, and platform all feed into this thinking process. We focus on HTML5 and Unity, but also work with other technologies. Then the strengths of the chosen development platform can further inform the creative definition of the project. 

Once the design and technology are set, we'll pick what’s hard, what hasn’t been done before, and start there. 

What is a FableVision project you’ve worked on that you’re particularly proud of?
I feel particularly proud of the projects we’ve done that are used in research studies. The Zoombinis remake and the Reach Every Reader apps for the Harvard Graduate School of Education are examples of apps that are not only fun to use, but also move educational research forward. It’s definitely rewarding to be a part of such important projects such as those.

Here at FableVision, we’re dedicated to making sure our work follows accessibility standards. What do you have to keep in mind when making sure our projects are accessible? 
When we create accessible media, we need to think beyond the platform it's housed on and what features we can add to accommodate certain disabilities. Many of our users have different experiences and use our games, interactives, and other media in different ways, so we have to design for as many different learning contexts as possible.

Right now we’re making a game that is “born accessible,” meaning we’re designing it to be accessible to many from the start, instead of retrofitting an existing game for a more diverse audience. We’ve learned that an important tool is customization: for example, if a player struggles with focus, we can expose a setting to turn off distracting background imagery. If someone has low vision, we can expose a setting to turn on audio descriptions. On the other hand, there are some elements of a game we can make accessible to many without the need for customization. For example, we can design artwork to be easily distinguishable by people with the most common forms of color blindness.

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You have a background in music! How does music continue to impact your life, and how has your degree influenced your work at FableVision?
In college, I got degrees in both math and cello performance. Doing both was a great opportunity to see all the connections (and differences) between the two. It was also a great opportunity to understand the similarities between learning each. When working on an abstract math proof, you start with what you know and build from there. When learning a difficult passage in music, you break it down to the smallest pieces you can play and start stringing them together. And now, when starting a new project at work, I approach it with the same mindset: what do I know, and how can I start putting it together to get somewhere I’ve never been before?

You’re currently a Teaching Fellow at the Harvard Graduate School of Education's Technology, Innovation, and Education program. What’s rewarding about your role, and what has teaching taught you?
I was involved in a course called Advanced Design Studio this past semester. In the first half of the semester, I taught Unity development in the lab sessions; together with the class, we made one of the puzzles from Zoombinis (“Cap’n Cajun’s Ferryboat”). During the second half of the semester, I coached groups of students as they developed their own designs into prototypes. It’s exciting to see the students coming up with great concepts. After 20 years working in this space, I saw ideas I hadn’t seen before. And the students all wanted to participate in learning; they didn’t just want to be fed information. This encouraged me to think about what I needed to provide to facilitate learning without getting in the way of it.

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What advice do you have for students and professionals starting out in the technology field? What skill is important for a programmer to develop early on in their career?
Consider also focusing on a non-programming skill or interest. Programming is a tool; it also helps to have experience in education, games, some kind of production, or something else that you love. Beyond that, well-rounded programmers think big (code architecture and efficiency) and small (detail-oriented, predicting every way a user might interact with the application). I’ve found that most people are usually naturally good at one of those ways of thinking and need to focus on improving the other. (Also, see above: asking questions!)

You made an amazing quilt for Creative Juices last year! Are you currently working on any new projects?
I’m working on an underwater-themed quilt for my niece. It’s somewhat improvised, which is new for me, so I don’t know what it’s going to look like yet!

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Quick questions

Recipe you haven’t tried but would like to: Anything from Pastry Week on the Great British Bake Off.

TV show you’re currently binging: I, Claudius, while listening to the I, Podius podcast. I’d never seen it before, but I vividly remember the “Me Claudius” spoof on Monsterpiece Theater when I was young.

Best consolation of Staying at Home: curbside pickup to support small restaurants. Vietnamese Fresh Roll Friday is now a thing!

Game you love to recommend: Carcassonne, as a board game or as an app. I just gave it to my nieces and they love it.

Top two tips you give to new gardeners: 1) A plant in the wrong place will never be happy. Pay attention to the sun/shade requirements! 2) If you’ve only ever planted annuals, try a perennial. It’s magical to see them come back from nothing in the early spring. It’s my favorite part of gardening.

A book you love to reread: Lizard Music by Daniel Pinkwater, a favorite from elementary school. A weird story for a weird kid.

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FableVision Resources for Mental Health Awareness Month All Year Long

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As we near the end of May and Mental Health Awareness Month, FableVision wants to make sure that the conversations surrounding mental health are not limited to these thirty one days. As we continue to #BreakTheStigma and work towards normalizing conversations about mental health and wellness, we believe that these important topics should be discussed all year long. And as many of us continue to spend more time in our homes these days, it is not only important that we continue to look after our own mental health, but also lend a helping hand to others who may be struggling. 

Take a look at our list of resources to help you have open and honest conversations about mental health, practice self-love and healthy coping skills, and learn and flourish - any day of the year!


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Different Kinds of Hurt: Isaac’s Story (Massachusetts Department of Mental Health)

It can be difficult for many children to share their worries and express how they feel to others. To normalize conversations about mental health and show kids that “it’s okay to not feel okay,” FableVision teamed up with the Massachusetts Department of Mental Health and Walker Cares to create Different Kinds of Hurt: Isaac’s Story, a multimedia campaign that aims to fight the stigma surrounding mental health issues.

Consisting of a graphic novel, animated film, and accompanying print resources, Isaac’s Story shares the experiences of Isaac and his friend Mia as they describe their recent stays in the hospital, Mia for her broken leg and Isaac for his anxiety. The campaign draws parallels between mental and physical health without relying on harmful stereotypes.

Watch the film, order your free copy of the book (available to all Massachusetts residents), and download additional family and educator resources on the Isaac’s Story site.


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The Reflection in Me (Marc Colagiovanni)

How we view ourselves can have a huge impact on our mental health. That’s why FableVision teamed up with attorney turned storyteller and filmmaker Marc Colagiovanni to create The Reflection in Me, an animated film that spreads positivity and lets you know “you are perfectly perfect just the way you are!” 

The film follows a child's journey of self-love and motivates viewers to look deeper within and appreciate who they are. Drawing on the importance of acceptance, this heartwarming and uplifting film promotes a message of self-love as we see the child in the film is motivated by their reflection to accept who they truly are: perfectly perfect.

The full film is available on YouTube. Visit the FableVision website for more information about the film, its creator, and FableVision Studios.


Sesame Street in Communities Spinners (Sesame Workshop)

Help your children grow smarter, kinder, and stronger! In partnership with Sesame Workshop, FableVision created two spinner engine interactives for Sesame Street in Communities, an online tool that provides parents and providers with access to information and activities directed to help them better care for and educate young children.

Encourage children to get up on their feet with “Grover’s Playground Workout,” an interactive that helps children have fun while exercising. Players spin a wheel and land on a random monster or pick a monster of their own choosing that then models up to three different moves for children and parents to imitate. Or learn coping strategies with the help of your favorite Sesame Street characters in “A Little Help from My Furry Friends.” Each selected monster showcases their own video to help children understand and develop skills to cope with stress and anxiety. 


Project Here Games (The Office of the Attorney General of Massachusetts, Health Resources in Action, and the GE Foundation)

To help promote healthy decision-making strategies and change the status quo of substance use prevention education, FableVision teamed up with the Massachusetts Attorney General’s Office, GE foundation, and Health Resources in Action to create Project Here Games, a social emotional learning app that serves as part of the Massachusetts statewide Project Here initiative. 

Combining popular and relevant games with an upbeat interactive structure, Project Here Games consists of varying mini-games surrounding coping methods, decision-making, communication, and myth-busting. Players travel through the games by applying their earned skills to solve life-like scenarios. Using effective communication and mindfulness, players are able to see what impact these skills can have on situations while in a safe space. 

Created with an underlying curriculum, these interactives consist of meaningful lessons that inform children about the risks of substance abuse as well as assess their knowledge on the subject. This research-based interactive experience grants prevention education a new and useful tool for substance education, overall positively impacting the mental and physical health of Massachusetts’ future.

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