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Top 9 FableVision Moments of 2020

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2020 has been a year of unprecedented change—but also a time of resiliency in the face of challenge. We have seen innovative educators, creatives, and more step up to the plate to keep the learning going for students of all ages, no matter where they are.

And there is no better way to wrap up our year than with the streaming of “Parade of the Wooden Soldiers” at this year’s virtual Holiday Pops Celebration. We’re so thankful for incredible partnerships and projects such as this, and for all those who helped us continue to find safe, fun, and exciting ways to connect this year, even where we’re physically apart.


1. FableVision Games

 
 

Our highlight of 2020 is the launch of our new games platform, FableVision Games! Timely as ever, FableVision Games offers state-of-the-art, research-based games and educator tools, poised for this time of remote and blended classroom learning. Stay tuned for more games launching in 2021!

The FableVision Games lineup includes: 

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Zoombinis: a relaunch of the classic, beloved ’90s game “Logical Journey of Zoombinis” created in partnership with TERC and the Learning Games Network. The game teaches Computational Thinking to grades 3-8.

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Cyberchase Fractions Quest: an immersive game based on the popular, award-winning PBS KIDS series Cyberchase that combines a high-stakes adventure story with a research-based approach to fractions learning. Created in partnership with WNET and the Education Development Center (EDC) through Phase I and II support from the IES Department of Education’s SBIR program.

Civics! An American Musical: an online game for middle school students that promotes the importance of civics and teaches how to analyze primary sources. Created in partnership with Maryland Public Television, Maryland Humanities, and Tufts’ CIRCLE, as part of the Library of Congress’ Teaching with Primary Sources program.


2. Design Principles

On our mission to tell “stories that matter, stories that move” and create positive media that moves the world to a better place, the studio authored our core design principles to share the pedagogy behind our approach. No matter the type of media—educational games, animation, museum interactives, websites, Augmented Reality experience—or the subject matter, our focus is always on the needs of our end-user, the context of their learning, and the impact of our product.

 
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FableVision President Gary Goldberger (left) and Communications Director Sarah Ditkoff (right) accept the KAPi Award for Keenville at the 2020 CES Convention in January.

FableVision President Gary Goldberger (left) and Communications Director Sarah Ditkoff (right) accept the KAPi Award for Keenville at the 2020 CES Convention in January.

3. Award Winners!

We pride ourselves on the quality, creativity, and educational value of our educational media and game-based projects. You don’t have to take our word for it, though! The awards we’ve won speak for themselves.

This year, we were honored to accept an award for Keenville, our literacy and math game-based assessment created in partnership with the Georgia Department of Education (GaDOE) and Georgia Center for Assessment. Keenville was recognized as a “Noteworthy School Product” in the 2020 Kids At Play Interactive (KAPi) Awards.

Galaxia, a bullying prevention game developed in partnership with the National Health Promotion Associates as a part of their Botvin LifeSkills Training middle school curriculum, was selected as an EdTech “Cool Tool” finalist for 2020.


4. Amazing Partners

2020 was also a year of innovative collaborations towards a more educated and empathetic world. Here are just some of the incredible organizations we were proud to partner with this year.

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FableVision Executive Producer Peter Stidwill presents at the virtual Games for Change Festival.

FableVision Executive Producer Peter Stidwill presents at the virtual Games for Change Festival.

5. Thought Leadership

The FableVision team’s insights shone this year as they shared their expertise and best practices at a number of industry conferences. 

Gary Goldberger, FableVision president and co-founder, spoke at the Unity for Humanity Summit about FableVision’s core design principles and how Unity creators can make accessible educational games.

Executive Producer Peter Stidwill joined three panel presentations in 2020. He presented at the SXSW EDU Conference and Festival and the Serious Play Conference on how games can teach and assess 21st Century skills. Peter also presented at the 2020 Games for Change Festival, where he shared his knowledge and best practices to make educational games more accessible. 

Creative Director, Leigh Hallisey, also attended the Library of Congress Consortium Meeting to present a poster session on our newly-launched U.S. history learning game Civics! An American Musical.


6. Resources in the Era of Social Distancing

To support teachers, students, and families in this time of remote and blended learning, FableVision developed a myriad of robust resources to help people stay informed and to keep the learning going through this era of social distancing. 

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As students and teachers around the world stayed at home to reduce risk, FableVision compiled a list of our favorite distance learning games, animation, and other resources to make finding engaging, quality digital learning tools easier.

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To build awareness during Mental Health Awareness Month and beyond, we curated a list of FableVision-developed resources that facilitate open and honest conversations about mental health, self-love, and healthy coping skills.

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For summer 2020, FableVision invited everyone to join us for a social distanced and educational virtual summer picnic, complete with educational games, animation, and more to help students have fun and keep their minds sharp throughout the season.

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We teamed with the Center for Information and Study on Clinical Research Participation (CISCRP) to produce a series of videos educating people on how clinical trials produce new treatments and vaccines.

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To support educators and students as they returned to their school routines in the fall, FableVision joined over 70 federally-funded researchers and developers to produce a series of educational technology guides and resources covering a range of topics.


7. FableVision In the News

In 2020, we were also thrilled and honored to see our work in the news, at festivals, and beyond where it can reach more audiences!  

The Animation World Network highlighted The Paper Girls Show, our new animated series created in partnership with Global Tinker that empowers young girls to play, imagine, make, and learn with STEAM (Science, Technology, Engineering, Arts and Mathematics).  

Don’t Mix Us Up, our witty and catchy animated music video series was featured at the Bay Area International Children’s Film Festival, where attendees were able to learn all about the dangers of confusing look-alike objects. 

And last but not least, over 3,500 Lubbock County second-graders read FableVision founder Peter H. Reynolds’ book The World Collector as a part of the United We Read initiative! The festivities also featured a special video message from Peter Reynolds, encouraging their reading efforts.


8. Seasonal Banners

Spring banner designed by FableVision production artist Julie Oliveira

Spring banner designed by FableVision production artist Julie Oliveira

Summer banner designed by FableVision director of art & animation Bob Flynn

Summer banner designed by FableVision director of art & animation Bob Flynn

Fall banner designed by FableVision lead artist Christina Kelly

Fall banner designed by FableVision lead artist Christina Kelly

Winter banner designed by FableVision production artist Julie Oliveira

Winter banner designed by FableVision production artist Julie Oliveira


9. Our Incredible Team

The FableVision team celebrates the KAPi Award for Keenville in January 2020.

The FableVision team celebrates the KAPi Award for Keenville in January 2020.

What a year. We count ourselves lucky to have an amazing staff that not only rolled with the punches but excelled with grace, grit, and a sense of humor. From our virtual offices to yours—the future looks bright from here. Stay safe. See you in 2021!

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"Cyberchase Fractions Quest" Now Available for Purchase!

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Blast your students’ fractions skills into Cyberspace with Cyberchase Fractions Quest, now available for classroom play! After a successful summer beta launch, FableVision is thrilled to invite educators to experience the world of PBS KIDS’ popular math series Cyberchase. Third and fourth-grade students embark on an immersive journey that integrates an interactive adventure with a research-based approach to fractions contexts. The game (complete with educator dashboard for student performance tracking) and corresponding Teacher Guide are available for purchase now on FableVision Games

The villain Hacker and his henchbots Buzz and Delete have captured the CyberSquad and it’s up to your students to save the day. In order to save the Motherboard from his dastardly plot, students step into the role of the hero and use their mathematical sequences and problem-solving skills to outsmart Hacker. As they explore Ecotopia, Castleblanca, Aquari-Yum, and Radopolis, students play through a series of minigames and make leaf parachutes for chameleons using their knowledge of fair shares, make tacos for underwater friends by practicing adding fractions, and more!

In collaboration with THIRTEEN and Education Development Center (EDC), FableVision created this game-based learning and assessment tool to offer a holistic view of fractions as parts of a whole and ensure fractions and future STEM learning success! Cyberchase Fractions Quest makes learning fun and challenges common teaching methods by using the latest research surrounding the best ways children learn fractions. The game follows the sequence and scope of fractions learning aligned with the Common Core Standards for Grade 3 and 4 mathematical structure. As they progress through the game, students explore different contexts of fractions including area, set, and number line. Combining research-based fractions teaching methods with an engaging narrative context, this game motivates students and increases their confidence in the classroom by improving their understanding of complicated math.

Cyberchase Fractions Quest is a result of a 2.5-year-long research project as part of the IES Department of Education SBIR program. The game also features additional professional development and game integration resources that are fully customizable to each classroom’s needs, allowing for maximum fractions learning fun and success. Formative assessment and cumulative review are also embedded in the game through the problem sets that students encounter. In the state-of-the-art teacher dashboard, educators can track students’ progress through the four CyberSites, how they performed in mini-games (out of three stars), and scores in the formal assessment pieces of the game.

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Curious to learn more about using Cyberchase Fractions Quest in this time of blended learning? Check out our recorded edWeb webinar here.

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Summer Learning, Summer Fun with Cyberchase Fractions Quest

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This post was originally written by Bob Krech and posted on our partner THIRTEEN/WNET's blog. Click here to view.

Bob Krech is a writer and consultant on elementary math. A former elementary teacher, supervisor, and curriculum developer, he has written more than thirty books for teachers and parents and is a recipient of the Presidential Award for Excellence in Math and Science Teaching. He is the math advisor for the award-winning PBS children’s television series, Cyberchase.


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Summer is here! Time to get outside, get active, and have some fun! Time to keep learning too. Of course, this summer is going to be different for kids and families in quite a few ways. With new social distancing requirements in place due to COVID, there will be fewer in-person summer camps, classes, or educational events to attend. These are activities some students traditionally look forward to when school is out. They’re exciting, stimulating experiences that keep kids thinking, learning, and engaged during the summer months. 

In fact, for students who are not engaged in summer learning, studies have shown that there is a very real phenomenon known as the “summer slide” where kids, because they are not reviewing or using material they have learned, will regress. If you don’t use it, you lose it, so to speak. This can be particularly true with concepts that are difficult for young learners, like fractions. A solid understanding of fractions underpins most all of the math students will encounter as they enter upper elementary grades and middle school, so it’s important to have a strong understanding. Students need to keep reviewing these concepts and skills to establish and maintain a solid foundation, but who wants to sit down and do another workbook? Not to worry. Cyberchase to the rescue!

THIRTEEN and FableVision have just released a free beta preview of a new online game to help families stave off the “summer slide.” Cyberchase Fractions Quest combines screen time, fun time, and learning time in an exciting online adventure. Set in the world of the popular PBS KIDS animated series in which three diverse kids use brain power, science, and math to save the day, the game introduces, explores, and reviews important fraction concepts for grades 3 and 4. Playing keeps kids learning while having fun. Each section of the game features a different fraction concept; fair shares, unit fractions, non-unit fractions, equivalent fractions, and estimation with fractions. It brings players into cyberworlds like underwater Aquariyum and skate-boarding Radopolis as they practice fractions in unique problem-solving scenarios in three contexts; area (shapes), sets (groups) and on a number line. Students learn how to create, interpret, manipulate, and write about fractions. They get involved with fractions from every angle and thus develop a thorough understanding.

Fractions Quest is easy to access and begin playing right away. It’s intuitive, motivating, and makes you think rather than just complete tasks in a rote manner. Each section of the game begins with a helpful tutorial that teaches players about the fraction concept as well as the mechanics of the game. Players travel in their cybercoupes across cyberspace as they thwart the villainous Hacker’s plans and rescue their Cyberchase pals. Review and support scaffolding are built into each part of the game, so the action and learning are very individualized for each player. It’s fun, exciting, and an in-depth learning experience in an area where most all kids need at least some practice, helping kids stay in tune with fractions and be ready for school when it rolls around again.

One of the big ideas students learn through Fractions Quest is that the actual size or quantity of a fraction depends on the whole it is a fraction of. For example, ¼ of the water in a lake is a lot more than ¼ of the water in a bathtub. To emphasize this idea at home, gather some different sized round fruits, such as an orange, a cherry, a grape, and a melon. Talk about fourths as you cut an orange into four equal pieces. Now cut a cherry into four equal pieces. Put ¼ of the cherry next to ¼ of the orange and ask your child which is more and why. Help your students create other fractions using the fruits. Creating, discussing, manipulating, and comparing these physical examples is really helpful to developing this understanding. This helps greatly later as students think about fractions of numbers and how ¼ of 100 (25) is going to be larger than ¼ of 20 (5) just like ¼ of the orange was more than ¼ of the cherry.

So, here it is. The special free beta release of Cyberchase Fractions Quest to help families keep that learning going when it’s needed most. Enjoy! https://www.fablevisiongames.com/fractions-quest

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FableVision Launches Free Summer Beta of "Cyberchase Fractions Quest!"

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Brain power to the rescue! FableVision Studios invites your students to embark on a new immersive journey that integrates an interactive adventure with a research-based approach to fractions learning in the just-launched public beta version of Cyberchase Fractions Quest! Third and fourth grade students can explore the world of PBS KIDS’ popular math series Cyberchase and save the Motherboard from Hacker’s dastardly plot.

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Hear from the “Cyberchase Fractions Quest” team!

In the game, the CyberSquad has been captured by the villain Hacker and his henchbots Buzz and Delete. As they launch into Cyberspace, students step into the role of the hero and use mathematical sequences and problem-solving skills to outsmart Hacker and save the day. As they travel through Ecotopia, Castleblanca, Aquari-Yum, and Radopolis in a series of minigames, students learn fair shares by splitting up leaves evenly to make parachutes for chameleons, practice adding fractions by making tacos for underwater friends, and more!

Understanding fractions is a key cornerstone building block in future STEM learning success. To challenge common fractions teaching methods and make fractions learning fun, FableVision Studios teamed up with THIRTEEN and Education Development Center (EDC) to develop a Common Core-aligned game-based assessment that offers a holistic view of fractions as parts of a whole. The game combines research-based fractions teaching methods with an engaging narrative context to motivate students and improve their understanding of complicated math, increasing their confidence in the classroom.

As students progress through the game, they follow the sequence and scope of fraction learning that align with the Common Core Standards for Grade 3 and 4 mathematical structure. Throughout gameplay, students explore different contexts of fractions including area, set, and number line. The engaging storyline and vibrant, colorful characters and backgrounds provide them with motivating visual settings that, in turn, allow for them to ground their conceptual understanding of fractions. The game design integrates the latest research surrounding the best ways children learn mathematical concepts.

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Cyberchase Fractions Quest is a result of a 2.5-year-long research project as part of the IES Department of Education SBIR program. The game also features additional professional development and game integration resources that are fully customizable to each classroom’s needs, allowing for maximum fractions learning fun and success. Launch your students on their very own adventures in Cyberspace today! 

In response to the pandemic and growing need for distance learning resources, Cyberchase Fractions Quest is launching this public beta version for free for a limited time, only available on FableVision Games!

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