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education

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FableVision and AETC Collaborate to Promote COVID-19 Vaccine Literacy

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With COVID-19 vaccine misinformation and vaccination hesitancy on the rise, educating ourselves remains a priority. By combating false information and taking the time to learn about COVID-19 and other health topics, we can improve the health of us, our family, and our friends. 

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To bring humor and movement to complex scientific concepts, FableVision and the AIDS Education Training Center (AETC) partnered together to create an animated series based on the NoiseFilter Podcast and Live Show, featuring infectious disease specialist Dr. MarkAlain Dery and community health expert Dr. Eric Griggs (Doc Griggs). The podcast aims to distill COVID-19 information, debunk misinformation, and correct health literacy.

To extend NoiseFilter beyond a podcast, FableVision created a video series with animated versions of Dr. Dery and Doc Griggs as they digest complicated scientific concepts into bite-size chunks. By using humor, storytelling, and punk rock spike proteins, they provide an easy way for the general public to dispel myths and understand COVID-19 and mRNA vaccines. As Dr. Dery and Doc Griggs’ personalities, dynamic, and humor come to life, FableVision artists use fun visuals, whimsy, and fairy tale analogies to help the doctor duo captivate audiences and explain medical concepts in an easy-to-understand way. 

“Dr. Dery and Doc Griggs have an amazing wealth of pop culture knowledge and a super-cartoony sensibility, which makes the brainstorming sessions ridiculously fun,” says Leigh Hallisey, FableVision’s Creative Director and Head Writer. “They aren’t afraid to push the boundaries with trippy visuals and humor, as long as the science is accurate and engaging for our audience. You’d be hard pressed to find anything else like it in the world of health PSAs, and that makes us really proud.” 

As a studio committed to telling “stories that matter, stories that move,” FableVision is proud to team up with AETC and NoiseFilter to produce a series that aims to reduce health disparities and achieve health equity through creative educational methods. Read on for more information.

A Look Inside

Episode 1: Valiant Vaccine Versus the Vicious Virus
Animated versions of Dr. Dery and Doc Griggs provide a simple way for healthcare workers and the public to discuss COVID-19. With fast-paced cartoons, engaging punk rock music, and superhero antibodies, the pair details how COVID-19 makes people sick, how mRNA works, and how mRNA vaccines fight Coronavirus.

Episode 2: The Big Bad Variant and the Three Little Griggs
The second video uses a Three Little Pigs analogy and more humor to demonstrate how the mRNA vaccine fights COVID-19 variants. By comparing the human body to the three pigs’ houses and COVID-19 to the wolf, the animation delves deeper into how COVID-19 mutates and how the mRNA booster shot helps the body update its security system to fight the mutating virus.


Established in 1987, AETC aims to improve the quality of life of persons with or at-risk of HIV through high-quality professional education and training.

To stay informed about COVID-19 and to follow Dr. Dery and Doc Griggs’ journey of promoting health initiatives, watch the first two episodes on AETC’s YouTube Channel, the NoiseFilter website, and other platforms. Stay tuned for more episodes to come.

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Catch FableVision's 2021 Summer Tour!

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Summer is almost here, and we’re just getting warmed up for all of the exciting events we have on the horizon. You’re all invited to make a splash with us at a number of virtual conferences and events throughout the season. Don’t miss out on the fun—keep reading for more details on how to catch us along our virtual summer road trip!


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BostonFIG Talks and Learns (May 29 - 30)

BostonFIG Talks and Learns are back, and we’re gearing up for two days of sharing, learning, and networking! FableVision is proud to sponsor this year’s conferences, featuring industry experts, educators, students, and more. Industry professionals and aspiring students or hobbyists are welcome to join us on May 29 for BostonFIG Talks, an annual game-creators conference that will include expert talks on game design, methodology, technology, and more. And come back the day after talks on hands-on learning games, academic research, classroom topics, and more at the annual Learns conference. Learns is perfect for educators, students, and professionals interested in the learning games space.

When: May 29, 30
Click here to register for free.


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ED Games Expo (June 1 - 5)

Next stop is the ED Games Expo! The expo is the Department of Education’s annual showcase of game-changing education technology. At this year’s conference, FableVision will showcase three of our learning games and tools. Join us at the expo to learn more about Cyberchase Fractions Quest, our award-winning fractions learning game based on the popular PBS KIDS show Cyberchase, Civics! An American Musical, our civics learning game that invites middle school students to produce their own hit musicals based on United States history, and FabMaker Studio, FableVision Learning’s digital fabrication software tool that inspires STEM and STEAM learning in the classroom! 

Check out the FableVision Learning website now to learn more about the products and how you can access all three for free through the month of June.

When: June 1-5
Click here to access the events.


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Tech + Social Studies LIVE! (June 5)

While you’re at the ED Games Expo, stop by the Tech + Social Studies LIVE! free virtual conference for innovative civics and social studies teaching resources and techniques. Whether you teach online, in person, or a hybrid, the demos and talks featured at this conference will show you new ways to engage your students. And join us later in the day to hear from FableVision communications director Sarah Ditkoff, Maryland Public Television director of PreK-12 learning design Karla Thompson, and educator Joshua Pleasant as they present on how you can use Civics! An American Musical to encourage creativity and primary source analysis in your classrooms.

Civic Action through Primary Sources in "Civics! An American Musical"
When:
June 5 at 5:20 p.m. EST
Click here to register for free.


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Learning Ideas Conference (June 14 - 18)

Next, FableVision is headed to the Learning Ideas Conference to catch up on international innovations in learning and technology for the workplace and higher education. The Learning Ideas Conference brings together researchers and practitioners interested in using technology to improve education and workplace learning.

Join FableVision Vice President of Strategic Partnerships and Product Solutions Shelby Marshall for his workshop on June 16. This session will cover ways in which online simulations can support and extend learning in higher education and corporate training. In his talk, Shelby will explore examples at different levels of complexity that have been developed by the studio, including interactives created in partnership with the Smithsonian Science Education Center, Noodle Partners, and Pearson Higher Education. You won’t want to miss it!

Using Online Simulations to Explore Complex Topics and Apply Systems Thinking
When:
June 16 at 4:30 p.m. EST
Click here to register.


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Carly & Adam’s Heart of STEM Teacher’s Summit (June 21 - 23)

FableVision Learning is excited to join the Carly & Adam’s Heart of STEM Teacher’s Summit on June 21-23. During this virtual event, attendees will explore connections between STEAM, real-world problems, kindness, and social-emotional learning. Learn from FableVision Learning’s Peter H. Reynolds, Paul Reynolds, Sara Smith, and Andrea Calvin.

Keynote: The Hope of STEM with Peter H. Reynolds, Georgie Badiel-Liberty, and Susan Verde
The creative team behind The Water Princess storybook will be kicking off the three-day summit with their Keynote: The Hope of STEM. With new troubling problems challenging the world every day, it’s important to empower the next generation with creative problem-solving skills and hope to make a positive impact across the globe. 

When: June 21

Exploring Creativity with Fabrication and Animation with Andrea Calvin
Andrea Calvin will share her experiences about working with students and educators across the country to implement fabrication and animation tools into their classrooms. Attendees will create bravely by using Animation-ish and FabMaker Studio.

When: June 21

Keynote: Create Bravely - Self Design for a Purposeful Life with Paul Reynolds
Paul Reynolds will share his insights on the power of storytelling and foster your life’s journey purpose with a growth mindset. Educators will learn how stories and creative tools can help students discover their talents and strengths, and how to apply them in life. With courage and perseverance, we can make a change by using our creativity.

When: June 22

The Element of Surprise with Sara Smith
In this session, Sara Smith will discuss the benefits of using the element of surprise in STEM and SEL. Educators will learn how the brain engages with surprises in learning and why surprises help humans during hard times. 

When: June 22

Click here to register.


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The Creativity Symposium 

FableVision Learning and Eduscape have partnered this summer to offer the Creativity Symposium, where educators across the country discover ways to foster creativity into their classrooms. During the three half-day sessions, in June or July, educators will use collaboration techniques to develop practical, achievable, and scalable solutions to challenges. 

When: June or July
Click here to register.


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Serious Play Conference (June 23 - 25)

If you’re serious about serious games, you’ll also want to join FableVision at this year’s Serious Play Conference. The conference features expert changemakers and thought leaders who are reshaping the educational gaming and education technology industries. Don’t forget to check out FableVision’s panel at the conference on accessibility and game-based learning. FableVision lead UX/UI designer Loren Lee-Flynn will join experts from WNET and Bridge Multimedia to discuss how we created Echo Explorers, a born-accessible learning game based on the award-winning PBS KIDS show Cyberchase and designed for children of all abilities to learn about echolocation and coordinate-mapping. The panelists will also share suggestions for game developers to incorporate accessibility into their own games.

Cyberchase Echo Explorers: Exploring Accessible Game Design for All Children
When:
June 25 at 1:45 p.m. EST
Click here to register.


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Connected Learning Summit (July)

And if you’re unable to attend our panel at the Serious Play Conference in June, have no fear! You will still have the opportunity to learn more about Echo Explorers and designing games with accessibility at the forefront of the development process at the Connected Learning Summit. Be sure to catch our expert panel, as well as other influential talks from leaders and innovators at the intersection of innovation, education, technology, and play. The summit aims to support and empower innovators who are using emerging technology to increase access to creative and playful learning. It will feature engaging presentations and workshops all month long.

Cyberchase Echo Explorers: Exploring Accessible Game Design for All Children
Click here to register.


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ASU+GSV Summit (August 9 - 11)

Last stop on our tour is ASU+GSV—and this time it’s in person! The summit connects leading minds focused on transforming society and business around learning and work, and their north star is that ALL people have equal access to the future. The Summit is a leading platform of innovation and ingenuity that offers a tangible look at the EdTech industry, with groundbreaking research and insights. FableVision’s Shelby Marshall is headed to San Diego to network with and learn from researchers, educators, and practitioners from around the globe. Make sure to connect with Shelby if you plan to attend as well.

Click here to register.

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May FableFriday: Andrea Hoerner, Associate Producer

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Organization, communication, and trust: FableVision associate producer Andrea Hoerner has perfected the recipe for flawless project management down to a science. With a background in journalism and experience in higher education, Andrea combines strong people skills with her knowledge of pedagogy to lead teams that produce media that engage viewers and inspire change. 

The journalist in her seeks to honor the story being told by building strong connections with her team and clients. “The hours and hours I’ve spent with subjects either writing or photographing them has enabled me to build trust with clients and help them articulate their needs,” she shares. “Holding space for people to work through their ideas and observing what excites people are all ways of interaction that I bring with me into every meeting.” 

In her role, Andrea manages the studio’s technical and creative teams, as well as supports the production team on a variety of media projects. Read on for her organization hacks, advice to budding producers, and the sense of wanderlust that inspires her in all her endeavors.

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Welcome to FableVision! What initially drew you to the studio, and what do you enjoy most about working in educational media?
When I first heard about FableVision, I had been trying to marry my passion for social impact and education with the work that I was doing day to day. Having come from a background working in higher education, I closely aligned with the studio’s mission. I spent some time doing my own research and connected with a FableVision staff member to learn more about the various types of projects the studio tackles. I was drawn to the work being done at FableVision, and now here I am! 

Here at FableVision, we tell “stories that matter, stories that move.” How do you, in your role as an associate producer, try to honor the different stories being told?
While each project has its own mission, deliverables, and clients, my universal goal as a producer is to ensure that our team’s creative collaboration on every project is a catalyst for the desired result of audience engagement and education. Regardless of the learning goal, I like that the work FableVision does is positive and instills a feeling of empowerment through play or interaction. As storytellers and creatives, the best way to honor different stories being told is through creating connection with audiences emotionally and visually. 

Before joining the FableVision team, you reached out to other professionals to learn more about the industry. What’s one piece of advice you would pass on to someone interested in entering the field?
As someone who loves learning from others and their experiences, I’d recommend a two-part piece of advice. I’d encourage someone interested in entering the field to network to get a sense of how the work and culture can vary at different organizations within the industry. And more importantly, I’d advocate for some internal reflection on your skill sets and experiences (“Me-search,” as I like to call it). I’ve learned that you can talk to as many people as you’d like, which is great; however, if you don’t really know who you are or what you’re looking for, it’s easy to lose sight of your own purpose.    

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You manage and support multiple teams at the studio. How do you keep the lines of communication open between departments and ensure everyone works together to get a project over the finish line?
The needs of any given project fluctuate at different times, but constant effective communication remains a pervasive part of day-to-day management. When it’s crunch time for a project or we’re about to enter a new phase of production (QA Testing, animation, etc.), I am a fan of daily team huddles or meetings. These meetings typically last all of 15 minutes every day, usually bright and early, but they provide an opportunity for all team members from different departments to have a 360-degree view. This process helps build trust on our teams, which are different for each project, and I’m often sad when a months-long project wraps after the team has found a great rhythm! 

There are a lot of moving parts when it comes to managing a project. What is your secret to staying organized? 
Personally, I love organization on a Marie Kondo level, so it’s not surprising to those who know me that I have many tricks up my sleeve. One of my favorite ways I like to stay organized across my different projects that all have moving parts is through very colorful post-it note lists on my wall. I like the visual display with color and the flexibility to prioritize or de-prioritize action items listed in front of me. 

You have a lot of hobbies. How do you cultivate your interests both in and out of work, and what is your go-to way to relax after a busy week at the studio? 
My hobbies and activities are a bit more limited these days given COVID, but I like to spend as much time outside as possible on the weekends. I’m a National Parks lover, and one of my goals is to visit as many national parks as possible! If I’m not hiking with my camera or kayaking on the Charles, I can be found meandering through the Museum of Fine Arts or dabbling with watercolor. Additionally, I’m always trying to perfect new recipes for baked goods or meals and enjoy sharing them with friends!  

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We hear that you’re an avid fan of photography. Who are your favorite photographers and what do you enjoy photographing the most?
Photography has always been about “clicks and connections” for me, meaning connection through my lens with my own photos or the photos of others. I am always connecting to a specific sense of place, time, and often people, which in turn usually helps me learn more about myself. 

Two of my favorite photographers are quite different from each other in style, subject, and time. The first is Ansel Adams, as his images inspired my hiking travels to Wyoming a few years ago. It was incredible to float down the Snake River and see the Tetons emerge on the horizon like he did. I love the way he utilizes light, especially in his black and white pieces. 

The other photographer is James Nachtwey, who is an American photojournalist and war photographer. I remember watching a documentary about his work in high school and it left me stunned by the beauty and raw quality of his work; he has covered tragic events/crises globally from the Rwandan Genocide to famine in Somalia. While many would run away from capturing the individual human experience in conflicts like these, Nachtwey runs towards those at the heart of these experiences to tell their stories and give them a voice through his work.   

We also hear that you love to travel. What are some of your favorite trips that you’ve taken? Where do you look forward to visiting once it’s safer to do so?
I’m itching to get back out West (Wyoming, PNW) again on another hiking trip with my camera. Staying inside most of the last year has made me really miss being out in nature and spending time in environments that are radically different from city life. Outside the U.S., I would really like to visit Norway either in the summer or winter to get a glimpse of the Northern Lights!

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If you could: 

Pick up any new skill: Play guitar well.

Live anywhere in the world: London.

Listen to only one album for the rest of your life: Rumours by Fleetwood Mac.

Learn any language instantly: Portuguese.

Have any animal as a housepet: Mini horse.

Have authored any one book that already exists: Too tough to choose!

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The Bill Norris Memorial Scholarship Fund

 
 

The FableVision family suffered a devastating loss last month when FableVisionary and longtime “Dot Connector” Bill Norris passed away suddenly. The outpouring of love and memories that FableVision and Bill’s family and friends have received from around the world truly shows the deep and enduring impact Bill had on everyone he met and connected with.

Bill joined FableVision after 22 years as an elementary and middle school teacher, Title I director, and district leader in Watertown, Massachusetts, and senior project director at MCET. He held a degree in elementary education from the University of Massachusetts Amherst, two advanced degrees from Lesley University in curriculum design and administration, and a certificate in organizational development from Bentley College. 

As the Senior Project Director at MCET/Mass Interaction and the JASON Foundation for Education, Bill helped bring to life the award-winning FableVision and Research Institute for Learning and Development-created BrainCogs software to support struggling and mainstream learners. At FableVision and the Reynolds Center for Teaching, Learning and Creativity, he spent another two decades championing creativity, literacy, and purposeful learning, as well as helping advance the mission of nurturing every learner’s full potential. With his support and tireless efforts, International Dot Day—his favorite day of the year and a global celebration of creativity and courage to make one’s mark—has reached nearly 17 million teachers, librarians, and students in 185 countries. This year Dot Day will be dedicated to Bill, celebrating the mark he made around the world with his love, creativity, and thoughtfulness.

To honor Bill’s memory, The Reynolds Center has established a scholarship fund in his name. Bill believed that everyone deserved the opportunity to reach their full potential, especially those struggling along their journey. Donate now to help continue Bill’s legacy.

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December FableFriday: CAST’s Steve Nordmark, Director of Business Development, and Cassandra Sell, Senior Interaction Designer

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With the growing trend of personalization in education and educational design, people are realizing that personalization extends beyond technology. While technology is an important part of addressing the needs of all types of learners, equity and inclusion are becoming crucial to building and designing whole education systems. CAST, an education nonprofit research and development organization, is addressing this by not only providing physical access to supports through technology but also supporting personalization across all design domains, focusing on accessibility and usability.

Partnership and cooperation is at the forefront of CAST’s work. “The more we continuously improve inclusive communication, trust, and foster an iterative mindset, the more we can put our common goals at the forefront and real people at the heart of the work to make continuous barrier-busting progress,” explains Cassandra Sell, the Senior Interaction Designer at CAST.

CAST, through their Universal Design for Learning (UDL) framework and other learning platforms, works to expand learning opportunities for all individuals. FableVision worked with CAST on their reading and reading comprehension platform, Udio. The online platform serves “as both an intervention and a context for conducting research” and is a holistic approach to learning resources for middle school students. 

The UDL framework is a set of principles to guide the development of inclusive and effective learning environments. “Ultimately, it comes down to proactively and intentionally designing for learner variability in order to reduce barriers in the learning experience,” says Steve Nordmark, CAST’s Director of Business Development. “That’s what UDL is all about. This is at the heart of how CAST designs solutions.”

This intentionality also serves as the basis for how they design, develop, and maintain Learning Designed, an online learning platform that provides a supportive and collaborative community for educators and learners. To explain the mission of Learning Designed, FableVision designed a one-minute animated explainer video, which is now live on the website. In our December FableFriday, we sat down with Cassandra and Steve to learn more about CAST’s research platforms, the Learning Designed community, and their educator and learner-focused projects. 

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Tell us about CAST and your roles there!
Steve:
CAST is a nonprofit organization that believes learning should have no limits. We strive to help meet the needs of every learner, at any age, in any learning environment. We created the UDL framework over 20 years ago. It remains one of our core levers of change to make education equitable, inclusive, and transformative for everyone.

As the Director of Business Development at CAST, I focus on building strategic partnerships throughout the global education field to advance the adoption and implementation of UDL. This includes fostering strategic growth opportunities for CAST's products, consultancy services, and membership services, including:

  1. Assisting publishers, technology firms, and other constituents to infuse their products with inclusive best practices.

  2. Assisting federal, private, state, and local education agencies to identify, acquire, and use inclusive and responsive products and services.

Advancing quality UDL implementation through the promotion and implementation of Learning Designed and affiliated products and services.

Cassandra: I’ve been the Senior Interaction Designer at CAST for four years and I've been honored to contribute to a variety of awesome projects and initiatives within our organization. I work with our interdisciplinary teams in design and development, applied research, and professional learning. I also collaborate with others across the organization, supporting CAST with art direction and communications design as we find more opportunities to share who we are and what we do with the world and bring more of the world into CAST’s work. We try to hold ourselves up to a standard of constant and deliberate iteration around best practices for engaging the field and reaching beyond.

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How did you start working at CAST, and what drew you to the organization?
Steve:
I’ve been in educational product research and development for over 25 years. I always admired CAST’s work, especially the development and promotion of UDL, since I first encountered them in 2002. About six years ago, I became more directly involved with building awareness, adoption, and implementation of UDL throughout the global education industry. In 2016, I partnered directly with CAST to build Learning Designed, and global standards for UDL credentials and certifications for people, products, and schools. Then, at the beginning of 2019, when given the option to join CAST full time, I jumped at the opportunity. 

Cassandra: I came to CAST in 2015 from WGBH Digital where I was the lead digital designer on a handful of robust websites and experiences for PBS national brands, such as Masterpiece and Antiques Roadshow. One of my design mentors mentioned her hope to build a design team at CAST, which I had not heard of at the time. As I got to know CAST and UDL, I saw so much kinship in how we applied design thinking and got super nerdy about the process. I also saw what intentional and goal-oriented collaboration could look like in the service of nothing less than all learners. I couldn’t pass up the chance to join a team of people so dedicated to learning and raising the bar for each other every day. 

What is “Universal Design for Learning,” and in what ways does CAST continue to lead the national conversation around UDL? 
Cassandra:
Universal Design for Learning is a set of principles to guide the development of inclusive and effective learning environments. Based on scientific insights into how people learn and decades-long observations about what works in the classroom, UDL synthesizes a number of best practices into a clear framework to address the needs of all learners at all levels.

In the 25 years since CAST coined and defined the term, UDL has provided leadership to a growing, global field. We research and develop creative solutions to education’s thorniest challenges, usually in partnership with major research universities, R&D organizations, and companies. We work closely with educators at all levels from California to New Hampshire to improve the implementation of UDL’s best practices. We have also authored comprehensive guidelines for implementation, and UDL is endorsed by all the major federal education laws covering children and adult learners in formal and informal learning environments. Recently, CAST partnered with the UDL-IRN, an international research and implementation network, to scale up UDL and launch a credentialing and certification process. We’re busy!

What is Learning Designed? How does being a part of the Learning Designed community impact educators and learners on the individual, school, and district levels?
Steve:
The animated video that FableVision helped us create really explains Learning Designed the best. FableVision brought our words to life. In summary, Learning Designed is a state-of-the-art, online learning platform for professional learning and collaboration that provides personalized experiences for educators in a supportive community. Learning Designed harnesses the evidence-based UDL framework to support educators in designing more effective learning environments and experiences for all learners. Ultimately, educators can better serve all types of students—especially students with learning disabilities, learning and attention issues, those suffering the effects of trauma, those who are often not served well by the system due to gender, race, language, class, culture—at scale.

How can educators best integrate the research of CAST and Learning Designed into their classrooms?
Steve:
We view everything CAST works on as an opportunity to integrate research into educator practice, from technical assistance on accessibility and inclusion to innovative educational product R&D, to professional learning, to our consulting work, to Learning Designed. Research is embedded in all our work, and our research is used to empower educators and educational leaders to better design and implement learning experiences for all learners.

Learning Designed contains links to a variety of research-based resources for educators, including:

  1. Universal Design for Learning Theory and Practice: a well-known resource book that provides a comprehensive research background on the UDL framework.

  2. UDL and the Learning Brain: a white paper that provides a summary of cognitive neuroscience research within UDL and how it can be used to inform the design of environments that support all learners.

CAST Professional Publishing produces books that help educators at all levels improve their practice—and change students’ lives—through UDL. Also, CAST Professional Learning partners directly with educators, teachers, administrators, and organizations to enhance their professional understanding of UDL.

What are the biggest difficulties when making education accessible, and how do you strive to overcome them?
Steve:
Providing accessible learning for every learner requires an intentional and proactive design of many aspects of accessibility and usability, such as cognitive, developmental, cultural, etc. We must actively consider all learner variabilities to reduce barriers in the learning experience.

Cassandra: As a designer, I enjoy helping individuals designing in isolation to become problem-solving, collaborative teams. With all members’ skills and perspectives, we can improve access to education and move us all forward. Listening to, earning, and seeking honest feedback from all learners and other stakeholders is key - and so is agreeing on what to do with that feedback. It’s challenging, but satisfying when teams nail it.

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You worked with FableVision in 2016 on a website for Udio, CAST’s online literacy intervention and research context. What’s happening with Udio now?
Cassandra:
The Udio project was a fantastic opportunity to try out some new ideas we’d been working on, including data visualization and supporting student/teacher decision-making. One of the great things about CAST is that the work we do on each project always influences our future work. The ideas we had and the things we learned with Udio are now present in our CISL project as we think about accessible digital learning environments, our digital science notebook project, and many of our other design, development, and applied research projects. The concepts and ideas also make their way into our professional learning and publishing offerings.

We know that collaboration and user-testing are important, especially in the education field. How does CAST form and strengthen strategic partnerships, and how do you ensure that your audience—educators and learners—are at the forefront of all your decisions?
Steve:
Collaboration and partnership are really important to our work. CAST is always seeking and working directly with partners who share our passion for increasing equity and inclusion in learning. We have partnerships with schools, districts, states, universities, government agencies, research organizations, companies, and foundations to explore challenging questions in education. We collaborate with these organizations due to their representation of the learners we care about. We often remind ourselves, “nothing about us without us,” to highlight the importance of having authentic relationships with people we design for and with on our projects. 

For example, CAST is currently partnering with career and technical education schools, industry partners, and colleges to produce prototype career exploration modules that showcase the varied pathways into these new industries. One example is our partnership with the Santa Clara County Office of Education (SCCOE) and several Local Education Agencies (Districts and County Offices) across central and northern California. SCCOE and the partner education agencies are using Learning Designed to enhance and support the state-funded California 1: Highway to Success for ALL initiative to address the equity needs of all students. 

Another example is our partnership with SRI International and the Inclusive Design Research Centre. Together, we are exploring and creating tools to ensure that K-12 students with disabilities receive engaging, high-quality, accessible digital learning materials, especially open education resources (OERs). This project, called the Center on Inclusive Software for Learning (CISL), is actively seeking co-design and beta testing partnerships with schools and students who can help strengthen the quality and effectiveness of the software designs.

Fun Facts About Steve & Cassandra

Skill you’d most like to learn:
Steve:
Playing guitar.
Cassandra: Playing the drums—let’s start a band, Steve!

Quote you live your life by:
Steve:
“Be the change you wish to see in the world.” — Ghandi
Cassandra: I have a new favorite every week. The communications team always comes across words of inspiration we want to share with the world. Right now it is, “Talent is universal, but opportunity is not” by Nicholas Kristof. But my go-to usually is “... the world owes me nothing, and we owe each other the world” from Ani DiFranco’s song, “Joyful Girl.” 

Favorite educational game:
Steve: I love word puzzles and really enjoy the Wordbubbles and Wordscapes apps.
Cassandra: I’m not sure if it counts but my brother and I got really into history, geography, and strategy by playing Age of Empires together as kids. That’s probably an all-time favorite. 

Ultimate comfort food:
Steve:
I could eat pizza every day, and I cannot say no to strawberry Twizzlers.
Cassandra: My husband has been making the most amazing soups lately, so at the moment it might be a rich soup —with warm, fresh, crusty bread. 

Favorite winter activity:
Steve:
Downhill skiing. I would love to be able to enjoy it every winter.
Cassandra: Anything that combines being crafty with my family, a roaring fire, and the perfect blanket.

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