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February FableFriday: Snow (Xue) Dong, Producer

Some places have winter wonderlands that last a few months and others sparsely get a few snowflakes, but lucky for us, we get Snow all year round.

FableVision’s Producer Xue Dong, who goes by Snow, joined FableVision to pursue her interest in children's media. An artist herself, she brings her creative eye to each project, combined with her strong project management, communication, and teambuilding skills. To ensure that client needs are met while taking the thoughts of artists, developers, designers, writers, and others into consideration, Snow creates a safe working environment and the opportunity for anyone to speak up.

“I’ve enjoyed projects where the team is collaborative – everyone brings their skillset to the table, we bounce ideas off each other, and we learn from one another,” says Snow. “I make sure to ask everyone’s opinions, which can be challenging, but ultimately rewarding.” 

Keep reading to learn more about Snow’s approach for producing the best possible projects, how her Chinese upbringing helps her pay attention to small details, and the type of art that she loves to create.


What’s your “journey to FableVision” story?
As I studied sociology and animation in college, I didn’t know what I could do with those two fields, but I knew I wanted to do something creative and educational. While taking an animation class, I started researching what other Harvard students did with this degree, and I found Lead Animator Didi Hatcher’s work. I met up with Didi in the old, quirky FableVision office and it was a great opportunity for me to see how smaller organizations create purposeful media. After college, I met Executive Producer Peter Stidwill when he spoke at a local event. I introduced myself and learned about his FableVision experience. There weren’t openings then, but a couple of years went by, and I applied to an open producer role… and here I am!

Why are you drawn to children’s media?
Growing up in China, I took great pride in learning English at a young age and being good at it. Disney movies were a main resource for me, so the media was very impactful for my own childhood experience. As I worked on personal animation projects in college, I had so much agency over my creations, since I was the film director, writer, storyboard artist, and animator. The children’s piece comes in due to my sociology background. I was really interested in how education plays a part in our society, and I thought it would be cool to see how media could influence kids at a young age and facilitate learning in a fun way. I also watched Mr. Rogers for the first time in college, since he’s not famous in China. He has such strong beliefs in what media should do for kids, and he became a huge inspiration for me.

Why did you decide to go into producing? How did your background prepare you for this role?
Producing makes so much sense to me since it combines my strongest skills, knowledge of art and animation, and creative eye. My past experiences have helped me organically find how to best position myself and use my strengths. In my previous job, I worked with others, managed projects, facilitated communication, focused on timelines and deliverables, and made sure we got things done. So being a producer at FableVision was a great fit and once I started working here, everything felt familiar and comfortable to me.

What types of projects do you like to work on?
I love projects where we can collaborate amongst ourselves and with the client to come up with a great solution. It’s cool to see the problem solving that takes place in a project. It’s rewarding when a client wants our input, since we have more creative agency over the project, and it takes us some figuring things out along the way. And of course, every project is different, so you have favorite art in one, a favorite game in another, and so on.

How do you work with other team members to produce the best possible projects?
Proactive communication is so important. Since our projects are educational, they’re research-based with a lot of information, and we have to be careful to deliver the right information and content. I help team members be in sync, especially since people may be working on multiple projects, and I never assume that someone just gets it. I check that everyone is on the same page.

A lot of our projects are interactive games, which involve designers, artists, and developers. Everyone works on different pieces, but still needs to have a global understanding of the project, so that no one falls out of the loop. I try to remind myself that everyone’s ideas matter, and the most valuable opinion might come from someone who is two steps down the pipeline.

Lastly, I focus on the client relationships. Producers are the bridge between the client and the project team, so I make sure to connect them with each other and ensure there isn’t miscommunication.

How has your experience growing up and studying before college in China shaped your perspective?
I’ve lived in the U.S. for about seven years now, but having my own upbringing that is different from people in America, even though America is diverse, keeps me very curious. I have to remind myself to educate myself more and ask questions, which makes everything more interesting. Something may be common for Americans, but for me, it might feel new or different. It also helps me be a conscious observer; the things that are new to me might not trigger the same questions to those raised in the U.S.

It makes me appreciative of the American education system’s resources, but also raises more questions. For instance, even though there is an abundance of resources, not everyone learns and discusses complicated topics, such as race, in the same way. I love seeing what’s on American public television. There are many thoughtful creators, and it’s great knowing that FableVision is adding good content to that repertoire.

Lastly, it keeps me inspired to bridge the cultures. I’m working in an all-English environment, but I would love to at some point connect with Chinese creators and work on a Chinese project.

We heard that you’re also an artist! What type of art do you like to create?
I love figure drawing, which I’ve done since childhood, and drawing faces. I took a drawing class in college with live models, which helped improve my drawing since the human form is full of wonderful geometry, shapes, and textures. I would invite friends over, do portrait sketches, and show them my work. People usually liked what they saw and that felt rewarding. When I retire, I want to bring an easel to the farmer’s market and do free portrait drawings. I did this in China for a month where I would go to a cafe and sketch people. Once, I asked those who sat down with me to play their favorite songs, and the songs informed my sketching styles. For example, if it was a sad song, I would make the linework more somber, and if it was happy, it would look almost like anime.

I also want to improve my children’s illustrations. One of my goals is to create a small children’s book for my friend’s 4-year-old kid, who I’m tutoring in Chinese. I’ve been procrastinating, but I’m halfway there. It’ll be in English and I want to illustrate it myself. 

On a very different note, I tried songwriting during the pandemic. I played a little guitar in college, so I wrote some silly tunes, took an Ableton class, and tried producing my own songs. 

And you’ve been dabbling in baking?
I started baking also during the pandemic, which I found very comforting. I hated the idea of baking before, but once I started, I leaned into it and went all out. Originally, the measuring system really got me… ounces? Cups? Tablespoons? Teaspoons? They didn’t make sense. One time, I mistakenly put a tablespoon instead of a teaspoon of baking soda and everything tasted like toothpaste. But, my key moment was buying a baking book. I followed the recipes exactly, so my baking would turn out really well, and I would feel super accomplished. And I love sweets and sharing them with people – that makes me happy too.

Anything else you’d like to share?
I’m an aspiring cat parent! I’ve always loved cats and have recently been surrounded by cat people, especially at FableVision. Fingers crossed, before the end of 2023, I’ll have my own orange cat.


More About Snow:

Favorite book?
Sapiens: A Brief History of Humankind by Yuval Noah Harari.

Favorite film?
Princess Mononoke.

Favorite game?
Ransom Notes.

Favorite holiday?
Mid-Autumn Festival because the traditional food for this holiday is moon cake, and it’s delicious.

Favorite American idiom?
“I’ve got bigger fish to fry” – when I hear this, it reminds me of a villain in an animated movie moving on to their next scheme, the next problem that they’re going to cause.

A Snow fun fact that most people don’t know?
In Chinese schools, some students are asked to give motivational speeches that they prepare ahead of time. Our school would have a speaker every Monday, usually a different student, and I’d be called up quite frequently. Outside of school I competed in public speaking contests. A super niche and buried past of me!

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September FableFriday: Audrey Spencer, UX/UI Designer

Audrey's Headshot

FableVision UX/UI Designer Audrey Spencer is a problem-solver at her core. As a multidisciplinary designer, Audrey has worked across many fields, including medical, game development, and VR/AR design. She has a passion for creative problem solving, thinking outside-the-box, and brings her own dash of whimsy to every project that hits her desk. 

“I love sharing my creative process with others and I’m excited to be doing that at FableVision,” says Audrey. “I’m especially having a blast on a project that we’ll reveal soon – we have an awesome team and such a great connection with the client – it’s been so rewarding to see this come to life.”

Read more to learn about Audrey’s winding journey to FableVision, how she wooed the internet with her elaborate cat drawings, and her battle with DJ Khaled.


Audrey's Cat Art

Audrey’s Snapchat drawings featuring Maya and Oskar

What’s your “journey to FableVision” story?
It’s been quite the journey! My degree is in industrial design, so I began my career in product design, working in healthcare designing medical devices. This was around the time when a “cool new app” called Snapchat came out, and with its clunky drawing tools, I started drawing photos of my cats, creating elaborate and harrowing scenes. Apparently the people of the internet liked them, which caught the attention of Snapchat and the media, starting me on a path of creative storytelling for brands like Microsoft, Universal, Pilot, and Snapchat. It was all pretty surreal.  

Pivoting from medical device design, I began working with startups as a one-woman design team, doing everything from industrial design, graphic design, branding, video, and marketing. I worked in a wide range of industries from Tesla coils, to robotic fishing equipment, to AR (augmented reality) hardware. It was very exciting. 

While working with an AR hardware startup, I grew close with some folks at Snap Inc. and began consulting on Snapchat’s user interface, as well as other programs in the works. One of these was Lens Studio, the AR Lens software they were developing, which sparked my interest in virtual reality and augmented reality design. 

Shortly after, I went through a Unity and XR program to broaden my skill set, through which I was introduced to FableVision!

Social media panel at the Rock and Roll Hall of Fame 2016

How did past fields and industries you’ve worked in prepare you for FableVision and the educational industry?
My experience as a student, which was tough, prepared me the most. I’m dyslexic and I’ve always struggled with reading. I have a lot of empathy for kids who are also struggling with any type of learning disability, and I know what they’re going through. In my own life, I’ve learned that this disability can be transformed into an empathy superpower when it comes to storytelling and designing educational experiences. It’s quite rewarding to bring that perspective to the table.

What type of projects do you like to work on?
I like projects that involve humor and a bit of weirdness. I bring my own dose of quirk as it is,  so I appreciate any project that has that creative freedom. I also love a good challenge and managing a lot of moving parts – really, anything that requires problem solving is fun to me.

Group of Snapchat creators

Besides UX and UI, you’ve also developed content for brands like Microsoft and Universal. Can you tell us more about that experience?
In the early days of Snapchat, it was a Wild West for creators working with brands on the platform, and it was really difficult to gain a following with content that expired every 24 hours. 

So, when I and a small group of creators gained traction on Snapchat, brands saw this as an opportunity.  At the time, Snapchat didn’t have an ad program in place, so these brands reached out to us to create content for them.

This led to some really fun jobs, traveling across the country doing work for Microsoft, Universal, Pilot Pens, Shark, Crocs, mobile games, animal shelters, and a bunch of others.

Creating content for brands isn’t too different from what we do at FableVision Studios. The client has an idea and an audience it wants to engage, and we bring that idea to life.  

Tell us about being a Shorty Award finalist for “Snapchatter of the Year”!
What a weird time to be alive. I was up against a few big names, one of which was DJ Khaled, who was pretty well known… and still is. I didn’t go in with any expectations of winning… and I totally didn’t win. But it was a really great award show – I got to rub elbows with Alton Brown and Bill Nye the Science Guy!

Leading up to it, we had to get votes from our audience. So, I found a video of DJ Khaled asking his followers to vote for him and I took that video, edited out where he said “Vote for DJ Khaled,” went through his video history, and basically made a video of him saying to vote for me. I still cringe when I look at it now, and it was purposefully bad, doing it all on my phone in Snapchat from the comfort of my kitchen. But everyone got a kick out of it. If anyone wants to see it, you’ll have to message me and I might show it to you.

What was your most intricate cat drawing and how long did it take?
Well, that would be the cat drawing of Maya splayed out on a bounty of gold coins, gems, and jewels, what you’d expect to find in a treasure chest. I got really into the details and it took a solid nine hours to draw. But Maya deserved it. 

Maya Treasure Chest

When drawing on Snapchat at the time, it crashed often. And every time it crashed, I’d lose everything. Eventually, I found a way to circumvent that to be able to post things through some trickery. That gave me the freedom to take a few evenings and work on a drawing rather than all at once. Something that drew me to Snapchat was the temporary nature of the content on the platform. I could test out weird ideas, people could see them, like them or not, and then they would disappear. There was something fragile and liberating about it that I really appreciated.

How has your online art evolved?
I have always loved sharing creative ideas with others and people love cats. I’ve tried out all sorts of things with varying degrees of success. 

I've shot skits, made music videos, photoshopped cats as other animals, and started a subreddit that features animals with their faces photoshopped really really tiny.

Even so, my cat drawings have definitely gotten better. I started using a stylus instead of my finger, but if and when I lost that, I discovered that wrapping the stick part of a Q-Tip in foil makes a “decent” capacitive stylus.

What is the dynamic like between Oskar, Maya, and Louie?
I got Maya first. Quickly, I could tell she wanted another cat to play with. She’d sneak up on me, jump on me, and want to play all the time. Eventually, I found Oskar at a shelter. I tried to keep them apart as they adjusted to another animal in the space, but that was impossible. Once I introduced them, they did battle it out a bit, but they’re great friends now. They don’t cuddle like siblings, but they’ll clean each other, play, and chase each other around.

A few years ago, we got Louie. He is a very shy, skittish cat. And introducing them was a challenge: all Oskar wanted to do was chase and play, and all Louie wanted to do was run. But it’s gotten better. We’ve tried to create a safe space for him and he hangs out with us and trusts us a lot more now.  

Audrey’s Favorites

Favorite plant? I can’t choose a favorite… but I do have five self-contained ecosystems I created: three terrariums and two “jarrariums.” It’s taken them five years to get to this point but they’re finally self-sustaining with only sunlight and a wee bit of water!

Favorite film/tv show? I am really enjoying Evil at the moment. But I always enjoy revisiting King of The Hill and Comedy Bang Bang!

Favorite game? Board: Wingspan. Video: too hard to pick just one, but Her Story, Inside, and Animal Crossing had a huge effect on me.

Favorite recent DIY? I fixed the hose spigot at my house. It had no available parts to buy in a store since it’s so old. So I made my own washers! My next thing to start is refinishing lampshades – I already bought fun fabric, fringe, and tassels.

Chipmunk

Elle the chipmunk

Favorite place to find antiques? Estate sales. I love seeing objects in the context that they lived in, and the history surrounding them. Once I buy something, it feels like I’m giving them a new life. 

Favorite homeowner surprise? I’ve been excited about the wildlife outside and have set up cameras to capture videos of all the fun animal visitors! Recently, I’ve befriended the crows and the chipmunks. One chipmunk friend in particular jumps up into my hand when I hold out sunflower seeds.  

Favorite cat (if possible)? I get asked this a lot and I have an answer: it’s Maya. 100%.

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May FableFriday: Erik Laats, Junior Developer

Erik's Headshot

Erik Laats’ keen eye for design and game-building background provide him with the perfect combination of skills to develop FableVision’s projects. After working for a startup in Boston and an advertising agency across the globe in Sydney, he came back to the east coast with revived gusto to pursue his passion of creating games and interactives. Erik approaches his projects with accessibility in mind, to ensure that all users have a fun experience. 

“Everyone has a unique perspective, and I love designing and developing to accommodate ranging technical backgrounds, generational differences, and cognitive and physical disabilities,” says Erik. “The best designed experiences are ones that transcend these divisions.”

Read on to learn more about Erik’s typical day as a junior developer, his TikTok-famous pet, and his range of active and calming hobbies.


Erik Sydney

What’s your “journey to FableVision” story?
I have long been interested in animation and illustration and I was immediately drawn to FableVision’s clear affinity for beautiful, hand-drawn artwork during my senior year at UC Davis. Digging deeper, I was thrilled to find the company primarily built games and interactives with an educational bent – another interest of mine.

After a few months of email badgering, former Technical Director Brian Grossman agreed to speak with me. While I had an interest in developing games and websites, my experience was primarily in design, so FableVision decided to go with Nathan Wentworth, and I was left to continue my job search.

With a little luck, I found myself as the designer in a tiny software startup (then SYRG, now HourWork) in Boston. At such a small company, I had plenty of opportunities to help the developer team, so I pitched in whenever I could. Between these moments and a few personal game projects, I grew my confidence in technical work.

In 2019, my partner and I moved to Australia, and I found a position as a “creative technologist” at a trendy advertising agency in Sydney. It was the perfect hybrid of technical and creative work, providing me with a great chance to expand my technical abilities with my design background.

Upon returning to the United States once the pandemic began, Brian put me in touch with Jordan Bach, our current technical director, who was looking for new freelancers. After freelancing for about six months, I joined FableVision as a full-time junior developer!

What’s a typical day like for a junior developer?
I like to start the day by taking the cat for a walk and doing The Mini Crossword. Once that’s taken care of, I’ll dive right in on my current project. I am usually scheduled for one or two projects over the course of a week, so I’ll spend my morning crunching through new features or handling thoughtful client feedback.

Most days are broken up by a few client meetings, which are a nice break from the code editor. I’ll work closely with the producer or other team members to make a development plan to accommodate client requests. In the quiet moments, I like to investigate new technologies and fiddle with prototypes. If I can, I try to sneak any interesting things I’ve learned into current projects.

How does your experience in design help you create projects at FableVision?
Design and development form a symbiotic circle – one cannot exist without the other. While designing, it is useful to consider the limitations of the technology you’ll be using so you can make informed decisions. Conversely, when developing based on a design, it’s common to stumble across an edge case or some design question that wasn’t caught in the design phase. I do my best to solve these problems on my own, keep the development moving forward, and ensure the project stays on track.

Screenshot from Michael’s Flowers, a game created by Erik.

How have you approached accessibility in games and why is doing so important?
While technical accessibility – which includes things like screen reader and keyboard usability – is super important, I am also interested in exploring accessibility in a broader sense. Is this generally easy to use? Is it easy to find? Will someone with no prior knowledge be able to enjoy and understand this? I try to keep different perspectives in mind to create the most effective experiences.

What have been some of your favorite FableVision projects?
I loved working on Keenville, created in partnership with the Georgia Department of Education (GaDOE) and Georgia Center for Assessment, because it was exciting to be on a team with developers for a large, technical project. Keenville closely embodies why I was drawn to FableVision – beyond the technical challenge, it strives to build its own imaginative universe, complete with a comprehensive world, dozens of games, and a sense of agency. I would love to see this package expand.

I also like the GASHA GO! World games from Georgia Public Broadcasting. I worked on Claw Control, which was a perfectly sized project that allowed me to take ownership of it. The huge emphasis on art and creative design led to clever interfaces that joined them together successfully in the program.

What do you hope to work on in the future at the studio?
I would love to work on a larger-scale, narrative-driven Unity game, with an emphasis on storytelling and relevant player decisions. I find these types of games very compelling, and I enjoy the challenge of building a game that accounts for player agency. These are fun to create from both a development and design perspective, especially if the game needs to be educational, too. The last FableVision project like this that comes to mind is Wanderlight.

You enjoy creating your own games and comics! What’s a side project you’re currently working on and from where do you draw your inspiration?
In my college days, one of my biggest hobbies was playing Super Smash Bros. Melee competitively. My school had a big tournament scene and people met weekly to host brackets, watch events, and hang out. It was amazing to be a part of a passionate community and inspiring to see the positive effect an old video game could have on people. While I still play for fun and go to the occasional tournament, Melee is more on the back burner these days. It will always be important to me and a foundational part of why I love making games. 

Recently, I've been drawing inspiration from my cat, Winston. He’s so ridiculous that it’s hard not to imagine him as a silly protagonist in a comic or a game. Since he loves cinnamon, in my latest project, players use their fingers to draw lines of cinnamon in the sky. Winston follows those lines on a skateboard and the goal is to reunite him with his three best friends – cow, ham bone, and donut (his favorite toys). It’s a prototype right now, but someday I hope to finish it. A while back, I made an idle game where Winston fishes and then stops to play his Nintendo Switch. The player has to tell him to fish again.

As a present for my partner, I wrote a dozen or so comics about Winston. They depict some key moments, including his adoption, our daily interactions, and when he gets too hot.

Speaking of Winston – tell us more about him!
When we adopted him from a shelter in 2020, he was a skinny and scrawny 6-month-old kitten with a biting problem. He’s since filled out nicely into a full-grown adult menace! Like all cats, he’s got some quirks, and my partner built a big following on TikTok around his love for cinnamon. I don’t want to out Winston, but he’ll snuggle anything… although cinnamon is definitely his favorite! 

He’s not the brightest bulb, but he loves to play and go on walks and nature hikes. It’s hard to get him out of the door sometimes, but he’s great at coming home to the food – he’ll run all the way back with his ears down. 

What are some of your hobbies?
When I started working, I took up rock climbing to combat sitting in an office. It’s fun to risk life and limb, jumping from rock to rock, feeling alive! I’m unable to think about anything else at that time, so I have no choice but to stop worrying and being stressed out. It’s a fun escape.

Since the pandemic, I’ve also started paying more attention to birds. While birding may have a lame reputation, it’s a useful way to stay present. No matter where you are, you can step outside and listen to the birds. I’ve slowly learned how different birds look and sound, and it is so satisfying when something flies by that you recognize. 

More About Erik

Bird

A picture of a cardinal taken by Erik.

Favorite game? Super Smash Bros. Melee – I’ve been playing it since I was six. A close second would be Undertale

Favorite Pokémon? That’s tough. The child in me says Lugia, but I also like Surskit, he’s a cutie.

Favorite bird? The green heron. They don’t look like your typical herons – they’re still hunters, they hide in the weeds, and wait for hours. It’s my goal this summer to get a nice picture of one.

An Erik fun fact that most people don’t know? When I was 10 years old, I jumped off the swing and “obliterated both of my arms at once,” as my doctor said. That was a defining moment for me and it took me about a year to recover. I had to serve spaghetti at a school fundraiser with my two enormous casts.

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