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The Word Collector

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Top 9 FableVision Moments of 2020

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2020 has been a year of unprecedented change—but also a time of resiliency in the face of challenge. We have seen innovative educators, creatives, and more step up to the plate to keep the learning going for students of all ages, no matter where they are.

And there is no better way to wrap up our year than with the streaming of “Parade of the Wooden Soldiers” at this year’s virtual Holiday Pops Celebration. We’re so thankful for incredible partnerships and projects such as this, and for all those who helped us continue to find safe, fun, and exciting ways to connect this year, even where we’re physically apart.


1. FableVision Games

 
 

Our highlight of 2020 is the launch of our new games platform, FableVision Games! Timely as ever, FableVision Games offers state-of-the-art, research-based games and educator tools, poised for this time of remote and blended classroom learning. Stay tuned for more games launching in 2021!

The FableVision Games lineup includes: 

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Zoombinis: a relaunch of the classic, beloved ’90s game “Logical Journey of Zoombinis” created in partnership with TERC and the Learning Games Network. The game teaches Computational Thinking to grades 3-8.

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Cyberchase Fractions Quest: an immersive game based on the popular, award-winning PBS KIDS series Cyberchase that combines a high-stakes adventure story with a research-based approach to fractions learning. Created in partnership with WNET and the Education Development Center (EDC) through Phase I and II support from the IES Department of Education’s SBIR program.

Civics! An American Musical: an online game for middle school students that promotes the importance of civics and teaches how to analyze primary sources. Created in partnership with Maryland Public Television, Maryland Humanities, and Tufts’ CIRCLE, as part of the Library of Congress’ Teaching with Primary Sources program.


2. Design Principles

On our mission to tell “stories that matter, stories that move” and create positive media that moves the world to a better place, the studio authored our core design principles to share the pedagogy behind our approach. No matter the type of media—educational games, animation, museum interactives, websites, Augmented Reality experience—or the subject matter, our focus is always on the needs of our end-user, the context of their learning, and the impact of our product.

 
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FableVision President Gary Goldberger (left) and Communications Director Sarah Ditkoff (right) accept the KAPi Award for Keenville at the 2020 CES Convention in January.

FableVision President Gary Goldberger (left) and Communications Director Sarah Ditkoff (right) accept the KAPi Award for Keenville at the 2020 CES Convention in January.

3. Award Winners!

We pride ourselves on the quality, creativity, and educational value of our educational media and game-based projects. You don’t have to take our word for it, though! The awards we’ve won speak for themselves.

This year, we were honored to accept an award for Keenville, our literacy and math game-based assessment created in partnership with the Georgia Department of Education (GaDOE) and Georgia Center for Assessment. Keenville was recognized as a “Noteworthy School Product” in the 2020 Kids At Play Interactive (KAPi) Awards.

Galaxia, a bullying prevention game developed in partnership with the National Health Promotion Associates as a part of their Botvin LifeSkills Training middle school curriculum, was selected as an EdTech “Cool Tool” finalist for 2020.


4. Amazing Partners

2020 was also a year of innovative collaborations towards a more educated and empathetic world. Here are just some of the incredible organizations we were proud to partner with this year.

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FableVision Executive Producer Peter Stidwill presents at the virtual Games for Change Festival.

FableVision Executive Producer Peter Stidwill presents at the virtual Games for Change Festival.

5. Thought Leadership

The FableVision team’s insights shone this year as they shared their expertise and best practices at a number of industry conferences. 

Gary Goldberger, FableVision president and co-founder, spoke at the Unity for Humanity Summit about FableVision’s core design principles and how Unity creators can make accessible educational games.

Executive Producer Peter Stidwill joined three panel presentations in 2020. He presented at the SXSW EDU Conference and Festival and the Serious Play Conference on how games can teach and assess 21st Century skills. Peter also presented at the 2020 Games for Change Festival, where he shared his knowledge and best practices to make educational games more accessible. 

Creative Director, Leigh Hallisey, also attended the Library of Congress Consortium Meeting to present a poster session on our newly-launched U.S. history learning game Civics! An American Musical.


6. Resources in the Era of Social Distancing

To support teachers, students, and families in this time of remote and blended learning, FableVision developed a myriad of robust resources to help people stay informed and to keep the learning going through this era of social distancing. 

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As students and teachers around the world stayed at home to reduce risk, FableVision compiled a list of our favorite distance learning games, animation, and other resources to make finding engaging, quality digital learning tools easier.

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To build awareness during Mental Health Awareness Month and beyond, we curated a list of FableVision-developed resources that facilitate open and honest conversations about mental health, self-love, and healthy coping skills.

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For summer 2020, FableVision invited everyone to join us for a social distanced and educational virtual summer picnic, complete with educational games, animation, and more to help students have fun and keep their minds sharp throughout the season.

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We teamed with the Center for Information and Study on Clinical Research Participation (CISCRP) to produce a series of videos educating people on how clinical trials produce new treatments and vaccines.

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To support educators and students as they returned to their school routines in the fall, FableVision joined over 70 federally-funded researchers and developers to produce a series of educational technology guides and resources covering a range of topics.


7. FableVision In the News

In 2020, we were also thrilled and honored to see our work in the news, at festivals, and beyond where it can reach more audiences!  

The Animation World Network highlighted The Paper Girls Show, our new animated series created in partnership with Global Tinker that empowers young girls to play, imagine, make, and learn with STEAM (Science, Technology, Engineering, Arts and Mathematics).  

Don’t Mix Us Up, our witty and catchy animated music video series was featured at the Bay Area International Children’s Film Festival, where attendees were able to learn all about the dangers of confusing look-alike objects. 

And last but not least, over 3,500 Lubbock County second-graders read FableVision founder Peter H. Reynolds’ book The World Collector as a part of the United We Read initiative! The festivities also featured a special video message from Peter Reynolds, encouraging their reading efforts.


8. Seasonal Banners

Spring banner designed by FableVision production artist Julie Oliveira

Spring banner designed by FableVision production artist Julie Oliveira

Summer banner designed by FableVision director of art & animation Bob Flynn

Summer banner designed by FableVision director of art & animation Bob Flynn

Fall banner designed by FableVision lead artist Christina Kelly

Fall banner designed by FableVision lead artist Christina Kelly

Winter banner designed by FableVision production artist Julie Oliveira

Winter banner designed by FableVision production artist Julie Oliveira


9. Our Incredible Team

The FableVision team celebrates the KAPi Award for Keenville in January 2020.

The FableVision team celebrates the KAPi Award for Keenville in January 2020.

What a year. We count ourselves lucky to have an amazing staff that not only rolled with the punches but excelled with grace, grit, and a sense of humor. From our virtual offices to yours—the future looks bright from here. Stay safe. See you in 2021!

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You're Invited to FableVision's Virtual Summer Picnic

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FableVision is waving hello to summer! Though summer break may look different to many students this year, FableVision has put together a list of resources and activities for your kids to enjoy and keep their minds sharp.

As more camps, schools, and families continue to be affected by the global pandemic, our studio is proud to provide resources for both you and your child in order to provide fun, exciting and new ways to take this summer to the next level! Whether you’re looking for some fun coloring pages, challenging and engaging educational games, or craft and activity-filled new shows and films to watch, we gathered our favorites to spice up this summer for you and your family. 


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Summer Banner

Soak in the summer fun with our new summer banner, designed by FableVision director of art and animation Bob Flynn. Celebrating the first day of summer and all the wild adventures with friends the season can bring, this banner is now also available as a printable coloring book page. Release your inner artist, and be sure to share your artwork and tag FableVision through our Twitter, Facebook, and Instagram channels for a chance to be featured on our social media pages! 

Click on the black and white image to your left to download and print your own FableVision summer 2020 banner coloring page.


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Cyberchase Fractions Quest 

Brain power to the rescue! FableVision is proud to present Cyberchase Fractions Quest, our newest game that integrates a story-based setting with a research-based approach to fractions learning! Combining research-supported teaching methods with an engaging narrative context to motivate students, players embark on a quest to save Cyberspace from the villain Hacker and his henchbots Delete and Buzz. Stepping into the role of the hero, players travel through a series of minigames to deepen their understanding of fractions and tap, jump, and solve their way to success!

Aligned with Common Core Standards for Grade 3 and 4 mathematical structure, this game grounds students' conceptual understanding of fractions and practice math while on summer break!

The public beta version is available for free for a limited time on FableVision Games.


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The Paper Girls Show

Are you ready to let your imagination run wild? In partnership with Global Tinker, FableVision created a new STEAM-powered animated series that encourages girls to find innovative solutions to everyday problems. Follow best friends and makers Caily and Reese as they discover the fantastical paper world of Confetti and find inspiration to solve their real world dilemmas. 

Each episode provides corresponding activities and curriculum that introduce viewers to a different type of accessible technology. From paper circuitry to 3D printing, viewers are able to learn about the world around them through relatable characters, creative storytelling, and magical art and design as they explore Confetti.

Empowering young girls to create, play, and imagine, this STEAM-based series allows for children to experience science, art, engineering, and programming in a whole new way that shows them: “If you can dream it, you can make it!”

Season one is available to stream now on YouTube.


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Quandary

Planet Brazos needs your help! Playing as the captain of a new space colony, players must help their settlers solve ethical dilemmas by considering each viewpoint and making the best decision for the community as a whole. A Learning Games Network and FableVision-created game for the classroom and at home, Quandary develops and trains students’ critical thinking and problem solving skills and uses character development and story to help  players understand the difference between fact and opinions, and apply the skills they gain to real world problems.

A multi-award winning ethics learning game, Quandary is available for free on the Quandary website.


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Go Wild! With Ranger Rick

Learn more about your favorite animals in Go Wild! With Ranger Rick, a FableVision-created app for the National Wildlife Federation (NWF)’s Ranger Rick magazine series. Engaging kids ages 4-9, this app features three activities: Mystery Animal, That’s Wild!, and Rick’s Pix. In Mystery Animal, players are given a range of clues and prompted to guess the animal they think it is! In That’s Wild!, children read and laugh along to riddles, jokes, and fun facts based on all of their favorite animals. In Rick’s Pix, children and parents can either take or select a photo and create a whole new image to save and share using stickers, nature backgrounds, and fun frames. Designed to immerse young players in the natural world, this app leverages real wildlife information provided by the NWF.

The app is free to download with a Ranger Rick magazine subscription, providing young children a whole new digital experience of nature!


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Good Thinking! The Science of Teaching Science 

Debunk myths in your classroom with the Good Thinking! The Science of Teaching Science animated series. Created by FableVision for the Smithsonian Science Education Center, the series provides teachers with opportunities to learn how to best adhere to next generation science standards, perfect for summer professional development! Each episode offers insightful pedagogical ideas that educators can explore across a large range of subject-matter. From topics like natural selection to energy and gravity, Good Thinking! is a useful tool for teachers to learn how to best deliver heavy content in an approachable fashion.

With a new lesson and demonstration on how to engage with students every episode, this series is research-proven and vetted by experts, helping to deepen understanding of STEM topics for both teachers and students.

Good Thinking! is housed on the Smithsonian website, YouTube channel, and on PBS Learning Media.


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The Word Collector

Discover the magic of words that can connect, transform, and empower! Written and illustrated by FableVision founder and award-winning children’s book author and illustrator Peter H. Reynolds, The Word Collector is an empowering book centered on celebrating the power of words. Published by Scholastic and named as a 2019 Outstanding Literary Work for Children by the NAACP, this book marks the importance and journey of finding your own unique voice in the world.

FableVision also created an accompanying animated film of The Word Collector to bring the story of a young boy who collects words that inspire and move him and the people around him to action to life.

Visit wordcollector.org to learn more about the book and purchase your own copy! And to stream and listen to Michelle and President Barack Obama read the story aloud for the Chicago Public Library’s “Live from the Library” storytime sessions, check out the Obama Foundation’s YouTube channel. To watch the animated film, visit the Scholastic website.

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