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Autumn Adventures: FableVision's 2022 Back-to-School Guide

Back to School

After a sunny and spectacular summer vacation, returning to school or starting school for the first time can be scary. Whether your family traveled, relaxed, spent time outdoors, or simply had a different schedule, it takes time to shift back to your school and fall routines. To help your children combat the “school scaries” and enjoy the fall, we’ve compiled a list of resources to ensure that they have a fantastic year full of educational and engaging learning. 


International Dot Day

Empower kids to make their marks by celebrating International Dot Day on September 15-ish. Based on FableVision’s Co-Founder and New York Times bestselling author/illustrator Peter H. Reynolds’ book The Dot, International Dot Day encourages kids to connect and collaborate as they re-discover the power and potential of creativity in all they do. This year, join Peter at The Metropolitan Museum of Art in New York City or watch the livestream of the event. September 15 doesn’t work for you? Here’s a little secret: you can celebrate Dot Day whenever you want! 


UCAR’s SkySci for Kids

As we gradually add sweaters, scarves, and fuzzy hats to our wardrobe, check out UCAR’s SkySci for Kids to learn about weather, climate, and sky science. With humor, bright colors, and a clear breakdown of topics, FableVision-made animated videos and minigames featuring Yolanda the palm tree, Jeff the yeti, and Snacks the dog will teach kids about tornadoes, hurricanes, heat waves, and more. Visit the website to encourage your child to fight climate change.


Cyber Fashion Challenge

Another great way to fight climate change – upcycling! Based on Cyberchase’s season 13 episode “Sustainable By Design,” born-accessible Cyber Fashion Challenge, created in partnership with FableVision, The WNET Group, PBS KIDS, and Bridge Multimedia, teaches 6-8-year-olds about avoiding fast fashion and encouraging the creative reuse of materials. Practice counting and shape identification by creating a sustainable fashion line for Fabio DeZine.


Museum of Science “EiE Families” Website

Spark your child’s interest in engineering and computer science by checking out the Museum of Science “EiE Families” microsite, built by FableVision, with interactive features to support STEM learning at-home and on-the-go. Play Bye Bye Bug and create a way to lead a ladybug to safety, or explore the other activities, in both English and Spanish. Bonus: if you’re in Boston, take a field trip to the Museum of Science to see science in action.


“Our State and the Nation: A Georgia Studies Course”

History fanatics – we have a treat for you. FableVision created a host site for Georgia Public Broadcasting (GPB)’s online textbook, developing an online experience for eighth-grade students. In the revamped George history course, students can examine images, define vocabulary words, watch videos, and go on virtual field trips from the classroom or the comfort of their homes. 


Pinna Original Yes No Audio Adventures

One of the best parts of fall? Halloween! Immerse yourself in spooky season by answering yes or no to questions in Escape the Haunted House, a Pinna Original Yes No Audio adventure, produced by FableVision’s audiyo-yo. Listeners are the main characters as they interact with the show and create their own story. If your kids aren’t fans of haunted houses, they can listen to Escape the Marshmallow Dream Forest or Escape the Sinking Ship. The 5-minute, voice-activated audio adventures provide a perfect, creative outlet during car rides, before bedtime, and more.


Boston vs. Bullies Academy for Internet Champions

Join Bobby the Badger and his friends Ivy, Jordan, and Felix to score a touchdown, make a basket, and hit a home run with The Sports Museum’s bullying-prevention game. As kids continue to use the internet at younger ages and run into in-person and online bullying, Boston vs. Bullies Academy for Internet Champions, created by FableVision, helps kids navigate tricky situations, make smart choices online, and combat bullying. Learn how to stay safe by checking out the free game.


“Friendlets” Animated Shorts

Besides stopping bullying, children should also see the difference between healthy and unhealthy relationships to avoid abuse, love better, and find true friends. Created in partnership with One Love Foundation, “Friendlets” animated shorts showcase familiar, humorous scenarios to help elementary-aged kids understand the importance of communication and appropriate responses in healthy friendships. Visit One Love’s Education Center for the shorts and associated resources.

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May Madness: GPB Gaming Speedruns

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Get ready to rumble with Georgia Public Broadcasting (GPB) Education’s May Madness! For the next three days, GPB will broadcast live speedrun gaming demonstrations of their three FableVision-developed learning games: Gasha Go!, Georgia Race Through Time, and Lights, Camera, Budget!

With the school year winding down and students preparing for both final assessments and summer break, this is the perfect opportunity to enjoy GPB’s award-winning games in action as competitors pit their knowledge of numeracy, Georgia history, and financial literacy against the clock and try to uncover 24 hidden primary sources, replace 30 toys, and produce a five-star movie for the world speedrun gaming record. Teachers, parents, and students are all invited to tune in and cheer them on!


Georgia Race Through Time All Sources Speedrun

Click here to register.

Step into Georgia history in Georgia Race Through Time as Savannah and her dog Peaches collect historical artifacts in order to win the Georgia Race Through Time scavenger hunt. Watch GBP’s own phenomenal scholar-athlete Michael Kuenlen on his first-ever live broadcast of an All Sources Speedrun demo of the Georgia Race Through Time Game. How long will it take Mike, Savannah, and Peaches to find all 24 primary sources hidden throughout the state? Will Mike’s formative year as an 8th grade Georgia Studies student see him through the challenge? Have Mike’s 15 years as a social studies teacher honed his information processing skills enough to foil avid competitors Elan Trusk and Musty Bureaux? Tune in Wednesday at 3PM ET to find out!


Gasha Go! All Toys Speedrun

Click here to register.

Jump into the colorful world of an arcade game in Gasha Go!, as players use their number sense, numeracy, and literacy skills to fill a gashapon-style toy machine with toy pods. Join GPB’s early learning education Ready to Learn rockstars Ashley Payton and Kimberly Mobley as they use their numeracy superpowers in a race against the clock All Toys Speedrun demo to save the day for busy Gasha Go! arcade workers and math friends Mash, Zoom, Bazzle, Deeja, Pow, and Tuft. Can their sense of what numbers mean and how they relate to one another be enough to replenish all 30 gashapon toys before the arcade opens again in the morning? Tune in Thursday at 3PM ET to find out!


Lights, Camera, Budget! All Stars Speedrun

Click here to register.

Find out what it’s like to be a Hollywood producer and make your own hit film in Lights, Camera, Budget!, a financial literacy game created by FableVision Studios, Georgia Public Broadcasting, and the Georgia Council on Economic Education that teaches personal finance and budgeting skills. Join GPB Education for an hour of economic excitement with GCEE financial literacy legends Chris “Cash Commander” Cannon and Mike “Money Master” Raymer as they take on the Georgia film industry with a limited budget for their inaugural Lights, Camera, Budget! All Stars Speedrun game demo. Will Chris choose the genre of action, horror, or romantic comedy? Will his funds hold out long enough to feed the crew and complete the soundtrack? Can he navigate the perils of personal finance to produce a five-star movie in today’s exceptional economic environment? Tune in Friday at 1PM ET to find out!

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February FableFriday: Laura Evans, Director of Education, Georgia Public Broadcasting

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Laura Evans is no stranger to the world of education. With a well-rounded background in journalism and classroom teaching experience, she brings unique perspective to her work as Director of Education at Georgia Public Broadcasting (GPB), Georgia’s digital media content provider for the classroom. GPB offers locally produced, Georgia-specific content and digital streaming services across all subject areas to teachers and students. GPB recently teamed up with FableVision Studios to develop Georgia Race Through Time and GASHA GO!, two interactive games that strike the right balance between educational content and entertainment, embodying Laura’s belief in the power and potential of game-based learning.

“I think game-based learning is effective because it makes learning fun. We cannot underestimate the power of fun, especially with young learners,” Laura shares. “Students today are digital natives and are extremely comfortable in this environment; it’s the ‘language’ they speak. We are seeing that the more traditional approaches to learning are no longer working and game-based learning allows for a more individualized, student-centered approach that meets all students where they are.”

Join us in learning more about Laura’s educational philosophies, her creative collaborations with FableVision Studios, and her vision for the future of GPB Education – as well as her recommendations for your next movie night!

As a former educator of 11 years, your passion for education enables you to bring a teacher’s perspective to the development and implementation of GPB’s educational resources. How does your time in front of the classroom enrich and inform your work? 
The time I spent in the classroom gives me better insight into what works and what does not work from an implementation standpoint. Sometimes, education resources are created without seeing them through the lens of a teacher and that can be counterproductive. When we approach new projects, I always try to put my teacher hat on and think about practicality and usefulness.

To bring history to life, GPB and FableVision created Georgia Race Through Time, a new history adventure game for 8th grade students. What inspired the making of this game featuring the time-travelling, antique-collecting Savannah and her trusty sidekick, Peaches? 
Since this game is aligned to Georgia standards, we knew it would be heavy on content. However, we also wanted to make sure it was fun and engaging for students. We collaborated with FableVision to come up with a great storyline and characters that would help students connect to the game. We also wanted to capture elements of Georgia, which influenced the names of the characters, Savannah and Peaches. Savannah is, of course, a city in Georgia, and the peach is Georgia’s official state fruit.

Math just got a new musical makeover! GPB recently released a new suite of games and activities to teach number sense, numeracy, and literacy to children in grades K-3. Tell us about GASHA GO! and what this game aims to accomplish.
We continue to hear from Georgia teachers that foundational math skills are critical for kids’ success in school later on. If young learners do not start off with a good understanding of numbers and their relationships to one another, they have difficulty when they get to more abstract mathematical concepts. GASHA GO! is designed for kids in kindergarten through third grade and was developed with input from Georgia elementary math teachers. It helps children build those foundational numeracy skills through fun math challenges and engaging characters.

What has your experience been like working with the FableVision team?
Working with the FableVision team has been such a positive, creative experience for us. We knew they had a reputation as a leader in game-based learning, but we didn’t quite know what to expect when we started our first project (Georgia Race Through Time). After our first “FabLab”—FableVision’s creative brainstorming / kickoff meeting—we knew we had picked the right partner based on the level of professionalism and energy with which they approached our project. They have helped us develop two great educational games, Georgia Race Through Time and GASHA GO!, from the beginning to the final touches. We look forward to working with them again soon.

Word on the street is that GPB and FableVision are taking a special trip to Austin, Texas this March. What's the occasion? 
Yes, our trip to SXSW EDU is coming up soon. We were selected from thousands of applicants to host a panel along with the team from FableVision. Our session is called Immersive Learning: Teaching History through GBL and we will share our process for creating a story-rich, standards-based game that positively impacts middle school students’ learning. As a public broadcasting station, we are constantly looking for ways to engage the adolescent audience, which sometimes dwindles when they grow out of kids’ programming. By specifically targeting this age group with our digital resources, we keep them interacting with our GPB brand.

Your team is always cooking up new tools! What's next for GPB Education? 
We are always looking for ways to innovate in the digital learning space. In addition to working on several new virtual field trips to different locations in Georgia, we are also working on our next Live Exploration. Live Explorations bring exciting locations to life via live streaming, stunning footage, field experts, live interactions, and supplemental resources. We had great success with our first trip to Gray’s Reef National Marine Sanctuary—we had over 45,000 students and teachers watch and interact live.  This time we are working to bring the Okefenokee Swamp live to classrooms across Georgia (and the nation). We also continue to have great success with our new digital series, Things Explained. Our next episode will examine the mathematics of the Winter Olympics.

As a self-professed film, television, and literature geek, please share:

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Catch GPB and FableVision at SXSW EDU! 

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Immersive Learning: Teaching History through GBL
When: March 5 at 12:30 p.m.
Where: Room 17B, Austin Convention Center
Public broadcasting stations are positioned to connect and engage educators, students, and families. However, there's a significant decline in viewership among adolescents. Media developers and educators pioneered a game-based learning tool that tackles subject matter difficulty with Georgia Race Through Time, a supplemental history game. See how education experts addressed the challenges of producing a story-enriched, standards-based game to positively impact middle school students' learning. Register to attend!

 

 

 

 

 

 

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