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June FableFriday: Jill Letteney, Producer

Jill Headshot

With an extensive background in project management and event coordination, FableVision Producer Jill Letteney brings her masterful organization skills to every project she works on. She ensures that everyone knows what’s going on and there’s no miscommunication between the client and the creative team. 

“It’s certainly a balancing act with creative and timeline – they are equally important on all of our projects,” says Producer Jill Letteney. “I throw a lot into planning and scheduling in the initial stages, planning backward to ensure that we can meet deadlines.”

Read the FableFriday to learn more about Jill’s favorite type of work, most rewarding part of producing, and love of museums.


What’s your “journey to FableVision” story?
My introduction to FableVision came quite some time ago from former Developer Erin Carvalho. I remember her telling me about the animation and games she developed from a studio housed in the same building as the Boston Children’s Museum.

Years later, once my kids went back to learning in school, I expressed interest in freelance work and Executive Producer Peter Stidwill reached out about producing a short animation for the National Action Alliance. I had the best time working that summer with the FableVision team and felt a tremendous sense of accomplishment when we completed the project. I knew I wanted to do more. When FableVision offered me another animation project, I jumped at the chance and I’ve been happy to work alongside such creative, fun professionals ever since.

Kiawah Island

You have an extensive background in project management and event coordination. How did you transition to production?
Project management has been at the core of every job I’ve held. No matter the role, special projects and events pop up, and I’m happy to take on coordinating. Transitioning to production was easy since it involves scope, scheduling, planning backward from a deadline, and breaking large tasks into smaller ones. At FableVision, I know who to turn to if I run into obstacles. Troubleshooting issues can be fun and productive when you are working with the right people.

What type of projects do you like to work on?
I really enjoy animation and seeing the components of a story unfold over time. There are so many little details that we have to think about when it comes to character designs, backgrounds, and story. It’s like assembling a vibrant, moving puzzle. 

I also like producing live-action projects, from getting to know the crew to working on set. We recently filmed a series of videos where we put in a lot of hours to get everything shot in two days, but it was a lot of fun. And the studio we partnered with, Sound and Vision Media, featured us on their Facebook and YouTube pages.

Cliffs of Moher

How do you work with other team members to produce the best possible projects?
I try to stay as organized as possible so team members have access to everything they need to do their best work, like art assets, script copies, brand guidelines, storyboards, and schedules. I work to facilitate communication between clients and project team members so people aren’t spending time shuffling through various communication tools. It’s a challenge to tell a story or deliver information in short form and I’m always amazed at how effortlessly our artists, writers, and developers can work to pull it all together.

How do you balance the creative and timeline on complex projects?
I’ll share a high-level schedule with our clients so they know where we are throughout the project. I try to schedule meeting time with team members before we enter a new phase, like design, animation, or development, so we can discuss our project goals, assess existing work, and address any concerns or potential conflicts. 

Once I’ve established a solid structure for the project and we know our direction, it’s easy to let the artists take charge of their work. And I’m never disappointed with the quality and quantity of work they put out. I truly believe we have some exceptional talent here!

What are the most challenging or the most rewarding parts about being a producer?
The most challenging part is keeping track of the moving pieces as we near a deadline. Fortunately, we use tools like Basecamp, Slack, and Trello so I know where we stand. I also work with fantastic production assistants who jump in to support so I can focus my energy where it’s needed. And without a doubt, the most rewarding part is hearing and seeing how happy our clients are at the end of a project. When they return later with new work, I get all of the good feelings again.

What advice do you have for aspiring producers?
Don’t overlook your creative intuition! Trust your gut and speak up when you notice something – that will help streamline the projects and bring them to their fullest potential. 

You’re involved with several Harvard groups! Can you talk about your work with Harvard Square Script Writers and Harvardwood?
These writing groups kept me connected with people and the outside world during the pandemic! Screenwriting is such a craft – I admire writers who can tell a meaningful, visual story in just 90 pages. Depending on my schedule, I try to review one or two scripts per month, providing notes and feedback to help writers craft more realistic characters and dialogue. I’ve read some amazing work and I always leave these meetings inspired to write and collaborate. Fortunately, I can carry that into my work with FableVision. It’s a great feeling to have my hobbies inform my professional life and vice versa.

We heard you’re a big fan of museums – tell us more!
I love museums – they’re the first thing I want to see when I travel somewhere new. When my dad moved to Philadelphia, he and I visited four museums in two days. As an undergraduate student, I studied Classics and Historical Linguistics and spent a lot of time at the MFA deciphering funerary inscriptions in Latin and Etruscan. Then I got my graduate degree in Museum Studies and worked closely with the MFA Boston, Harvard Museum of Ancient Near East, and the Brooklyn Museum on various research projects.

Museums are responsible for so much when it comes to their audiences: quality content, meeting educational goals, and online and in-person accessibility, among others. Exhibition design has similar processes to multimedia production, except I don’t have to handle fragile, ancient artifacts.

More About Jill

Favorite show?
Mad Men! I’ve rewatched the entire series five times and always discover something new. My husband bought me the box set recently so now I’m enjoying the director’s commentaries.

Favorite game to play with your kids?
Mario Kart – I used to be able to beat them. I’ve also been playing a lot of FableVision games with them recently, like Echo Explorers, Bubble Build, Claw Control, and Lights, Camera, Budget!, to prepare for new projects. It’s fun to see what attracts their eye in games and they give me very honest feedback when it comes to what they like and what they don’t like.

Favorite holiday?
My grandfather’s birthday was March 17, so St. Patrick’s Day was a big deal for my family. We celebrate every year with a parade, live music, food, crafts, games, and prizes. I basically start planning right after Christmas because it gives me something to look forward to in the spring.

Favorite band?
I love Radiohead but I haven’t seen them perform live yet. :(

A Jill fun fact that most people don’t know?
My cousin Dillon and I inspired a children's song: “Jillian Dillon (The Hippoplatypus).” (For the record, I am neither part hippo nor platypus, but I hope to see each in their native habitats one day).

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May FableFriday: Erik Laats, Junior Developer

Erik's Headshot

Erik Laats’ keen eye for design and game-building background provide him with the perfect combination of skills to develop FableVision’s projects. After working for a startup in Boston and an advertising agency across the globe in Sydney, he came back to the east coast with revived gusto to pursue his passion of creating games and interactives. Erik approaches his projects with accessibility in mind, to ensure that all users have a fun experience. 

“Everyone has a unique perspective, and I love designing and developing to accommodate ranging technical backgrounds, generational differences, and cognitive and physical disabilities,” says Erik. “The best designed experiences are ones that transcend these divisions.”

Read on to learn more about Erik’s typical day as a junior developer, his TikTok-famous pet, and his range of active and calming hobbies.


Erik Sydney

What’s your “journey to FableVision” story?
I have long been interested in animation and illustration and I was immediately drawn to FableVision’s clear affinity for beautiful, hand-drawn artwork during my senior year at UC Davis. Digging deeper, I was thrilled to find the company primarily built games and interactives with an educational bent – another interest of mine.

After a few months of email badgering, former Technical Director Brian Grossman agreed to speak with me. While I had an interest in developing games and websites, my experience was primarily in design, so FableVision decided to go with Nathan Wentworth, and I was left to continue my job search.

With a little luck, I found myself as the designer in a tiny software startup (then SYRG, now HourWork) in Boston. At such a small company, I had plenty of opportunities to help the developer team, so I pitched in whenever I could. Between these moments and a few personal game projects, I grew my confidence in technical work.

In 2019, my partner and I moved to Australia, and I found a position as a “creative technologist” at a trendy advertising agency in Sydney. It was the perfect hybrid of technical and creative work, providing me with a great chance to expand my technical abilities with my design background.

Upon returning to the United States once the pandemic began, Brian put me in touch with Jordan Bach, our current technical director, who was looking for new freelancers. After freelancing for about six months, I joined FableVision as a full-time junior developer!

What’s a typical day like for a junior developer?
I like to start the day by taking the cat for a walk and doing The Mini Crossword. Once that’s taken care of, I’ll dive right in on my current project. I am usually scheduled for one or two projects over the course of a week, so I’ll spend my morning crunching through new features or handling thoughtful client feedback.

Most days are broken up by a few client meetings, which are a nice break from the code editor. I’ll work closely with the producer or other team members to make a development plan to accommodate client requests. In the quiet moments, I like to investigate new technologies and fiddle with prototypes. If I can, I try to sneak any interesting things I’ve learned into current projects.

How does your experience in design help you create projects at FableVision?
Design and development form a symbiotic circle – one cannot exist without the other. While designing, it is useful to consider the limitations of the technology you’ll be using so you can make informed decisions. Conversely, when developing based on a design, it’s common to stumble across an edge case or some design question that wasn’t caught in the design phase. I do my best to solve these problems on my own, keep the development moving forward, and ensure the project stays on track.

Screenshot from Michael’s Flowers, a game created by Erik.

How have you approached accessibility in games and why is doing so important?
While technical accessibility – which includes things like screen reader and keyboard usability – is super important, I am also interested in exploring accessibility in a broader sense. Is this generally easy to use? Is it easy to find? Will someone with no prior knowledge be able to enjoy and understand this? I try to keep different perspectives in mind to create the most effective experiences.

What have been some of your favorite FableVision projects?
I loved working on Keenville, created in partnership with the Georgia Department of Education (GaDOE) and Georgia Center for Assessment, because it was exciting to be on a team with developers for a large, technical project. Keenville closely embodies why I was drawn to FableVision – beyond the technical challenge, it strives to build its own imaginative universe, complete with a comprehensive world, dozens of games, and a sense of agency. I would love to see this package expand.

I also like the GASHA GO! World games from Georgia Public Broadcasting. I worked on Claw Control, which was a perfectly sized project that allowed me to take ownership of it. The huge emphasis on art and creative design led to clever interfaces that joined them together successfully in the program.

What do you hope to work on in the future at the studio?
I would love to work on a larger-scale, narrative-driven Unity game, with an emphasis on storytelling and relevant player decisions. I find these types of games very compelling, and I enjoy the challenge of building a game that accounts for player agency. These are fun to create from both a development and design perspective, especially if the game needs to be educational, too. The last FableVision project like this that comes to mind is Wanderlight.

You enjoy creating your own games and comics! What’s a side project you’re currently working on and from where do you draw your inspiration?
In my college days, one of my biggest hobbies was playing Super Smash Bros. Melee competitively. My school had a big tournament scene and people met weekly to host brackets, watch events, and hang out. It was amazing to be a part of a passionate community and inspiring to see the positive effect an old video game could have on people. While I still play for fun and go to the occasional tournament, Melee is more on the back burner these days. It will always be important to me and a foundational part of why I love making games. 

Recently, I've been drawing inspiration from my cat, Winston. He’s so ridiculous that it’s hard not to imagine him as a silly protagonist in a comic or a game. Since he loves cinnamon, in my latest project, players use their fingers to draw lines of cinnamon in the sky. Winston follows those lines on a skateboard and the goal is to reunite him with his three best friends – cow, ham bone, and donut (his favorite toys). It’s a prototype right now, but someday I hope to finish it. A while back, I made an idle game where Winston fishes and then stops to play his Nintendo Switch. The player has to tell him to fish again.

As a present for my partner, I wrote a dozen or so comics about Winston. They depict some key moments, including his adoption, our daily interactions, and when he gets too hot.

Speaking of Winston – tell us more about him!
When we adopted him from a shelter in 2020, he was a skinny and scrawny 6-month-old kitten with a biting problem. He’s since filled out nicely into a full-grown adult menace! Like all cats, he’s got some quirks, and my partner built a big following on TikTok around his love for cinnamon. I don’t want to out Winston, but he’ll snuggle anything… although cinnamon is definitely his favorite! 

He’s not the brightest bulb, but he loves to play and go on walks and nature hikes. It’s hard to get him out of the door sometimes, but he’s great at coming home to the food – he’ll run all the way back with his ears down. 

What are some of your hobbies?
When I started working, I took up rock climbing to combat sitting in an office. It’s fun to risk life and limb, jumping from rock to rock, feeling alive! I’m unable to think about anything else at that time, so I have no choice but to stop worrying and being stressed out. It’s a fun escape.

Since the pandemic, I’ve also started paying more attention to birds. While birding may have a lame reputation, it’s a useful way to stay present. No matter where you are, you can step outside and listen to the birds. I’ve slowly learned how different birds look and sound, and it is so satisfying when something flies by that you recognize. 

More About Erik

Bird

A picture of a cardinal taken by Erik.

Favorite game? Super Smash Bros. Melee – I’ve been playing it since I was six. A close second would be Undertale

Favorite Pokémon? That’s tough. The child in me says Lugia, but I also like Surskit, he’s a cutie.

Favorite bird? The green heron. They don’t look like your typical herons – they’re still hunters, they hide in the weeds, and wait for hours. It’s my goal this summer to get a nice picture of one.

An Erik fun fact that most people don’t know? When I was 10 years old, I jumped off the swing and “obliterated both of my arms at once,” as my doctor said. That was a defining moment for me and it took me about a year to recover. I had to serve spaghetti at a school fundraiser with my two enormous casts.

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FableVision’s Summer 2022 Roadmap

Roadmap

If April showers bring May flowers, what do May flowers bring? The beginning of conference season! From museum meetings to gamer gatherings, FableVision is attending a variety of conferences to share our work, meet new people, and learn from other professionals in the industry. 


American Alliance of Museums Annual Meeting and MuseumExpo

FableVision is heading across town to the American Alliance of Museums Annual Meeting and MuseumExpo! This year’s conference focuses on four themes –  Museums in Society, Organizational Culture, Innovation, and Financial Wellness. Keep an eye out for FableVision’s Kellian Adams Pletcher, Director of G.L.A.M. Innovation.

When: Thursday, May 19 - Saturday, May 22
Where: Boston, MA

Join FableVision and Kellian the night before for a few drinks and bites to socialize, while enjoying the Boston skyline!

What: FableVision’s AAM Reception
Where: FableVision Studios, 353 Newbury St., Fl. 2
When: Wednesday, May 18, 5:30-7:30 p.m. 
RSVP: Required with proof of vaccination


Serious Play Conference

FableVision is joining some serious fun at this year’s Serious Play Conference to discuss case studies, explore game-based learning topics, and connect with other thought leaders in the educational game-play industry. From active workshops to tracking the evolution of serious gaming, this conference provides opportunities to learn, collaborate, and plan for a productive future for the game-based learning community. 

When: Monday, June 13 - Friday, June 17
Where: Orlando, FL


Games For Change

Catch Gary Goldberger, Kellian Adams Pletcher, and Anne Richards at this year’s Games For Change Festival (G4C). The annual conference festival allows educators, developers, and game changers to connect and discuss the impacts of video games and immersive media. 

Vice President of FableVision’s audio division, audiyo-yo, and creator of the award-winning preschool podcast Quentin & Alfie’s ABC Adventures, Anne is sharing her expertise on designing audio experiences that meet the needs of families and educators virtually on Friday, July 15 at 10 a.m. ET. 

When: Wednesday, July 13 - Saturday, July 16
Where: New York City


Kidscreen 

Gary Goldberger, Tone Thyne, and Anne Richards are in for a weekend of creativity, networking, and media dialogue at the annual Kidscreen Summit (KSS)! Kidscreen focuses on the kids entertainment industry and caters to decision makers and executives throughout the field. The July summit provides an opportunity to connect with other producers, creatives, distributors, and industry leaders, while also getting the chance to forge new connections. 

When: Monday, July 18 - Thursday, July 21
Where: Miami, FL


Connected Learning Summit 

The 2022 virtual Connected Learning Summit brings innovators together to harness the power of emerging technology for expanding access to participatory, playful, and creative learning. Join Sarah Ditkoff, Gary Goldberger, and other speakers on Friday, July 29 at 1:30 p.m. ET for a roundtable presentation on "The Lifecycle of Partnerships in Games for Learning." Register here to access the full event.

When: Wednesday, July 27 - Friday, July 29
Where: Virtual - Whova event platform

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Introducing “Learn With Paws,” FableVision’s Educational App for Pets

Learn With Paws Logo
iPad with Logo

Boops, floofs, derps, and more. The cat’s out of the bag – FableVision is thrilled to announce the release of Learn With Paws (not claws!), a new educational app for pets. In the era of “pandemic pets,” when an influx of families welcomed new furry and feathered companions into their homes during quarantine, about 70% of current US households own at least one pet. 

The demand for educational excellence results not only in preschool waitlists and large class sizes for kids, but for animals, too. Learn With Paws helps pets excel academically and behaviorally by providing families with accessible, engaging, and free pet educational resources.

By playing through Learn With Paws, pets practice key math, ESL (English as a Second Language), PSL (Pet Second Language), art, and petiquette skills to ensure that they’re cool cats who can meet the rigorous demands of today’s educational curriculum. The Learn With Paws app consists of several unique interactives to help pets stay at the top of their class: 


Cat

Language & Com-meow-nication
Since pets meow, tweet, neigh, or bark, it can be hard for humans to understand what their pets want. Learn With Paws teaches pets how to speak English, so you always have a friend to comment on your outfits, tell you jokes, or question your life choices. The more the pets play through Learn With Paws, the more advanced their language skills become; you can discuss the sports game with your dog or dig into a deeper conversation about the meaning of life (spoiler alert: it’s snacks).

But knowing one language isn’t enough, and we want our pets to stay ahead of the game by becoming bilingual, or even multilingual. The app provides different language settings, including the option to learn the language of other species. It can be ruff for different pets of the same household to understand each other, so Learn With Paws teaches meows to dogs, barks to cats, chirps to bearded dragons, and more.

Art & Creative Self-Expression
As a studio that fosters creativity, we had to include an interactive that allows pets to express themselves artistically. Pets take virtual painting sessions with Master Artist Tarantula who uses her eight legs to spi-draw beautiful illustrations. Pets can put final flourishes on their artwork by taking selfies with their artwork and then sending it to their owners. All drawings and images are saved to the tablet so owners can keep mementos of their pets and never run out of pet photos to share with friends. 

Math & Snack Trax
To help pets excel in STEM, Learn With Paws offers a variety of mathematical pet exercises. The app allows pets to complete exercises where they count how much kibble is in the bowl, how much kibble got added, how much kibble remains after some of it is eaten, and how much kibble they have already eaten. Advanced pets are given the opportunity to move on to multiplication and division.

Building off the counting algorithm, the app allows pets to set their snack goals each day and count how many meals remain and in how many hours. Pets like flying squirrels can also use in-app geolocation features to mark where they have buried or hidden snacks around their home for easier location later. 

Behavior & Petiquette
The app teaches pets how to be well-behaved by defining appropriate petiquette, which focuses on manners, resisting the urge to bite or scratch, behaving well with guests, and more. To teach petiquette, humans and their pets co-view videos of animals with A+ manners. For instance, we offer sessions of the exemplary Marquis, a cat who never scratches, eats his meals with a fork, and puts items that he knocks down back in their spots. 

The app addresses common pet-on-human bullying, like cats sitting on their owners’ faces to wake them up for no reason. Learn With Paws helps pets understand that some human actions are “perceived bullying” and not actual bullying, like a human not letting their dog roll around on something decaying in the yard.

Once your cat knocks your tablet off the table in disgust and shatters the screen, it’s time to move to an offline activity!

Peer Mediation
For households with multiple pets, the app offers peer mediation to help resolve conflicts among pets. The human takes on the role of neutral peer mediator and helps the disagreeing pets come to a mutual agreement. As the owner determines the root cause of unhappiness (i.e., why is the cat really trying to eat the goldfish? Maybe he’s not hungry, maybe the goldfish triggered the cat) he or she builds empathy among the animals, allowing them to come to a resolution without punishment. If the human isn’t home, that app provides simulated scenarios to circumvent common pet vs. pet conflicts that they can play through by themselves. No more fighting like cats and dogs – only peace among the pets.


Snake

Learn With Paws is just the beginning of our journey of offering direct-to-pet media. We’re currently working on a pet physical education app to help animals stay fit, with various online courses like Hop & HIIT, puplates, and snoga. In the meantime, download Learn With Paws now to help your pets grow into kinder and wiser animals. We double dog dare you.

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