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Introducing “Learn With Paws,” FableVision’s Educational App for Pets

Learn With Paws Logo
iPad with Logo

Boops, floofs, derps, and more. The cat’s out of the bag – FableVision is thrilled to announce the release of Learn With Paws (not claws!), a new educational app for pets. In the era of “pandemic pets,” when an influx of families welcomed new furry and feathered companions into their homes during quarantine, about 70% of current US households own at least one pet. 

The demand for educational excellence results not only in preschool waitlists and large class sizes for kids, but for animals, too. Learn With Paws helps pets excel academically and behaviorally by providing families with accessible, engaging, and free pet educational resources.

By playing through Learn With Paws, pets practice key math, ESL (English as a Second Language), PSL (Pet Second Language), art, and petiquette skills to ensure that they’re cool cats who can meet the rigorous demands of today’s educational curriculum. The Learn With Paws app consists of several unique interactives to help pets stay at the top of their class: 


Cat

Language & Com-meow-nication
Since pets meow, tweet, neigh, or bark, it can be hard for humans to understand what their pets want. Learn With Paws teaches pets how to speak English, so you always have a friend to comment on your outfits, tell you jokes, or question your life choices. The more the pets play through Learn With Paws, the more advanced their language skills become; you can discuss the sports game with your dog or dig into a deeper conversation about the meaning of life (spoiler alert: it’s snacks).

But knowing one language isn’t enough, and we want our pets to stay ahead of the game by becoming bilingual, or even multilingual. The app provides different language settings, including the option to learn the language of other species. It can be ruff for different pets of the same household to understand each other, so Learn With Paws teaches meows to dogs, barks to cats, chirps to bearded dragons, and more.

Art & Creative Self-Expression
As a studio that fosters creativity, we had to include an interactive that allows pets to express themselves artistically. Pets take virtual painting sessions with Master Artist Tarantula who uses her eight legs to spi-draw beautiful illustrations. Pets can put final flourishes on their artwork by taking selfies with their artwork and then sending it to their owners. All drawings and images are saved to the tablet so owners can keep mementos of their pets and never run out of pet photos to share with friends. 

Math & Snack Trax
To help pets excel in STEM, Learn With Paws offers a variety of mathematical pet exercises. The app allows pets to complete exercises where they count how much kibble is in the bowl, how much kibble got added, how much kibble remains after some of it is eaten, and how much kibble they have already eaten. Advanced pets are given the opportunity to move on to multiplication and division.

Building off the counting algorithm, the app allows pets to set their snack goals each day and count how many meals remain and in how many hours. Pets like flying squirrels can also use in-app geolocation features to mark where they have buried or hidden snacks around their home for easier location later. 

Behavior & Petiquette
The app teaches pets how to be well-behaved by defining appropriate petiquette, which focuses on manners, resisting the urge to bite or scratch, behaving well with guests, and more. To teach petiquette, humans and their pets co-view videos of animals with A+ manners. For instance, we offer sessions of the exemplary Marquis, a cat who never scratches, eats his meals with a fork, and puts items that he knocks down back in their spots. 

The app addresses common pet-on-human bullying, like cats sitting on their owners’ faces to wake them up for no reason. Learn With Paws helps pets understand that some human actions are “perceived bullying” and not actual bullying, like a human not letting their dog roll around on something decaying in the yard.

Once your cat knocks your tablet off the table in disgust and shatters the screen, it’s time to move to an offline activity!

Peer Mediation
For households with multiple pets, the app offers peer mediation to help resolve conflicts among pets. The human takes on the role of neutral peer mediator and helps the disagreeing pets come to a mutual agreement. As the owner determines the root cause of unhappiness (i.e., why is the cat really trying to eat the goldfish? Maybe he’s not hungry, maybe the goldfish triggered the cat) he or she builds empathy among the animals, allowing them to come to a resolution without punishment. If the human isn’t home, that app provides simulated scenarios to circumvent common pet vs. pet conflicts that they can play through by themselves. No more fighting like cats and dogs – only peace among the pets.


Snake

Learn With Paws is just the beginning of our journey of offering direct-to-pet media. We’re currently working on a pet physical education app to help animals stay fit, with various online courses like Hop & HIIT, puplates, and snoga. In the meantime, download Learn With Paws now to help your pets grow into kinder and wiser animals. We double dog dare you.

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March FableFriday: Jonah Gaynor, Associate Producer

When Jonah works on a project, he brings not only his project management experience, game design background, and “spidey senses” that anticipate client needs, but also his sense of humor, creativity, and variety of interests. 

Jonah joined FableVision as a production assistant. Now, in his newly-minted role of associate producer, he takes more of a leadership role, with a comprehensive understanding of the FableVision process to ensure that projects are completed smoothly and thoroughly. 

“My game design background has a huge influence on how I produce projects in all phases,” he says. “My experience with being in the weeds allows me to better understand the needs of the project and the potential directions it could be headed in.”

Keep reading to learn about Jonah’s game design background, fun geography facts, and his fabled journey to FableVision!


Congratulations on your promotion to associate producer! How does your position as an associate producer expand on your previous role as a production assistant?
I was very fortunate as a production assistant to work with many fantastic producers at FableVision, which was excellent preparation for moving into this new associate producer role. I learned many useful skills for the best management of a project, such as budgeting, client communication, and internal team structuring, productivity, and morale. 

As an associate producer, I take the lead on more projects and I am prepared to propose possible solutions for any issues we may run into. I’ll provide clients with a smooth process to avoid any bumps on the road.

How do you integrate your game design knowledge into your daily tasks? What’s your favorite part of the game design process?
My game design background helps me understand which direction to take a project in, while also identifying when certain ideas are taking us away from the scope of the project. I like to think of myself as a jack of all trades, master of… some.

I especially love the initial brainstorming phase of the game design process! There’s something really exciting about the first “great idea” that comes from the team. From a production perspective, I think about how, if at all, this brilliant idea will impact production, but I do take a moment to enjoy the byproduct of working with so many creative and driven people. We have a great team.

What are your favorite types of projects to work on?
I love working on projects where FableVision’s mission is compatible with the client’s mission, such as Keenville for the Georgia Department of Education. No matter the idea, aim, or timeline for a project, this meshing of visions makes the journey easy, fun, and seamless. Fortunately, this happens quite a bit!

What are some games you designed outside of FableVision?
My biggest undertaking was Maya’s Dice. It’s a 2D Cyberpunk RPG that uses the bluffing dice game liar’s dice instead of a more traditional battle mechanic. The game started as my Capstone project in my undergraduate program at NYU’s Tisch School of the Arts and grew from there. I tried to make something unique that would really put my skills to the test. It’s out now on Steam!  

Jonah on the Subway

And taking a step back for a moment, what’s your “journey to FableVision” story?
You want the whole story? Here goes: Jonah Gaynor was born on Feb. 8, 1897 to Alan Gaynor and Dr. Sharon Silbiger in New York City. From a young age, it was clear that there was something… strange about this child. While most young children played with LEGO and stuffed animals, Jonah’s parents would frequently find him in his room with a Trello board open and budget spreadsheets lining the floor. His first words were, “I have a passion for multimedia education-focused production management.”

In 1917, the United States Senate voted in favor of a measure to declare war on the German Empire, entering the US into the first World War. Fearing the draft as a 20-year-old, Jonah was cryogenically frozen in a warehouse in Boston. In March of 2021, FableVision stumbled upon the frozen Mr. Gaynor, and wouldn’t you know it, there was an opening on the team for a new production assistant.

Do you believe this story? According to my research, 30/30 surveyed FableVision Studios employees did not, with one stating “Jonah, I’m a little busy right now.” I guess I love storytelling as much as FableVision does. For a more straightforward answer… 

Jonah and some guy, looking normal

Jonah with former soccer star Frank Lampard.

From a young age, I was hugely passionate about media of all shapes and sizes. Entering college, I didn’t know exactly what I wanted to do, but I wanted to be involved in the production of amazing media. I studied Game Design at NYU, where I learned game design, game programming, production management skills, user experience design, and more. This helped me make my own independent games, take on producer roles in larger teams, and eventually lead me to FableVision. 

Seeing the job listing for a production assistant at FableVision, a company that I had heard of even though I was still living in New York at the time, was really exciting. The FableVision mission matched my personal one perfectly, and I knew it was an amazing opportunity to contribute to something I really believed in. And now each day I feel very fortunate to be doing just that.

Jonah with turtle

And what are your current obsessions in this day and age?
Oprah’s Jonah’s Favorite Things 2022:

Podcast: This American Life

TV Show: The Midnight Gospel, Taskmaster, or Euphoria. It’s hard to choose!

Movie: Sound of Metal

Album: NFR by Lana Del Rey or A Moment Apart by ODESZA


More About Jonah!

Favorite geography fun fact?
Bir Tawil is a chunk of land in northeastern Africa that both Egypt and Sudan claim is the territory of the other. Each country claims the Hala'ib Triangle to the east (which borders the Red Sea) based on how the modern-day countries were originally drawn over 100 years ago. Now, neither country dares to enter Bir Tawil because if it did, it would be recognizing the other country’s claimed border. Check your nearest map. If Egypt’s southern border is flat, that’s the border that Egypt likes. If it’s slightly jagged and comes north on the east side, that’s the border that Sudan likes.

Favorite video game?
Football Manager. You wouldn’t believe the number of hours I put into making the Czech team Bohemians 1905 into Champions League winners.

Jonah's Soccer Picture

Favorite board game?
The Mind. The elevator pitch is that you’re collaborating with fellow players to play cards in the correct order, but there’s no communication allowed, meaning the only action you can take besides playing a card is waiting.

Favorite sport?
Soccer! The tactical depth, despite the simplicity, and its worldwide nature make it an amazing lens through which to learn more about the world.

Boston or New York?
Whichever you, the reader, likes more.

Favorite new area in Boston?
Walking across the Charles River, especially as the sun sets over the Boston skyline, is a new joy of mine. It’s fantastic getting the walk in on my way to or from the new FableVision Studios office.

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Spreading the Love: One Love Foundation and FableVision Showcase Healthy Friendships in New “Friendlets” Animated Shorts

Episode 1: Cafeteria Conflict

One Love Foundation was founded in memory of Yeardley Love, a young woman who lost her life due to relationship abuse. The organization educates young people about healthy and unhealthy relationships, empowering them to identify and avoid abuse and learn how to love better. Its curriculum includes resources for middle school, high school, and college audiences, including videos, workshops, and peer-to-peer discussions.

One Love wanted to expand its videos to a younger audience as childhood friendships define the types of relationships we have in the future. The way we treat friends and friends treat us manifest into future friendships and relationships. 

To start their healthy friendships curriculum during a formative age, One Love partnered with FableVision to create five 45-second animated shorts to set an early example of healthy friendship behaviors.

Each episode sets up a familiar scenario between two friends and follows the same structure: a negative friendship interaction with “That’s Not Love” displayed, then the tape rewinds and the same scenario resets in a positive way, with “That’s Love” displayed. Through relatable scenarios, the animations focus on different themes of friendship, including isolation, belittling, honesty, independence, kindness, responsibility, respect, and equality.

By creating familiar, humorous scenarios with colorful, abstract, non-human characters, FableVision and One Love aim to help elementary-aged children understand the importance of communication and appropriate responses in healthy friendships.

Episode 2: Carnival FOMO

“I’m excited about this project because we had a diverse, inclusive design process to appeal to a wide range of children,” says Christina Kelly, Lead Artist at FableVision. “With the abstract, gender-neutral characters, we wanted kids to find personal relevance from the situations—maybe they’re crushes, maybe they’re friends. We also included subtle nods to diversity throughout the backgrounds, like adding a Pride flag in the cafeteria or a crutch in the bedroom. Through the designs, we hope that kids will connect to the videos and take away the messages about love.”

As a studio that seeks to promote inclusivity and love, FableVision is proud to partner with One Love to help children develop happy, healthy friendships. Read on for more information.


A Closer Look Inside:

Episode 1
Topics covered: Isolation, Belittling, Honesty, Equality
A classic cafeteria conundrum—what happens when you want to sit with your best friend only, but your best friend wants to sit with a group? Zain and Amaru figure out how to communicate their feelings and where to sit so that everyone is happy.


Episode 2
Topics covered: Volatility, Trust, Possessiveness, Independence
While playing video games, Ehko realizes that Kazu and Amaru went to the carnival without them, and they accuse Amaru of lying and having other friends. In the redo, Amaru has a chance to explain their perspective, and Kazu can think about how to respond.


Episode 3
Topics covered: Intensity, Comfortable Pace, Betrayal, Kindness
What do you do when your friend invites you to spend a long weekend together, but you need some alone time? Zain and Amaru find the perfect balance for their weekend.


Episode 4
Topics covered: Guilt, Fun, Deflecting Responsibility and Accepting Responsibility
Kazu finds an unflattering picture of themselves online that Zain posted, and accuses Ehko of sending that picture to Zain. Ehko rejects Kazu’s concerns by saying it’s not a big deal. In the redo, Ehko and Kazu work together to find a solution to this problem. 


Friendlets Episode 5 Still

Episode 5
Topics covered: Sabotage, Manipulation, Respect, Healthy Conflict
When your and your friends’ opinions differ, it’s easy to yell your thoughts into a void without listening to your friend. Ehko and Amaru figure out how to discuss their perspectives on healthy eating and resolve their differences for a science project.


To help identify what is love and what is not love, watch the episodes and participate in the workshops through One Love's Education Center.

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