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April FableFriday: Anthony Merola, Production Assistant

With no risk, there’s no reward. Many people are nervous about making big changes in their lives – but Anthony Merola, FableVision’s production assistant, is not one of them. He’s followed his passion for storytelling to three cities: San Francisco, New York, and now Boston, and lived to tell the tale.

“When I started college, I was studying political communication and disliked it,” says Anthony. “My parents pushed me to go after my passions: I was always inspired by good storytelling. To this day I love to write, and animation really is a phenomenal medium for great storytelling. You start with this completely empty canvas and are only limited to your imagination. It’s an absolutely amazing way to express yourself.”

It was his passion for animation and good storytelling that led Anthony to work in the production departments on some well-known films and through the doors of the FableVision studio. Of course, like many creative types, Anthony has other side projects brewing as well, from music to app development. We sat down recently to chat with Anthony about his past gigs, his side gigs, and a lot more. We’re thrilled to have him aboard as the newest member of the FableVision family!

What drew you to working with animation originally?
Toy Story was a huge catalyst for me. I remember going to see it when it first came out. I was seven years old. I didn’t know what I was seeing as this was a whole new medium. But even at a young age I could understand that 3D animation was going to be a big deal, and I wanted to be a part of that in some way.  When I was a teenager, I started learning 3D animation software like Cinema 4D and Maya, and so it was always in the back of my mind.

Who are some of your animation heroes and why?
First and foremost, Walt Disney. He was not afraid to push the boundaries and force you to move beyond your limits.

As far as artists go, Disney’s Nine Old Men really set the standard. Specifically, I always found inspiration in looking at the work of Ward Kimball, Frank Thomas, Ollie Johnston, and Milt Kahl. The principles of animation they defined are still utilized to this day. I also am a huge fan of the Warner Brother cartoons, and Chuck Jones was a huge influence in terms of understanding comedic timing.

From my own life, I learned a lot from Michal Makarewicz, an animator at Pixar. I studied with him for over three years. He’s an incredible teacher and an amazing friend.

Anthony with fellow Blue Sky PA's Joshua Brock and Meghan Lima at the world premiere of the feature film Epic in New York City.

We ask everyone this, and you’re no exception. What’s your journey to FableVision story?
I’ve had quite the journey! For the past three years I worked at 20th Century Fox’s animation studio Blue Sky Studios. I started there as an intern and was kept on as a production assistant on Epic, Rio 2, The Peanuts Movie, Ice Age 5, and Ferdinand The Bull. I worked in the story and design departments.

Prior to this I lived and studied in San Francisco, California. After being away from home, I decided I wanted to settle back down closer to family in Boston. While researching animation companies in the city, FableVision Studios kept popping up. After looking at their work and mission, I knew I wanted to be a part of this team. I reached out and was able to meet with Sarah Ditkoff to learn more about the studio, its mission, and what it was currently working on. About a week later I was contacted about an opening for a production assistant position and immediately applied. I was offered the position and have been with FableVision since the end of January.

Since you’re relatively new to the team, what are you most looking forward to about working here at FableVision?
From animation to museum interactives to mobile games, there is so much going on at the studio. I feel like I am getting a second education and learning about technology I have never explored before. I am a lifelong learner, so to expand my understanding of tools and skills by exploring new technologies and creating such incredible content in a variety of ways is awesome! I also love the passion that team members bring to their portion of the project.

Anthony at a Blue Sky company outing with fellow production assistants Meghan Lima, Victoria Clougher, and Joshua Brock

You’ve worked on a long list of big-name animated films. Do you have a favorite? Or is there one that sticks out in your mind (and why)?
Each one really has a special moment connected to it for me. But The Peanuts Movie will always hold a special place in my heart. I was one of the first team members brought on to the project; I stayed on that film for three years and got to see it through every phase of production. I grew up watching A Charlie Brown Christmas, and It's the Great Pumpkin, Charlie Brown, and so to be able to work with the Schulz family on such an iconic piece of American culture was an incredible honor.

Beyond that, the team I worked with gave me the best filmmaking education an individual could ask for. Every day was like a master-class, and I did my best to absorb as much of this information as I possibly could. I have to especially thank two of my mentors, Art Director Nash Dunnigan and Story Supervisor Jim Kammerud. I served as their assistants over the course of the production. I am forever indebted to them for the opportunities they provided for me, and the knowledge they were willing to pass on to me.

You’ve worked in film in San Francisco, New York, and Boston. How are all these cities different or similar?
I am a city-boy at heart – I thrive on the energy that you find in a big city.

New York was amazing for this, the whole city has an incredible rush of energy and positivity. Plus, you can’t get bored in New York. There’s always a new adventure.

San Francisco is very similar to Boston, in that it is smaller than New York. Everyone is friendly and inviting, and there is a warmth to the whole city. It’s also a food lover’s paradise. I don’t think I’ve ever eaten at more amazing restaurants than in Downtown San Francisco.

But at the end of the day, Boston is home. I lived away from this city for over six years. I had amazing experiences in seeing other parts of the country, but it’s so good to be back. I love being able to look out the window of our office and see the skyline and the harbor. It just gives you such a great feeling!

What do you like to do in your spare time to unwind?
I’m usually playing music. I’ve been playing guitar for 15 years and piano for 11. I built a small recording studio in my house, so I am usually tinkering around trying to create new sounds.

I’m also teaching myself UI design and app development. I’ve always been fascinated by technology, and so I decided that it would be a fun challenge to try to teach myself how to build my own apps.

Other than that, I love reading new stories and writing my own!

You’re going to school for Producing for Animation and Visual Effects at the Academy of Art University. What’s that program been like?
The program is really fantastic. The whole faculty is made up of professionals from companies like Pixar, DreamWorks, and Industrial Light and Magic. They really push their students to understand professional practices, and this industry experience is what drew me to the university in the first place.

Beyond the student projects we were working on, the industry connections allowed us to work on major feature films like Beasts of the Southern Wild. By the time you leave the program, you have had the opportunity to develop a resume/portfolio that includes professional work and incredible networking.

Is there a particular childhood experience or show or movie that made you want to work in children’s media?
As a young child, I was huge on the work of individuals like Mister Rogers and Jim Henson. They radiated such positivity and always encouraged a child’s imagination. I am a firm believer in the idea that you should leave the world a better place than you came into it. We live in an age where the technology to create rich content is beyond believable. I hope to, in some small part, have a part in ensuring that children have access to the same types of opportunities to pursue their dreams that I did.

Since you’ve worked on so many fantastical movies, you must’ve given this some serious thought: if you had a superpower, what would it be?
The ability to move things with my mind! I enjoy a good prank, so I’d find a way to have some fun with that one.


Favorites!

Place to eat in Boston: Del Frisco’s Steakhouse
Thing about San Francisco that you miss the most: Seeing the sun set over the Golden Gate Bridge.
Animated movie character: Wall-E. For 90 minutes he never speaks, yet he is so full of emotion!
Way to take your coffee: I am a tea drinker. So I like Earl Grey or Oolong with two sugars.
Season: Late spring into early summer.
Book: A City So Grand: The Rise of an American Metropolis, Boston 1850-1900 by Stephen Puleo
Movie: Jurassic Park, The Princess Bride, 12 Angry Men
Vacation spot: Cape Cod or Aruba
Favorite thing to cook: Soups and sauces or baking bread. There is such a science to each of them that I find fascinating. Too much or too little of an ingredient can drastically affect the final dish.
Favorite food that you hate to cook: Not a dish, but I hate chopping onions. I still haven’t found a way not to tear up when chopping them up! 

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March FableFriday: Brian Grossman, Technical Director

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Ten years – a full decade. That’s how long Brian Grossman, Technical Director at FableVision Studios, has called himself a FableVisionary. Brian comes from a strong technical background, but it’s his genuine belief in what FableVision stands for that makes him a perfect fit for his job.

“I believe strongly in FableVision’s mission and appreciate how committed we are to embodying it in all our work,” Brian says. “I'm an idealist at heart. I love that I don't have to compromise my idealism at FableVision.”  

In addition to being an idealist, he is a tireless learner, and believes that education is at the heart of doing good in the world. The breadth of his responsibilities is vast, too: he manages our technical team, architects experiences for our projects, and stays on the cutting edge of new technologies to ensure that we’re bringing expertise and prowess to all our projects.

“It's great to have a job. It's better to have a job you enjoy. It's even better-er when you enjoy your job and believe that you're helping to make the world a better place by doing your job,” Brian shares.

This month, Brian shares more about his position, what it’s like to manage one of the most talented technical teams out there, his passion for teaching and cooking, and how his 10 years at FableVision connects him to our mission of helping learners of all ages reach their full potential.

What is your journey to FableVision story?
After completing my Bachelors and Masters degrees in Computer Science from MIT in 1996 (I created math tutoring software for my masters thesis!), I moved to the Bay Area to work in hi-tech at Netscape. After about a year, I realized I would be happier if my job was in the education space. I left Netscape and worked at a couple educational technology start-ups. In 2000, I moved back to Boston. I soon started working at WGBH, creating websites and games for the children's TV shows Arthur and Zoom. In 2002, I worked on a freelance project at FableVision, making math interactives with Houghton Mifflin (Shelby Marshall, now Vice President of Strategic Partnerships and Product Solutions at FableVision, was our client!). Then, in 2003, I was hired to head up the technology team at Six Red Marbles, another educational software company in Boston.

In 2006, the Technical Director position opened at FableVision Studios. Remembering how much I enjoyed the company, I applied for the job. Now, ten years later, I'm grateful to work at a company that I believe in, that challenges me professionally and employs many of my favorite people on the planet.

What’s your favorite project you’ve worked on at FableVision and why?
It's hard to choose just one, but I think I'd say Lure of the Labyrinth, developed with Maryland Public Television. It was a pivotal project for FableVision. It was the largest game we had built at the time, requiring us to learn lots of new technologies and strengthen our process for working together in larger teams. We've come a long way since then, but Lure of the Labyrinth will always be a special project for me.

What do you like about being a developer?
I love making stuff. Being a developer is the ultimate job for people who like to make stuff. Anything you can imagine, you can model on the computer – and making stuff on the computer is generally faster than making real objects.  My father is a mechanical engineer by trade. He works with a team that makes communications hardware. The difference in the scales of time we work in is extreme. In the time it takes his team to build one piece of equipment, we've completed dozens of projects – all different, all fun to work on.

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Things change very quickly in the field of tech. How do you keep up with current trends and/or learn new skills?
In my role, this can sometimes be a significant challenge. I spend a lot of time researching technologies that would be beneficial for our projects. One of the best things about working in technology is that the internet provides an endless library of great information and relevant case studies. Additionally, I leverage the other developers on the FableVision team, who are doing their own research. We learn and grow as a team, sharing with each other at our bi-weekly developer meetings and weekly code reviews. Our technology team is the best I've worked with – each member is incredibly talented and well-versed in a number of skills – from the tried-and-true to the bleeding edge.  

What does a typical day at FableVision look like for you?
I really don't have a typical day at FableVision. I like to stay involved with lots of facets of the company, from managing the developer team, to helping estimate projects for proposals, to overseeing the technology on projects, to brainstorming ideas, to maintaining the IT infrastructure. There's no shortage of things I can work on.

As a “Tech Guy” on projects at FableVision, what's your role in the creation process?
All of our projects start with some brainstorming. During the brainstorms, the technology representative needs to constantly ask the question: "Do I feel like I can come up with a technical solution for this idea?" At a place like FableVision, where there's so much creativity, it's critical to be flexible and open-minded as you never know what ideas will surface. Once we've got our idea, the technical team member is responsible for choosing the right technology and coming up with a plan for how to get things built. Then, when we move into production, the technical team member needs to work closely with other folks, particularly the art team to implement the product and ensure everything works.

What are some of the more interesting or useful things you’ve made using your programming skills (either at FableVision or on the side)? 
I love programming little tools and small websites for lots of random projects I work on. I've created websites in the office to choose the next cooks for our weekly Soup Group (see below) and the next books for our Book Club.

Outside of work, I've been able to leverage what I've learned to help with various tasks running a large fundraiser for my kids' school and planning my high school reunions. I've also created a Lego portrait of my son and I'm planning a Perler Bead project for my daughter. I've even written software to generate works of art with waffles!

You’re an excellent cook! What got you in the kitchen? What kinds of things do you like to make?
Growing up, my mom was an amazing cook and baker. Every night we had a delicious meal and there were always fresh baked goods in the cookie jar. Interestingly, I never did much cooking until I moved out of the house on my own. Given the void of no longer having my mom's home-cooked meals each night, I had no choice but to start cooking. When I moved out, my mom packed me with a notebook of all my favorite dishes – handwritten. I still cook these recipes regularly.

Along with standard cooking for our family of five, I love challenging myself to cook things that might be a little more complicated. Some things I've tried to include: fried ice cream, sour dough bread, French macarons, homemade cannolis, from-scratch hot chocolate with from-scratch marshmallows, and cronuts.

What is Soup Group?
At FableVision, we share a kitchen with a company called Jumpstart. They had started a group called Soup Group, which was essentially a weekly potluck where individuals would take turns cooking for each other. It looked like fun, so a co-worker and I asked if we could join. Now, five years later, it's still going strong and we've got about 50% FableVision employees and 50% Jumpstart employees. Soup Group day is always the best meal of the week.

You recently started co-teaching classes at Harvard’s Graduate School of Education. What’s one thing you have learned from the professors or students?
From tutoring peers in high school, to working in elementary schools and summer camp while in college, to teaching high school math, to teaching at Boston University and Harvard, I've always had a “second career” as a teacher.

The most important thing I've learned from teaching is how important it is to listen. I'm teaching (mostly) non-technical individuals how to program. In this role, it's critical that I am able to listen to the students when they don’t understand the material and come up with creative ways to teach the concepts.

What’s one thing you would recommend to someone starting out in the field of tech? What qualities do you look for in a new hire?
The tech field is a great option these days. Everyone needs technical folks. When we're hiring, I strive to find individuals who are not only good programmers, but are good communicators and passionate about the work we do at FableVision. I like it when candidates abandon their “interview script” and talk casually about themselves and their interests. That's when you can start to learn what it's going to be like working with them.


Favorites!

Place to eat in Boston: Anyone who knows me knows I always like trying new restaurants. I have a list of 200+ bookmarks on my Yelp account. Whenever I have the opportunity to go out, I always consult my list to see if there's a place nearby.
Place to eat with your kids: Home. With two working parents, it's hard to find a way to eat together at home, but we do our best.
Ingredient: Sugar. I'm a sugar-holic.
TV show: I've got a Netflix watch list of stuff I've been chipping my way through. Whenever I get a recommendation, I write it down.
Favorite movie robot: I dunno… maybe the robot tailors from Woody Allen's Sleeper?
Favorite season:  Those first few days of spring in Boston are pretty special.
Favorite gadget: It's not hi-tech, but I love my DSLR camera.
Vacation spot: The National Parks. I love natural beauty. I've been to about 20 so far, but I'd love to see more. 

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Eight-year-old Zoe, future animator, visits FableVision Studios

What’s one thing – anything in the world – you want to learn more about? If you’re eight-year-old Zoe, the clear choice is animation. She's interested in being an animator when she grows up but she "may change [her] mind in the future."

"I did coding in school and when I did coding it really interested me," she explained. "I could do video games but I want to do movie animations." 

A few weeks ago, we received a letter from Zoe’s dad telling us about her desire to learn more about art and animation for a school research paper. She had one request: could she stop by our offices and speak to one of our animators to learn more about the life of a professional artist and animator? As an added bonus, Zoe would be visiting our offices on her birthday, arguably the best day of any kid’s year.

Her favorite part of visiting FableVision? "Meeting all the animators and seeing how animation was done," Zoe says. "I thought it was really cool to visit a real animation studio. I would really like to visit again one day. It was fun to be there."

Zoe sat down with Hannah O'Neal one of our artist/animators in residence, to talk about animation, inspiration, and advice for future animators. Here are just a few of Zoe’s questions, and Hannah’s answers, from their chat.  

Thanks for stopping by, Zoe! We’re cheering you on in your creative journey. And happy birthday!


Zoe (Z): What is the hardest part of being an animator?
Hannah (H): Making sure to constantly learn new things. That’s true of a lot of technology jobs. You need to make sure you know the right technology, and keeping up your skills as an artist is difficult at times. 

And, sometimes you don’t have a lot of time for your own characters. When I was a kid, I used to draw a lot of characters. Sometimes, when you’re a grown up, you don’t have time to work on your own stories and characters, but you have to learn to make the time. 

Z: What is the easiest part of being an animator?
H: 
Watching all my stuff come to life! It’s so much fun! I also love watching other people’s stuff come to life. I get to see how my co-workers Sonnye and Bob and Keith make characters, and that’s really cool. I also love working and hanging out with really talented people.

Z: How much school did you have to do?
H: I drew my whole life but and that felt easy because I liked doing it. As far as animation, I learned it in college, so, about four years. But I learn something new every year, so I keep learning, which is both hard and easy at the same time. When you do stuff, you learn stuff.

Z: Who is you favorite artist?
H: One of my favorite animators is Chuck Jones. He did the Looney Tunes animations. He’s a really, really funny guy. He was able to translate humor and talent into goofy animations. Another one is Milt Kahl, he was one of the nine men who were animators at Disney. He created Shere Kahn, the tiger in the movie The Jungle Book. Milt Kahl animated Shere Kahn in a way that was really scary. He made believable animation. Rebecca Sugar is another great artist and animator. She’s a modern animator who works on shows like Adventure Time. I met her when I was in college, she’s doing wonderful work.

Z: What are you working on now?
H: At the moment, I’m doing research for a project but I was working on something before that for the Make-A-Wish Foundation. There’s a girl who’s a little older than you named Neshama. She had cancer but she’s okay now. She wanted to make an animated short for her wish, so her family and Make-A-Wish contacted our studio and now we’re making a movie with her!

Z: What advice would you give a young artist who wants to become an animator?
H: Draw and color all the time! That’s what’s going to help you become an animator. Keep loving life and showing life in your artwork. When you’re in the park and you see a bee, pull out your sketchbook and draw the bee. If you’re in bed and you wake up and you have this great idea for an animation, pull out your sketchbook and draw it out.

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January FableFriday: Michael Fogarasi, Associate Producer

Johnny Cash said it best, “Travel, I've had my share, man. I've been everywhere.” And for FableVision’s Associate Producer Michael Fogarasi, it couldn’t be more true.

Michael white-water rafting in Bali with his family. 

“Growing up, my dad worked for the U.S. Embassy, which meant that we would typically spend two to four years in each country before moving on to our next posting” Michael says and explains that he’s lived in five countries. “Besides giving me an insatiable wanderlust, I think it’s made me a very adaptable and easygoing person.”

Michael's wanderlust eventually brought him to FableVision, where his love of a journey is channeled into his work.

“I love the entire process of production—how we can go from a concept on paper into a tangible finished product. It’s a great feeling to play or watch something that you and your team built from scratch.”

No matter the production challenges that can arrive on a day-to-day basis, Michael is always along for the ride with a good sense of humor and a laid-back state of mind.

This month we sat down and chatted with Michael about his background, the culinary adventures he goes on in his own kitchen, and some of his favorite FableVision projects.

Explain a bit about your job here. What’s a typical day in your shoes like?
I like to come in a little early and go over my project log, which is big document with notes for each of the projects I’m on. It’s a great refresher to go over everything that’ll need to be done that day.

Then, depending on what phase of a project we’re on, my typical day involves a lot of meetings with my teams or the client. We’ll typically do status updates, go over plans, and take a look at any problems or snags that will stand in our way.

If we’re in the later stages of a project, I’ll spend a good amount of time on QA. I’ll go through and test our games or websites to make sure that everything is working correctly. If not, then I’ll log bugs and make sure the developers know what’s wrong.

Then by the end of the day, I’ll fill in my project log, so it’s a cyclical process every day.

What is challenging about your job? What feels rewarding?
The biggest challenge is making sure that we’re meeting the needs of our clients. I find the Define and Design phase—where we hone in on concepts for our games or animations—to be the toughest, since we’re making decisions that’ll influence the rest of production. We have to make sure that both sides are on the exact same page or else we could face big problems down the road.

As a producer, a lot of things are rewarding—the first time you play or view a prototype, or hit a major deliverable. Obviously the end of the project is very satisfying, but when we end up with a great product that we are proud of and the client loves—that’s the best!   

What’s your journey to FableVision story?
When I was studying at Boston College, I was heavily involved with our student-run TV station. At that point, I was convinced I wanted to go into TV production, and so I bounced around with a couple internships at local access shows. But then my good friend (and former fellow Associate Producer), Katie Tusch started telling me about her job at FableVision Studios and I was intrigued. I started researching the company and the more I read, the more interested I became. And so when Katie told me there was an opening, I applied and one thing led to another!

You were the associate producer on Zoombinis – can you share a bit about that process?
Working on the remake of Zoombinis has been a definite highlight of my time here at FableVision. Though I hadn’t heard of Zoombinis before we started the project, I quickly fell in love with the game. As we started development, my role evolved into becoming an expert on the original game to make sure we were staying faithful to its signature quirks and whimsy. I got to spend countless hours playing the original game on an emulator learning the rules, strategies, and solutions to the puzzles. There is so much replay value that I never got bored—the toughest levels never get any easier!

The real-time feedback we got from Zoombinis fans via the Facebook page and Kickstarter campaign was another great aspect of the production process. David Libby [Director of Technology, TERC] posted our artwork and designs as they were being created and the fans would respond instantly. The comments and messages from both old and new fans were so nice to hear, especially when they loved certain changes we had made. It was really motivating to get that level of excitement on a project in progress.  

We’re working with long-time partner Classroom, Inc. on the third game in their award-winning literacy learning Read to Lead game series. What has it been like to work with them throughout the years?
It’s been awesome! The Classroom, Inc. team is incredibly talented, both creatively and organizationally, which makes our collaboration fun and hassle-free. Our collaborations have led to a couple of great games that incorporate rigorous assessments into really engaging storylines while keeping students interested. They also offer an in-depth look at the responsibilities and requirements of the featured jobs, which can help get students thinking about their future. I’m very much looking forward to our third game.  

You majored in film production, right? What do you love about film? How do you take that background and knowledge and work it into your work here?
Well, technically it was Film Studies, since the Jesuits would never let you get away without some history and analysis classes, but production was a big part of my studies. I was and continue to be most drawn to film editing—a passion and hobby that I’ve been doing since freshman year of high school.

I was really drawn to the freedom and influence you have as a film editor since you are in charge of piecing together the story. In certain genres, like documentaries, the editor can have the power to create the story itself. But at the end of the day, you still have to answer to the director and make sure that your work matches their thoughts. In a way, it’s pretty similar to my work here at FableVision. We create stories—in the form of websites, interactives, animation, and other media—and have to make sure that they match, enhance, or are in-line with our client’s vision.   

You’re a great cook! What got you into the kitchen in the first place and what makes you keep going back?
I’d say it’s a tie between not wanting to eat my own horrible food and the influence of great cooks in my family. Basically, I realized that if I wanted to eat something better than a sandwich, I was going to have to learn some cooking skills. From there, it quickly became one of my favorite hobbies and now I really look forward to both trying new recipes and perfecting old ones.

Tell us about the fantasy football league you play with. Do you consider yourself a competitive person?
Great news on that front—I won the championship this year! I play with a bunch of college friends and this year the commissioner went all out and bought a huge WWE-style title belt so I’ll be the first one to put it on!


More About Michael

Top three places on your list to live, besides Boston:

In no particular order:

Filbert and Ivy, the Fogarasi family dogs. 

Favorite food: Ribs
Early bird or night owl: Probably more of an early bird, but it really depends on the day
Favorite book: Harry Potter, what else?? Also, anything by Michael Crichton.
Sweet or savory: Savory
Football or baseball: Baseball to play, football to watch
Game to play with your dogs: Fetch with a squeaky rubber chicken—the only thing they won't destroy!

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Top 10 FableVision Moments of 2015

2015 was an epic journey. FableVision visited (and created) amazing worlds this year, from the colorful hills of Zoombiniville to the idyllic town of Shady Acres to revisiting planet Braxos. To celebrate, we've crafted our FableVision Top 10 Moments of 2015. The year was filled with rewarding memories and signature FableVision fun!

1. New creative collaborations

FableVision made some new friends this year, including Make A Wish, Mindset Works, and McGraw-Hill Education. We love working with kindred spirits on media that inspires, educates, and moves people to action.

2. Continuing partnerships 

We're proud of our ongoing collaborations with innovative clients, including Maryland Public Television, PBS Kids, and Pearson, who inspire and encourage us to continue to push the envelope. 

3. Events and open houses 

We welcomed hundreds of creative minds to our studio this ye—hey, remember that one time Olympians Meryl Davis and Charlie White visited FableVision and we got to hold their gold medals? That was awesome. Miss Massachusetts 2014, one of five STEM scholarship recipients at the Miss America pageant, stopped by our Night Powered by STEAM Thinking event co-hosted with the Reynolds Center TLC. We also opened our doors for the Children’s Media Association’s GAME ON! event, which featured our own Bob Flynn on a panel talking about the creative gaming landscape in Boston. And for the third year in a row, Team FableVision raised funds (over $7,000 this year!) for Boston Children’s Hospital through Extra Life.

4. Another winning year!  

We were honored with some amazing industry recognition for some of our recent work this year. Here are some of the highlights:

  • 2015 Tech & Learning Magazine Awards of Excellence, New Products Award for After the Storm
  • 2015 International Serious Play Awards, Bronze Award for After the Storm
  • 2015 American Association of School Librarians, Best Apps for Teaching & Learning for Ripped Apart: A Civil War Mystery
  • 2015 Animation Block Party Summerfest for Good Thinking!: The Science of Teaching Science
  • 2015 Association of American Publishers (AAP) REVERE Award, Beyond the Classroom, Play category for Renegade Buggies
  • 2015 Excellence In Financial Literacy Education (EIFLE) Award, Instructional Game of the Year for Renegade Buggies

5. Thought leadership 

Our co-founders Paul and Peter H. Reynolds traveled the country this year, continuing to lead the charge in the STEAM education and Maker Movement. They unveiled the second book in their Sydney & Simon book series, entitled GO GREEN!, inspiring readers to take a closer look at protecting the environment by implementing small changes to make a big difference. Among dozens of other appearances, they stopped by the STEAM Carnival, keynoted the World Creativity Forum and CPSI. Throughout it all, they championed creativity as a superpower and called for action in creative problem solving.

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6. Marketing highlights

Our website turned one this year! Cake for everyone! We’re very, very proud of our league of creative FableVisionaries, and the world is taking note too. Creative super couple Keith and Renee Zulawnik are both alumni of Lesley University and met here at the studio. If you were paying attention in April, you might have seen our little rebranding project. Welcome, TableVision. And our FableFriday blog series continues to highlight a new FableVisionary on the first Friday of each month.

7. On the road with friends and fans

Did you hear that? That was the sound of a party horn, and it was going off in FableVision’s 2015 ISTE booth all conference long. We celebrated creative educators, and hosted fun, informative sessions with some of our partners. Earlier in the year we hopped a plane to Orlando for FETC, where Creative Director Leigh Hallisey joined a panel to discuss what creates an engaging learning game, and CEO Paul Reynolds and Dr. Peggy Healy Stearns dove into the world of 3D fabrication and the development of Fab@School Maker Studio.

8. Art highlights

We make this look good. (Did we just date ourselves with a Men in Black reference?) Our artists had a hand in some of our biggest projects this year, including the relaunch of classic math/logic game Zoombinis, a free animated professional development resource in Good Thinking! The Science of Teaching Science, Con ‘Em If You Can, a financial literacy games that teaches how to protect yourself from schemes and scams in the real world, and ParkPals: Kindness Rules teaches second and third graders the four qualities of kindness and how to be fair, kind, and helpful to others.

9. Technical highlights

Go on, spend some time outdoors. Just B is a small interactive musical toy produced by the FableVision Studios development team. Stop and smell the musical flowers. Then, practice your sustainable farming best practices with Top Crop: Farming for the Future. The game teaches the importance and responsibility of sustainable farming and how technology can be harnessed to aid their crops and revenue.

10. Incredible interns

The hope, with every intern, is that they learn as much from us as we learn from them. Our interns join us along their creative journey and do some great work while learning industry skills and gaining experience in their concentration of choice. Each intern has the opportunity to work on an independent project during the course of their time with us. Here are some highlights. You can learn more about our internship program here.

Make School Work is a podcast created by marketing intern Carl Haber. Click on the image to listen to the pilot episode.

Make School Work is a podcast created by marketing intern Carl Haber. Click on the image to listen to the pilot episode.

This is part of a larger piece called TableVision, with art done by art intern Paloma Diaz-Dickson. Click on the image to read the full post.

Cheers to a new year with new challenges, new projects, and new friends along the creative journey! What were some highlights from your year? 

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