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November FableFriday: Looking Back on 20 Years with Karen Bresnahan

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FableVision has never known a day without Karen Bresnahan, our much-admired executive producer for the last 20 years. As EP, Karen has touched and guided every one of the hundreds of projects that have come through our door, but more than that, she has touched the lives of every person lucky enough to have worked with her. Under her tutelage, our staff has grown, matured, and thrived.

“FableVisionaries,” as we have dubbed ourselves, are a creative, talented, passionate lot. We can get a bit messy and rowdy in the throes of production, mostly because we care so much about the work we are doing and the people we are doing it for. In every project, the creative vision, beautiful artwork, and slick technology needs to be balanced with the budget, schedule, and client’s vision. It’s a bit of a dance, a blend of reality and magic, and through it all, Karen has been the perfect dance partner.

“It’s been 20 years of laughter and learning, challenges and successes, creating and collaborating—such a rewarding place to come to every day,” shares Karen. “I turn 70 years old this month, and although I will miss FableVision, now seems like the right time to hand over the reins.”

And we are going to miss her; not just Karen the executive producer who always knows the right thing to do, even though it might not be the easy thing, but Karen the incredible, caring, funny, and loyal person who is so completely and eternally a part of the FableVision fabric.

Looking ahead, FableVision’s senior producer, Peter Stidwill, will take the reins as executive producer later this month. Peter was first introduced to us as one of FableVision’s clients, and then joined our staff in 2016. We are fortunate to have such a familiar face and brilliant mind taking on this crucial role

We’ll be forever grateful for the time Karen spent with us. Her delight in taking a summertime lunch-time stroll to James Hook for a lobster roll, her exhaustive knowledge of rock ‘n’ roll music, unabashed fandom for The Stones and Elvis, and dedication to her Red Sox are just a few of the fond memories she leaves with us. We share her excitement for the next phase of her journey. Read on in this special-edition FableFriday to hear Karen look back on her last two decades at our studio.

What’s your journey to FableVision story?
In March 1977, I started my media career as a production assistant at a Boston video studio. I was working as a freelance producer for Paul Reynolds at CF Video in 1996, when Peter Reynolds started FableVision in the same location. I produced some early FableVision projects, and joined the staff as the executive producer in 2000.

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For over 40 years I have been a part of Boston’s media production community, a community filled with talented folks who helped make working enjoyable. I produced videos, films, interactive videodiscs, CD-ROMs, websites, games, apps, and exhibits, and loved every job I had. But the position that brought me the most joy is here at FableVision.

After over 20 years of being a FableVisionary, what has collaborative storytelling come to mean to you?
To me, collaborative storytelling is telling stories or integrating stories into media in a way that learners feel they are taking part or collaborating, and their experience is more meaningful.

How is FableVision unique in the world of media production studios?
FableVision is mission driven, creating stories that matter, stories that move. Peter Reynolds founded the company with this mission, and it’s still the driving force behind all we do. It’s unique and such a good feeling when your work is designed to help move the world to a better place.

In the 20 years since its inception, how has FableVision evolved? What elements have stayed the same?
So much has evolved over these 20 years. FableVision started with no programmers and now has an entire technology department. We started with a studio manager plus one freelance producer, and now have a six-person producer team. The art style on day one was only Peter’s and now we have multiple visual styles to offer. The staff expanded. We moved to Boston. But just as many things have remained the same like the focus on storytelling, team collaboration, emphasis on learning, company culture, and being part of a family.

Share a memorable learning moment from your experience working at FableVision.
This is going to sound trite, but I have learned something every day that I’ve been here.

What are some of your favorite studio traditions?
Music playing all day, valentines made by hand, the holiday book swap party, Kaizen days, homemade waffle breakfasts, team members’ art in the studio, FableFun days, and I even love taking part in our weekly staff meetings. A short-lived but special tradition was when Peter Reynolds drew illustrations on our paycheck envelopes.

As executive producer, what has been your most meaningful accomplishment? What are you proud of?
I’m aware I have my own style of leading and managing that involves a mix of honesty, trust, attitude, caring, and intuition. So most meaningful to me are the team members who have considered me a mentor, and are now leading with their own version of that style.

I’m most proud of the production processes and standards we have at FableVision. I started 20 years ago with a goal of setting up procedures for budgeting and scheduling, and with the help of great team members, we established best practices over the years and continue to improve the process.

How has the FableVision team shaped your path and shaped your growth as a creative professional?
The executive team always respected my ideas and allowed me to make final production decisions. I am so appreciative of Gary Goldberger, our president and executive creative. We each contribute our unique knowledge and vision, and the blending that results has led to a path of success.  As a creative professional, I was allowed to grow by managing teams that include all types of personalities and skills, trying to bring out what’s best for FableVision from everyone.

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Over the years, you have helped FableVision adopt technology to enhance learning. What were some key milestones and pivot points?
Probably the key milestone was when we hired Brian Grossman as technical director. Prior to that, I managed the developers as part of our project teams. Brian on our team equaled adopting technology.

When we first started creating interactive programs, content was presented via video or text, and activities or games were designed so users could practice or be tested on that content. All that changed when we collaborated to produce the Lure of the Labyrinth game with Maryland Public Television and the MIT Education Arcade. It was designed so users explored content through story-based gameplay with the goal of learning. That was one of the studio’s first forays into game-based learning, now a key product and service at FableVision.

What are three common characteristics in a FableVisionary?
Creative. Dedicated. Kind.

Peter Stidwill, FableVision's Senior Producer

Peter Stidwill, FableVision's Senior Producer

Peter Stidwill will be taking over the reins at FableVision as executive producer. What has your experience been like working together?
Oh wow. Working with Peter has been a highlight. I am sorry that my time working with him was so short, and he is a big reason I leave feeling so positive about the future of FableVision.

What are you most looking forward to about retirement?
Sleeping in, drinking my morning tea at home while looking out at the river, going to yoga classes, spending time with my family and friends, and eventually discovering what I want to do for my next life adventure.

You’re FableVision’s rock star. You know we can’t let you go without having you contribute to our creativity playlist. Share your top five picks for songs we should play to keep our productivity flowing.
Nope. Instead I’m sharing all my Spotify playlists with you, and I’ll keep updating them so you can listen to Karen Faves, Chuck Berry Covered, 60’s Deep Cuts, Random Faves, etc. I hope when you all miss me and want inspiration from the roots of Rock ‘n’ Roll, you’ll put one of my playlists on in the studio. And when I stop by for a visit, I’ll be listening.

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September FableFriday: Sam Bissonnette, Producer

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Samantha “Sam” Bissonnette is holding educational media to a high standard – and it’s an interactive one. The newest producer at the studio, Sam is no stranger to FableVision, having spent time honing her skills as a 2013 intern in our marketing department. Since then, Sam has ventured deeper into media production, managing streaming content on the digital team at PBS KIDS, working as a production assistant on shows like WordGirl and Astroblast!, and consulting with Sesame Workshop on innovating in the early education field. After graduating from Harvard’s Graduate School of Education (HGSE), Sam returns to FableVision armed with a renewed passion for producing educational media. Among other things, she’s constantly thinking about how our favorite properties positively impact our lives – no matter your age.

“I’m really excited about interactive experiences through streaming media. Specifically, there’s a lot of conversation that says TV is a passive experience, and I disagree – the best shows and stories start conversation and action,” Sam shares. “People feel moved to make fan art, express their thoughts about characters online, or host viewing parties. I’m really excited to be able to think about harnessing this excitement at FableVision Studios and make it easier for people to interact with media, especially in an educational space.”

Pull up a chair and get to know Sam’s thoughts on personalized learning, rich production past, and her enthusiastic love for food, Pokémon, and a certain BIG puppy in this month’s FableFriday.

Sam, tell us about your journey to FableVision story!
My journey (back!) to FableVision started after my internship with the marketing team here in 2013. Inspired to continue working in the edtech industry, I worked several different jobs in the children’s media space and finished graduate school. I heard there was a job opening at FableVision Studios so I interviewed with Executive Producer Karen Bresnahan and Senior Producer Peter Stidwill. Before I knew it, I was welcomed back into the FableVision team!

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The role of producer is often mysterious as they’re creatively working behind the scenes to pull everything together. Can you give us a crash course on your role at FableVision?
Producers at FableVision have the exciting task of managing projects that come in all shapes and sizes. We think about the project as a whole and work to keep the client’s vision at the forefront of the team’s mind every step of the way. Producers have a hand in shaping and guiding each project towards delivery. I get to constantly learn more about art, tech, and design – all things I love! At FableVision, we’re fortunate to work on a broad range of media, so every day and every project feels different.

As a producer you have to stay organized, what’s your trick?
I like to record everything as much as possible – I have three notebooks, one schedule book, and lots of calendars! I can type pretty quickly too, so I tend to transcribe meetings and conversations whenever possible.

What’s a favorite project that you’re working on now?
It’s so hard to choose! FableVision’s work with The Good Project is especially important to me. Through research-based concepts, frameworks, and resources, The Good Project seeks to help students reflect upon the ethical dilemmas that arise in everyday life and give them the tools to make thoughtful decisions. It was my first kickoff as a part of the FableVision team, and it ties perfectly with my experience at Harvard Graduate School of Education. Plus it involves a lot of content I feel passionate about, like social/emotional development.

Hats off to the new graduate! You recently matriculated from HGSE, tell us about what you studied in the Technology, Innovation, and Education (TIE) program?
As a member of the 2017 TIE cohort, I explored courses in design, entrepreneurship, animation, inclusive education, race and culture in education, and of course, children’s media! The program is really hands-on, so it involved a lot of awesome group projects and collaboration with students from a variety of professional backgrounds. I feel really fortunate to have spent a year growing professionally in such a supportive and creative environment.

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Before heading off to grad school, you managed the streaming content on the digital team at PBS KIDS. What are some of the insights you gleaned from curating digital content for kids?
The PBS KIDS Video app is so successful in part because it has such great design, and it’s really made with the target audience in mind. It was important for our team to constantly be thinking about how our young audience was seeing our videos. One interesting thing we realized was that marking a video as “new” didn’t necessarily alert kids to brand new content – partly because we have a lot of early readers as viewers. This meant that we could regularly repurpose content along with current pieces to maintain a level of variety.

You spent some time teaching in the classroom. Do you have any takeaways from your time as a teacher?
My time as a preschool teacher was so valuable and it shapes the way I understand, think about, and appreciate children and early educators. As a child development major in undergrad I had a firm understanding of why early education is so important, but being a part of that growth really brought it home for me. Children zero to five can do so much more than I had imagined. Plus, they’re imaginative, creative, honest, and fun. Early educators are smart, dedicated, and passionate people that deserve all our support. 

Who are some industry folks that you’re following these days and how do they inspire you to follow your North Star?Women in media like Rebecca Sugar, Issa Rae, and the ladies of Broad City and 2DopeQueens who are leading the way in their genres are all really inspiring to me. They let their own unique perspectives be their creative guide rather than trying to make more of what is already out there.

Last year's Extra Life team at FableVision Studios

Last year's Extra Life team at FableVision Studios

This is your first year gaming for good and raising funds for Boston Children’s Hospital with us for Extra Life! Why are you excited to join our team?
I’m super excited for Extra Life! Boston is my home and I’m proud that Boston Children’s Hospital is one of the best hospitals in the country. I’m excited to support an organization that brings so much necessity and good into the lives of kids and their families. I’m also looking forward to working with Team FableVision to beat our goal of $6,000!


 

Who is Kovu?
Kovu the dog! My fiancé Andy and I adopted Kovu as a rescue puppy a few years ago while we were living outside D.C. He’s nostalgically named after Kovu from Lion King 2, because we both happened to love the movie as kids and it’s such a great name! Kovu is about 90 lbs, and we think a Boxer, Great Pyrenees, Staffordshire mix. Maybe. He’s very lovable, strange, lazy, sleepy, and friendly. He loves belly rubs, playing with little kids, and swimming in lakes. He’s always making us laugh and we love him a lot!

As a traveling foodie, tell us about the top three international places to visit and eat our way through.


More about Sam!

Hogwarts house: I want to say Gryffindor, but I think I’m a Hufflepuff.
Your current jam: Bright Whites by Kishi Bashi
Current read: My professor’s book – The Diversity Bargain by Natasha Warikoo
Best Cartoon Ever: Ohhhhh, don’t make me choose! If I have to, my favorite anime is School Live! (Gakkō Gurashi!)
Food that makes you look like a cooking connoisseur: My Cincinnati Chili! (Thanks, America’s Test Kitchen!)
Greatest holiday: Halloween!!!!
Favorite Pokemon: Vulpix (fire types forever!) 
Tell us a joke: This is my favorite thing on the internet.
Hands-down the best sports team:  The Tufts Women’s Track and Field team!

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Outside the Box: Thoughts on the Creative Process From a FableVision Artist

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For the studio’s team of artists, creativity isn’t just a mindset. It’s a way of life. “The longer you do this kind of work, the more it becomes organic. Your hands, mind, and imagination become more connected. The process gets faster, but it's still challenging,” says Keith Zulawnik, Lead Artist at FableVision Studios.

Collaborating with clients often starts with several mood boards, where the art team pulls similar images with a similar visual “feel” from various sources like magazines, movies, and pop culture to create a visual world. The client is usually presented with a few options of mood boards and invited to share their opinions.

And in case you’re wondering, sometimes there are pieces of mood boards that don't resonate but that's all part of the process. “You instantly know if clients are, for instance, allergic to the color yellow,” Keith says, jokingly.

It’s a lot of decision making, and every visual detail is considered, as well as the message the client is trying to convey. “If your client is a yoga studio, for example, you might try to have the lines in the artwork appear still and peaceful and avoid harsh angles," Keith explains. "If you’re working for a company that sells jogging shoes, on the other hand, you might have a lot of dynamic angles and movement in the images.” It’s these subtle visual cues that communicate a story to all of us, often without us even noticing it.

Once the “mood” of the piece is chosen, these images become a kind of visual palette to inspire the original art that follows. Now it’s time to make the characters. To tackle the details of fleshing out an entirely new world, an artist has to be fluent in a number of styles and use a number of tools. When creating art, there’s a broad range of character styles to pull from, anything from simple shapes to fully-formed people and animals.

To “illustrate” all the creative ingenuity and expertise that lies behind the canvas, here’s a sample image and process video by Keith .

“As an artist, the most important thing is to start with the heart of the piece. The story comes first, and all the other tricks and techniques serve to help convey the story," Keith says.

"The heart of this piece was this moment, where the astronaut is stealing the egg. Once I knew that, I began to use visual cues to help this story unfold. One of the techniques you learn that catches people’s eyes is circles. So for this drawing I was trying to call people’s attention to the astronaut’s face by prominently showing the circular helmet. Also, there’s a contrast of colors, from very light to very dark, which is another thing that really catches people’s eyes,” Keith shares. “I tried to have the viewer’s eye follow the story of the picture, first to the astronaut’s face, then following his sight line up to the monster’s face, then around to the other monsters, and then back up to the egg, so you finally understand the whole scene.” 

Read more about Keith here and see more of his original work on his website.

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