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The ABC’s of EdTech: Acronyms Explained

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I’ve learned a lot in my first few weeks here at FableVision. As one of the studio’s summer marketing interns, I’ve been brought up to speed on how to draft engaging blog posts and the #perfect tweet. I’m getting the hang of things, but there’s still one area I could use some extra help with: the big, wide world of edtech... and its many, many acronyms.

Edtech is a term that gets brought up in the studio all the time — it’s at the core of many of our ongoing projects and is integral to FableVision’s 200-year-long mission to make the world a better place. Itself an abbreviation of “educational technology,” edtech is the industry and practice in which digital tools and new technologies are being used to improve the way people learn.

Seeing as there are enough edtech-related acronyms out there to fill a large bowl of alphabet soup, I’ve gone ahead and created this handy guide for anyone who wants to brush up on their edtech terminology. LSWWG! (Translation: Let’s See What We’ve Got!)

AR/VR: Augmented Reality/Virtual Reality. We’re (hopefully) starting off easy, as you’ve likely heard of these two new emerging forms of interactive media. Although they have key differences, both technologies rely on computer-generated graphics to create simulated environments. AR/VR tech has exceptional edtech potential, as it can create engaging and intimate learning experiences for students. For specific examples of AR and VR in the classroom, check out this awesome list of 25 AR/VR resources, as curated by the International Society for Technology in Education.

CTE: Career Technical Education. Similar to vocational education, CTE is an alternative type of education that focuses on providing hands-on applied learning experiences, empowering students to build academic knowledge, problem solving skills, and specific career skills. Check out the Big Picture Learning and FableVision-produced animated film Navigating Our Way for more information about CTE and other non-traditional educational paths.

GBL: Game-Based Learning. Simply put, this is a type of gameplay with defined learning outcomes. Within GBL, educational content is carefully balanced with gameplay so that the player may better learn and retain the game’s subject matter. Virtually all of the games and interactives that FableVision has worked on are great examples of putting GBL into practice. #GBL is also one of the most popular hashtags in the FableVision Twittersphere:

LMS: Learning Management System. Have you ever heard of Blackboard, Canvas, or Google Classroom? Great, that’s an LMS! If you’re still unfamiliar with the concept, a learning management system is a piece of software that can administer and track educational courses online. Speaking from personal experience, I’ve had a pretty straightforward experience using Canvas in a number of my college courses. My professors can upload documents, videos, and other relevant materials to the system, and I’m able to submit assignments and check my grades — so much for the old “dog ate my homework” excuse!

GoodThinking

PD: Professional Development. This approach to learning focuses on improving or developing skills that pertain to someone’s career. Professional development can occur at practically any stage in life, expanding far beyond the K-12 space. For a good example of PD in action, look no further than the FableVision-produced Good Thinking!: The Science of Teaching Science. Created under the direction of the Smithsonian Science Education Center, this animated series is designed to help teachers and dispel commonly held science-related misconceptions.

RPG: Role-Playing Game. As any video game enthusiast can tell you, a role-playing game is one in which players assume the roles of characters in a fictional setting. The RPG classification is very broad, encompassing TTRPGs (tabletop role-playing games), LARPs (live action role-playing games), MMORPGs (massively multiplayer online role-playing games), and other variations. In the classroom, RPGs can be useful tools for introducing students to new concepts and perspectives. Quandary, for example, is a Learning Games Network and FableVision-produced RPG in which players assume the role of a space captain in order to hone their ethical decision making skills.

ParkPals

SEL: Social and Emotional Learning. This approach to learning focuses on empowering to effectively apply the knowledge, attitudes, and skills necessary to understand and manage emotions, goals, and positive relationships. The SEL framework, now being used in schools across the country, draws from the findings of current emotional intelligence research. Previously, FableVision has partnered with Committee for Children to create ParkPals: Kindness Rules, a tablet game that reinforces key SEL skills.

STEAM: Science, Technology, Engineering, Arts, and Mathematics. Typically used in discussions of academic policy and school curriculum choices, STEAM’s grouping of academic disciplines is intended to draw more attention to professional fields that require highly skilled workers. The STEAM acronym is an updated version of STEM, with the added A (sometimes attributed to Architecture instead of Arts) now considered an equally important area of focus that strengthens the other disciplines. Check out this blog post for a sampling of some of STEAM-focused projects created by FableVision.

UDL: Universal Design for Learning. This is a research-based educational framework that guides the development of flexible learning environments. When implemented properly, these learning environments are able to successfully accommodate individual learning differences. Created in the 1990s, the general UDL framework calls for multiple means of expression, representation, and engagement for learners. The UDL framework is now employed in school curriculums, educational initiatives, and learning tools such as the interactive experiences created by FableVision.

UX/UI: User Experience/User Interface. Two major aspects of modern design principles, UX and UI are both processes centered around ensuring that individuals have positive and easy experiences when using products. User experience design is primarily concerned with how the product “feels” and flows, whereas UI design is focused more on its visual layout. UX/UI design is understandably a major focus in the edtech world, so much so that FableVision’s own Loren Lee-Flynn is the Studio’s in-house UX/UI guru. You can read more about Loren and her UX/UI responsibilities here.


Those were just some of our favorite edtech acronyms, but there are plenty more out there. Let us know if we missed any of your favorites!

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June FableFriday: Andrea Calvin, Vice President of FableVision Learning

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FableVision Learning, FableVision Studios’ sister company, is an educational publishing company with a BIG mission. “To put it simply, we’re a K-12 educational media publisher providing creative learning tools, resources, and support for the classroom,” explains Andrea Calvin, Vice President of FableVision Learning.

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Looking bigger, FableVision Learning is a mighty team of creativity champions, educational professionals, software designers, and strategists who truly understand the challenging needs of the 21st century classroom. They have a relationship with over 42,000 classroom teachers and school administrators across the U.S. and around the world. This network includes many of the most innovative educators around who are early-adopters of new products and technologies.

“Our team works every day to ensure all learners reach their full potential,” says Andrea. “We also have a lot of fun along the way.”

From technical support and project management to marketing and sales, Andrea wears many hats at FableVision Learning. We sat down with her this month to chat about innovative programs in the classroom she’s working on – and some exciting new ventures coming up this year.

Before venturing over to FableVision, you were pretty involved in Boston's journalism world. How did you transition from working in the newsroom to FableVision?
After graduate school, I landed a job at the MetroWest Daily News in Framingham (at that point the paper was owned by Community Newspaper Company). For a few months I worked the night desk as a copy editor and inside page designer. Eventually I became a night news editor and front page designer for the Daily News Tribune.

The big turning point of my journalism career was when the company decided to launch the Dedham Transcript, a weekly community paper and daily news site covering the Massachusetts town of Dedham. It was an amazing ride. During those years, I met Dedham residents Paul and Peter H. Reynolds and heard all about FableVision. When I made the decision to leave the newspaper world, FableVision was there – ready to become the next phase of my journey. It has been quite an adventure.  

FableVision Learning's Patrick Condon, Andrea Calvin, and Bill Norris, wearing carnival-themed animal masks made in Fab@School Maker Studio.

FableVision Learning's Patrick Condon, Andrea Calvin, and Bill Norris, wearing carnival-themed animal masks made in Fab@School Maker Studio.

Are there any skills that transferred from your journalism job to your job at FableVision Learning?
Journalism is communication and deadlines, two skills that are critical for any job. But any good reporter has the ability to learn new skills fast, weed out the facts, and roll with the punches. There were days in the newsroom that would start with covering a Girl Scout ceremony and end with chasing a massive brush fire. I have to be ready for anything. I’ve also learned to rely on my team. I work with fantastic people, Bill Norris, The Dot Connector, and Patrick Condon, Digital Media Engineer, the newest member of the FableVision Learning team.

You work closely with FableVision co-founders Paul and Peter H. Reynolds. How do you take their creative spirit and channel it into FableVision Learning?
Many would argue that that’s the secret to a long and creatively fruitful life. I find ways to listen to the big ideas and chunk them out into digestible nuggets for others to become inspired by. It is the spaghetti trick. I toss a lot of things out there and I see what sticks.

So—what’s coming up in June? We hear there’s a trip to Denver booked?
Yes, in June I will be traveling to Denver to finally meet the amazing Denine Jimmerson – our creative captain of Professional Development at FableVision Learning. Wait, you mean ISTE? Oh, yes, that’s happening too!

 
 

On June 27-29, FableVision will have a hands-on booth that will be set up like a Maker Space and will feature our Creative Maker Suite of products – Animation-Ish and  Fab@School Maker Studio. Our friends at Steelcase have donated an amazing line of classroom furniture. Technology will be provided by Dell, Silhouette, and Canon printers. Each day, there will be focused sessions on using the software tools in the classroom and time for folks to really get to understand how the programs work. In addition to all of this, we’re going to have meet-up times for FableVision Ambassadors and the Early Childhood Fab Lab partners. It should be a blast. I highly recommend folks visit Booth #3704 while at ISTE. 

You’re part of a small, nimble team doing big things. How do you keep track of it all?
Post-it notes. I have walls of Post-it notes.

FableVision Learning celebrated the release of Fab@School Maker Studio this year! How are you seeing it have an impact in classrooms?
The Maker Studio project has been one wild rollercoaster. After six years of research and development through The Reynolds Center for Teaching, Learning, and Creativity, Fab@School Maker Studio hit the online store in January. The early adopters were quick to get the program into their classrooms and the response has been stupendous. There is one school that is using Maker Studio as part of their colonial America curriculum. Fifth graders are assigned a colony to research, and then in Maker Studio they’re creating an object or a house or a plant unique to that specific location. Another afterschool program is creating projects in Maker Studio to sell in the school store as a fundraiser. And yet another teacher is using Maker Studio and digital fabrication to teach volume and shape. It is exciting to hear the reports from sites across the country on how the program is being used. 

What’s coming up at FableVision Learning that you’re excited about?
It is going to be a busy summer and fall for the FableVision Learning team. On June 15, we were invited to participate at the Abbot School’s Publishing Day Extravaganza. It’s a day to celebrate the work our 392 third, fourth and fifth graders have done in writing and illustrating a children’s picture book about Boston Marathon Race Director, Dave McGillivray. Paul Reynolds will open the day’s event and then there are the mini-marathon stations. Then there’s ISTE at the end of June. And then, on July 23, the team will be demonstrating Maker Studio at the Boston Mini-Maker Faire. I know there are more things happening, but that is what the next few months look like!

Terry and Ellen Shay with Peter H. Reynolds

What’s a FableVision Ambassador?
If you think of FableVision Learning as a tree, FableVision Ambassadors are the branches. There are roughly 200 ambassadors across the country and they help us maintain a direct link to the classroom as we continue on the core mission to help all learners discover their true potential. Terry Shay is our Lead Ambassador and he works to nurture the program and the teachers. Fun fact, he is also my long-lost brother but I only discovered this last year at ISTE. I am joking, but in all seriousness, he is an amazing educator, creativity champion, and friend.

What’s your favorite project you’ve worked on from start to finish?
That is a fun one. When I worked at FableVision Studios, I had the opportunity to help on a branding project for National Braille Press called Great Expectations. It was a program designed to teach parents and caregivers of blind children how to read picture books. My role was small, creating a postcard to explain Great Expectations, but I simply love the whole mission. It was an honor to work on that project.

Not client related, I had a ton of fun creating the marketing videos for Zoombinis, launching the redesign of the Studio website, and bringing the entire Fab@School Maker Studio product to market. I try to find the fun in all I do; if I can’t there is always a 3:30 p.m. dance party.

How are you making your mark on Dot Day in 2016?
That is the big question! More to come in July, I promise. ;-)

You're a big camper. Do you have any especially adventurous camping stories?
The story my mom likes to share is… when I was 2 ½ I went camping for the first time with my grandparents. I loved it and have gone every summer since. A few years back, my husband Mike and I started hammock camping because it’s easier on a motorcycle. Basically, during the summer we pack up the bike with all the gear and head to the Berkshires. Our go-to places are along Route 2 or in North Adams. It isn’t horribly adventurous, but a few years back we were caught in a flash flood and only had our hammocks for protection and we couldn’t run for cover in a car, because we only had a bike. Luckily the hammocks come with a sturdy rainfly and we kept pretty much dry. Then there was a time we went “stealth camping” on logging trails in Maine and I think a deer or a bear or some wild animal was near the hammock. That wasn’t a fun night. But we went out for pancakes in the morning, so it was all good.

You’ve also got a pretty good green thumb. What’s growing in your garden this summer?
That is the big question. Last year it was all cucumbers all the time. The funny thing is, I didn’t even buy the plants, my mother-in-law did! I did make some sweet refrigerator pickles, you can check out the recipe here. This year, I am going in a different direction. I’ve planted red cabbage, arugula, beans, and lettuce so far. I hope to also grow broccoli, tomatoes, and peppers. I have a pretty big network of gardener-friends so we try to each grow a different vegetable to share.       

What is quilling?
The easiest way to describe quilling is the art of rolling paper and bending it into a shape to create a larger image. You can create really beautiful designs like flowers, birds, and animals. I find the whole process very relaxing.

More about Andrea!

Favorite book: In Watermelon Sugar by Richard Brautigan
Favorite movie: The Matrix
Best vacation spot: The deck of a cruise ship
Guilty pleasure TV show: I watch anything and everything, right now I’ve been rewatching Party of Five
Favorite kind of pickle: garlic dill
Best place to go hammock camping: Mohawk Trail State Forest  
Favorite podcast: Welcome to Night Vale and Totally Beverages and Sometimes Hot Sauce
Podcast you’re most likely to recommend: Gosh, if I want to sound smart, I say RadioLab. But, I simply love Totally Beverages and Sometimes Hot Sauce

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ISTE 2015: News from Booth #1300

Maybe it was the bright banner encouraging creative educators to connect or the smiling League of FableVisionaries or the hands-on sessions with new products, but FableVision’s ISTE Booth #1300 was THE place to be. 

What’s ISTE? Besides a big, fun party? ISTE Conference & Expo is a forum in which educators learn, exchange ideas, and survey the field of education technology. The annual event attracts upwards of 18,000 attendees and industry representatives, including teachers, technology coordinators, administrators, library media specialists, teacher educators, and policy makers. Every year the location changes; this year, we packed our bags and headed to Philadelphia.

ISTE is a huge conference for FableVision. It is a time to connect with the FableVision ambassadors and reignite the flames of creativity. We also get a chance to show off new learning tools for the classroom – like My Awesome Publishing Company and Fab@School Maker Studio. This year our partners at TERC, Dig-It! Games, Classroom, Inc., and Lulu, Jr. joined the FableVision booth for hands-on sessions of their games. All these options made for a diverse booth – one hour you might be helping the Zoombinis along to safety, the other you are on a historical Mayan dig site, the next you’re publishing a book, or getting the scoop in the fictional city of Port Douglas

ISTE is also a time to recharge and further our mission to tell stories that matter, stories that move. FableVision couldn’t do it without its fans, its educators, its creative rebels. For all the folks that stopped by the booth, thank you for being part of our journey to move the world to a better place! You can see more ISTE photos on our Facebook page

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