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June FableFriday: Andrew Start, Developer

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FableVision developer Andrew Start is certainly not a newcomer to building educational games and interactives. With a background in programming and years working in the industry, Andrew brings a breadth of knowledge and experience not only to the projects he tackles at the studio, but also to the teams he works with.

“My favorite types of projects are ones where I can build tools that enable others to make awesome things,” says Andrew Start. “I am always happy to discuss needs, capabilities, and limitations in order to come out with the best possible product. At FableVision, I’m able to do that while working on a range of projects.”

An avid fan of games and an experienced learning games developer, Andrew “starts” his FableVision career bringing his knowledge and passion to help designers and artists build amazing games and interactives. His collaborative mindset, a key trait of FableVisionaries, ensures that FableVision doesn’t lose sight of designers’ creativity while building innovative projects for our clients. And the structures that he creates allow producers and designers to convert the clients’ visions into tangible products. 

Read more to learn about Andrew’s love for games, approach to learning, and favorite llama factoid!


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You’re a new FableVisionary. Welcome to the team! What is your “journey to FableVision” story?
I’ve always loved games, and I realized that I could enter the learning games industry to create games that also teach. I developed educational web games for years at CloudKid and continued that at Jibo, a social robotics company. After Jibo shut down, I focused on freelancing projects, which is how I discovered FableVision. After learning more about the studio development team, and overall culture, I accepted a full-time position here.

What does a typical day in the life of a FableVision developer look like? 
The vast majority of my time is spent head-down building out code structure or fixing bugs. Each day has its own tasks and fixes needed, so no two are the same, but overall there’s a lot of staring at computer screens and pondering involved. I’ll also spend time talking with producers and artists to keep abreast of known bugs and assets that are ready to be integrated, so collaboration and creative problem-solving play a large role in my daily routine.

What is your favorite part of being a developer, and how does FableVision differ from other studios? 
FableVision has a large range of clients and products, which keeps my daily work interesting. I like working on new challenges, whether I’m creating a game for a big-name client, an interactive for a museum, or a website for a small non-profit. FableVision’s varied clients and projects help me learn something new every day.

Technology has changed a lot in the years that you’ve been a programmer. How do you adapt to stay on top of current trends? 
I keep track of the tools that I use and then expand my knowledge to technology and situations adjacent to those tools. I also learn a lot about current trends and resources from helping out with open source projects and chatting with other developers.

What was your favorite game growing up, and how has your love of games impacted your career path? 
I don’t know that I had a single favorite game growing up, but the ones that I played multiple times were Golden Sun, The Legend of Zelda: Oracle of Seasons and Oracle of Ages, and Pokémon Gold. Beyond the puzzles honing my analytical skills, the hours lost in the games fostered a lifelong love of video games, and that pushed me toward majoring in Electronic Game Programming in college. 

As someone who works in educational media, you also love to learn! Where do you go to learn new things, and what is your favorite random factoid that you’ve picked up?
I tend to learn from a variety of YouTube videos and Wikipedia rabbit holes. Most of that information gets packed deeply away, only to come out unbidden when tangentially related to whatever topic I am discussing. A fun fact that I can bring to mind, though, is the herding behavior of llamas: a single llama will form a herd with non-llama animals and aggressively defend them from threats, but two or more llamas will form a herd with each other and ignore other farm animals.

We hear that you’re a big fan of science fiction and fantasy. What are your favorite franchises, and what about those genres appeals to you? 
Star Wars got its hooks into me at a young age and has stuck with me ever since. My favorite part of fantasy and sci-fi media is the world-building—I have admittedly low standards for quality of dialogue and characters, but really value an expansive and coherently crafted universe that I can spend hours (or years) exploring in my imagination.

More About Andrew

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Favorite video game: I think I’ll go with my soft spot for the first Company of Heroes game, whose cover mechanics ruined other RTS games for me.

Most challenging board game you’ve ever played: Diplomacy—it’s always a challenge to come out on top of six other players who are looking to betray you (or have already been betrayed by you).

Spring or summer: Trick question—winter is best, with hot cocoa, cozy fires, and no mosquitos.

A new skill you’d like to learn: I’d like to experiment with 3D printers.

Favorite outdoor activity: Ultimate frisbee.

Three people, dead or alive, you’d invite to a dinner party: A random assortment of the game-related YouTubers that I subscribe to—the conversation should be interesting, or we could just retire to the living room for some good gaming action.

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FableVision Studios’ Five Core Design Principles

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As a mission-based studio, FableVision is committed to creating positive, story-driven educational media that moves the world to a better place. As a part of that mission, we pride ourselves on our people-first design process, always thinking about the needs of our end-user, the context of their learning, and the impact of our product.

When we approach a new project, no matter the topic or goal, we always prioritize accessibility, engagement, and play. Whether we’re creating a game-based app, animation, museum interactive, website, Augmented Reality experience, or any other form of media, our core principles stay the same. 

Want to pick our brains about your next media project? Reach out! We’d love to chat. 

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1. Education is for Everyone

First and foremost, FableVision believes that every person—no matter their age, race, gender identity, sexual orientation, or socioeconomic status—has the right to a quality education. Therefore, the studio is committed to lowering barriers of access in educational communities, both in formal and informal learning spaces. Whether our end-user is an educator in Iowa, a preschooler in Maine, or a grandparent in Texas, we always ask ourselves three key design questions: Is this approachable? Is it relatable? Will it lead to learning, behavior change, or action?

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2. Using Research-based Design to Create Safe Spaces to Learn, Explore, and Discover

Our design process and media are crafted to engage and impact audiences in all contexts—including consumer, classroom, family, and museum markets. We believe learning media should provide a safe space for learners to practice, experiment, fail, and grow from their mistakes. With the appropriate scaffolding, learners can reach their full potential, proving to their educators and themselves that anything is possible.

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3. Commitment to Diversity and Inclusion

FableVision Studios believes that representation matters. Whether a project uses human or non-human characters, takes place on Earth or an imaginary planet, or utilizes fantastical or magical elements as plot drivers, believable, relatable characters are critical. Media should present an accurate, inclusive reflection of the audience consuming it. In that spirit, FableVision takes pride in writing and designing diverse characters. We also take care to cast diverse voices when selecting talent for voice over.

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4. “Designed for One, Beneficial for All”

In all our work, FableVision strives to maximize accessibility in ways that are seamless to the user experience. The studio has worked with The Perkins School for the Blind, the Helen Keller National Center, National Braille Press, and Bridge Multimedia, among many other partners committed to accessibility standards. In addition, we have incorporated Universal Design for Learning (UDL) principles in our work for many years, and we apply those principles in creative ways to ensure the interactive experience is appealing and engaging to a wide range of visitors.

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5. Playful Learning for Any Content, Any Platform

No matter the learning area, engagement lies at the crossroads of vetted content and research-based design. We have created learning environments that teach social-emotional learning, literacy, STEM, financial literacy, substance use prevention, civics, and more. FableVision works to ensure that all learning experiences match the content, spark curiosity, and offer an open invitation to playful exploration.

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FableVision Celebrates Sesame Street’s 50th Anniversary

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To commemorate their 50th anniversary, Sesame Street is taking to the streets of the United States to meet kids in their own neighborhoods. From February until December, the beloved muppets will leave Sesame Street to travel cross-country and interact with their fans young and old, symbolizing the spirit of Sesame Street: that it’s for everyone, everywhere. Sesame Workshop will also publish a study on the state of children and their families in an effort to provide insight into how they can continue to support them.

Here at FableVision, we’re celebrating by looking back on our collaborations with Sesame Workshop. From online interactives to live action videos, the media we created further Sesame Workshop’s mission to help kids grow smarter, stronger, and kinder, and we’re proud of the creativity and teamwork that was involved.


The O Show

Modeled after The Oprah Winfrey Show, The O Show is an animated short FableVision created for Sesame Workshop to help preschoolers build letter recognition skills. The host of the segment, our friend “O,” interviews her orangutan buddy, Otto, about about his breakfast filled with “o” foods, and an octopus pal, Ophelia, about her food-flinging juggling. The segment, aimed to help preschoolers learn a letter of the alphabet, includes elements of humor that parents can appreciate as well. Voiced by Oprah Winfrey herself, The O Show is a delight for parents and kids alike.


The Silliest Counting Show

Follow the adorable antics of four-year-old Victoria and one-year-old Otis as they count six blocks and a fox in Sesame Studios’ The Silliest Counting Show. With story, script, and graphics created by FableVision, and original music and live-action footage produced by Big Breakfast, The Silliest Counting Show was destined to be a lighthearted, fun-filled success.

As Victoria plops each of the six plush squares in front of Otis and counts aloud, Otis eagerly pulls each one into his lap and giggles as he tosses them back to the carpeted floor. The live-action video is fun and silly while promoting early counting skills, patience, and problem solving. Victoria knows Otis is little and just wants to play! Ever-patient Victoria keeps counting and laughs along with her friend, collecting the blocks off the floor as she goes. After she is done counting to six, Victoria hands Otis a plush fox and both giggle. The quirky video is available for enjoyment on the Sesame Studios YouTube channel.


Zebra Penguin
Skunk: Beach

I bet you didn’t know a zebra, penguin, and skunk could teach a kid about engineering! In Zebra Penguin Skunk: Beach, Penguin, Skunk, and Zebra put their minds together to solve a common beach day problem. Penguin wants to build a sandcastle, but all castle-building efforts are thwarted by the ocean waves. After Skunk comes along with a shovel and helps Penguin rebuild, another wave comes crashing through and knocks down the new sandcastle. As Penguin and Skunk sit sadly on the shore, Zebra wanders over and builds a wall out of sand. The three create a beautiful sandcastle behind the wall, and it is finally safe from the waves. The cute and inspiring short video emphasizes the importance of teamwork, perseverance, and problem solving. FableVision team members brought together the script, story, animated title card, and motion graphics, and the studio enlisted the help of Duncan Studio to create the colorful, soft animation of the beach scene.


Spinner Engines

Spin the wheel to play HTML5 interactive games “Grover’s Playground Workout” and “A Little Help From My Furry Friends” on Sesame Street in Communities, a free online resource for parents that provides information on how to best support children 0-5 and provides activities for those children to help them learn and grow. In the game “Grover’s Playground Workout,” FableVision artists animated Sesame Street monsters and arranged them on a spinner, so kids can either click the spinner to select a monster at random or choose a monster they like best. Once a monster is chosen, that monster displays three different physical moves that kids can follow to practice healthy habits!

“A Little Help from My Furry Friends” utilizes the same spinner model, but the spinner is designed to land on a topic related to stress or coping: notice, imagine, count, move, hug, and listen. When the spinner lands on a topic, a video pops up on a separate screen and features a monster discussing the topic. With the help of a Sesame Street friend, feelings don’t have to be scary!


Check out Sesame Street’s 50th anniversary campaign #Sesame50 here and take a peek at our full portfolio to see the other amazing projects our team has created.

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April FableFriday: Billy Spitzer, Vice President for Programs, Exhibits, and Planning at the New England Aquarium

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Join the rush of school groups and families, and step inside the New England Aquarium’s dark, glowing space. The splash of penguins and harbor seals is the immediate draw. Every year, more than 1.3 million patrons wind their way up the central spiral walkway that loops around the Aquarium’s famous Giant Ocean Tank that spans several stories high. The magic in every tank stems from a carefully mapped experience that helps visitors understand the beauty and complexity of marine habitats. Behind all the digital interactives, touch tanks, and sensory exhibits is an incredible team of scientists, conservationists, educators, students – and Billy Spitzer, Vice President of Programs, Exhibits, and Planning. 

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FableVision’s first collaboration with the New England Aquarium was on an interactive iPad app that helped Aquarium staffers explore biomimicry with small groups and discuss the examples presented in the program. The Aquarium sought to spark a conversation among visitors about climate change and caring for the environment. Following the success of this project, FableVision was tasked with designing a fish identification app exclusively for the Giant Ocean Tank. The app currently lives inside the Aquarium where it combines digital technology with the real life experience of peering into a tank full of hundreds of unique animals.

Inspiring greater understanding and appreciation for the ocean is the heart of the Aquarium’s mission at the aquarium – one that reverberates throughout the city. Billy’s vision for the Aquarium is one that ignites special, shared memories. He sees the Aquarium as “an important civic space, where people come down to the water’s edge to explore together, engage with the ocean world, learn how and why the oceans matter, and come away ready to learn more and do more.”

Dive into the ocean of creativity, wonder, and constant learning that Billy works in every day and learn about his process for designing exhibits, engaging the community – and his favorite travel spots!

Tell us more about your role as Vice President for Programs, Exhibits, and Planning at the New England Aquarium!
My role at the New England Aquarium is to think about how our mission intersects with the public – through our exhibits, visitor experience, educations programs, volunteer opportunities, and advocacy.

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You spent seven years working in professional development for science teachers with our friends at TERC in Cambridge! How does this experience working with teachers impact and influence your current education work with the Aquarium? 
While I was at TERC, I was really immersed in thinking about learning and how best to help facilitate that process, both in school and outside of school. I realized how many challenges teachers face in a classroom setting, including professional isolation – especially for science teachers. Back in the early days before there was a real internet, we began to build a professional development network for science teachers.

At the New England Aquarium, I have taken a lot of what we learned from that work and am applying it to building networks of informal science educators at aquariums, zoos, and museums across the country.

The FableVision team pictured alongside the Giant Ocean Tank's Fish ID App

The FableVision team pictured alongside the Giant Ocean Tank's Fish ID App

The Aquarium teamed up with FableVision Studios to create a fish identification app for the renovated Giant Ocean Tank! Can you tell us more about the collaborative process that led to this project?
When we renovated our Giant Ocean Tank several years ago, we were looking for a new way to help visitors identify the 100+ different species in the exhibit. We wanted to help visitors identify fish the way our staff do: by looking at key features such as overall shape and size, tail shape, color and pattern, etc. We also wanted to make it easy and fun, while giving visitors an opportunity to learn more about what they are looking at. So, we started with a paper version of fish ID, and began to test it out with staff and some visitors.

The next challenge was how to turn this idea into a fully functional, easy to use, and reliable interactive for visitors. We thought that FableVision would be just the right partner for this, and they really helped us strike the right balance of science, learning, and engagement. The FableVision staff was so jazzed about the project and helped us come up with a great iPad app, which has been really successful. It is very easy to use, and is packed with opportunities to learn. For example, one day I was looking at a black and white striped fish that I thought I knew, but using the app I found out that there were two other species that looked almost the same.

How do educational technologies play a role in enhancing learning at the Aquarium?
We have been talking a lot recently about how we want to integrate technology into the Aquarium visitor experience. While people are here, we want them to be able to focus on interacting with the animals, with our staff, and with each other. Technology should facilitate that, rather than get in the way.

How do you plan new exhibits and find new ways to engage the public?
We usually start planning exhibits with a goal in mind, and then work to develop a design. For example, a couple of years ago we wanted to find a way to help visitors understand more about sharks and the research and conservation work we do here to learn about and protect them. That led us to develop the Science of Sharks exhibit, which uses a combination of live animal exhibits, interactive exhibits, and immersive video to help visitors learn more about the diversity, life cycle, and adaptations of some of the 500+ species of sharks – 80% of which only grow to a size of four feet or less, and many of which are threatened by overfishing or are caught accidentally.

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In 2014, you were recognized by the White House as a Champion of Change for inspiring the Next Generation of Environmental Conservationists! Tell us more about the important work you do with the museum to raise awareness about climate change.
About 10 years ago, we realized that climate change was the biggest issue facing the oceans (and the planet), yet no one was talking about it much in aquariums, zoos, and museums. We set about to change that with a series of projects that pulled together climate science research with social science research on effective communication to create new tools for public engagement, a training program for informal educators, and a national support network. We have now built the National Network for Ocean and Climate Change Interpretation (NNOCCI, pronounced like the pasta) which involves more than 170 aquariums, zoos, and science/nature centers in 38 states. We have been able to increase public understanding of climate change and engagement in civic climate action, and inspire hope in how we are addressing climate challenges

The New England Aquarium has been a classic Boston cultural institution since 1969, and you’ve had a hand in its educational programming for 20 years! What are some cool new things the Aquarium is working on?
We recently finished some work on exhibit master planning, looking at how the visitor experience will evolve over the next 5-10 years. We are focusing a lot on how we can reduce barriers to visitors having rich, immersive, and social experiences while they are at the Aquarium. This includes making it easier for visitors to get oriented, navigate their way through their experience, and get more engaged through interactions with staff and exhibits. As a result, we hope that visitors will leave more inspired, informed, and mobilized to help the oceans. We are excited about new techniques to exhibit live animals, new opportunities to allow people to learn at their own pace, and new ways to use technology that complement the live, social experience that the Aquarium excels at. We see the Aquarium as an important civic space, where people come down to the water’s edge to explore together, engage with the ocean world, learn how and why the oceans matter, and come away ready to learn more and do more. Nearly 80% of our visitors leave wanting to increase what they do to help the oceans.

The city of Boston has made recent efforts to “go green” with expanded bike lanes, shared bikes services, and water taxis. What are some ways you like to take part in environmentalism in Boston beyond the Aquarium?
I have been really inspired by Boston’s transformation from a car-oriented city to being much more friendly to bikes and multi-modal, environmentally-friendly transportation. I am a regular bike commuter from the suburbs (and commuter rail rider in the dead of winter), and a daily beneficiary of the Greenway and Harborwalk. We are so lucky to have these assets.

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We hear that you spent your college years as a whitewater raft guide in the Smoky Mountains – have you made it back to the river since then?
A few years ago, after having not paddled much whitewater for a number of years, I did a week of whitewater kayaking in Nepal. It was really cool paddling on these rivers flowing out of the Himalayas, and also getting to interact with people living in these wild river valleys. But these days I am mostly paddling flatwater on the Charles River, which is so accessible, peaceful, and full of local wildlife.


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More about Billy!

What is your favorite exhibit in the Aquarium?
One of my favorites is the shark and ray touch tank first thing in the morning, it is peaceful, quiet, and you feel like you are on a tropical island.

Your favorite museum or informal learning space in Boston?
The courtyard of the Isabella Stewart Gardner museum in the middle of winter – it is an oasis of beauty and art.

 What’s your sea creature spirit animal?
I think I may be a harbor seal at heart – curious, playful, and not afraid of cold water!

Are there any upcoming travel destinations for you and your family?
Last summer, we took the family trekking through small villages in France with a donkey named Lulu. That trip is going to be hard to beat. This year, I’m hoping to:

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New Year, New You  

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I love the start of the New Year—fresh start, clean slate, the promise of a new you. As a big fan of lists, making my New Year’s Resolutions is my favorite tradition that began when I was in the third grade.

A week before the start of winter vacation, Ms. Ferrugio—the teacher who fostered my love of reading—stood up and announced that she had presents for everyone. She got everyone a book (mine was The Adventures of the Bailey School Kids: Vampires Don’t Wear Polka Dots), a pack of red pencils, and stationery with illustrated birds. She said that in addition to doing lots of reading over the break, she hoped that we were also going to make a few resolutions ourselves. To get us started, she shared a few things from her personal list: to create a new unit lesson plan about Egypt, read 50 new books, and do 10 intentional acts of kindness. From her career as an educator to stoking her love of literature to being a nicer human being, these resolutions touched upon different parts of Ms. Ferrugio’s personality.

I’m reminded of this as I make my own list. It’s important to not just be a better person for myself but also to those around me, doing my part to keep FableVision’s mission of moving the word to a better place alive.

This year, I’m sharing a few things from my New Year’s resolution list with a little help from some of my favorite FableVision stalwarts. I hope that this toolkit of games, animation, interactives, and more enables you to meditate on the goals you want to achieve this year. Here’s to making Ms. Ferrugio proud!

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Get in Touch with the Natural World with the New England Aquarium
As winter makes the weather frightful, the lull of home’s warmth and comfort can be powerful. Combat this habit and stay cozy by taking a trip to Boston’s New England Aquarium. With the installation of the interactive and educational Fish Identification iPad app designed by FableVision, the Boston attraction offers something that other aquariums don’t. The aquarium mounted six iPads around their signature Giant Ocean Tank so that aquarium goers like me can identify the fish and other animals in this central exhibit. Much better than Netflix! Learn more here.


Improve Financial Literacy with Commonwealth
In the US, there are few young people who know how to manage their personal finances. I don’t want to be one of them. That’s why I’m upping my financial literacy by playing Con ’Em If You Can. In the game, the player assumes the role of a con artist learning key techniques—phantom riches, reciprocity, scarcity, social consensus, and source credibility—to scam the residents of Shady Acres. The intention is that by playing as the con artist, the user learns how not to fall for the schemes in the real world. Play for free on the game’s site.


Practice Self-Care with Marc Colagiovanni
By being kind to ourselves, we’re able to be kind to those around us. As we get older, the way we talk to ourselves can be less than compassionate. That’s why I’m reminding myself that I’m perfectly perfect just the way I am with Marc Colagiovanni’s The Reflection in Me. With FableVision founder and renowned children’s book author/illustrator Peter H. Reynolds at the helm as illustrator and executive producer, The Reflection in Me follows the impactful experience of a child going through the practice of self-love and acceptance. The film seeks to promote the message of having a positive self-image and unconditional love. Watch for free here.


Get Movin’ and Groovin’ with Sesame Street in Communities
Wellness is possible this year thanks to Grover’s Playground Workout! Developed by FableVision, the interactive is crafted to encourage families to get up on their feet and have fun exercising together. Players either spin the wheel to land on a random monster or pick a monster of their own choosing that then models up to three different moves that kids and parents (and Mitul!) can mimic. An excellent way to break a sweat with my favorite furry monster. Play Grover’s Playground Workout on Sesame Street in Communities’ website.


Exercise Kindness with Committee for Children
The world can always do with more kindness and playing ParkPals: Kindness Rules is a good way to remind yourself of the little ways we can make a big impact. ParkPals provides a safe space for children ages 7–9 to practice kind social behaviors in a safe, structured, online space. The game features an avatar creator, mini-games, and a virtual playground where the child has the opportunity to implement learned strategies in a simulated real-world experience. Play ParkPals for free in iTunes and the Google Play store.

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