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In “Gasha Go!,” Numbers Just Make More Sense

For many kids, math can be a daunting subject. And many teachers agree: without fun, engaging tools to teach math, early learners—particularly students in Kindergarten to third grade—will struggle to understand the basic foundational concepts, leading to greater struggle grasping complicated theories down the road.

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This is precisely the problem that caught the attention of Georgia Public Broadcasting’s Vice President of Education and Digital Media, Andrew MacCartney and Director of Education, Laura Evans. Georgia educators expressed concern about their students struggling with the essential concept of “number sense”—the understanding of what numbers are and how they relate to one another. Their solution? Teaming up with FableVision Studios to create GASHA GO!, a colorful, engaging, and curriculum-based math game world!

GASHA GO! is the first in an expandable series of educational games and animation all set in a vibrant, cute, character-filled arcade. GASHA GO! features Mash, the mustachioed foreman, and his friends who need your help solving math problems to refill the toy capsules inside the gashapon machine.. The different modes of play let students use numbers in different contexts, such as word problems and counting. FableVision also created an original animated song arranged by Junior Joe about number sense and numeracy featuring the same lovable characters from GASHA GO! The video can be played separately or in tandem with the game.

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Feedback and user-testing were essential in building this game. Two K-3 math teachers consulted as GPB’s experts, and provided insight on how these standards are taught in the classroom—and how they felt technology could be used to convey the lessons. Georgia first and second graders voted on their favorite character designs and suggested names. While we couldn’t accept all suggestions (sorry, “Chicken Master” and “Mr. Taco”), getting feedback from the students ensured we made something they would enjoy playing.

With characters so cute, they had to play an instrumental role in the hit song, Numbers: They Make Sense!To help both parents and children get a high-level view of number sense and help round out the toy world, FableVision cooked up a short, catchy animated music video and song that was bound to be on repeat in your head! Written by in-house FableVision lyricist and Creative Director, Leigh Hallisey, the words and images in the music video demonstrated the many places you might find numbers, and the different ways the same number might look. By embedding this content into an energetic, fun music video filled with cute, dancing characters, math that was once daunting and confusing became colorful and engaging.

The rest of the arcade is currently under construction, getting ready for more games to join the universe. But in the meantime, leave your flashcards at home. Grab your tokens and tickets instead!



For More On Immersive Learning,
Join GPB and FableVision at SXSW EDU! 

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Join FableVision’s Peter Stidwill and Georgia Public Broadcasting’s Andrew MacCartney and Laura Evans as they discuss the intricacies and production process behind the award-winning Georgia Race Through Time game at SXSW EDU!

What: Immersive Learning: Teaching History Through GBL
When: March 5 at 12:30 p.m.
Where: Room 17B, Austin Convention Center

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February FableFriday: Laura Evans, Director of Education, Georgia Public Broadcasting

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Laura Evans is no stranger to the world of education. With a well-rounded background in journalism and classroom teaching experience, she brings unique perspective to her work as Director of Education at Georgia Public Broadcasting (GPB), Georgia’s digital media content provider for the classroom. GPB offers locally produced, Georgia-specific content and digital streaming services across all subject areas to teachers and students. GPB recently teamed up with FableVision Studios to develop Georgia Race Through Time and GASHA GO!, two interactive games that strike the right balance between educational content and entertainment, embodying Laura’s belief in the power and potential of game-based learning.

“I think game-based learning is effective because it makes learning fun. We cannot underestimate the power of fun, especially with young learners,” Laura shares. “Students today are digital natives and are extremely comfortable in this environment; it’s the ‘language’ they speak. We are seeing that the more traditional approaches to learning are no longer working and game-based learning allows for a more individualized, student-centered approach that meets all students where they are.”

Join us in learning more about Laura’s educational philosophies, her creative collaborations with FableVision Studios, and her vision for the future of GPB Education – as well as her recommendations for your next movie night!

As a former educator of 11 years, your passion for education enables you to bring a teacher’s perspective to the development and implementation of GPB’s educational resources. How does your time in front of the classroom enrich and inform your work? 
The time I spent in the classroom gives me better insight into what works and what does not work from an implementation standpoint. Sometimes, education resources are created without seeing them through the lens of a teacher and that can be counterproductive. When we approach new projects, I always try to put my teacher hat on and think about practicality and usefulness.

To bring history to life, GPB and FableVision created Georgia Race Through Time, a new history adventure game for 8th grade students. What inspired the making of this game featuring the time-travelling, antique-collecting Savannah and her trusty sidekick, Peaches? 
Since this game is aligned to Georgia standards, we knew it would be heavy on content. However, we also wanted to make sure it was fun and engaging for students. We collaborated with FableVision to come up with a great storyline and characters that would help students connect to the game. We also wanted to capture elements of Georgia, which influenced the names of the characters, Savannah and Peaches. Savannah is, of course, a city in Georgia, and the peach is Georgia’s official state fruit.

Math just got a new musical makeover! GPB recently released a new suite of games and activities to teach number sense, numeracy, and literacy to children in grades K-3. Tell us about GASHA GO! and what this game aims to accomplish.
We continue to hear from Georgia teachers that foundational math skills are critical for kids’ success in school later on. If young learners do not start off with a good understanding of numbers and their relationships to one another, they have difficulty when they get to more abstract mathematical concepts. GASHA GO! is designed for kids in kindergarten through third grade and was developed with input from Georgia elementary math teachers. It helps children build those foundational numeracy skills through fun math challenges and engaging characters.

What has your experience been like working with the FableVision team?
Working with the FableVision team has been such a positive, creative experience for us. We knew they had a reputation as a leader in game-based learning, but we didn’t quite know what to expect when we started our first project (Georgia Race Through Time). After our first “FabLab”—FableVision’s creative brainstorming / kickoff meeting—we knew we had picked the right partner based on the level of professionalism and energy with which they approached our project. They have helped us develop two great educational games, Georgia Race Through Time and GASHA GO!, from the beginning to the final touches. We look forward to working with them again soon.

Word on the street is that GPB and FableVision are taking a special trip to Austin, Texas this March. What's the occasion? 
Yes, our trip to SXSW EDU is coming up soon. We were selected from thousands of applicants to host a panel along with the team from FableVision. Our session is called Immersive Learning: Teaching History through GBL and we will share our process for creating a story-rich, standards-based game that positively impacts middle school students’ learning. As a public broadcasting station, we are constantly looking for ways to engage the adolescent audience, which sometimes dwindles when they grow out of kids’ programming. By specifically targeting this age group with our digital resources, we keep them interacting with our GPB brand.

Your team is always cooking up new tools! What's next for GPB Education? 
We are always looking for ways to innovate in the digital learning space. In addition to working on several new virtual field trips to different locations in Georgia, we are also working on our next Live Exploration. Live Explorations bring exciting locations to life via live streaming, stunning footage, field experts, live interactions, and supplemental resources. We had great success with our first trip to Gray’s Reef National Marine Sanctuary—we had over 45,000 students and teachers watch and interact live.  This time we are working to bring the Okefenokee Swamp live to classrooms across Georgia (and the nation). We also continue to have great success with our new digital series, Things Explained. Our next episode will examine the mathematics of the Winter Olympics.

As a self-professed film, television, and literature geek, please share:

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Catch GPB and FableVision at SXSW EDU! 

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Immersive Learning: Teaching History through GBL
When: March 5 at 12:30 p.m.
Where: Room 17B, Austin Convention Center
Public broadcasting stations are positioned to connect and engage educators, students, and families. However, there's a significant decline in viewership among adolescents. Media developers and educators pioneered a game-based learning tool that tackles subject matter difficulty with Georgia Race Through Time, a supplemental history game. See how education experts addressed the challenges of producing a story-enriched, standards-based game to positively impact middle school students' learning. Register to attend!

 

 

 

 

 

 

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