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May FableFriday: John Lechner, Art Director

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“A good story starts with a character, someone the audience can relate to,” explains 20-year FableVision veteran John Lechner. “If the audience cares about a character, they will follow them through any journey, and cheer when they succeed.”

For this story, May’s FableFriday, the main character is John – art director, children’s book author, nature enthusiast, animator, puppeteer, and co-founder of FableVision. He recently shared a bit of about his journey to FableVision, family life, and creative passion.

What's your journey to FableVision story? How did you meet the Reynolds brothers?
After college, I worked at a few different jobs doing graphic design, but I really wanted to do more with illustration or publishing. I sent resumes and samples everywhere, with few results. A friend told me about an educational technology publisher company called Tom Snyder Productions. I had an interview there, and also at their new satellite office that Peter had started, which he called FableVision. It was located in the offices of CF Video, a company run by Bill Churchill and Paul Reynolds.

Peter hired me as a freelancer to work on animated software for schools. The FableVision office had five people and one dog in a small room, and I used a program called Autodesk Animator. (This was years before Flash came along.) About a year later, FableVision became part of CF Video, and I became a full-time employee. I didn’t know much about animation at the time, I was mainly an illustrator, but I learned as I went.  I realized over time that I was part of something special, a studio that would survive several recessions and many changes while keeping true to its core vision. I'm proud to have helped build such a wonderful company.

As one of FableVision’s co-founders, how have you seen FableVision grow? What has it changed? What has stayed the same?
Physically the company grew in size, and became independent of its parent company CF Video (later Cosmic Blender.) We started as an animation company, but then began to build our interactive capabilities, doing our own in-house software development, and publishing our own educational products. Our office expanded a few times, moving to a bigger space in Watertown and then a bigger space (where we are now) in Boston, above the Children’s Museum.

Through all this, much has remained the same. Our tagline from the early days was Stories That Matter, Stories That Move – that’s remained intact and at the core of what we create. We still strive to create projects that make the world a better place, that inspire creative learning, and help everyone achieve their true potential. We have a collaborative team, and everyone is allowed to give their creative input. And we still have many of the same toys on the shelf as we did twenty years ago!

What connects you to FableVision's mission?
I love to create stories, so I love the storytelling approach to many of our projects. I also share the learning philosophy of FableVision, that children are natural learners and we should tap into their natural curiosity, rather than force information upon them. I also like how FableVision does so many different things, from animation to websites to software, and we’re always pushing the boundaries of what we do. That makes it a very exciting place to work.

You come from a big family! How do you think that influenced you as a creative person?
I grew up as one of seven children, each with our own creative interests, so we all inspired each other. My parents encouraged all this creativity, and they didn’t mind art projects everywhere. There was always music in the house, and I learned to play the violin and guitar. We put on plays, concerts, and puppet shows. I think it inspired me to think creatively, to be open to a world of possibilities.

What's your favorite project you've worked on at FableVision and why?
It is hard to single out a favorite project, but one that stands out is the animated film of The North Star, based on the picture book by Peter H. Reynolds. It allowed our team of animators to shine, and it truly was a story that mattered, and also moved people. We animated it using Flash and After Effects to bring Peter’s watercolors to life.

Tell us a bit about your creative process!
That depends a lot on the project. When I’m creating designs, illustrations, or storyboards, I usually brainstorm in my head – I imagine different possibilities, and sketch out the ones that seem the most plausible. Those are refined later. For my books, I usually write story ideas in a hardcover sketchbook, then work on various drafts and revisions.

I’m not always objective about my own work because the vision in my head is often so strong it overshadows what actually gets down on paper. So I often like to take time away from a project, then come back to it and see it with fresh eyes. With my illustrated books, I usually end up doing the final illustration twice (or more) because I inevitably think of ways to make it better. 

Do you have a creative workspace at home? What’s it like?
My workspace changes depending on the project. I have a studio where I can write or paint, but I often work on the floor, or the dining room table, or any open space. Since I work on many projects at once, I tend to fill up all my available spaces. And I also do different kinds of projects, so I’ll often need to move a pile of research books to work on an ink drawing, or push aside my watercolors in order to cut out shadow puppets.

How does puppetry play into your passion for storytelling?
For me, puppetry is another medium for telling stories. Creating a puppet show is much like creating a book or animated film, you get to bring a story to life in a way that's totally unique. There is something magical about seeing the characters in a story moving in front of you, in the same room. It really builds a strong connection between storyteller and audience that’s different than a book or film, and very unique. 

Can you tell us about your involvement with Puppet Showplace Theater?
Puppet Showplace Theater is a unique little theater in Brookline, MA, that was started in 1974 by an educator and puppeteer named Mary Churchill. It is still going strong today, presenting live puppet theater for all ages. I am currently President of their Board of Trustees, and I have also performed there several times.

As one of the few permanent puppet theaters in the country, I think it’s a vital cultural institution that helps preserve a unique art form. Especially in this age of electronic devices, live theater can inspire young minds like nothing else, and puppet theater incorporates multiple levels of learning and storytelling that make it truly special. Like all nonprofit arts organizations, Puppet Showplace Theater is supported by donations, and you can learn more about the theater here. 

Who is Sticky Burr?
Sticky Burr is a character I created for a webcomic in the 1990s. He lives in the forest and has adventures with other burrs. He was inspired by the burrs in our backyard when I was a kid, and I created the webcomic to help inspire children to look at nature more closely. The stories often include insects, birds, and other animals that live in the forest. I’ve also created books and animations based on the characters. You can learn more at the Sticky Burr website. www.stickyburr.com

What’s your favorite piece you’ve created for a FableVision Creative Juices art show?
It’s hard to say, but a particular favorite was a 3D paper sculpture that I designed for one of the shelf spaces. I’ve always liked shadow puppets and silhouettes, which are so different than my usual style of illustration. This is something I would like to do more of. 


Favorites!

Illustrator: N.C. Wyeth
Movie: Nausicaa (also my favorite graphic novel)
Musician: Itzhak Perlman, violinist
Month: May, when spring is in bloom
Medium to create in: ink and brush
Vacation spot: Maine, Narnia, Middle Earth

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Outside the Box: Thoughts on the Creative Process From a FableVision Artist

keithzulawnik_fablevision

For the studio’s team of artists, creativity isn’t just a mindset. It’s a way of life. “The longer you do this kind of work, the more it becomes organic. Your hands, mind, and imagination become more connected. The process gets faster, but it's still challenging,” says Keith Zulawnik, Lead Artist at FableVision Studios.

Collaborating with clients often starts with several mood boards, where the art team pulls similar images with a similar visual “feel” from various sources like magazines, movies, and pop culture to create a visual world. The client is usually presented with a few options of mood boards and invited to share their opinions.

And in case you’re wondering, sometimes there are pieces of mood boards that don't resonate but that's all part of the process. “You instantly know if clients are, for instance, allergic to the color yellow,” Keith says, jokingly.

It’s a lot of decision making, and every visual detail is considered, as well as the message the client is trying to convey. “If your client is a yoga studio, for example, you might try to have the lines in the artwork appear still and peaceful and avoid harsh angles," Keith explains. "If you’re working for a company that sells jogging shoes, on the other hand, you might have a lot of dynamic angles and movement in the images.” It’s these subtle visual cues that communicate a story to all of us, often without us even noticing it.

Once the “mood” of the piece is chosen, these images become a kind of visual palette to inspire the original art that follows. Now it’s time to make the characters. To tackle the details of fleshing out an entirely new world, an artist has to be fluent in a number of styles and use a number of tools. When creating art, there’s a broad range of character styles to pull from, anything from simple shapes to fully-formed people and animals.

To “illustrate” all the creative ingenuity and expertise that lies behind the canvas, here’s a sample image and process video by Keith .

“As an artist, the most important thing is to start with the heart of the piece. The story comes first, and all the other tricks and techniques serve to help convey the story," Keith says.

"The heart of this piece was this moment, where the astronaut is stealing the egg. Once I knew that, I began to use visual cues to help this story unfold. One of the techniques you learn that catches people’s eyes is circles. So for this drawing I was trying to call people’s attention to the astronaut’s face by prominently showing the circular helmet. Also, there’s a contrast of colors, from very light to very dark, which is another thing that really catches people’s eyes,” Keith shares. “I tried to have the viewer’s eye follow the story of the picture, first to the astronaut’s face, then following his sight line up to the monster’s face, then around to the other monsters, and then back up to the egg, so you finally understand the whole scene.” 

Read more about Keith here and see more of his original work on his website.

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Music to Our Ears: FableVision's Creativity Playlist

Picture it: You’ve gotten off the elevator and you’re headed to your office. As you walk to your desk, you hear laughing and chatting. The voices belong to your colleagues, your friends, and…. James Brown.   

If you work at FableVision, this is a regular occurrence. Here at the studio, music is a major part of helping us build a solid creative vibe.

Everybody has his or her own way of inspiring their creative side. Here at FableVision, we listen to music. Whether it’s funk, rock, soul, or hip hop, you can be sure it’s made its way onto our playlists. For us, music is as essential to the creative process as a strong cup of coffee (or herbal tea, if that’s more your speed).

As a fully functioning studio that’s working on multiple projects at a time, it’s important to be bright-eyed and bushy-tailed when collaborating and juggling tasks. A good playlist is an essential tool to keeping our spirits up and our creativity sharp.  

On your average day here at our offices you can hear Simon and Garfunkel crooning or Michael Jackson busting out in song while our staff of producers, animators, and programmers mingles and chats about revisions, testing, and technical specs for our many educational projects. 

The atmosphere is always loose and frequently very fun, with lots of conversation about everything from what’s in the news to the latest movies. If you’re working on a tight deadline and find it a little distracting, there’s always the option to pop on your headphones, where more music awaits.

So what makes a good song for fostering the creative process? The list of requirements is as varied and diverse as our staff itself. Some might think it has to be upbeat, with lots of positive energy. Others might opt for a good message or instantly repeatable lyrics. Still others might just have a preference for a particular artist or album. After all, who hasn’t felt inspired by the second side of the Beatles’ Abbey Road? The possibilities are limitless, just like creativity itself.

We solicited some of our favorites from our staff, here’s what we’re listening to these days. You can also listen along on Spotify here

What do you do to get the creative juices flowing? Feel free to drop us a line in the comments section with suggestions of things to do or favorite songs that inspire you to be your best creative self. And keep reading below to see our staff's picks! 


"Wednesday Morning, 3 a.m." by Simon and Garfunkel: 
If I'm working on something that requires a lot of thought, I need something calm, relaxing, and melodic. And you can't get any better than Simon & Garfunkel; this one is a current favorite. (Michael Fogarasi, Associate Producer)

"Kissing My Love" by Bill Withers and "I'm Gonna Make It Alright" by Paul Pena: 
I tend to listen to music that gets my toes tapping and energizes me. (Brian Grossman, Technical Director)

"Black or White" by Michael Jackson: 
Impeccable rhythm, timeless Michael Jackson, but I also remember the video clip, fresh and uplifting, especially all the bobbing heads of beautiful people of all shapes and colors. (Margarita Dekoli, Senior Developer)

"Relaxin' at Camarillo" by Charlie Parker and "Tenth Avenue Freeze Out" by Bruce Springsteen and the E Street Band:
When I'm writing a lot of times I like to listen to things that don't have words. Charlie Parker is usually anything but relaxing, which is great, because I like music with energy. I've also been listening to a lot of the Boss while writing. This song is really upbeat and catchy. (Dan Eder, Marketing Intern)

"So Sleepy" by Fiona Apple and "America's Sweetheart" by Elle King: 
I love songs that ease me into the day and wake me up. These songs are melodic and upbeat but don't distract me from my work. (Sarah Ditkoff, Communications & Development Strategist)

"Retrograde" by  James Blake and "To Pluto's Moon (Son Lux Remix)" by My Brightest Diamond:
I've been listening to a lot of soulful music with some electronic mixed in. I'm also a sucker or powerful voices and a nice crescendo. These songs turn something on in my mind that instantly creates this vivid story. I can't help but feel creative and inspired! (Hannah O'Neal, Artist/Animator)

"Desmond Dekker, 007" by Shanty Town and "Cup of Tea" by Kacey Musgraves:  
I put Desmond Dekker on in the studio often, and he never fails to elevate the mood. The other is a sweet song with a great message, plus it references tea, which is kind of a FableVision thing! (Loren Lee-Flynn, UX/UI Designer) 

"Heroine" by DWNTWN, "Orca" by Until The Ribbon Breaks and "03 Ghosts |" by Nine Inch Nails:
There is this fascinating thing that happens when your mind and hands are completely in sync, it's almost like you're not even in the room. You're just taken out of the room and you're just experiencing the moment. A weird fact is that I actually don't listen to, or care about lyrics. They always blend in like texture, like any other instrument. (Keith Zulawnik, Lead Artist)

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April FableFriday: Anthony Merola, Production Assistant

With no risk, there’s no reward. Many people are nervous about making big changes in their lives – but Anthony Merola, FableVision’s production assistant, is not one of them. He’s followed his passion for storytelling to three cities: San Francisco, New York, and now Boston, and lived to tell the tale.

“When I started college, I was studying political communication and disliked it,” says Anthony. “My parents pushed me to go after my passions: I was always inspired by good storytelling. To this day I love to write, and animation really is a phenomenal medium for great storytelling. You start with this completely empty canvas and are only limited to your imagination. It’s an absolutely amazing way to express yourself.”

It was his passion for animation and good storytelling that led Anthony to work in the production departments on some well-known films and through the doors of the FableVision studio. Of course, like many creative types, Anthony has other side projects brewing as well, from music to app development. We sat down recently to chat with Anthony about his past gigs, his side gigs, and a lot more. We’re thrilled to have him aboard as the newest member of the FableVision family!

What drew you to working with animation originally?
Toy Story was a huge catalyst for me. I remember going to see it when it first came out. I was seven years old. I didn’t know what I was seeing as this was a whole new medium. But even at a young age I could understand that 3D animation was going to be a big deal, and I wanted to be a part of that in some way.  When I was a teenager, I started learning 3D animation software like Cinema 4D and Maya, and so it was always in the back of my mind.

Who are some of your animation heroes and why?
First and foremost, Walt Disney. He was not afraid to push the boundaries and force you to move beyond your limits.

As far as artists go, Disney’s Nine Old Men really set the standard. Specifically, I always found inspiration in looking at the work of Ward Kimball, Frank Thomas, Ollie Johnston, and Milt Kahl. The principles of animation they defined are still utilized to this day. I also am a huge fan of the Warner Brother cartoons, and Chuck Jones was a huge influence in terms of understanding comedic timing.

From my own life, I learned a lot from Michal Makarewicz, an animator at Pixar. I studied with him for over three years. He’s an incredible teacher and an amazing friend.

Anthony with fellow Blue Sky PA's Joshua Brock and Meghan Lima at the world premiere of the feature film Epic in New York City.

We ask everyone this, and you’re no exception. What’s your journey to FableVision story?
I’ve had quite the journey! For the past three years I worked at 20th Century Fox’s animation studio Blue Sky Studios. I started there as an intern and was kept on as a production assistant on Epic, Rio 2, The Peanuts Movie, Ice Age 5, and Ferdinand The Bull. I worked in the story and design departments.

Prior to this I lived and studied in San Francisco, California. After being away from home, I decided I wanted to settle back down closer to family in Boston. While researching animation companies in the city, FableVision Studios kept popping up. After looking at their work and mission, I knew I wanted to be a part of this team. I reached out and was able to meet with Sarah Ditkoff to learn more about the studio, its mission, and what it was currently working on. About a week later I was contacted about an opening for a production assistant position and immediately applied. I was offered the position and have been with FableVision since the end of January.

Since you’re relatively new to the team, what are you most looking forward to about working here at FableVision?
From animation to museum interactives to mobile games, there is so much going on at the studio. I feel like I am getting a second education and learning about technology I have never explored before. I am a lifelong learner, so to expand my understanding of tools and skills by exploring new technologies and creating such incredible content in a variety of ways is awesome! I also love the passion that team members bring to their portion of the project.

Anthony at a Blue Sky company outing with fellow production assistants Meghan Lima, Victoria Clougher, and Joshua Brock

You’ve worked on a long list of big-name animated films. Do you have a favorite? Or is there one that sticks out in your mind (and why)?
Each one really has a special moment connected to it for me. But The Peanuts Movie will always hold a special place in my heart. I was one of the first team members brought on to the project; I stayed on that film for three years and got to see it through every phase of production. I grew up watching A Charlie Brown Christmas, and It's the Great Pumpkin, Charlie Brown, and so to be able to work with the Schulz family on such an iconic piece of American culture was an incredible honor.

Beyond that, the team I worked with gave me the best filmmaking education an individual could ask for. Every day was like a master-class, and I did my best to absorb as much of this information as I possibly could. I have to especially thank two of my mentors, Art Director Nash Dunnigan and Story Supervisor Jim Kammerud. I served as their assistants over the course of the production. I am forever indebted to them for the opportunities they provided for me, and the knowledge they were willing to pass on to me.

You’ve worked in film in San Francisco, New York, and Boston. How are all these cities different or similar?
I am a city-boy at heart – I thrive on the energy that you find in a big city.

New York was amazing for this, the whole city has an incredible rush of energy and positivity. Plus, you can’t get bored in New York. There’s always a new adventure.

San Francisco is very similar to Boston, in that it is smaller than New York. Everyone is friendly and inviting, and there is a warmth to the whole city. It’s also a food lover’s paradise. I don’t think I’ve ever eaten at more amazing restaurants than in Downtown San Francisco.

But at the end of the day, Boston is home. I lived away from this city for over six years. I had amazing experiences in seeing other parts of the country, but it’s so good to be back. I love being able to look out the window of our office and see the skyline and the harbor. It just gives you such a great feeling!

What do you like to do in your spare time to unwind?
I’m usually playing music. I’ve been playing guitar for 15 years and piano for 11. I built a small recording studio in my house, so I am usually tinkering around trying to create new sounds.

I’m also teaching myself UI design and app development. I’ve always been fascinated by technology, and so I decided that it would be a fun challenge to try to teach myself how to build my own apps.

Other than that, I love reading new stories and writing my own!

You’re going to school for Producing for Animation and Visual Effects at the Academy of Art University. What’s that program been like?
The program is really fantastic. The whole faculty is made up of professionals from companies like Pixar, DreamWorks, and Industrial Light and Magic. They really push their students to understand professional practices, and this industry experience is what drew me to the university in the first place.

Beyond the student projects we were working on, the industry connections allowed us to work on major feature films like Beasts of the Southern Wild. By the time you leave the program, you have had the opportunity to develop a resume/portfolio that includes professional work and incredible networking.

Is there a particular childhood experience or show or movie that made you want to work in children’s media?
As a young child, I was huge on the work of individuals like Mister Rogers and Jim Henson. They radiated such positivity and always encouraged a child’s imagination. I am a firm believer in the idea that you should leave the world a better place than you came into it. We live in an age where the technology to create rich content is beyond believable. I hope to, in some small part, have a part in ensuring that children have access to the same types of opportunities to pursue their dreams that I did.

Since you’ve worked on so many fantastical movies, you must’ve given this some serious thought: if you had a superpower, what would it be?
The ability to move things with my mind! I enjoy a good prank, so I’d find a way to have some fun with that one.


Favorites!

Place to eat in Boston: Del Frisco’s Steakhouse
Thing about San Francisco that you miss the most: Seeing the sun set over the Golden Gate Bridge.
Animated movie character: Wall-E. For 90 minutes he never speaks, yet he is so full of emotion!
Way to take your coffee: I am a tea drinker. So I like Earl Grey or Oolong with two sugars.
Season: Late spring into early summer.
Book: A City So Grand: The Rise of an American Metropolis, Boston 1850-1900 by Stephen Puleo
Movie: Jurassic Park, The Princess Bride, 12 Angry Men
Vacation spot: Cape Cod or Aruba
Favorite thing to cook: Soups and sauces or baking bread. There is such a science to each of them that I find fascinating. Too much or too little of an ingredient can drastically affect the final dish.
Favorite food that you hate to cook: Not a dish, but I hate chopping onions. I still haven’t found a way not to tear up when chopping them up! 

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March FableFriday: Brian Grossman, Technical Director

brian_fablevision

Ten years – a full decade. That’s how long Brian Grossman, Technical Director at FableVision Studios, has called himself a FableVisionary. Brian comes from a strong technical background, but it’s his genuine belief in what FableVision stands for that makes him a perfect fit for his job.

“I believe strongly in FableVision’s mission and appreciate how committed we are to embodying it in all our work,” Brian says. “I'm an idealist at heart. I love that I don't have to compromise my idealism at FableVision.”  

In addition to being an idealist, he is a tireless learner, and believes that education is at the heart of doing good in the world. The breadth of his responsibilities is vast, too: he manages our technical team, architects experiences for our projects, and stays on the cutting edge of new technologies to ensure that we’re bringing expertise and prowess to all our projects.

“It's great to have a job. It's better to have a job you enjoy. It's even better-er when you enjoy your job and believe that you're helping to make the world a better place by doing your job,” Brian shares.

This month, Brian shares more about his position, what it’s like to manage one of the most talented technical teams out there, his passion for teaching and cooking, and how his 10 years at FableVision connects him to our mission of helping learners of all ages reach their full potential.

What is your journey to FableVision story?
After completing my Bachelors and Masters degrees in Computer Science from MIT in 1996 (I created math tutoring software for my masters thesis!), I moved to the Bay Area to work in hi-tech at Netscape. After about a year, I realized I would be happier if my job was in the education space. I left Netscape and worked at a couple educational technology start-ups. In 2000, I moved back to Boston. I soon started working at WGBH, creating websites and games for the children's TV shows Arthur and Zoom. In 2002, I worked on a freelance project at FableVision, making math interactives with Houghton Mifflin (Shelby Marshall, now Vice President of Strategic Partnerships and Product Solutions at FableVision, was our client!). Then, in 2003, I was hired to head up the technology team at Six Red Marbles, another educational software company in Boston.

In 2006, the Technical Director position opened at FableVision Studios. Remembering how much I enjoyed the company, I applied for the job. Now, ten years later, I'm grateful to work at a company that I believe in, that challenges me professionally and employs many of my favorite people on the planet.

What’s your favorite project you’ve worked on at FableVision and why?
It's hard to choose just one, but I think I'd say Lure of the Labyrinth, developed with Maryland Public Television. It was a pivotal project for FableVision. It was the largest game we had built at the time, requiring us to learn lots of new technologies and strengthen our process for working together in larger teams. We've come a long way since then, but Lure of the Labyrinth will always be a special project for me.

What do you like about being a developer?
I love making stuff. Being a developer is the ultimate job for people who like to make stuff. Anything you can imagine, you can model on the computer – and making stuff on the computer is generally faster than making real objects.  My father is a mechanical engineer by trade. He works with a team that makes communications hardware. The difference in the scales of time we work in is extreme. In the time it takes his team to build one piece of equipment, we've completed dozens of projects – all different, all fun to work on.

fablevision_developers

Things change very quickly in the field of tech. How do you keep up with current trends and/or learn new skills?
In my role, this can sometimes be a significant challenge. I spend a lot of time researching technologies that would be beneficial for our projects. One of the best things about working in technology is that the internet provides an endless library of great information and relevant case studies. Additionally, I leverage the other developers on the FableVision team, who are doing their own research. We learn and grow as a team, sharing with each other at our bi-weekly developer meetings and weekly code reviews. Our technology team is the best I've worked with – each member is incredibly talented and well-versed in a number of skills – from the tried-and-true to the bleeding edge.  

What does a typical day at FableVision look like for you?
I really don't have a typical day at FableVision. I like to stay involved with lots of facets of the company, from managing the developer team, to helping estimate projects for proposals, to overseeing the technology on projects, to brainstorming ideas, to maintaining the IT infrastructure. There's no shortage of things I can work on.

As a “Tech Guy” on projects at FableVision, what's your role in the creation process?
All of our projects start with some brainstorming. During the brainstorms, the technology representative needs to constantly ask the question: "Do I feel like I can come up with a technical solution for this idea?" At a place like FableVision, where there's so much creativity, it's critical to be flexible and open-minded as you never know what ideas will surface. Once we've got our idea, the technical team member is responsible for choosing the right technology and coming up with a plan for how to get things built. Then, when we move into production, the technical team member needs to work closely with other folks, particularly the art team to implement the product and ensure everything works.

What are some of the more interesting or useful things you’ve made using your programming skills (either at FableVision or on the side)? 
I love programming little tools and small websites for lots of random projects I work on. I've created websites in the office to choose the next cooks for our weekly Soup Group (see below) and the next books for our Book Club.

Outside of work, I've been able to leverage what I've learned to help with various tasks running a large fundraiser for my kids' school and planning my high school reunions. I've also created a Lego portrait of my son and I'm planning a Perler Bead project for my daughter. I've even written software to generate works of art with waffles!

You’re an excellent cook! What got you in the kitchen? What kinds of things do you like to make?
Growing up, my mom was an amazing cook and baker. Every night we had a delicious meal and there were always fresh baked goods in the cookie jar. Interestingly, I never did much cooking until I moved out of the house on my own. Given the void of no longer having my mom's home-cooked meals each night, I had no choice but to start cooking. When I moved out, my mom packed me with a notebook of all my favorite dishes – handwritten. I still cook these recipes regularly.

Along with standard cooking for our family of five, I love challenging myself to cook things that might be a little more complicated. Some things I've tried to include: fried ice cream, sour dough bread, French macarons, homemade cannolis, from-scratch hot chocolate with from-scratch marshmallows, and cronuts.

What is Soup Group?
At FableVision, we share a kitchen with a company called Jumpstart. They had started a group called Soup Group, which was essentially a weekly potluck where individuals would take turns cooking for each other. It looked like fun, so a co-worker and I asked if we could join. Now, five years later, it's still going strong and we've got about 50% FableVision employees and 50% Jumpstart employees. Soup Group day is always the best meal of the week.

You recently started co-teaching classes at Harvard’s Graduate School of Education. What’s one thing you have learned from the professors or students?
From tutoring peers in high school, to working in elementary schools and summer camp while in college, to teaching high school math, to teaching at Boston University and Harvard, I've always had a “second career” as a teacher.

The most important thing I've learned from teaching is how important it is to listen. I'm teaching (mostly) non-technical individuals how to program. In this role, it's critical that I am able to listen to the students when they don’t understand the material and come up with creative ways to teach the concepts.

What’s one thing you would recommend to someone starting out in the field of tech? What qualities do you look for in a new hire?
The tech field is a great option these days. Everyone needs technical folks. When we're hiring, I strive to find individuals who are not only good programmers, but are good communicators and passionate about the work we do at FableVision. I like it when candidates abandon their “interview script” and talk casually about themselves and their interests. That's when you can start to learn what it's going to be like working with them.


Favorites!

Place to eat in Boston: Anyone who knows me knows I always like trying new restaurants. I have a list of 200+ bookmarks on my Yelp account. Whenever I have the opportunity to go out, I always consult my list to see if there's a place nearby.
Place to eat with your kids: Home. With two working parents, it's hard to find a way to eat together at home, but we do our best.
Ingredient: Sugar. I'm a sugar-holic.
TV show: I've got a Netflix watch list of stuff I've been chipping my way through. Whenever I get a recommendation, I write it down.
Favorite movie robot: I dunno… maybe the robot tailors from Woody Allen's Sleeper?
Favorite season:  Those first few days of spring in Boston are pretty special.
Favorite gadget: It's not hi-tech, but I love my DSLR camera.
Vacation spot: The National Parks. I love natural beauty. I've been to about 20 so far, but I'd love to see more. 

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