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FableVision Resources for a Summer of STEAM

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Get ready for a STEAM-infused summer! The integration of the Arts into STEM adds a dash of creativity into summer learning. Here are just a few of our favorite STEAM projects for you to play with. This list is perfect for parents looking to keep their kids engaged over the summer months—and have fun while doing it!

Looking for something more hands-on? Check out our kite-making activity below, created by FableVision’s Christina Kelly!


Geniverse, Concord Consortium
Geniverse is a free virtual lab environment that allows students to learn about biology through interaction and experimentation. In Geniverse, students are able to investigate dragon phenotypes and genotypes, run breeding experiments, and solve genetic problems. Geniverse encourages students to have fun while learning biological concepts through interaction with mythical beasts but each concept is rooted in science and can be directly applied to both the classroom and the real world.


Good Thinking! The Science of Teaching Science, Smithsonian Science Education Center
Good Thinking! is an engaging and entertaining free web series designed to enhance K-8 science education, and deepen understanding of STEM topics for teachers and students alike through exploration of pedagogical ideas across a range of subject-matter topics like energy, natural selection, and gravity, as well as cognitive research findings on topics such as student motivation, or the myth of left- and right-brained people. Each episode has been vetted by experts and adheres to next generation science standards.


Weather Lab, Smithsonian Science Education Center
Weather Lab is a free online game that allows players to select different ocean currents and air masses that visualize the result of the combination. As a tool used in classrooms, care was taken to ensure the correct symbols and movement of air masses correspond with the weather pattern and land at the exact point on the map. Teachers use the Weather Lab to encourage students to think critically and make predictions. The overall goal is to teach students about the relationship between climate and how it affects them on a personal level. 


Zoombinis, TERC
In Zoombinis, players test their logical reasoning, data analysis, pattern finding, and problem-solving skills as they help Zoombinis complete unique challenges. Through Zoombinis, players learn important life skills including algebraic thinking, data analysis, and theory formulation in a fun and engaging setting. With 12 puzzles and four levels of increasing difficulty in each, players are constantly challenged, improving their problem-solving skills as they advance through the game. Hip, hip, Zoombinis!


Sid the Science Kid, Jim Henson Company/KCET/Los Angeles for PBS Kids
The website created for Sid the Science Kid allows 3-5 year olds to explore and practice scientific methodology through several games that integrate progressive learning and open-ended play. The site encourages collaborative learning between adults and children by providing interactive teachable moments that extend the learning within each game. The Parent/Teacher sections contain free extensive information about the show and the website, and they provide resources to aid adults as they explore science and help answer their children’s questions.


Renegade Buggies, National Center for Families Learning
With retail wrapping, Renegade Buggies encourages free financial and mathematical literacy for the whole family. By combining gaming with money management skills, Renegade Buggies is a fun way for both children and parents to learn basic budgeting skills. The game has four levels: unit prices, buying in bulk, coupons, and promos. The entertaining gameplay meets the educational goals seamlessly, and customizations up the fun factor: visit the virtual body shop with your earned coins for a stunt suit, bunny ears, and more!


Fab@School Maker Studio, FableVision Learning
Fab@School Maker Studio is an easy-to-use web-based digital design and fabrication tool that invites students in grades 3-8 to experience STEM and STEAM learning in a more engaging, personally meaningful way. Fab@School Maker Studio offers a unique on-ramp to engineering with cross-curricular activities ranging from simple to sophisticated. The program supports a variety of materials and a large set of tools from scissors, rulers, and pens to 2D cutters, laser cutters, 3D printers, and more!

Get Crafty with Christina Kelly, FableVision's Production Designer!

Meet Christina, the mastermind behind our new summer banner full of cats and kites. She’s taking inspiration from her summerscape to show you how to make (and fly!) your own handmade kite this summer. Let your imagination soar with her step-by-step instructions.

 

 

 

 


Collect your supplies. You will need:

  • Tissue paper
  • Tape
  • 2 wooden dowels
  • Scissors
  • Ruler
  • Markers
  • Ribbon for the tail
  • String

1. Sketch and cut your kite sail
Fold the paper in half and taking a pencil, trace a half diamond the length of your dowel. Carefully cut out the shape and unfold your paper.


2. Build your kite structure
Take your wooden dowel and lay it down the center of your sail, from the top of the diamond to the bottom. Tape at the ends to secure the dowel to the sail. Take the second dowel and lay it down to form a “t” with the first piece. Tape the ends together.


3. Make a tail
Using your ribbon, add a few tails to your kite. For a fun look, you can curl the ribbon with your scissors. See directions here to learn how.


4. Attach your line
Take the string and tie it to the right and left hand sides of the horizontal stick. Then tie the string to the center of that string for your flying line.


5. Decorate your kite
Add a dash of personality to your kite! I really like cats so I’m making my kite a purr-fect blend of kittens and pizzazz.


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6. Go out there and fly your kite!
You’re ready! Just find a strong breeze and watch your kite soar!

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Sydney and Simon “Go Green” in Book #2 of Paul and Peter H. Reynolds’ STEAM-Powered Early Reader Chapter Book Series

This post was originally published on FableVision Learning's blog.

Last we saw them in the debut book of the STEAM-Powered Adventures of Sydney & Simon: Full STEAM Ahead!, the creative problem-solving siblings were using their science, technology, engineering, arts, and math (STEAM) skills to save their prized flowers wilting during a prolonged heat wave. Along with learning lots about the water cycle and evaporation, they used their creative maker skills to build a watering invention based on Archimedes’ pump. Now the twin mice are back to apply STEAM thinking to promote sustainability and to protect marine animals impacted by trash.

In Go GREEN! the adventure starts on a class field trip to the aquarium. Sydney is upset when she learns that Greenie, a sick green sea turtle, is recovering from digesting plastic that made its way to the ocean. She must convince Simon that trash can accidentally get swept into sewers, streams, rivers, and possibly end up in the ocean where it harms living creatures – like Greenie.

The twins collect data on the trash habits of their household and school and find they are all part of the problem. They need to figure out a way that their family, their neighborhood, and their school can cut down on garbage production and make better use of their discarded items. Along with learning about the science of trash decomposition, Sydney and Simon create a recycled art sculpture, as well as write and perform a hit song that gets the attention of everyone the city of Wonder Falls to rethink their trash habits.  

Twin brothers, FableVision co-founders, and creative collaborators Paul and Peter H. Reynolds.

FableVision’s CEO Paul Reynolds notes, “Our planet is facing so many challenges – many of them environmental. Peter and I hope that the Sydney & Simon series will inspire the kind of creative STEAM thinking and doing that will foster the next generation of creative problem-solvers who will be the stewards of a cleaner, greener world in the decades to come. “

Short chapters written by Paul, paired with Peter’s lively illustrations will inspire readers to take a closer look at protecting the environment by implementing small changes that make a big difference.  The book also models holistic literacy which helps support all four components of literacy: listening, talking, reading and writing/creative self-expression, which furthers the work FableVision has been doing with Reading Is Fundamental and the National Writing Project.

Visit www.steamthinking.org for more information about Go GREEN! and to share your stories about how you, your school, your community is adding the “A” to STEM.

Celebrate the book launch with Peter and Paul! Everyone is invited to the Sydney & Simon: Go GREEN! book signing and launch party on Saturday, Oct. 17, from 10:30-12 p.m. at The Blue Bunny Bookstore in historic Dedham Square. For more details visit the Blue Bunny online.

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A Night Powered by STEAM Thinking at FableVision Studios

Oh, what a night! FableVision and The Reynolds Center for Teaching, Learning, and Creativity gave creative educators a peek behind FableVision Studios’ curtains where all the magic happens!

Special guest Miss Massachusetts, Lauren Kuhn, one of five STEM scholarship recipients at Miss America, introduced Peter H. Reynolds and Paul A. Reynolds, co-founders of the Reynolds Center and FableVision. Don’t let the tiara intimidate you, she’s the sweetest!

Attendees got an exclusive look at a wide array of STEAM-themed items:

  • HUTCH Magazine, a magazine filled with submissions from kids in grade K-6. HUTCH is published semi-annually under the direction of Peter H. Reynolds, with the help of the Blue Bunny Bookstore, and his nonprofit foundation, the Reynolds Center. The magazine features stories, art, poetry, book reviews, travel logs, and interviews submitted by kids.
  • Zoombinis! Through a partnership with TERC and the Learning Games Network, FableVision Studios embarked on a journey to relaunch the classic ’90s game for today’s generation. Through Zoombinis, players learn important life skills such as algebraic thinking, data analysis, theory formulation, and more in a fun, engaging setting. Get a sneak peek of this remastered game before it’s launched later this summer!
  • Fab@School Maker Studio, a digital fabrication software tool with curriculum support that is helping turn elementary school classrooms and libraries into dynamic makerspaces. What a cool tool!
  • International Dot Day, a global festival of creativity, courage and collaboration inspired by Peter H. Reynolds and his bestselling book The Dot, celebrated by nearly 2 million students, teachers, and librarians in schools around the world last year.
  • STEAMthinking.org, featuring online, creative resources for educators introducing the STEAM approach into their classrooms — including Peter and Paul Reynolds’ new STEAM-Powered Adventures of Sydney & Simon in Full STEAM Ahead published by Charlesbridge Publishing.

Head to our Facebook page to see more photos from last night! A big, giant, heart-felt thank you to everyone who came out. You are all amazing. With extra thanks to the Blue Hills Bank Charitable Foundation for their generous sponsorship of this event and the Reynolds Center programs.

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Full STEAM Ahead for Paul and Peter H. Reynolds

Full STEAM Ahead

In the new book Sydney & Simon: Full STEAM Ahead (Charlesbridge), twins Sydney and Simon Starr have a problem. The annual Wonder Falls flower show is fast approaching and their window-box blossoms are wilting. The simple fix would be to just water the plants, but a humid heat wave has hit the area and the window is stuck shut. With their Wonder Journals in hand, the creative problem-solving sibling scientists start exploring ways to water the flowers trapped outside the apartment window. Using science, technology, engineering, and math, the twins enhance their research with art and push “Full STEAM Ahead” in their explorations.

New York Times best-selling author-illustrator Peter H. Reynolds once again creatively teams up with his twin brother, Paul A. Reynolds, on a children’s book. Sydney & Simon: Full STEAM Ahead is the first in a series encouraging STEAM education -- which adds “A” (Arts) to "STEM" (Science, Technology, Engineering, and Math). Visit www.steamthinking.org for more information and to share your stories.

Celebrate the book launch with the authors! Everyone is invited to the Sydney & Simon: Full STEAM Ahead book launch party on Saturday, Sept. 20, from 11-12:30 p.m. at The Blue Bunny Bookstore in historic Dedham Square. Everyone will have a chance to engineer their own creation out of recycled materials. Get more details and RSVP on Facebook.

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