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Reach Every Reader: FableVision and Harvard Collaborate on Early Learning Literacy Apps

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It’s never too early for children to start developing their literacy skills! Turn everyday routines into learning opportunities with Harvard Graduate School of Education (HGSE)’s Reach Every Reader, a foundation literacy initiative comprising resources, assessment, intervention, and support to help all children become successful readers and learners. FableVision developed two apps—Photo Play and Animal Antics—to transform car rides, trips to the grocery store, and more into moments of engaging conversation. 

Created in partnership with the HGSE, Reach Every Reader is an initiative that aims to support high-level, equitable literacy achievement by creating opportunities for conversation between parents, caregivers, and children. Five years in the making, the project seeks to bridge the literacy gap by improving learning opportunities and word acquisition in low-income families. 

Photo Play gives young children and caregivers the opportunity to decorate and interact with their own photos using fun stickers, emojis, and “talk” balloons. The app uses conversation prompts to encourage free-flowing conversation, both while using the app and offline. By allowing players to personalize photos of themselves, children are more engaged in the activities and more open to discussions of the location of the picture, memories of the day the photos were taken, and hopes for future trips and activities.

In Animal Antics, imaginations run wild as children and caregivers play make-believe and create stories and dialogue for animals cast in 20 different scenarios. The app incorporates play-acting and conversation exercises, allowing children and caregivers to take on the role of animal characters and move through scenarios of their choosing. As players move through each scenario, they take turns recording their voices and choosing the emotion of their animal, shaping and building the story as they go.

Thorough research was conducted to create apps that not only fulfilled specific learning goals, but also kept children engaged and excited. Playtesting was conducted with a diverse group of families who reported learning easily implementable, effective new strategies as a result of the initiative. Research emphasizing the quality and diversity of words was also incorporated into the development of each app, as was research on the importance of intergenerational play in children’s early language development. 

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FableVision is proud to join forces with Reach Every Reader to launch this project supporting early literacy development through early assessment, detection, and intervention for children across a range of socioeconomic status. The initiative furthers our mission to move the world to a better place through positive media that helps bridge learning gaps for children of different backgrounds and abilities.

Photo Play, Animal Antics, and a GBH-created app Small Wonders are available now on iOS, Google, and Android. Click here to play now!

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"Cyberchase Fractions Quest" Now Available for Purchase!

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Blast your students’ fractions skills into Cyberspace with Cyberchase Fractions Quest, now available for classroom play! After a successful summer beta launch, FableVision is thrilled to invite educators to experience the world of PBS KIDS’ popular math series Cyberchase. Third and fourth-grade students embark on an immersive journey that integrates an interactive adventure with a research-based approach to fractions contexts. The game (complete with educator dashboard for student performance tracking) and corresponding Teacher Guide are available for purchase now on FableVision Games

The villain Hacker and his henchbots Buzz and Delete have captured the CyberSquad and it’s up to your students to save the day. In order to save the Motherboard from his dastardly plot, students step into the role of the hero and use their mathematical sequences and problem-solving skills to outsmart Hacker. As they explore Ecotopia, Castleblanca, Aquari-Yum, and Radopolis, students play through a series of minigames and make leaf parachutes for chameleons using their knowledge of fair shares, make tacos for underwater friends by practicing adding fractions, and more!

In collaboration with THIRTEEN and Education Development Center (EDC), FableVision created this game-based learning and assessment tool to offer a holistic view of fractions as parts of a whole and ensure fractions and future STEM learning success! Cyberchase Fractions Quest makes learning fun and challenges common teaching methods by using the latest research surrounding the best ways children learn fractions. The game follows the sequence and scope of fractions learning aligned with the Common Core Standards for Grade 3 and 4 mathematical structure. As they progress through the game, students explore different contexts of fractions including area, set, and number line. Combining research-based fractions teaching methods with an engaging narrative context, this game motivates students and increases their confidence in the classroom by improving their understanding of complicated math.

Cyberchase Fractions Quest is a result of a 2.5-year-long research project as part of the IES Department of Education SBIR program. The game also features additional professional development and game integration resources that are fully customizable to each classroom’s needs, allowing for maximum fractions learning fun and success. Formative assessment and cumulative review are also embedded in the game through the problem sets that students encounter. In the state-of-the-art teacher dashboard, educators can track students’ progress through the four CyberSites, how they performed in mini-games (out of three stars), and scores in the formal assessment pieces of the game.

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Curious to learn more about using Cyberchase Fractions Quest in this time of blended learning? Check out our recorded edWeb webinar here.

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