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February FableFriday: Snow (Xue) Dong, Producer

Some places have winter wonderlands that last a few months and others sparsely get a few snowflakes, but lucky for us, we get Snow all year round.

FableVision’s Producer Xue Dong, who goes by Snow, joined FableVision to pursue her interest in children's media. An artist herself, she brings her creative eye to each project, combined with her strong project management, communication, and teambuilding skills. To ensure that client needs are met while taking the thoughts of artists, developers, designers, writers, and others into consideration, Snow creates a safe working environment and the opportunity for anyone to speak up.

“I’ve enjoyed projects where the team is collaborative – everyone brings their skillset to the table, we bounce ideas off each other, and we learn from one another,” says Snow. “I make sure to ask everyone’s opinions, which can be challenging, but ultimately rewarding.” 

Keep reading to learn more about Snow’s approach for producing the best possible projects, how her Chinese upbringing helps her pay attention to small details, and the type of art that she loves to create.


What’s your “journey to FableVision” story?
As I studied sociology and animation in college, I didn’t know what I could do with those two fields, but I knew I wanted to do something creative and educational. While taking an animation class, I started researching what other Harvard students did with this degree, and I found Lead Animator Didi Hatcher’s work. I met up with Didi in the old, quirky FableVision office and it was a great opportunity for me to see how smaller organizations create purposeful media. After college, I met Executive Producer Peter Stidwill when he spoke at a local event. I introduced myself and learned about his FableVision experience. There weren’t openings then, but a couple of years went by, and I applied to an open producer role… and here I am!

Why are you drawn to children’s media?
Growing up in China, I took great pride in learning English at a young age and being good at it. Disney movies were a main resource for me, so the media was very impactful for my own childhood experience. As I worked on personal animation projects in college, I had so much agency over my creations, since I was the film director, writer, storyboard artist, and animator. The children’s piece comes in due to my sociology background. I was really interested in how education plays a part in our society, and I thought it would be cool to see how media could influence kids at a young age and facilitate learning in a fun way. I also watched Mr. Rogers for the first time in college, since he’s not famous in China. He has such strong beliefs in what media should do for kids, and he became a huge inspiration for me.

Why did you decide to go into producing? How did your background prepare you for this role?
Producing makes so much sense to me since it combines my strongest skills, knowledge of art and animation, and creative eye. My past experiences have helped me organically find how to best position myself and use my strengths. In my previous job, I worked with others, managed projects, facilitated communication, focused on timelines and deliverables, and made sure we got things done. So being a producer at FableVision was a great fit and once I started working here, everything felt familiar and comfortable to me.

What types of projects do you like to work on?
I love projects where we can collaborate amongst ourselves and with the client to come up with a great solution. It’s cool to see the problem solving that takes place in a project. It’s rewarding when a client wants our input, since we have more creative agency over the project, and it takes us some figuring things out along the way. And of course, every project is different, so you have favorite art in one, a favorite game in another, and so on.

How do you work with other team members to produce the best possible projects?
Proactive communication is so important. Since our projects are educational, they’re research-based with a lot of information, and we have to be careful to deliver the right information and content. I help team members be in sync, especially since people may be working on multiple projects, and I never assume that someone just gets it. I check that everyone is on the same page.

A lot of our projects are interactive games, which involve designers, artists, and developers. Everyone works on different pieces, but still needs to have a global understanding of the project, so that no one falls out of the loop. I try to remind myself that everyone’s ideas matter, and the most valuable opinion might come from someone who is two steps down the pipeline.

Lastly, I focus on the client relationships. Producers are the bridge between the client and the project team, so I make sure to connect them with each other and ensure there isn’t miscommunication.

How has your experience growing up and studying before college in China shaped your perspective?
I’ve lived in the U.S. for about seven years now, but having my own upbringing that is different from people in America, even though America is diverse, keeps me very curious. I have to remind myself to educate myself more and ask questions, which makes everything more interesting. Something may be common for Americans, but for me, it might feel new or different. It also helps me be a conscious observer; the things that are new to me might not trigger the same questions to those raised in the U.S.

It makes me appreciative of the American education system’s resources, but also raises more questions. For instance, even though there is an abundance of resources, not everyone learns and discusses complicated topics, such as race, in the same way. I love seeing what’s on American public television. There are many thoughtful creators, and it’s great knowing that FableVision is adding good content to that repertoire.

Lastly, it keeps me inspired to bridge the cultures. I’m working in an all-English environment, but I would love to at some point connect with Chinese creators and work on a Chinese project.

We heard that you’re also an artist! What type of art do you like to create?
I love figure drawing, which I’ve done since childhood, and drawing faces. I took a drawing class in college with live models, which helped improve my drawing since the human form is full of wonderful geometry, shapes, and textures. I would invite friends over, do portrait sketches, and show them my work. People usually liked what they saw and that felt rewarding. When I retire, I want to bring an easel to the farmer’s market and do free portrait drawings. I did this in China for a month where I would go to a cafe and sketch people. Once, I asked those who sat down with me to play their favorite songs, and the songs informed my sketching styles. For example, if it was a sad song, I would make the linework more somber, and if it was happy, it would look almost like anime.

I also want to improve my children’s illustrations. One of my goals is to create a small children’s book for my friend’s 4-year-old kid, who I’m tutoring in Chinese. I’ve been procrastinating, but I’m halfway there. It’ll be in English and I want to illustrate it myself. 

On a very different note, I tried songwriting during the pandemic. I played a little guitar in college, so I wrote some silly tunes, took an Ableton class, and tried producing my own songs. 

And you’ve been dabbling in baking?
I started baking also during the pandemic, which I found very comforting. I hated the idea of baking before, but once I started, I leaned into it and went all out. Originally, the measuring system really got me… ounces? Cups? Tablespoons? Teaspoons? They didn’t make sense. One time, I mistakenly put a tablespoon instead of a teaspoon of baking soda and everything tasted like toothpaste. But, my key moment was buying a baking book. I followed the recipes exactly, so my baking would turn out really well, and I would feel super accomplished. And I love sweets and sharing them with people – that makes me happy too.

Anything else you’d like to share?
I’m an aspiring cat parent! I’ve always loved cats and have recently been surrounded by cat people, especially at FableVision. Fingers crossed, before the end of 2023, I’ll have my own orange cat.


More About Snow:

Favorite book?
Sapiens: A Brief History of Humankind by Yuval Noah Harari.

Favorite film?
Princess Mononoke.

Favorite game?
Ransom Notes.

Favorite holiday?
Mid-Autumn Festival because the traditional food for this holiday is moon cake, and it’s delicious.

Favorite American idiom?
“I’ve got bigger fish to fry” – when I hear this, it reminds me of a villain in an animated movie moving on to their next scheme, the next problem that they’re going to cause.

A Snow fun fact that most people don’t know?
In Chinese schools, some students are asked to give motivational speeches that they prepare ahead of time. Our school would have a speaker every Monday, usually a different student, and I’d be called up quite frequently. Outside of school I competed in public speaking contests. A super niche and buried past of me!

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June FableFriday: Jill Letteney, Producer

Jill Headshot

With an extensive background in project management and event coordination, FableVision Producer Jill Letteney brings her masterful organization skills to every project she works on. She ensures that everyone knows what’s going on and there’s no miscommunication between the client and the creative team. 

“It’s certainly a balancing act with creative and timeline – they are equally important on all of our projects,” says Producer Jill Letteney. “I throw a lot into planning and scheduling in the initial stages, planning backward to ensure that we can meet deadlines.”

Read the FableFriday to learn more about Jill’s favorite type of work, most rewarding part of producing, and love of museums.


What’s your “journey to FableVision” story?
My introduction to FableVision came quite some time ago from former Developer Erin Carvalho. I remember her telling me about the animation and games she developed from a studio housed in the same building as the Boston Children’s Museum.

Years later, once my kids went back to learning in school, I expressed interest in freelance work and Executive Producer Peter Stidwill reached out about producing a short animation for the National Action Alliance. I had the best time working that summer with the FableVision team and felt a tremendous sense of accomplishment when we completed the project. I knew I wanted to do more. When FableVision offered me another animation project, I jumped at the chance and I’ve been happy to work alongside such creative, fun professionals ever since.

Kiawah Island

You have an extensive background in project management and event coordination. How did you transition to production?
Project management has been at the core of every job I’ve held. No matter the role, special projects and events pop up, and I’m happy to take on coordinating. Transitioning to production was easy since it involves scope, scheduling, planning backward from a deadline, and breaking large tasks into smaller ones. At FableVision, I know who to turn to if I run into obstacles. Troubleshooting issues can be fun and productive when you are working with the right people.

What type of projects do you like to work on?
I really enjoy animation and seeing the components of a story unfold over time. There are so many little details that we have to think about when it comes to character designs, backgrounds, and story. It’s like assembling a vibrant, moving puzzle. 

I also like producing live-action projects, from getting to know the crew to working on set. We recently filmed a series of videos where we put in a lot of hours to get everything shot in two days, but it was a lot of fun. And the studio we partnered with, Sound and Vision Media, featured us on their Facebook and YouTube pages.

Cliffs of Moher

How do you work with other team members to produce the best possible projects?
I try to stay as organized as possible so team members have access to everything they need to do their best work, like art assets, script copies, brand guidelines, storyboards, and schedules. I work to facilitate communication between clients and project team members so people aren’t spending time shuffling through various communication tools. It’s a challenge to tell a story or deliver information in short form and I’m always amazed at how effortlessly our artists, writers, and developers can work to pull it all together.

How do you balance the creative and timeline on complex projects?
I’ll share a high-level schedule with our clients so they know where we are throughout the project. I try to schedule meeting time with team members before we enter a new phase, like design, animation, or development, so we can discuss our project goals, assess existing work, and address any concerns or potential conflicts. 

Once I’ve established a solid structure for the project and we know our direction, it’s easy to let the artists take charge of their work. And I’m never disappointed with the quality and quantity of work they put out. I truly believe we have some exceptional talent here!

What are the most challenging or the most rewarding parts about being a producer?
The most challenging part is keeping track of the moving pieces as we near a deadline. Fortunately, we use tools like Basecamp, Slack, and Trello so I know where we stand. I also work with fantastic production assistants who jump in to support so I can focus my energy where it’s needed. And without a doubt, the most rewarding part is hearing and seeing how happy our clients are at the end of a project. When they return later with new work, I get all of the good feelings again.

What advice do you have for aspiring producers?
Don’t overlook your creative intuition! Trust your gut and speak up when you notice something – that will help streamline the projects and bring them to their fullest potential. 

You’re involved with several Harvard groups! Can you talk about your work with Harvard Square Script Writers and Harvardwood?
These writing groups kept me connected with people and the outside world during the pandemic! Screenwriting is such a craft – I admire writers who can tell a meaningful, visual story in just 90 pages. Depending on my schedule, I try to review one or two scripts per month, providing notes and feedback to help writers craft more realistic characters and dialogue. I’ve read some amazing work and I always leave these meetings inspired to write and collaborate. Fortunately, I can carry that into my work with FableVision. It’s a great feeling to have my hobbies inform my professional life and vice versa.

We heard you’re a big fan of museums – tell us more!
I love museums – they’re the first thing I want to see when I travel somewhere new. When my dad moved to Philadelphia, he and I visited four museums in two days. As an undergraduate student, I studied Classics and Historical Linguistics and spent a lot of time at the MFA deciphering funerary inscriptions in Latin and Etruscan. Then I got my graduate degree in Museum Studies and worked closely with the MFA Boston, Harvard Museum of Ancient Near East, and the Brooklyn Museum on various research projects.

Museums are responsible for so much when it comes to their audiences: quality content, meeting educational goals, and online and in-person accessibility, among others. Exhibition design has similar processes to multimedia production, except I don’t have to handle fragile, ancient artifacts.

More About Jill

Favorite show?
Mad Men! I’ve rewatched the entire series five times and always discover something new. My husband bought me the box set recently so now I’m enjoying the director’s commentaries.

Favorite game to play with your kids?
Mario Kart – I used to be able to beat them. I’ve also been playing a lot of FableVision games with them recently, like Echo Explorers, Bubble Build, Claw Control, and Lights, Camera, Budget!, to prepare for new projects. It’s fun to see what attracts their eye in games and they give me very honest feedback when it comes to what they like and what they don’t like.

Favorite holiday?
My grandfather’s birthday was March 17, so St. Patrick’s Day was a big deal for my family. We celebrate every year with a parade, live music, food, crafts, games, and prizes. I basically start planning right after Christmas because it gives me something to look forward to in the spring.

Favorite band?
I love Radiohead but I haven’t seen them perform live yet. :(

A Jill fun fact that most people don’t know?
My cousin Dillon and I inspired a children's song: “Jillian Dillon (The Hippoplatypus).” (For the record, I am neither part hippo nor platypus, but I hope to see each in their native habitats one day).

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September FableFriday: Betsy Peisach, Vice President of Education at Maryland Public Television

Betsy Peisach, Vice President of Education at Maryland Public Television, caught the media bug early. “The majority of my career has been in the media industry driven by a passionate belief in using the power of media for good,” shares Betsy. “This passion took root in 1970 with the debut of Sesame Street and my little sister. Her toddler years included a healthy dose of public television including Sesame Street, Mr Roger’s Neighborhood, and The Electric Company. We watched the shows together, I sang songs with her (those catchy tunes still ring in my head), and observed as she learned numbers and to count, sang all the letters of the alphabet, and eventually learned to read (by age four!).”

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With such a strong influence at an early age, Betsy took what she saw and turned it into a career that spans the evolution of incredible products, tools, and resources in the public television space. “I witnessed first-hand how media can truly be a powerful tool in helping children learn and that became my compass.”

Several decades later, Betsy’s still using that compass to steer big projects making a big difference. From the early days of Lure of the Labyrinth, an online game geared towards improving math and literacy among middle-school students, to our latest project putting a musical spin on the Library of Congress’ primary sources, Betsy has helped forge a lasting partnership with FableVision Studios that continues to impact learners today.

In this month’s FableFriday, read on to see the strides Betsy has made to harness the power of public media, the innovative products we’re building together, and the ultimate media toolkit curated by Betsy!

Your commitment to education is nothing short of extraordinary! Tell us a little bit about your roles as MPT’s Managing Director of Education Marketing and Outreach, and your current position as Vice President of MPT’s Education division.
I joined MPT in 2000 on the heels of the education division winning a $10 million dollar grant from the U.S. Department of Education. At that time, technology was beginning to burgeon and our charge was to harness the new digital capabilities for learning. It was a wonderfully exciting time to be in the field, filled with opportunity to produce innovative learning media in engaging new ways to help teachers teach and students learn. We built a robust website called Thinkport that today continues to serve early childhood, K-12 teachers, students, and parents with interactive media and online professional development courses. Our goal is to support teaching and learning with effective technology integration, high-quality digital resources, and to share best practices.

Betsy and her team with FableVision President Gary Goldberger at ISTE 2017

Betsy and her team with FableVision President Gary Goldberger at ISTE 2017

As a statewide public media broadcaster, my role was to bring these rich resources into the classrooms and homes of the early childhood and K-12 education communities.  It is always insightful and rewarding to participate at local and national education events to share what’s new, what’s possible, and to get a pulse on what’s happening in the field.

Through the years at MPT,  I’ve had the privilege of working with an extraordinary team of talented professionals —educators, producers, content experts, writers. Together, we developed a large catalog of truly cutting-edge interactive media and strong supporting professional development for educators (we won a Webby, Emmy, and other industry awards).  My roles morphed and grew in many gratifying ways. Whether marketing, producing, project managing, strategic planning or raising funds; what I fundamentally enjoy the most are: the energy of the collaborative creative process, fostering relationships into meaningful partnerships, working with educators, and knowing that you can make a difference.

Before joining MPT, you worked for the United Broadcasting Company, a national broadcaster of major market radio and cable stations. How does your expertise in radio, television, and film inform your approach to digital education?  
Whether you are working in education, or entertainment, the key is to know your audience.  Do your research and develop products and services that are relevant and valued.    

 MPT has a long history of collaboration with FableVision. Together, we’ve created an array of innovative, accessible websites. What has your experience been like working with the FableVision team?
In a nutshell, and to borrow a movie line, ”You had me at hello.” When I met Gary Goldberger, FableVision’s president and co-founder, it was like we were old friends from the onset. Our like-minded enthusiasm for creating high-quality educational media brought together our respective teams and complementary expertise. There is always a lot of respect and laughs in our often lengthy working sessions. Many of the projects we’ve worked on together have challenged us in a positive way, requiring fresh thinking and innovative tech development. We’ve been working with the FableVision team for over ten years, and I hope to continue our relationship far into the future. FableVision always hits a homerun.

Alongside MIT Education Arcade, MPT and the FableVision team crafted Lure of the Labyrinth, an online game geared towards improving math and literacy among middle-school students. What was the thought process behind the game, and what do you think makes it such a lasting, effective learning tool?
Lure of the Labyrinth was a labor of love. It was developed with a grant awarded to MPT in 2007 from the U.S. Department of Education to explore “serious games” and demonstrate how games can help kids learn. An amazing team came together including Scot Osterweil, who led the application of learning and game theory as creative director of the MIT Education Arcade. FableVision created an engaging storyline and a menagerie of mythical monsters in a crazy labyrinth environment for ultimate middle school appeal. Finally, MPT layered the classroom instruction and brought together teacher teams for testing and evaluation. 

So why do I think it is such a lasting effective learning tool? Because of its strong pedagogy, appealing story, and most importantly, it’s fun! The game works very well in today’s climate, emphasizing problem solving and critical thinking. Kids work hard to play the puzzles and  move through the game while building pre-Algebra math skills.  It’s that feeling of accomplishment that makes it so rewarding.  Fun fact: Lure of the Labyrinth has an international following with players in Australia and Canada, as well as the U.S.

 Speaking of super cool collaborations, you recently teamed up with FableVision, Maryland Humanities, and CIRCLE at Tufts University's Tisch College of Civic Life, and won the Teaching with Primary Sources (TPS) Regional Grant from the Library of Congress! What is TPS and the new project all about? What impact do you hope to achieve?
Civics: An American Musical is sure to be a fantastic project! Inspired by Lin-Manuel Miranda’s renowned musical Hamilton, our project will engage middle schoolers with primary sources from the Library of Congress as they imagine, formulate, and debut their own great American Musical. Components will include an online role-playing game blended with hands-on classroom projects and built-in professional development tools.

The goal of the Library of Congress Teaching with Primary Sources program is to enhance educators’ ability to embed digitized primary sources from the Library’s immense archive into inquiry-based instruction. We will provide teachers with professional learning to understand this process and to effectively use this new tool with their students. Our goal is to create a playful environment in which to build student literacy and critical thinking skills, while making history/civics relatable to the students.

With this great collaborative partnership, I’m certain that a valuable new learning resource will debut in 2020.


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Betsy’s Media Favorites:
MPT/PBS show: I do love my PBS and MPT programs. I am looking forward to the next season of Poldark and Victoria, as well as Call the Midwife, Antiques Roadshow (plus MPT’s local version, Chesapeake Collectables) and any and all documentaries. Hamilton’s America is a must see.
Bingable television series: I am anxiously awaiting the next season of the The Marvelous Mrs. Maisel and Ozark.
Oscar-worthy film: How does one choose? There’s a quirky film by Wes Anderson called Moonrise Kingdom that I’ve watched a dozen times. I always enjoy watching musicals with my children – The Sound of Music and the like.
Riveting podcast: NPR podcasts, especially The TED Radio Hour and This American Life.
Great reads: Goodnight Moon, Chicka Chicka Boom Boom, are my most frequent reads (my daughter had a baby this past year!) Looking forward to adding Peter H. Reynolds’ The Dot to my list. When I’m not reading to my granddaughter, I enjoy historical fiction.
Hamilton song: The Room Where it Happened

 

 

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