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Uncovering "Resonances" of History

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FableVision and CyArk welcome all to experience the history and wonders of Mesa Verde through Virtual Reality! Introducing Resonant, an immersive VR game prototype that transports players across time and cultures.

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Created in collaboration with CyArk—a nonprofit organization that digitally records, archives, and shares the world's most significant cultural heritage—the Resonant prototype digitally preserves and accurately tells the stories of Mesa Verde by immersing players in the complex histories. Using CyArk’s 3D model of the Balcony House and content from leading experts in archaeology and culture, FableVision designed immersive VR gameplay and crafted a story that allows players to form a unique and powerful connection with the national park and spaces around them, taking photos and documenting what they find along the way.

Players become part of the game narrative as they take on the role of a student historian filming a documentary about the effects of climate change at Mesa Verde. Throughout gameplay, the player is guided and advised by their partner, another filmmaker and a Pueblo person. While filming the Balcony House site, the player uncovers “resonances,” hints of the past and present of Mesa Verde that present themselves as silhouettes and sounds of the people who were a part of the location’s history. As the players capture images, they trigger dialogue and commentary from experts, as well as life-size dioramas of how the indigenous people lived and how archaeologists preserved and rebuilt the cliff dwellings in those exact areas. Through these glimpses of history, players encounter different locations and people, including ancestral Hopi and Tewa people, National Park Service archeologists, and more.

Resonant builds an emotional experience vastly different from the typical virtual tour experiences often seen in this space. Developed for Oculus Quest, Resonant capitalizes on VR technology to tie the narrative into the game mechanics that enhance immersion and avoid reminding the player that they are in a digital space. With a 3D photorealistic model of the Mesa Verde Balcony House, lighting effects, and audio, players see the sunlight streaming into the Balcony House, hear their footsteps as they walk around, and take in the stories of the people who lived there with real voices of descendant communities. To create a sense of place and avoid the use of conventional game menus, players can raise their motion-enabled controllers to their headsets to take pictures or view game information in their virtual notebooks that they hold in front of them like a real book.

The game also allows players to become active participants in the story and tailor the learning content to their own current knowledge. As they take in more information from their surroundings, they can also speak with the supporting character through a walkie-talkie by choosing dialogue options throughout the experience. This branching narrative allows players with no prior knowledge to ask more questions about the site and its history, while experienced players can dive into deeper, more complex topics.

In an effort to amplify indigenous voices and provide a deeper understanding of the layered history of Mesa Verde, CyArk worked closely with affiliated communities, Tewa speakers, and members of the Hopi Cultural Preservation Office to develop the script, game design, framework, and audio. The project is funded by the National Endowment for the Humanities through a NEH Digital Projects for the Public prototyping grant

To learn more about Resonant, check out CyArk’s blog and “first look” video! And subscribe to our StudioFlash e-newsletter and follow us on social media for more updates.


This blog was guest-written by David Welsh, game and narrative designer at FableVision and on the Resonant Game Prototype.

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Earth Day Spotlight: Smithsonian's Secrets of the Sea

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Happy Earth Day from all of us at FableVision!

This Earth Day is especially important because it’s the 50th anniversary of the holiday. To celebrate, we’re excited to announce the launch of the Smithsonian’s Secrets of the Sea. In Secrets of the Sea, viewers explore all the beautiful secrets of a coral reef and learn from explorers who have dedicated their lives to unearthing those treasures and the scientists at the frontlines of fighting climate change to protect habitats such as these. This immersive digital experience comes just in time for this holiday all about celebrating the planet.

While it’s always a good time to make sure we’re doing our part in being green and promoting a healthy, clean environment for people, animals, and plants alike, Earth Day reminds us of just how crucial it is for all of us to do our part. From turning off your faucet during your 20 seconds of handwashing to not buying what you don’t need, there are many little things you can do to help protect and care for our planet, even during this time of social distancing and staying safe at home. 

Education is an especially important aspect of fostering and promoting environmentally-friendly habits, and is central to the FableVision mission. Learning about our environment and how different organisms are affected by our actions can help us to be more aware. From the trees outside our windows to the tiny ocean species most of us never see, finding out more about other living things can broaden our horizons and show us just how important conservation and sustainability are. 

That’s why we were honored to partner with the Smithsonian Center for Learning and Digital Access on Secrets of the Sea. To bring the underwater world of the coral reef to life, FableVision created artwork and animation for the digital experience. Guided by reference art and research provided by the Smithsonian, FableVision designed scientifically accurate 2D zooplankton, and designed, animated, rigged, and skinned 3D models.

So this Earth Day, experience the wonders of the Earth’s coral reefs for yourself. And be sure to also check out our other projects created in collaboration with the Smithsonian, such as Weather Lab, an online game that helps you understand how North America’s weather is formed, and Good Thinking!: The Science of Teaching Science, an animation series that enhances science education for K-8 teachers and students. Both were created with the Smithsonian Science Education Center and are available online for free!

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