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November FableFriday: Looking Back on 20 Years with Karen Bresnahan

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FableVision has never known a day without Karen Bresnahan, our much-admired executive producer for the last 20 years. As EP, Karen has touched and guided every one of the hundreds of projects that have come through our door, but more than that, she has touched the lives of every person lucky enough to have worked with her. Under her tutelage, our staff has grown, matured, and thrived.

“FableVisionaries,” as we have dubbed ourselves, are a creative, talented, passionate lot. We can get a bit messy and rowdy in the throes of production, mostly because we care so much about the work we are doing and the people we are doing it for. In every project, the creative vision, beautiful artwork, and slick technology needs to be balanced with the budget, schedule, and client’s vision. It’s a bit of a dance, a blend of reality and magic, and through it all, Karen has been the perfect dance partner.

“It’s been 20 years of laughter and learning, challenges and successes, creating and collaborating—such a rewarding place to come to every day,” shares Karen. “I turn 70 years old this month, and although I will miss FableVision, now seems like the right time to hand over the reins.”

And we are going to miss her; not just Karen the executive producer who always knows the right thing to do, even though it might not be the easy thing, but Karen the incredible, caring, funny, and loyal person who is so completely and eternally a part of the FableVision fabric.

Looking ahead, FableVision’s senior producer, Peter Stidwill, will take the reins as executive producer later this month. Peter was first introduced to us as one of FableVision’s clients, and then joined our staff in 2016. We are fortunate to have such a familiar face and brilliant mind taking on this crucial role

We’ll be forever grateful for the time Karen spent with us. Her delight in taking a summertime lunch-time stroll to James Hook for a lobster roll, her exhaustive knowledge of rock ‘n’ roll music, unabashed fandom for The Stones and Elvis, and dedication to her Red Sox are just a few of the fond memories she leaves with us. We share her excitement for the next phase of her journey. Read on in this special-edition FableFriday to hear Karen look back on her last two decades at our studio.

What’s your journey to FableVision story?
In March 1977, I started my media career as a production assistant at a Boston video studio. I was working as a freelance producer for Paul Reynolds at CF Video in 1996, when Peter Reynolds started FableVision in the same location. I produced some early FableVision projects, and joined the staff as the executive producer in 2000.

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For over 40 years I have been a part of Boston’s media production community, a community filled with talented folks who helped make working enjoyable. I produced videos, films, interactive videodiscs, CD-ROMs, websites, games, apps, and exhibits, and loved every job I had. But the position that brought me the most joy is here at FableVision.

After over 20 years of being a FableVisionary, what has collaborative storytelling come to mean to you?
To me, collaborative storytelling is telling stories or integrating stories into media in a way that learners feel they are taking part or collaborating, and their experience is more meaningful.

How is FableVision unique in the world of media production studios?
FableVision is mission driven, creating stories that matter, stories that move. Peter Reynolds founded the company with this mission, and it’s still the driving force behind all we do. It’s unique and such a good feeling when your work is designed to help move the world to a better place.

In the 20 years since its inception, how has FableVision evolved? What elements have stayed the same?
So much has evolved over these 20 years. FableVision started with no programmers and now has an entire technology department. We started with a studio manager plus one freelance producer, and now have a six-person producer team. The art style on day one was only Peter’s and now we have multiple visual styles to offer. The staff expanded. We moved to Boston. But just as many things have remained the same like the focus on storytelling, team collaboration, emphasis on learning, company culture, and being part of a family.

Share a memorable learning moment from your experience working at FableVision.
This is going to sound trite, but I have learned something every day that I’ve been here.

What are some of your favorite studio traditions?
Music playing all day, valentines made by hand, the holiday book swap party, Kaizen days, homemade waffle breakfasts, team members’ art in the studio, FableFun days, and I even love taking part in our weekly staff meetings. A short-lived but special tradition was when Peter Reynolds drew illustrations on our paycheck envelopes.

As executive producer, what has been your most meaningful accomplishment? What are you proud of?
I’m aware I have my own style of leading and managing that involves a mix of honesty, trust, attitude, caring, and intuition. So most meaningful to me are the team members who have considered me a mentor, and are now leading with their own version of that style.

I’m most proud of the production processes and standards we have at FableVision. I started 20 years ago with a goal of setting up procedures for budgeting and scheduling, and with the help of great team members, we established best practices over the years and continue to improve the process.

How has the FableVision team shaped your path and shaped your growth as a creative professional?
The executive team always respected my ideas and allowed me to make final production decisions. I am so appreciative of Gary Goldberger, our president and executive creative. We each contribute our unique knowledge and vision, and the blending that results has led to a path of success.  As a creative professional, I was allowed to grow by managing teams that include all types of personalities and skills, trying to bring out what’s best for FableVision from everyone.

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Over the years, you have helped FableVision adopt technology to enhance learning. What were some key milestones and pivot points?
Probably the key milestone was when we hired Brian Grossman as technical director. Prior to that, I managed the developers as part of our project teams. Brian on our team equaled adopting technology.

When we first started creating interactive programs, content was presented via video or text, and activities or games were designed so users could practice or be tested on that content. All that changed when we collaborated to produce the Lure of the Labyrinth game with Maryland Public Television and the MIT Education Arcade. It was designed so users explored content through story-based gameplay with the goal of learning. That was one of the studio’s first forays into game-based learning, now a key product and service at FableVision.

What are three common characteristics in a FableVisionary?
Creative. Dedicated. Kind.

Peter Stidwill, FableVision's Senior Producer

Peter Stidwill, FableVision's Senior Producer

Peter Stidwill will be taking over the reins at FableVision as executive producer. What has your experience been like working together?
Oh wow. Working with Peter has been a highlight. I am sorry that my time working with him was so short, and he is a big reason I leave feeling so positive about the future of FableVision.

What are you most looking forward to about retirement?
Sleeping in, drinking my morning tea at home while looking out at the river, going to yoga classes, spending time with my family and friends, and eventually discovering what I want to do for my next life adventure.

You’re FableVision’s rock star. You know we can’t let you go without having you contribute to our creativity playlist. Share your top five picks for songs we should play to keep our productivity flowing.
Nope. Instead I’m sharing all my Spotify playlists with you, and I’ll keep updating them so you can listen to Karen Faves, Chuck Berry Covered, 60’s Deep Cuts, Random Faves, etc. I hope when you all miss me and want inspiration from the roots of Rock ‘n’ Roll, you’ll put one of my playlists on in the studio. And when I stop by for a visit, I’ll be listening.

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From the Musical Mind of Laurie Berkner

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Laurie Berkner’s music is made for toe-tapping. With roots in early education, Laurie began her illustrious career in the niche genre of “kindie-rock” by producing catchy tunes for her students. Since then, Laurie has made a name for herself with charming, kid-friendly, parent-approved hits that include a creative medley of words and sounds to delight her listeners. Recently, she teamed up with FableVision and our Vice President of Creative, Tone Thyne, to bring the spirit of childhood whimsy to Zebra Penguin Skunk: Beach, the new animation from Sesame Studios that introduces young learners to an early understanding of engineering and creative problem-solving concepts. Right from the start, the project was a perfect fit for Laurie.

“To me, music is about connection. We use it to connect to concepts and to connect to other people, both of which are vital learning tools. The whole musical theme came to me the very first time I sat down and played along to the video,” says Laurie. “With this piece, I was purely inspired by watching the animation. I immediately heard a ukulele—partly because it takes place at the beach and because the uke can be made to sound simple and innocent.”

Read on as we chat with Laurie to learn more about how the two-toned trio of Zebra, Penguin, and Skunk sparked her creativity, her process behind composing a musical score, and all the new projects up her talented sleeves. And be sure to tune into Zebra Penguin Skunk: Beach exclusively available today on Sesame Studios!


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The New York Times calls you theAdele of the preschool crowd.” How did you become interested in the “kindie rock” genre?
I started out as a preschool music teacher in various schools and daycare centers, and began writing songs to sing with the kids I saw every day. This was long before the term “kindie rock” had been coined. I loved the creativity and immediacy of making music with young kids and was thrilled when I realized I could actually make a career out of it.

What attracted you to Zebra Penguin Skunk: Beach?
As soon as I saw Zebra Penguin Skunk: Beach I fell in love with the animation. I had been thinking a lot about how I would like to try my hand at scoring something visual and paying a lot of attention to other people’s work in that field. It was such a wonderful surprise when FableVision reached out to me to work on this project! I was excited to create music representing these adorable characters who express so much without using words—just the way young children often do—and was immediately inspired the first time I sat down to explore some musical ideas. 

What was the process like working with FableVision and Tone Thyne on this project?
It was fantastic. Tone is not only funny, fun, and extremely easy to work with, he is also exceptionally talented. I fully trust his artistic instincts—especially when it comes to creating content for kids. The process could not have been smoother or more pleasurable.

Neither Zebra, Penguin, or Skunk speak with words, but your music plays an important part in conveying the engineering challenge the trio face. When you were composing the music for Zebra Penguin Skunk, how did each of the characters inspire you?
I wanted Penguin to start out as the happy whistler and for that happy theme to go away whenever a challenge arose. When Skunk joins him and Penguin starts again to build a sandcastle, we hear the happy whistling come back. When they are both clearly disappointed at not being able to stop the water from ruining their work and Zebra finally appears, there is a pause in the whistling as we wait to see what he might do. The happy theme comes back as Zebra builds a wall—which finally allows them to protect their feat of engineering! I also loved using my guitar to express both the sad moments when the ocean would get the better of their structures and the bright spots of triumph when something they did worked!

Music is a crucial component of early childhood learning and development. As a former music teacher, why do you think music education is so important?
Music provides us with ways to express ourselves so that others understand us better and we get better at communicating. It allows us to use our creativity through our bodies and our minds, so it’s accessible to almost anyone. It is the best way to incorporate new information and to retain it. I think that shared musical experiences give us all a more open way of viewing the other people we share this planet with, both culturally and individually.

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Your new book releases November 7 from Simon & Schuster, based on your popular song, Pillowland. What can you tell us about the book and what it was like adapting the song with Camille Garoche’s art?
I am so proud of this gorgeous book. I say that having had very little to do with the artwork! Unlike my previous picture book, We are the Dinosaurs, illustrated by Ben Clanton, where we talked through many ideas of what story the pictures would tell before he started working, Camille took the text she was sent and just ran with it. She uses a technique that is a combination of collage and diorama, and then she photographs her creations and finesses the final pictures digitally. She really created stunning illustrations for Pillowland and invented a visual dreamworld that beautifully expresses the ideas in the song. I love her portrayals of family in the story and characters in the music. 

Do you have any upcoming dates where people can hear you perform?
We will actually launch Pillowland at a release party on November 4 at the Peter B. Lewis Theater at the Guggenheim Museum in New York, NY. I will do a very short musical performance, read from the book, and sign the copies that are included in the ticket price. There will also be an ongoing art workshop based on Camille’s illustrations.

Laurie and her bandmates

Laurie and her bandmates

Prior to that, I will do a Facebook Live concert on November 1 in honor of National Brushing Day. I’ll be sharing my tooth brushing song that I wrote for Tom’s of Maine and give everyone a sneak peek at the book.

I’m also performing many holiday shows with the band in November and December as well as solo shows coming up as soon as January 2018. You can see all of the details here on the concert page of my website

Any other new projects you’re working on?
Yes! We are just starting rehearsals for a project that I wrote the music for. It’s an Off-Broadway family musical produced by New York City Children’s Theater (NYCCT) called Interstellar Cinderella, based on the picture book written by Deborah Underwood,  with script by NYCCT’s Barbara Zinn Krieger. The story is a futuristic and feminist take on the original fairytale that is inspiring and fun! In a totally different musical direction, I also just released an album called Laurie Berkner: The Dance Remixes, where I made EDM (Electronic Dance Music) versions of 14 of my classic songs. I think it came out really well, and it’s a great way to get younger kids up and moving while providing older siblings with a trip down memory lane. 


Check out Zebra Penguin Skunk: Beach! and be sure to subscribe to Sesame Studios for brand new videos to make you smarter, stronger, and kinder!

 

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Six Fun and (Not Too) Frightening Games for Halloween Night

As we gear up for Extra Life 2017, we’ve got games on the mind. With Halloween around the corner, have we got a treat for you! Being enthusiastic gamers, we know that spooky games and stories help us learn—and they’re fun to play. We scoured the internet and our portfolio to share a few games that are better than candy. From FableVision favorites to eerie apps to indie darlings, here are six handpicked games with something sweet for every age group.

Grab your plastic vampire fangs and bite into this incredible roundup of Halloween-themed games from Team FableVision.


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Lure of the LabyrinthFableVision Studios, Maryland Public Television, and MIT Education Arcade
Time for a costume party! In Lure of the Labyrinth, suggested for middle-school students, players can pick out masks and costumes to blend in with the monsters in a subterranean world. Once players infiltrate the monster factory, they solve math problems to progress through the story about the hero’s quest to rescue their pet. Lure of the Labyrinth reinforces math and literacy skills using a standards-based curriculum through a challenging and fun adventure. Play Lure of the Labyrinth on your browser.


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Toca Boo, Toca Boca
Hide-and-Creep! In Toca Boo, little Bonnie dons an adorable ghost costume to playfully scare her family in this digital toy from our friends at Toca Boca. Each room has several objects to interact with and hide under as Bonnie waits for family members to appear. Bonnie can turn off lights, flush toilets, and rock rocking horses to raise tension. Once her family is nervous, she strikes with a delightfully cute “BOO!” The simple, intuitive controls and variety of rooms, family members, and interactive objects gives pre-schoolers dozens of opportunities for creativity and imaginative haunting. Toca Boo is available on mobile platforms.


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Minecraft, Mojang
The immensely popular Minecraft is famous for the creativity, engineering, and programming skills it encourages, but it can be spooky too! In Survival Mode, a menagerie of monsters emerge to harass players, which encourages players to strategically design shelter and place light sources. Monsters include the Halloween classics: zombies, skeletons, and spiders…yikes! For players who want to build free from danger but still want to get into the Halloween spirit, there are several expansion packs that add Halloween-themed textures and worlds (pumpkins everywhere!) and even Halloween costumes for avatars. Minecraft is available on PC, Mac, mobile, and consoles.


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Gone Home, The Fullbright Company
In Gone Home, 21-year-old Katie Greenbriar returns from college to her family’s new house on a dark and stormy night, but finds no one waiting for her. A cryptic note from her sister Sam sets Katie on a path through the creaky house as she tries to solve the mystery of where her family has gone. Using an immersive first person perspective and outstanding environmental storytelling, Gone Home is an easy-to-play game that can be finished in a single evening—perfect for Halloween night! Through game-based social and emotional learning, Gone Home is a game about empathy and family that conveys LGBT themes in a way that only an immersive, interactive medium can achieve. Because Gone Home is a spooky story about young adult issues, it is recommended for older teens and adults. Gone Home is available on PC, Mac, and consoles.


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Zombies, Run!, Six to Start
This app combines interactive fiction and fitness for a unique combination that will have you running for your life after your Halloween candy binge! In a world overrun by zombies, you play a “runner” tasked with gathering supplies for your community. When you go for your real-world morning jog, you start a supply gathering mission in the game. Your progress is tracked like in conventional fitness apps, but music and actors on your “radio” fill you in on the story. Be careful not get too caught up in the drama, however, because when zombies appear, you must RUN! Zombies, Run! is available on mobile platforms.


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You Snooze, You Lose, FableVision Studios and Random House
When it’s time to curl up with a scary bedtime story, Jason Segel and Kirsten Miller’s book Nightmares! has you covered. In addition to creating a website for the game, FableVision produced the supplemental game, You Snooze, You Lose, an endless runner game, featuring the main character Charlie running up the stairs of his stepmother’s purple mansion. The goal of the game is to keep Charlie awake. If he falls asleep he’ll start having nightmares. Players collect items on the stairs to keep him awake—a fan, a glass of ice water, and an air horn—and avoid items that are sure to make him sleepy, like a pillow or cuddly teddy bear. Make sure those eyelids don’t droop too far! You Snooze, You Lose is available to play on the FableVision-created Nightmares! website.


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These six games are terrific tricks and treats for Halloween and a great addition to our Extra Life game-a-thon! With Extra Life only a few days away, Team FableVision will have enough fun to last during our 24-hour marathon of gaming on Nov. 4 for Boston Children’s Hospital and Children’s Miracle Network Hospitals.

If you’d like to help us scare up enough fundraising to beat this year’s goal, be sure to check out our Extra Life team page to donate!

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5 for 5: Five FableVisionaries Reflect on Five Years of Extra Life

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This year’s Extra Life 2017 marks our fifth year of throwing the studio doors open early on a Saturday morning and keeping them open for 24 hours. FableVisionaries stream in for hours of gaming, laughter, camaraderie, and reflection as we raise funds for Boston Children’s Hospital. FableVision is a mission-based studio intent on moving the world to a better place through stories that matter and move, and our passion for change-making extends beyond the standard nine to five. That’s why we believe that Extra Life, the 24-hour charity gaming marathon, is such a cool and meaningful fundraising extravaganza.

As the founder of this rich tradition at FableVision, President Gary Goldberger reflects, “In addition to having a lot of pride and respect for the work that they do, Boston Children’s Hospital will always have a special place in FableVision’s heart. Five years ago, Extra Life represented something fairly straightforward – a fun event for the staff to take part in that was for an excellent cause. Raising money for one of the country’s leading children’s hospitals and working as a team to ‘game for good’ was a double win. I love getting the team together, sharing laughs, games, and food, opening the studio to friends and family, and knowing that our efforts are helping provide care to children (and families, by proxy) in our own great city.”

Each year, new Extra Life teammates join our veteran marathon gamers. Today we’re casting a light on five faces from our all-star Extra Life team as they head into game day. To register for our team or pledge to any of our Extra Life team members, please visit our Extra Life page and donate now. Game On!


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How has Extra Life evolved since you started this tradition at FableVision Studios?
Even though it’s for a good cause and FableVision’s always looking to join forces with “mission-match” movements, I wasn’t sure if people would want to participate when we started doing Extra Life in 2012 – but we have the best team! So many people were on board right from the start. It’s evolved over the years, and has easily become one of my favorite FableVision traditions. Different people have brought their own traditions to the event as well, from waffles to Jeopardy to their own types of activities. Everyone is able to create their own gaming space for this amazing shared experience. There’s no better team than Team FableVision, and no other group I’d rather game for good with!”


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As a fifth year veteran, what pro tips would you give to someone looking to start their own Extra Life team?
There are a lot of important causes that need our time and attention right now. If you do choose to participate in Extra Life, my strongest piece of advice is to have fun with it! Everyone’s looking for a way to give back. The Extra Life community has a lot of love, so take that to heart and surround yourself with people you enjoy being with. Fill your team with comrades near and far, ask friends and family to support your efforts, and take some joy in the experience of raising funds for a good cause.

 

 


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You’re making waves as the newest member of the team! Why did you decide to join Extra Life this year?
I decided to join Extra Life because of the mission – children need healthy physical development in order to grow and thrive at home and in the classroom, and Boston Children’s Hospital can provide that support and care to the most vulnerable kids and their families. As a Boston native and the daughter of a nurse, I know how privileged we are to have one of the best hospitals in the country available to our children. Extra Life has the capacity to bring that incredible care to more children, and change more lives.


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This isn’t your first Extra Life race. Why did you decide to join FableVision’s team?
I might be a FableVision rookie, but I’m an Extra Life veteran. I love gaming, and I've always been attracted to causes related to my hobbies. Organizations like Extra Life show that games can be a force for good in the world in the same way a 5k walk or charity dinner can be. We can get really passionate about the things we enjoy, and I think that applying that passion to helping kids puts life into perspective. It's been a while since I've participated in Extra Life, so I'm excited to be back with a great team this year!


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Extra Life has become a family affair for the Landry clan. As an Extra Life veteran who returns every year without fail, what makes this annual event special to you?
I was initially drawn in by the proposition of being allowed to play video games for 24 hours. Since then, it has grown to mean so much more to me. Extra Life is a fundraiser that feels specifically catered to me: an avid game player, and an older brother to 5 awesome younger siblings (many of whom have received care from Boston Children's Hospital). Being able to do something I love while also raising money for a children's hospital is truly a surreal experience. To me, Extra Life has become something akin to a holiday or vacation, in that I spend almost every other day of the year looking forward to it. Changing the lives of others AND beating my favorite games in the same night is really what gives Extra Life a special place in my heart.


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October FableFriday: Chris Jackson, Chief Communications Officer, Big Picture Learning

When it comes to putting the “big,” in Big Picture Learning, Chief Communications Officer Chris Jackson believes that the message speaks for itself: “sometimes it can be as easy as pointing a camera and hearing our students tell the story of their own experience.”

For over 20 years, Big Picture Learning (BPL) has worked to reimagine the way students learn. Through BPL design elements, students are encouraged to create their own learning path, collaborating in small advisor-led learning communities and working with mentors at community-based internships. The yield is an inspired approach to learning that drives students towards achieving their own vision of success.

“Take Taliq, who recently spoke at the Business Innovation Factory’s annual storytelling summit. Or Rhianna, who tells her Big Picture story not through words, but through music,” Chris muses. “Take any Big Picture student and one will quickly see how an individualized approach to teaching and learning not only helps learners thrive, but also makes my job as a Communications Officer as easy as giving these students a platform to inspire.”

One of BPL’s biggest advocates, Chris embodies its mission of curiosity, vision, and drive. We caught up with him to learn more about his journey towards innovative education, his contagious love of learning, and his must-read list!

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Big Picture Learning was established in 1995 with the sole mission of putting students directly at the center of their own learning. Tell us more about how BPL seeks to accomplish this goal.
It’s simpler than you might expect: ask students what they’re interested in learning about, then teach them that. Students aren’t used to being asked what they want to learn – or having their own personal interests and ambitions embraced by educators – so there’s a level of trust building that is necessary at the beginning. But once students realize that they are surrounded by peers, advisors, and a community that loves and supports them, their world opens up. They see that learning can happen anywhere, at any place, at any time. They find that they can more truly navigate their own path, not only through school but through life.

There are over 65 Big Picture network schools in the United States and around the world. What is the Metropolitan Regional Career and Technical Center (“The Met”) and how is it unique?
The Met was the first Big Picture Learning school, before there was a Big Picture Learning! Over 20 years ago, the state of Rhode Island tasked Elliot Washor and Dennis Littky with coming up with a bold new school design that, in its very existence, would require a reexamining of the education system. From that work, the Met was born. The Met is a campus of six high schools across the state of Rhode Island, though most of them are in a central location in Providence. Known as much for its open architecture as it is for its innovative approach to learning (for instance, students spend two days of each week not at school but at internships in the community) it’s hard to truly describe the Met in words! That’s why we welcome visitors to the Met several times a year to see the school for themselves. Readers of this blog are welcome to attend!

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How did BPL come to cross paths with FableVision Studios?
We’ve been fans of Peter and Paul Reynolds’ for some time. I actually first saw Paul speak at a conference when I was working for Reading Is Fundamental and regularly read Peter’s books to my children during nighttime storytelling. But it was one of our founders, Elliot Washor, who struck up a friendship with Peter and Paul not too long ago. FableVision’s work speaks for itself, but for Big Picture Learning, relationships matter most. The FableVision team took the time to get to know us (even visited the Met and met with students and advisors!). When it was clear that FableVision’s team shared our values when it comes to creativity and education, the rest was essentially a no-brainer.

How does BPL provide students with structure in such a highly personalized environment?
There’s a common misconception that letting students direct their own learning leads away from structure and toward chaos. Student-centered learning can’t proceed without a path. It’s just that in our schools, students design that path with guidance from their advisors, their parents, and their peers. By creating and directing their own paths – via a personalized learning plan – students have ownership in the learning process, and are much more able to learn from failures and champion their own successes. There are boundaries, for sure, but they’re not the artificial kind like, say, a school bell or homeroom period.

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Tell us about how ImBlaze helps educators and administers enable the place-based learning from internships that BPL so believes in.
Big Picture Learning knows the importance of getting students out into the community to learn from mentors and experts. During our two decades of existence, technology has advanced in such a way creating those connections is much easier. Imagine a time in, say, 1997, when BPL advisors had to track internship opportunities through post-it notes stuck to their computer screens. Ten years later they’d moved to excel spreadsheets. We now have ImBlaze, a mobile app created by Big Picture Learning, that helps students and advisors intuitively search for internships in their local communities. And, as with other initiatives, we have FableVision to thank for helping bring the story of ImBlaze to life through animation!

BPL recently announced the new Harbor Freight Fellows Initiative (HFFI) in an effort to broaden our collective understanding of what it takes to properly invest in skilled trades education. What’s the genesis story of this new program?
The genesis goes right back to student interests. The presumed track for many high school students post-gradation is that they’ll proceed right onto college, most of them in pursuit of a liberal arts or business degree. That’s a valued extension of learning, and was the path I myself followed. But it’s not necessarily the path all students long for.

The focus of the Harbor Freight Fellows Initiative is to raise up the trades path as a lofty educational aspiration, one which is perfectly in-line with the interests and passions of many students, not just Big Picture students. We want to ensure that students who pursue trades-based paths following high school have the resources and relationships that will inspire them to continue following their passions. We’ve produced an animation with FableVision, Navigating Our Way, that eloquently explains this through the story of two lifelong friends, Sylvie and Seymour, who follow separate paths (college and the trades). Watch the video here.  

Students from BPL meeting with Sir Ken Robinson

Students from BPL meeting with Sir Ken Robinson

BPL hosts a Leadership Conference and the Big Bang Conference every year. What is special about these conferences?
We design our conferences to mimic our educational practices. Attendees participate in our convenings as part of an advisory – a group that they return to multiple times throughout the conference to reframe and expand upon their learning. Further, a core component of our conferences is that attendees “leave to learn.” In our network schools, you’ll find that much of the learning happens outside of the walls of the classroom.  To mirror this, an entire day of our conferences is spent in the community, learning from organizations within the host city.  Of course, most important for us is that students are at the center of our conferences; not just in theory, but in practice. For us, it is essential that students themselves play a key role; not just as attendees, but as designers, presenters, and leaders. Over the last two years close to 100 students from across the Big Picture network have been present at Big Bang – our international conference on student-centered learning.

If you could do it over and be a BPL student, how would you structure your education?
I think less about what I would be like as a BPL student as I do about what it would be like to be a teacher in a BPL school. I have a teaching degree that I’ve never used because my student-teaching experience was uninspiring. As a result, I’ve followed other paths through life. But if I had known that schools like those in the Big Picture Learning network had existed, I suspect I would have remained in the teaching profession. I must say, I’m grateful that my path through life has still wound its way back toward progressive, inspiring, and imaginative schools. I regret that I don’t have the opportunity to work with students every day, but I am pleased that I’m part of a national conversation about what education can and should look like moving forward.

It’s no secret that you’re a big fan of books and stories, can you share any reads that we should catch up on?
What a terrific question! Let’s start way back and move up to the present:

  • My all time favorite book is In the Night Kitchen by Maurice Sendak. Many people think of Where the Wild Things Are when they think of Sendak, but I remember being struck by the absurdity of In the Night Kitchen at an early age. It’s a book so important to me that I have a print commemorating it on my office wall!
  • For fiction, the book I could never put down was The Amazing Adventures of Cavalier and Clay by Michael Chabon.
  • I’m a sucker for American historical nonfiction and have been plodding my way through the biographies of each United States president. I’m currently up to Martin Van Buren (so naturally, I’m taking a break!).
  • I love a good graphic novel. Check out Unflattening by Nick Sousanis for an academic deconstruction of graphic novels told, naturally, in graphic novel form!
  • Finally, I’d be remiss if I didn’t strongly recommend The Big Picture and Leaving to Learn from my education idols and Big Picture Learning founders Dennis Littky and Elliot Washor!

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