Game: Lure of the Labyrinth


Lure of the Labyrinth

Client: Maryland Public Television

MIT Education Arcade and FableVision teamed up to create this innovative gaming-meets-storytelling approach to improve math and literacy among middle-school students.

FableVision and MIT created the engaging online game environment, marrying an immersive interface and compelling storyline with standards-based curriculum. An underground monster-inhabited world comes to life as students plunge into a shadowy factory on a mission to rescue their missing pet. Taking on a monster persona (avatar), students disguise themselves as "insiders" to maneuver through math problems.

A Peek Inside

 

Product: online game

Age Range: middle school

Tech Specs: Teacher Management System

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